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Author SHA1 Message Date
4n0n c0c8ab8362 Fix? 11 months ago
4n0n fad3d76d8a 11.0 ItemName 11 months ago
4n0n e6b2b8f42f Merge pull request '11.0' (#27) from 4n0n/Bastion:main into main 11 months ago
4n0n 86e7aeccec 11.0 11 months ago
4n0n f9583a85d8 11.0 11 months ago
4n0n d0cad5746d 11.0 11 months ago
4n0n 010d2b4111 11.0 11 months ago
4n0n 7442498326 11.0 11 months ago
4n0n 83086a9b57 11.0 11 months ago
4n0n 878d5db7ae Merge pull request 'fix: C_UnitAuras.GetAuraDataByAuraInstanceID' (#21) from vibe/Bastion:fix_getauradatabyaurainstanceid into main 11 months ago
João Fidalgo 4d08a04958 fix: C_UnitAuras.GetAuraDataByAuraInstanceID 1 year ago
4n0n a22aa67d2a Merge pull request 'main' (#19) from CiscOH/Bastion:main into main 2 years ago
Ciscoh Bellic 3877c58b0c Removed return in load(dir) function. it was only loading the first file and no more 2 years ago
CiscOH 8a6308c584 Merge pull request 'main' (#7) from Bastion/Bastion:main into main 2 years ago
4n0n b43166be76 Era 2 years ago
4n0n ede085dd13 Merge pull request 'Bug Fix on APL traits' (#18) from LyLoLoq/Bastion:main into main 2 years ago
LyLoLoq 15920cecb3 Typing fix 2 years ago
LyLoLoq 8e5268229a Bug Fix on APL traits 2 years ago
CiscOH b1d34f113d Merge pull request 'main' (#6) from Bastion/Bastion:main into main 2 years ago
4n0n cadb7df64e Merge pull request 'Fix APL + Change to Spell:Cast' (#17) from LyLoLoq/Bastion:main into main 2 years ago
LyLoLoq a84930cef2 Change Spell:Cast 2 years ago
LyLoLoq 1bdf96e5ca Fix APL 2 years ago
CiscOH 4680344e6f Merge pull request 'main' (#5) from Bastion/Bastion:main into main 2 years ago
4n0n f722d17306 Merge branch 'main' of https://git.tinkr.site/Bastion/Bastion 2 years ago
4n0n 5db2f059d8 Add Spell:Fresh() 2 years ago
4n0n 910387c775 Merge pull request 'main' (#16) from CiscOH/Bastion:main into main 2 years ago
CiscOH 2994e8d1dd remove UnitManager:Validate(token) method 2 years ago
CiscOH eab3bb3a8a Merge pull request 'main' (#4) from Bastion/Bastion:main into main 2 years ago
4n0n e4d4270b60 add bastion requires 2 years ago
4n0n 025c0c5c88 remove 2 years ago
CiscOH 5dc90ce113 Merge pull request 'main' (#3) from Bastion/Bastion:main into main 2 years ago
4n0n bfdd70359d Fix typo 2 years ago
4n0n 5472aa1998 Merge pull request 'main' (#15) from CiscOH/Bastion:main into main 2 years ago
CiscOH ba9de7753f added line break to dump spells 2 years ago
CiscOH 94b584a99b Merge pull request 'Update 'README.md'' (#1) from Bastion/Bastion:main into main 2 years ago
4n0n 6924780785 Update 'README.md' 2 years ago
4n0n febee39182 Add highest/leastof functions to auratable, remove print 2 years ago
4n0n a99e71dd8e Aura table updates 2 years ago
4n0n 36ab641a13 Merge branch 'main' of https://git.tinkr.site/Bastion/Bastion 2 years ago
4n0n e8913d3ab8 Spellbook get list 2 years ago
4n0n 9d594366dd Merge pull request 'Change Unit.ttd_ticker initialization state' (#13) from abunai/Bastion:abunai-ttd-fix into main 2 years ago
abunai 2200a36bdf Change Unit.ttd_ticker initialization state 2 years ago
4n0n 559c4339a4 Fix aura list finding 2 years ago
4n0n 7b3b714d39 Add findanyof 2 years ago
4n0n 1cc8b541f8 Cleanup 2 years ago
4n0n 677229738d Move spellbook and itembook out of globals, remove prints 2 years ago
4n0n 9d47758f8c Merge branch 'main' of https://git.tinkr.site/Bastion/Bastion 2 years ago
4n0n 06916f6bc6 Spellbook and Itembook no longer shared through the engine 2 years ago
4n0n 4c138f1c9f Merge pull request 'More types' (#11) from lyloloq/Bastion:main into main 2 years ago
4n0n f5367327e6 Updated library handling 2 years ago
LyLoLoq 630fcfc3d9 More types 2 years ago
4n0n d5b0ccf42b Merge branch 'main' of https://git.tinkr.site/Bastion/Bastion 2 years ago
4n0n 5f0affd907 Add Bastion Libraries 2 years ago
4n0n 356cc78dd1 Merge pull request 'Remove rogue print' (#9) from 4n0n-patch-1 into main 2 years ago
4n0n 5bfc4f5097 Remove rogue print 2 years ago
4n0n 031e7e302d Merge pull request 'Fix Types + Changed `dumpspells` command' (#8) from lyloloq/Bastion:main into main 2 years ago
LyLoLoq 8cf6ffcb8e Fix types 2 years ago
4n0n 596e72d80a Merge pull request 'main' (#7) from CiscOH/Bastion:main into main 2 years ago
Ciscoh Bellic 81f7e371cd readded gitkeep 2 years ago
Ciscoh Bellic 728d427e41 empowered stage check 2 years ago
Ciscoh Bellic c634b58a38 ... 2 years ago
4n0n e3d52b41c4 Methods 2 years ago
4n0n fae312acfc Scripts gitkeep 2 years ago
4n0n 241d79d229 Merge branch 'main' of https://git.tinkr.site/4n0n/bastion 2 years ago
