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2 Commits

Author SHA1 Message Date
João Fidalgo e4d7894e21 feat: add spell traits 2 weeks ago
João Fidalgo 073a9e03b7 feat: add spell traits 2 weeks ago
  1. 49
      src/Spell/Spell.lua
  2. 5
      src/SpellBook/SpellBook.lua

@ -49,12 +49,20 @@ end
-- Constructor
---@param id number
---@param traits? table
---@return Spell
function Spell:New(id)
function Spell:New(id, traits)
local self = setmetatable({}, Spell)
self.spellID = id
if traits == nil then traits = {} end
for k in pairs(traits) do
if self.traits[k] ~= nil and traits[k] ~= nil then
self.traits[k] = traits[k]
end
end
return self
end
@ -334,7 +342,44 @@ function Spell:Castable()
return self:GetCastableFunction()(self)
end
return self:IsKnownAndUsable()
if not self:IsKnownAndUsable() then return false end
local player = Bastion.UnitManager:Get("player")
if self.traits.targeted then
local target = self:GetTarget()
if not target or
not target:Exists() then return false end
if not self:IsInRange(target) then return false end
if not self.traits.ignoreFacing then
if not player:IsFacing(target) then return false end
end
if not self.traits.ignoreLoS then
if not player:CanSee(target) then return false end
end
end
if not self.traits.ignoreCasting then
if player:IsCasting() then return false end
end
if not self.traits.ignoreChanneling then
if player:IsChanneling() then return false end
end
if not self.traits.ignoreGCD then
if player:GetGCD() > C_Spell.GetSpellQueueWindow() then return false end
end
if not self.traits.ignoreMoving then
if self:GetCastLength() > 0 and player:IsMoving() then return false end
end
return true
end
-- Set a script to check if the spell is castable

@ -15,10 +15,11 @@ end
-- Get a spell from the spellbook
---@param id number
---@param traits? table
---@return Spell
function SpellBook:GetSpell(id)
function SpellBook:GetSpell(id, traits)
if self.spells[id] == nil then
self.spells[id] = Bastion.Spell:New(id)
self.spells[id] = Bastion.Spell:New(id, traits)
end
return self.spells[id]

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