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2 Commits

Author SHA1 Message Date
João Fidalgo e4d7894e21 feat: add spell traits 2 weeks ago
João Fidalgo 073a9e03b7 feat: add spell traits 2 weeks ago
  1. 77
      src/Spell/Spell.lua
  2. 6
      src/SpellBook/SpellBook.lua
  3. 23
      src/SpellTrait/SpellTrait.lua
  4. 2
      src/_bastion.lua

@ -12,7 +12,8 @@ local Spell = {
lastCastAt = false,
conditions = {},
target = false,
release_at = false
release_at = false,
traits = {},
}
local usableExcludes = {
@ -48,12 +49,20 @@ end
-- Constructor
---@param id number
---@param traits? table
---@return Spell
function Spell:New(id)
function Spell:New(id, traits)
local self = setmetatable({}, Spell)
self.spellID = id
if traits == nil then traits = {} end
for k in pairs(traits) do
if self.traits[k] ~= nil and traits[k] ~= nil then
self.traits[k] = traits[k]
end
end
return self
end
@ -325,11 +334,52 @@ end
-- Check if the spell is castable
---@return boolean
function Spell:Castable()
if #self.traits > 0 then
return self:EvaluateTraits()
end
if self:GetCastableFunction() then
return self:GetCastableFunction()(self)
end
return self:IsKnownAndUsable()
if not self:IsKnownAndUsable() then return false end
local player = Bastion.UnitManager:Get("player")
if self.traits.targeted then
local target = self:GetTarget()
if not target or
not target:Exists() then return false end
if not self:IsInRange(target) then return false end
if not self.traits.ignoreFacing then
if not player:IsFacing(target) then return false end
end
if not self.traits.ignoreLoS then
if not player:CanSee(target) then return false end
end
end
if not self.traits.ignoreCasting then
if player:IsCasting() then return false end
end
if not self.traits.ignoreChanneling then
if player:IsChanneling() then return false end
end
if not self.traits.ignoreGCD then
if player:GetGCD() > C_Spell.GetSpellQueueWindow() then return false end
end
if not self.traits.ignoreMoving then
if self:GetCastLength() > 0 and player:IsMoving() then return false end
end
return true
end
-- Set a script to check if the spell is castable
@ -648,4 +698,25 @@ function Spell:IsFree()
return self:GetCost() == 0
end
-- AddTraits
---@param traits table
---@return Spell
function Spell:AddTraits(traits)
for _, trait in ipairs(traits) do
table.insert(self.traits, trait)
end
return self
end
-- EvaluateTraits
---@return boolean
function Spell:EvaluateTraits()
for _, trait in ipairs(self.traits) do
if not trait:Evaluate(self) then
return false
end
end
return true
end
return Spell

@ -14,10 +14,12 @@ function SpellBook:New()
end
-- Get a spell from the spellbook
---@param id number
---@param traits? table
---@return Spell
function SpellBook:GetSpell(id)
function SpellBook:GetSpell(id, traits)
if self.spells[id] == nil then
self.spells[id] = Bastion.Spell:New(id)
self.spells[id] = Bastion.Spell:New(id, traits)
end
return self.spells[id]

@ -0,0 +1,23 @@
local Tinkr, Bastion = ...
---@class SpellTrait
local SpellTrait = {}
SpellTrait.__index = SpellTrait
-- Constructor
---@param func function
---@return SpellTrait
function SpellTrait:New(func)
local self = setmetatable({}, SpellTrait)
self.func = func
return self
end
-- Evaluate the trait
---@param spell Spell
---@return boolean
function SpellTrait:Evaluate(spell)
return self.func(spell)
end
return SpellTrait

@ -96,6 +96,8 @@ function Bastion.Bootstrap()
---@type SpellBook
Bastion.SpellBook = Bastion.require("SpellBook")
Bastion.Globals.SpellBook = Bastion.SpellBook:New()
---@type SpellTrait
Bastion.SpellTrait = Bastion.require("SpellTrait")
---@type Item
Bastion.Item = Bastion.require("Item")
---@type ItemBook

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