4n0n 147549310c Updates to bastion 2 years ago
4n0n da7ca9b082 Merge pull request 'main' (#4) from CiscOH/Bastion:main into main 2 years ago
OverHealz Jenkins f019304f81 added enemies w/most enemies. enemies centroid 2 years ago
CiscOH 72c4c8b87b Merge pull request 'main' (#1) from Bastion/Bastion:main into main 2 years ago
  1. 7
      .gitignore
  2. 4
      README.md
  3. 0
      scripts/.gitkeep
  4. 24
      scripts/ExampleModule.lua
  5. 21
      scripts/Libraries/ExampleDependency.lua
  6. 15
      scripts/Libraries/ExampleDependencyError.lua
  7. 25
      scripts/Libraries/ExampleLibrary.lua
  8. 954
      scripts/outlaw.lua
  9. 758
      scripts/restodruid.lua
  10. 1379
      scripts/subtlety.lua
  11. 65
      src/APL/APL.lua
  12. 54
      src/Aura/Aura.lua
  13. 360
      src/AuraTable/AuraTable.lua
  14. 15
      src/Class/Class.lua
  15. 7
      src/Command/Command.lua
  16. 49
      src/Item/Item.lua
  17. 115
      src/Library/Library.lua
  18. 26
      src/List/List.lua
  19. 81
      src/MythicPlusUtils/MythicPlusUtils.lua
  20. 7
      src/ObjectManager/ObjectManager.lua
  21. 6
      src/Sequencer/Sequencer.lua
  22. 170
      src/Spell/Spell.lua
  23. 15
      src/SpellBook/SpellBook.lua
  24. 292
      src/Unit/Unit.lua
  25. 123
      src/UnitManager/UnitManager.lua
  26. 44
      src/Vector3/Vector3.lua
  27. 246
      src/_bastion.lua

7
.gitignore vendored

@ -7,6 +7,13 @@ DS_Store
## ignore all files in scripts ## ignore all files in scripts
scripts/* scripts/*
!scripts/Libraries
scripts/Libraries/*
!scripts/.gitkeep
!scripts/ExampleModule.lua
!scripts/Libraries/ExampleLibrary.lua
!scripts/Libraries/ExampleDependency.lua
!scripts/Libraries/ExampleDependencyError.lua
## ignore vscode settings ## ignore vscode settings
.vscode/* .vscode/*

@ -11,3 +11,7 @@ Feel free to browse around the [Wiki](https://git.tinkr.site/4n0n/bastion/wiki)
- [Download](https://git.tinkr.site/4n0n/bastion/archive/main.zip) or clone the repository. - [Download](https://git.tinkr.site/4n0n/bastion/archive/main.zip) or clone the repository.
- Move the bastion folder to your `Tinkr/scripts` folder. - Move the bastion folder to your `Tinkr/scripts` folder.
- Once in-game type `/bastion toggle` to enable the engine. - Once in-game type `/bastion toggle` to enable the engine.
## Developer Information
- [Issue Template](https://git.tinkr.site/Bastion/Bastion/wiki/Issues)
- [Pull Requests](https://git.tinkr.site/Bastion/Bastion/wiki/Pull-Requests)

@ -0,0 +1,24 @@
local Tinkr, Bastion = ...
local ExampleModule = Bastion.Module:New('ExampleModule')
local Player = Bastion.UnitManager:Get('player')
-- Create a local spellbook
local SpellBook = Bastion.SpellBook:New()
local FlashHeal = SpellBook:GetSpell(2061)
-- Get a global spell (this can collide with other modules, so be careful)
-- This is useful for caching common spells that you might not actually cast, and to avoid needless spell creation inline
local FlashHeal = Bastion.Globals.SpellBook:GetSpell(2061)
local AdvancedMath = Bastion:Import('AdvancedMath')
print(AdvancedMath:Add(1, 2))
ExampleModule:Sync(function()
if Player:GetHP() <= 50 then
FlashHeal:Cast(Player)
end
end)
Bastion:Register(ExampleModule)

@ -0,0 +1,21 @@
local Tinkr, Bastion = ...
local Player = Bastion.UnitManager:Get('player')
Bastion:RegisterLibrary(Bastion.Library:New({
name = 'Dependable',
exports = {
default = function()
local Dependable = {}
Dependable.__index = Dependable
function Dependable:Test(a)
print(a)
end
return Dependable
end,
Test = 5
}
}))

@ -0,0 +1,15 @@
local Tinkr, Bastion = ...
Bastion:RegisterLibrary(Bastion.Library:New({
name = 'Circular',
exports = {
default = function(self)
-- Return default first, and then the remaining exports
local Math, OtherExports = self:Import('AdvancedMath')
print(Math:Add(1, 2))
return 'Circular'
end
}
}))

@ -0,0 +1,25 @@
local Tinkr, Bastion = ...
Bastion:RegisterLibrary(Bastion.Library:New({
name = 'AdvancedMath',
exports = {
default = function(self) -- Function exports are called when the library is loaded
-- Return default first, and then the remaining exports
local Dependable, OtherExports = self:Import('Dependable')
local CircularDependency = self:Import('Circular') -- Causes a circular dependency error
Dependable:Test(OtherExports.Test)
local AdvancedMath = {}
AdvancedMath.__index = AdvancedMath
function AdvancedMath:Add(a, b)
return a + b
end
return AdvancedMath
end
}
}))

@ -1,954 +0,0 @@
-- local Tinkr, Bastion = ...
