• Joined on Jun 08, 2024
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vibe pushed to add_traits at vibe/Bastion

2 weeks ago

vibe pushed to main at vibe/Bastion

2 weeks ago

vibe commented on pull request Bastion/Bastion#20

feat: add spell traits

> I would rather have a change proposed that makes this less strictly decisive. > > ```lua > Spell:SetTraits({ ignoresMoving = function(self) return self:GetCastLength() > 0 and player:IsMovin…

4 months ago

vibe pushed to add_traits at vibe/Bastion

4 months ago

vibe pushed to add_traits at vibe/Bastion

4 months ago

vibe pushed to add_traits at vibe/Bastion

4 months ago

vibe pushed to add_traits at vibe/Bastion

4 months ago

vibe pushed to add_traits at vibe/Bastion

4 months ago

vibe commented on pull request Bastion/Bastion#20

feat: add spell traits

Updated.

4 months ago

vibe pushed to add_traits at vibe/Bastion

4 months ago

vibe pushed to add_traits at vibe/Bastion

4 months ago

vibe pushed to add_traits at vibe/Bastion

4 months ago

vibe pushed to add_traits at vibe/Bastion

  • b46eea4de2 feat: add spell traits
  • 878d5db7ae Merge pull request 'fix: C_UnitAuras.GetAuraDataByAuraInstanceID' (#21) from vibe/Bastion:fix_getauradatabyaurainstanceid into main
  • 4d08a04958 fix: C_UnitAuras.GetAuraDataByAuraInstanceID
  • Compare 3 commits »

6 months ago

vibe pushed to main at vibe/Bastion

7 months ago

vibe created pull request Bastion/Bastion#21

fix: C_UnitAuras.GetAuraDataByAuraInstanceID

7 months ago

vibe created pull request Bastion/Bastion#20

feat: add spell traits

7 months ago

vibe created pull request vibe/Bastion#1

feat: add spell traits

7 months ago

vibe pushed to fix_getauradatabyaurainstanceid at vibe/Bastion

  • 4d08a04958 fix: C_UnitAuras.GetAuraDataByAuraInstanceID

7 months ago

vibe created branch fix_getauradatabyaurainstanceid in vibe/Bastion

7 months ago

vibe created branch add_traits in vibe/Bastion

7 months ago