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@ -12,7 +12,15 @@ local Spell = { |
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lastCastAt = false, |
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conditions = {}, |
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target = false, |
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release_at = false |
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release_at = false, |
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traits = { |
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ignoreChanneling = false, |
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ignoreFacing = false, |
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ignoreLoS = false, |
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ignoreGCD = false, |
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ignoreMoving = false, |
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targeted = false |
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} |
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} |
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local usableExcludes = { |
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@ -48,12 +56,20 @@ end |
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-- Constructor |
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---@param id number |
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---@param traits? table |
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---@return Spell |
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function Spell:New(id) |
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function Spell:New(id, traits) |
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local self = setmetatable({}, Spell) |
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self.spellID = id |
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if traits == nil then traits = {} end |
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for k in pairs(traits) do |
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if self.traits[k] ~= nil and traits[k] ~= nil then |
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self.traits[k] = traits[k] |
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end |
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end |
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return self |
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end |
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@ -283,7 +299,44 @@ function Spell:Castable() |
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return self:GetCastableFunction()(self) |
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end |
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return self:IsKnownAndUsable() |
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if not self:IsKnownAndUsable() then return false end |
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local player = Bastion.UnitManager:Get("player") |
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if self.traits.targeted then |
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local target = self:GetTarget() |
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if not target or |
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not target:Exists() then return false end |
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if not self:IsInRange(target) then return false end |
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if not self.traits.ignoreFacing then |
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if not player:IsFacing(target) then return false end |
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end |
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if not self.traits.ignoreLoS then |
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if not player:CanSee(target) then return false end |
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end |
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end |
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if not self.traits.ignoreCasting then |
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if player:IsCasting() then return false end |
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end |
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if not self.traits.ignoreChanneling then |
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if player:IsChanneling() then return false end |
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end |
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if not self.traits.ignoreGCD then |
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if player:GetGCD() > C_Spell.GetSpellQueueWindow() then return false end |
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end |
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if not self.traits.ignoreMoving then |
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if self:GetCastLength() > 0 and player:IsMoving() then return false end |
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end |
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return true |
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end |
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-- Set a script to check if the spell is castable |
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