-- local OutlawModule = Bastion.Module:New('outlaw')
-- local Evaluator = Tinkr.Util.Evaluator
-- local Player = Bastion.UnitManager:Get('player')
-- local None = Bastion.UnitManager:Get('none')
-- local Target = Bastion.UnitManager:Get('target')
-- local Stealth = Bastion.SpellBook:GetSpell(115191)
-- local Kick = Bastion.SpellBook:GetSpell(1766)
-- local CountTheOdds = Bastion.SpellBook:GetSpell(381982)
-- local Shadowmeld = Bastion.SpellBook:GetSpell(58984)
-- local ShadowDance = Bastion.SpellBook:GetSpell(185313)
-- local ShadowDanceAura = Bastion.SpellBook:GetSpell(185422)
-- local HiddenOpportunity = Bastion.SpellBook:GetSpell(383281)
-- local RollTheBones = Bastion.SpellBook:GetSpell(315508)
-- local FanTheHammer = Bastion.SpellBook:GetSpell(381846)
-- local ImprovedAmbush = Bastion.SpellBook:GetSpell(381620)
-- local SummarilyDispatched = Bastion.SpellBook:GetSpell(381990)
-- local BladeFlurry = Bastion.SpellBook:GetSpell(13877)
-- local KillingSpree = Bastion.SpellBook:GetSpell(51690)
-- local ArcaneTorrent = Bastion.SpellBook:GetSpell(25046)
-- local ArcanePulse = Bastion.SpellBook:GetSpell(260364)
-- local LightsJudgment = Bastion.SpellBook:GetSpell(255647)
-- local BagOfTricks = Bastion.SpellBook:GetSpell(312411)
-- local Sepsis = Bastion.SpellBook:GetSpell(385408)
-- local BetweenTheEyes = Bastion.SpellBook:GetSpell(315341)
-- local GhostlyStrike = Bastion.SpellBook:GetSpell(196937)
-- local Dreadblades = Bastion.SpellBook:GetSpell(343142)
-- local Subterfuge = Bastion.SpellBook:GetSpell(108208)
-- local EchoingReprimand = Bastion.SpellBook:GetSpell(385616)
-- local Ambush = Bastion.SpellBook:GetSpell(8676)
-- local KeepItRolling = Bastion.SpellBook:GetSpell(381989)
-- local Audacity = Bastion.SpellBook:GetSpell(381845)
-- local FindWeakness = Bastion.SpellBook:GetSpell(91023)
-- local PistolShot = Bastion.SpellBook:GetSpell(185763)
-- local Opportunity = Bastion.SpellBook:GetSpell(279876)
-- local OpportunityAura = Bastion.SpellBook:GetSpell(195627)
-- local GreenskinsWickers = Bastion.SpellBook:GetSpell(386823)
-- local QuickDraw = Bastion.SpellBook:GetSpell(196938)
-- local Weaponmaster = Bastion.SpellBook:GetSpell(200733)
-- local SinisterStrike = Bastion.SpellBook:GetSpell(193315)
-- local AdrenalineRush = Bastion.SpellBook:GetSpell(13750)
-- local ImprovedAdrenalineRush = Bastion.SpellBook:GetSpell(395422)
-- local BladeRush = Bastion.SpellBook:GetSpell(271877)
-- local MarkedForDeath = Bastion.SpellBook:GetSpell(137619)
-- local ThistleTea = Bastion.SpellBook:GetSpell(381623)
-- local PotionOfUnbridledFury = Bastion.SpellBook:GetSpell(169299)
-- local Bloodlust = Bastion.SpellBook:GetSpell(2825)
-- local BloodFury = Bastion.SpellBook:GetSpell(20572)
-- local Berserking = Bastion.SpellBook:GetSpell(26297)
-- local Fireblood = Bastion.SpellBook:GetSpell(265221)
-- local AncestralCall = Bastion.SpellBook:GetSpell(274738)
-- local SliceAndDice = Bastion.SpellBook:GetSpell(315496)
-- local SwiftSlasher = Bastion.SpellBook:GetSpell(381988)
-- local ColdBlood = Bastion.SpellBook:GetSpell(382245)
-- local Dispatch = Bastion.SpellBook:GetSpell(2098)
-- local Vanish = Bastion.SpellBook:GetSpell(1856)
-- local Broadside = Bastion.SpellBook:GetSpell(193356)
-- local GrandMelee = Bastion.SpellBook:GetSpell(193358)
-- local SkullAndCrossbones = Bastion.SpellBook:GetSpell(199603)
-- local TrueBearing = Bastion.SpellBook:GetSpell(193359)
-- local LoadedDice = Bastion.SpellBook:GetSpell(256171)
-- local BuriedTreasure = Bastion.SpellBook:GetSpell(199600)
-- local RuthlessPrecision = Bastion.SpellBook:GetSpell(193357)
-- local PurgeTarget = Bastion.UnitManager:CreateCustomUnit('purge', function(unit)
-- local purge = nil
-- Bastion.UnitManager:EnumEnemies(function(unit)
-- if unit:IsDead() then
-- return false
-- end
-- if not Player:CanSee(unit) then
-- return false
-- end
-- if Player:GetDistance(unit) > 40 then
-- return false
-- end
-- if unit:GetAuras():HasAnyStealableAura() then
-- purge = unit
-- return true
-- end
-- end)
-- if purge == nil then
-- purge = None
-- end
-- return purge
-- end)
-- local KickTarget = Bastion.UnitManager:CreateCustomUnit('kick', function(unit)
-- local purge = nil
-- Bastion.UnitManager:EnumEnemies(function(unit)
-- if unit:IsDead() then
-- return false
-- end
-- if not Player:CanSee(unit) then
-- return false
-- end
-- if Player:GetDistance(unit) > 40 then
-- return false
-- end
-- if Player:InMelee(unit) and unit:IsInterruptible(5) and Player:IsFacing(unit) then
-- purge = unit
-- return true
-- end
-- end)
-- if purge == nil then
-- purge = None
-- end
-- return purge
-- end)
-- local Tank = Bastion.UnitManager:CreateCustomUnit('tank', function(unit)
-- local tank = nil
-- Bastion.UnitManager:EnumFriends(function(unit)
-- if Player:GetDistance(unit) > 40 then
-- return false
-- end
-- if not Player:CanSee(unit) then
-- return false
-- end
-- if unit:IsDead() then
-- return false
-- end
-- if unit:IsTank() then
-- tank = unit
-- return true
-- end
-- return false
-- end)
-- if tank == nil then
-- tank = None
-- end
-- return tank
-- end)
-- local Explosive = Bastion.UnitManager:CreateCustomUnit('explosive', function(unit)
-- local explosive = nil
-- Bastion.UnitManager:EnumEnemies(function(unit)
-- if unit:IsDead() then
-- return false
-- end
-- if not Player:CanSee(unit) then
-- return false
-- end
-- if Player:GetDistance(unit) > 40 then
-- return false
-- end
-- if Player:InMelee(unit) and unit:GetID() == 120651 and Player:IsFacing(unit) then
-- explosive = unit
-- return true
-- end
-- end)
-- if explosive == nil then
-- explosive = None
-- end
-- return explosive
-- end)
-- local DefaultAPL = Bastion.APL:New('default')
-- local StealthAPL = Bastion.APL:New('stealth')
-- local CDsAPL = Bastion.APL:New('cds')
-- local FinishAPL = Bastion.APL:New('finish')
-- local BuildAPL = Bastion.APL:New('build')
-- local StealthCDsAPL = Bastion.APL:New('stealthcds')
-- -- # Executed every time the actor is available.
-- -- # Restealth if possible (no vulnerable enemies in combat)
-- -- actions=stealth
-- DefaultAPL:AddSpell(
-- Stealth:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and not Player:GetAuras():FindMy(Stealth):IsUp() and
-- not Player:IsAffectingCombat() and not IsMounted()
-- end
-- ):SetTarget(Player)
-- )
-- -- # Interrupt on cooldown to allow simming interactions with that
-- -- actions+=/kick
-- DefaultAPL:AddSpell(
-- Kick:CastableIf(function(self)
-- return self:IsKnownAndUsable() and KickTarget:Exists() and self:IsInRange(KickTarget) and
-- self:IsKnownAndUsable() and
-- not Player:IsCastingOrChanneling() and Player:IsFacing(Target)
-- end):SetTarget(KickTarget)
-- )
-- -- # Checks if we are in an appropriate Stealth state for triggering the Count the Odds bonus
-- -- actions+=/variable,name=stealthed_cto,value=talent.count_the_odds&(stealthed.basic|buff.shadowmeld.up|buff.shadow_dance.up)
-- DefaultAPL:AddVariable(
-- 'stealthed_cto',
-- function()
-- return CountTheOdds:IsKnown() and (Player:GetAuras():FindMy(Stealth):IsUp() or
-- Player:GetAuras():FindMy(Shadowmeld):IsUp() or
-- Player:GetAuras():FindMy(ShadowDanceAura):IsUp())
-- end
-- )
-- local function GetRTBCount()
-- local count = 0
-- if Player:GetAuras():FindMy(Broadside):IsUp() then
-- count = count + 1
-- end
-- if Player:GetAuras():FindMy(GrandMelee):IsUp() then
-- count = count + 1
-- end
-- if Player:GetAuras():FindMy(SkullAndCrossbones):IsUp() then
-- count = count + 1
-- end
-- if Player:GetAuras():FindMy(TrueBearing):IsUp() then
-- count = count + 1
-- end
-- if Player:GetAuras():FindMy(LoadedDice):IsUp() then
-- count = count + 1
-- end
-- if Player:GetAuras():FindMy(BuriedTreasure):IsUp() then
-- count = count + 1
-- end
-- if Player:GetAuras():FindMy(RuthlessPrecision):IsUp() then
-- count = count + 1
-- end
-- return count
-- end
-- -- # Roll the Bones Reroll Conditions
-- -- actions+=/variable,name=rtb_reroll,if=!talent.hidden_opportunity,value=rtb_buffs<2&(!buff.broadside.up&(!talent.fan_the_hammer|!buff.skull_and_crossbones.up)&!buff.true_bearing.up|buff.loaded_dice.up)|rtb_buffs=2&(buff.buried_treasure.up&buff.grand_melee.up|!buff.broadside.up&!buff.true_bearing.up&buff.loaded_dice.up)
-- DefaultAPL:AddVariable(
-- 'rtb_reroll',
-- function()
-- if not HiddenOpportunity:IsKnown() then
-- return GetRTBCount() < 2 and
-- (not Player:GetAuras():FindMy(Broadside):IsUp() and
-- (not FanTheHammer:IsKnown() or
-- not Player:GetAuras():FindMy(SkullAndCrossbones):IsUp()) and
-- not Player:GetAuras():FindMy(TrueBearing):IsUp() or
-- Player:GetAuras():FindMy(LoadedDice):IsUp()) or
-- GetRTBCount() == 2 and
-- (Player:GetAuras():FindMy(BuriedTreasure):IsUp() and
-- Player:GetAuras():FindMy(GrandMelee):IsUp() or
-- not Player:GetAuras():FindMy(Broadside):IsUp() and
-- not Player:GetAuras():FindMy(TrueBearing):IsUp() and
-- Player:GetAuras():FindMy(LoadedDice):IsUp())
-- end
-- end
-- )
-- -- # Additional Reroll Conditions for Keep it Rolling or Count the Odds
-- -- actions+=/variable,name=rtb_reroll,if=!talent.hidden_opportunity&(talent.keep_it_rolling|talent.count_the_odds),value=variable.rtb_reroll|((rtb_buffs.normal=0&rtb_buffs.longer>=1)&!(buff.broadside.up&buff.true_bearing.up&buff.skull_and_crossbones.up)&!(buff.broadside.remains>39|buff.true_bearing.remains>39|buff.ruthless_precision.remains>39|buff.skull_and_crossbones.remains>39))
-- DefaultAPL:AddVariable(
-- 'rtb_reroll',
-- function()
-- if not HiddenOpportunity:IsKnown() then
-- return GetRTBCount() < 2 and
-- (not Player:GetAuras():FindMy(Broadside):IsUp() and
-- (not FanTheHammer:IsKnown() or
-- not Player:GetAuras():FindMy(SkullAndCrossbones):IsUp()) and
-- not Player:GetAuras():FindMy(TrueBearing):IsUp() or
-- Player:GetAuras():FindMy(LoadedDice):IsUp()) or
-- GetRTBCount() == 2 and
-- (Player:GetAuras():FindMy(BuriedTreasure):IsUp() and
-- Player:GetAuras():FindMy(GrandMelee):IsUp() or
-- not Player:GetAuras():FindMy(Broadside):IsUp() and
-- not Player:GetAuras():FindMy(TrueBearing):IsUp() and
-- Player:GetAuras():FindMy(LoadedDice):IsUp())
-- end
-- end
-- )
-- -- # With Hidden Opportunity, prioritize rerolling for Skull and Crossbones over everything else
-- -- actions+=/variable,name=rtb_reroll,if=talent.hidden_opportunity,value=!rtb_buffs.will_lose.skull_and_crossbones&(rtb_buffs.will_lose-rtb_buffs.will_lose.grand_melee)<2+buff.loaded_dice.up
-- DefaultAPL:AddVariable(
-- 'rtb_reroll',
-- function()
-- if HiddenOpportunity:IsKnown() then
-- return not Player:GetAuras():FindMy(SkullAndCrossbones):IsUp() and
-- ((Player:GetAuras():FindMy(SkullAndCrossbones):IsUp() and 1 or 0) -
-- (Player:GetAuras():FindMy(GrandMelee):IsUp() and 1 or 0)) <
-- 2 + (Player:GetAuras():FindMy(LoadedDice):IsUp() and 1 or 0)
-- end
-- end
-- )
-- -- # Avoid rerolls when we will not have time remaining on the fight or add wave to recoup the opportunity cost of the global
-- -- actions+=/variable,name=rtb_reroll,op=reset,if=!(raid_event.adds.remains>12|raid_event.adds.up&(raid_event.adds.in-raid_event.adds.remains)<6|target.time_to_die>12)|fight_remains<12
-- DefaultAPL:AddVariable(
-- 'rtb_reroll',
-- function()
-- if not HiddenOpportunity:IsKnown() then
-- return GetRTBCount() < 2 and
-- (not Player:GetAuras():FindMy(Broadside):IsUp() and
-- (not FanTheHammer:IsKnown() or
-- not Player:GetAuras():FindMy(SkullAndCrossbones):IsUp()) and
-- not Player:GetAuras():FindMy(TrueBearing):IsUp() or
-- Player:GetAuras():FindMy(LoadedDice):IsUp()) or
-- GetRTBCount() == 2 and
-- (Player:GetAuras():FindMy(BuriedTreasure):IsUp() and
-- Player:GetAuras():FindMy(GrandMelee):IsUp() or
-- not Player:GetAuras():FindMy(Broadside):IsUp() and
-- not Player:GetAuras():FindMy(TrueBearing):IsUp() and
-- Player:GetAuras():FindMy(LoadedDice):IsUp())
-- end
-- end
-- )
-- -- # Ensure we get full Ambush CP gains and aren't rerolling Count the Odds buffs away
-- -- actions+=/variable,name=ambush_condition,value=combo_points.deficit>=2+talent.improved_ambush+buff.broadside.up&energy>=50&(!talent.count_the_odds|buff.roll_the_bones.remains>=10)
-- DefaultAPL:AddVariable(
-- 'ambush_condition',
-- function()
-- return Player:GetComboPointsDeficit() >= 2 + (ImprovedAmbush:IsKnown() and 1 or 0) +
-- (Player:GetAuras():FindMy(Broadside):IsUp() and 1 or 0) and
-- Player:GetPower() >= 50 and
-- (not CountTheOdds:IsKnown() or
-- Player:GetAuras():FindMy(RollTheBones):GetRemainingTime() >= 10)
-- end
-- )
-- -- # Finish at 6 (5 with Summarily Dispatched talented) CP or CP Max-1, whichever is greater of the two
-- -- actions+=/variable,name=finish_condition,value=combo_points>=((cp_max_spend-1)<?(6-talent.summarily_dispatched))|effective_combo_points>=cp_max_spend
-- DefaultAPL:AddVariable(
-- 'finish_condition',
-- function()
-- return Player:GetComboPoints() >=
-- math.min(Player:GetComboPointsMax() - 1, 6 - (SummarilyDispatched:IsKnown() and 1 or 0)) or
-- Player:GetComboPoints() >= Player:GetComboPointsMax()
-- end
-- )
-- -- # With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry
-- -- actions+=/variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.remains>1+talent.killing_spree.enabled
-- DefaultAPL:AddVariable(
-- 'blade_flurry_sync',
-- function()
-- return Player:GetMeleeAttackers() < 2 and
-- (not Player:GetAuras():FindMy(BladeFlurry):IsUp() or
-- Player:GetAuras():FindMy(BladeFlurry):GetRemainingTime() > 1 +
-- (KillingSpree:IsKnown() and 1 or 0))
-- end
-- )
-- -- # Higher priority Stealth list for Count the Odds or true Stealth/Vanish that will break in a single global
-- -- actions+=/call_action_list,name=stealth,if=stealthed.basic|buff.shadowmeld.up
-- DefaultAPL:AddAPL(
-- StealthAPL,
-- function()
-- return Player:IsStealthed() or Player:GetAuras():FindMy(Shadowmeld):IsUp()
-- end
-- )
-- -- actions+=/call_action_list,name=cds
-- DefaultAPL:AddAPL(
-- CDsAPL,
-- function()
-- return true
-- end
-- )
-- -- # Lower priority Stealth list for Shadow Dance
-- -- actions+=/call_action_list,name=stealth,if=variable.stealthed_cto
-- DefaultAPL:AddAPL(
-- StealthAPL,
-- function()
-- return DefaultAPL:GetVariable('stealthed_cto')
-- end
-- )
-- -- actions+=/run_action_list,name=finish,if=variable.finish_condition
-- DefaultAPL:AddAPL(
-- FinishAPL,
-- function()
-- return DefaultAPL:GetVariable('finish_condition')
-- end
-- )
-- -- actions+=/call_action_list,name=build
-- DefaultAPL:AddAPL(
-- BuildAPL,
-- function()
-- return true
-- end
-- )
-- -- actions+=/arcane_torrent,if=energy.base_deficit>=15+energy.regen
-- DefaultAPL:AddSpell(
-- ArcaneTorrent:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Player:GetPowerDeficit() >= 15 + Player:GetPowerRegen()
-- end
-- ):SetTarget(Target)
-- )
-- -- actions+=/arcane_pulse
-- DefaultAPL:AddSpell(
-- ArcanePulse:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- actions+=/lights_judgment
-- DefaultAPL:AddSpell(
-- LightsJudgment:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- actions+=/bag_of_tricks
-- DefaultAPL:AddSpell(
-- BagOfTricks:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- # Builders
-- -- actions.build=sepsis,target_if=max:target.time_to_die*debuff.between_the_eyes.up,if=target.time_to_die>11&debuff.between_the_eyes.up|fight_remains<11
-- BuildAPL:AddSpell(
-- Sepsis:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and ((Target:TimeToDie() > 11 and
-- Target:GetAuras():FindMy(BetweenTheEyes):IsUp()) or
-- Player:TimeToDie() < 11)
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.build+=/ghostly_strike,if=debuff.ghostly_strike.remains<=3&(spell_targets.blade_flurry<=2|buff.dreadblades.up)&!buff.subterfuge.up&target.time_to_die>=5
-- BuildAPL:AddSpell(
-- GhostlyStrike:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Target:GetAuras():FindMy(GhostlyStrike):GetRemainingTime() <= 3 and
-- (Player:GetMeleeAttackers() <= 2 or Player:GetAuras():FindMy(Dreadblades):IsUp()) and
-- not Player:GetAuras():FindMy(Subterfuge):IsUp() and Target:TimeToDie() >= 5
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.build+=/echoing_reprimand,if=!buff.dreadblades.up
-- BuildAPL:AddSpell(
-- EchoingReprimand:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and not Player:GetAuras():FindMy(Dreadblades):IsUp()
-- end
-- ):SetTarget(Target)
-- )
-- -- # High priority Ambush line to apply Find Weakness or consume Audacity/Sepsis buff before Pistol Shot
-- -- actions.build+=/ambush,if=(talent.hidden_opportunity|talent.keep_it_rolling)&(buff.audacity.up|buff.sepsis_buff.up|buff.subterfuge.up&cooldown.keep_it_rolling.ready)|talent.find_weakness&debuff.find_weakness.down
-- BuildAPL:AddSpell(
-- Ambush:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and ((HiddenOpportunity:IsKnown() or KeepItRolling:IsKnown()) and
-- (Player:GetAuras():FindMy(Audacity):IsUp() or Player:GetAuras():FindMy(Sepsis):IsUp() or
-- (Player:GetAuras():FindMy(Subterfuge):IsUp() and KeepItRolling:OnCooldown())) or
-- (FindWeakness:IsKnown() and Target:GetAuras():FindMy(FindWeakness):IsDown()))
-- end
-- ):SetTarget(Target)
-- )
-- -- # With Audacity + Hidden Opportunity + Fan the Hammer, use Pistol Shot to proc Audacity any time Ambush is not available
-- -- actions.build+=/pistol_shot,if=talent.fan_the_hammer&talent.audacity&talent.hidden_opportunity&buff.opportunity.up&!buff.audacity.up&!buff.subterfuge.up&!buff.shadow_dance.up
-- BuildAPL:AddSpell(
-- PistolShot:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and FanTheHammer:IsKnown() and Audacity:IsKnown() and
-- HiddenOpportunity:IsKnown() and
-- Player:GetAuras():FindMy(OpportunityAura):IsUp() and not Player:GetAuras():FindMy(Audacity):IsUp() and
-- not Player:GetAuras():FindMy(Subterfuge):IsUp() and not Player:GetAuras():FindMy(ShadowDance):IsUp()
-- end
-- ):SetTarget(Target)
-- )
-- -- # Use Greenskins Wickers buff immediately with Opportunity unless running Fan the Hammer
-- -- actions.build+=/pistol_shot,if=buff.greenskins_wickers.up&(!talent.fan_the_hammer&buff.opportunity.up|buff.greenskins_wickers.remains<1.5)
-- BuildAPL:AddSpell(
-- PistolShot:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Player:GetAuras():FindMy(GreenskinsWickers):IsUp() and
-- (not FanTheHammer:IsKnown() and Player:GetAuras():FindMy(OpportunityAura):IsUp() or
-- Player:GetAuras():FindMy(GreenskinsWickers):GetRemainingTime() < 1.5)
-- end
-- ):SetTarget(Target)
-- )
-- -- const int stacks = 1 + as<int>( p()->talent.outlaw.fan_the_hammer->effectN( 1 ).base_value() );
-- local function MaxOpportunity()
-- return 1 + (FanTheHammer:IsKnown() and 1 or 0)
-- end
-- -- # With Fan the Hammer, consume Opportunity at max stacks or if we will get max 4+ CP and Dreadblades is not up
-- -- actions.build+=/pistol_shot,if=talent.fan_the_hammer&buff.opportunity.up&(buff.opportunity.stack>=buff.opportunity.max_stack|buff.opportunity.remains<2)
-- BuildAPL:AddSpell(
-- PistolShot:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and FanTheHammer:IsKnown() and
-- Player:GetAuras():FindMy(OpportunityAura):IsUp() and
-- (
-- Player:GetAuras():FindMy(OpportunityAura):GetCount() >=
-- MaxOpportunity()
-- or
-- Player:GetAuras():FindMy(OpportunityAura):GetRemainingTime() < 2)
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.build+=/pistol_shot,if=talent.fan_the_hammer&buff.opportunity.up&combo_points.deficit>((1+talent.quick_draw)*talent.fan_the_hammer.rank)&!buff.dreadblades.up&(!talent.hidden_opportunity|!buff.subterfuge.up&!buff.shadow_dance.up)
-- BuildAPL:AddSpell(
-- PistolShot:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and FanTheHammer:IsKnown() and
-- Player:GetAuras():FindMy(OpportunityAura):IsUp() and
-- Player:GetComboPointsDeficit() > ((1 + (QuickDraw:IsKnown() and 1 or 0)) * 1) and
-- not Player:GetAuras():FindMy(Dreadblades):IsUp() and
-- (not HiddenOpportunity:IsKnown() or not Player:GetAuras():FindMy(Subterfuge):IsUp() and
-- not Player:GetAuras():FindMy(ShadowDance):IsUp())
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.build+=/pool_resource,for_next=1
-- -- actions.build+=/ambush,if=talent.hidden_opportunity|talent.find_weakness&debuff.find_weakness.down
-- BuildAPL:AddSpell(
-- Ambush:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and (HiddenOpportunity:IsKnown() or
-- (FindWeakness:IsKnown() and Target:GetAuras():FindMy(FindWeakness):IsDown()))
-- end
-- ):SetTarget(Target)
-- )
-- -- # Use Pistol Shot with Opportunity if Combat Potency won't overcap energy, when it will exactly cap CP, or when using Quick Draw
-- -- actions.build+=/pistol_shot,if=!talent.fan_the_hammer&buff.opportunity.up&(energy.base_deficit>energy.regen*1.5|!talent.weaponmaster&combo_points.deficit<=1+buff.broadside.up|talent.quick_draw.enabled|talent.audacity.enabled&!buff.audacity.up)
-- BuildAPL:AddSpell(
-- PistolShot:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and not FanTheHammer:IsKnown() and
-- Player:GetAuras():FindMy(OpportunityAura):IsUp() and
-- (Player:GetPowerDeficit() > Player:GetPowerRegen() * 1.5 or
-- (not Weaponmaster:IsKnown() and
-- Player:GetComboPointsDeficit() <= 1 + (Player:GetAuras():FindMy(Broadside):IsUp() and 1 or 0)) or
-- QuickDraw:IsKnown() or
-- (Audacity:IsKnown() and not Player:GetAuras():FindMy(Audacity):IsUp()))
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.build+=/sinister_strike
-- BuildAPL:AddSpell(
-- SinisterStrike:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- # Cooldowns
-- -- actions.cds=adrenaline_rush,if=!buff.adrenaline_rush.up&(!talent.improved_adrenaline_rush|combo_points<=2)
-- CDsAPL:AddSpell(
-- AdrenalineRush:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and not Player:GetAuras():FindMy(AdrenalineRush):IsUp() and
-- (not ImprovedAdrenalineRush:IsKnown() or Player:GetComboPoints() <= 2)
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/blade_flurry,if=spell_targets>=2&buff.blade_flurry.remains<gcd
-- CDsAPL:AddSpell(
-- BladeFlurry:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Target:GetMeleeAttackers() >= 2 and
-- Player:GetAuras():FindMy(BladeFlurry):GetRemainingTime() < Player:GetGCD()
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/roll_the_bones,if=buff.dreadblades.down&(rtb_buffs.total=0|variable.rtb_reroll)
-- CDsAPL:AddSpell(
-- RollTheBones:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Player:GetAuras():FindMy(Dreadblades):IsDown() and
-- (GetRTBCount() == 0 or
-- DefaultAPL:GetVariable("rtb_reroll"))
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/keep_it_rolling,if=!variable.rtb_reroll&(buff.broadside.up+buff.true_bearing.up+buff.skull_and_crossbones.up+buff.ruthless_precision.up)>2&(buff.shadow_dance.down|rtb_buffs>=6)
-- CDsAPL:AddSpell(
-- RollTheBones:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and not DefaultAPL:GetVariable("rtb_reroll") and
-- ((Player:GetAuras():FindMy(Broadside):IsUp() and 1 or 0) +
-- (Player:GetAuras():FindMy(TrueBearing):IsUp() and 1 or 0) +
-- (Player:GetAuras():FindMy(SkullAndCrossbones):IsUp() and 1 or 0) +
-- (Player:GetAuras():FindMy(RuthlessPrecision):IsUp() and 1 or 0)) > 2 and
-- (Player:GetAuras():FindMy(ShadowDance):IsDown() or
-- GetRTBCount() >= 6)
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/blade_rush,if=variable.blade_flurry_sync&!buff.dreadblades.up&(energy.base_time_to_max>4+stealthed.rogue-spell_targets%3)
-- CDsAPL:AddSpell(
-- BladeRush:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and DefaultAPL:GetVariable("blade_flurry_sync") and
-- not Player:GetAuras():FindMy(Dreadblades):IsUp() and
-- (Player:GetTimeToPowerPercent() > 4 + (Player:GetAuras():FindMy(Subterfuge):IsUp() and 1 or 0) +
-- (Player:GetAuras():FindMy(ShadowDance):IsUp() and 1 or 0) - Target:GetMeleeAttackers() % 3)
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/call_action_list,name=stealth_cds,if=!stealthed.all|talent.count_the_odds&!variable.stealthed_cto
-- CDsAPL:AddAPL(
-- StealthCDsAPL,
-- function()
-- return not Player:GetAuras():FindMy(Stealth):IsUp() or
-- (CountTheOdds:IsKnown() and not DefaultAPL:GetVariable("stealthed_cto"))
-- end
-- )
-- -- actions.cds+=/dreadblades,if=!(variable.stealthed_cto|stealthed.basic|talent.hidden_opportunity&stealthed.rogue)&combo_points<=2&(!talent.marked_for_death|!cooldown.marked_for_death.ready)&target.time_to_die>=10
-- CDsAPL:AddSpell(
-- Dreadblades:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and
-- not (DefaultAPL:GetVariable("stealthed_cto") or Player:GetAuras():FindMy(Stealth):IsUp() or
-- (HiddenOpportunity:IsKnown() and Player:GetAuras():FindMy(Subterfuge):IsUp())) and
-- Player:GetComboPoints() <= 2 and
-- (not MarkedForDeath:IsKnown() or not MarkedForDeath:CooldownUp()) and
-- Target:TimeToDie() >= 10
-- end
-- ):SetTarget(Target)
-- )
-- -- # If adds are up, snipe the one with lowest TTD. Use when dying faster than CP deficit or without any CP.
-- -- actions.cds+=/marked_for_death,line_cd=1.5,target_if=min:target.time_to_die,if=raid_event.adds.up&(target.time_to_die<combo_points.deficit|combo_points.deficit>=cp_max_spend-1)&!buff.dreadblades.up
-- -- # If no adds will die within the next 30s, use MfD on boss without any CP.
-- -- actions.cds+=/marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&combo_points.deficit>=cp_max_spend-1&!buff.dreadblades.up
-- -- actions.cds+=/thistle_tea,if=!buff.thistle_tea.up&(energy.base_deficit>=100|fight_remains<charges*6)
-- CDsAPL:AddSpell(
-- ThistleTea:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Player:GetAuras():FindMy(ThistleTea):IsDown() and
-- (Player:GetPowerDeficit() >= 100 or Target:TimeToDie() < ThistleTea:Charges() * 6)
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/killing_spree,if=variable.blade_flurry_sync&!stealthed.rogue&debuff.between_the_eyes.up&energy.base_time_to_max>4
-- CDsAPL:AddSpell(
-- KillingSpree:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and DefaultAPL:GetVariable("blade_flurry_sync") and
-- not Player:GetAuras():FindMy(Subterfuge):IsUp() and
-- Target:GetAuras():FindMy(BetweenTheEyes):IsUp() and
-- Player:GetTimeToPowerPercent() > 4
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/shadowmeld,if=!stealthed.all&(talent.count_the_odds&variable.finish_condition|!talent.weaponmaster.enabled&variable.ambush_condition)
-- CDsAPL:AddSpell(
-- Shadowmeld:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and not Player:GetAuras():FindMy(Stealth):IsUp() and
-- (CountTheOdds:IsKnown() and DefaultAPL:GetVariable("finish_condition") or
-- not Weaponmaster:IsKnown() and DefaultAPL:GetVariable("ambush_condition"))
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/potion,if=buff.bloodlust.react|fight_remains<30|buff.adrenaline_rush.up
-- -- CDsAPL:AddItem(
-- -- PotionOfUnbridledFury:CastableIf(
-- -- function(self)
-- -- return self:IsKnownAndUsable() and Player:GetAuras():FindMy(Bloodlust):IsUp() or Target:TimeToDie() < 30 or
-- -- Player:GetAuras():FindMy(AdrenalineRush):IsUp()
-- -- end
-- -- ):SetTarget(Target)
-- -- )
-- -- actions.cds+=/blood_fury
-- CDsAPL:AddSpell(
-- BloodFury:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/berserking
-- CDsAPL:AddSpell(
-- Berserking:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/fireblood
-- CDsAPL:AddSpell(
-- Fireblood:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/ancestral_call
-- CDsAPL:AddSpell(
-- AncestralCall:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- # Default conditions for usable items.
-- -- actions.cds+=/use_item,name=manic_grieftorch,if=!stealthed.all&!buff.adrenaline_rush.up|fight_remains<5
-- -- actions.cds+=/use_item,name=stormeaters_boon,if=spell_targets.blade_flurry>desired_targets|raid_event.adds.in>60|fight_remains<10
-- -- actions.cds+=/use_item,name=windscar_whetstone,if=spell_targets.blade_flurry>desired_targets|raid_event.adds.in>60|fight_remains<7
-- -- actions.cds+=/use_items,slots=trinket1,if=debuff.between_the_eyes.up|trinket.1.has_stat.any_dps|fight_remains<=20
-- -- actions.cds+=/use_items,slots=trinket2,if=debuff.between_the_eyes.up|trinket.2.has_stat.any_dps|fight_remains<=20
-- -- # Finishers BtE to keep the Crit debuff up, if RP is up, or for Greenskins, unless the target is about to die.
-- -- actions.finish=between_the_eyes,if=target.time_to_die>3&(debuff.between_the_eyes.remains<4|talent.greenskins_wickers&!buff.greenskins_wickers.up|!talent.greenskins_wickers&buff.ruthless_precision.up)
-- FinishAPL:AddSpell(
-- BetweenTheEyes:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Target:TimeToDie() > 3 and
-- (Target:GetAuras():FindMy(BetweenTheEyes):GetRemainingTime() < 4 or
-- GreenskinsWickers:IsKnown() and Player:GetAuras():FindMy(GreenskinsWickers):IsDown() or
-- not GreenskinsWickers:IsKnown() and Player:GetAuras():FindMy(RuthlessPrecision):IsUp())
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.finish+=/slice_and_dice,if=buff.slice_and_dice.remains<fight_remains&refreshable&(!talent.swift_slasher|combo_points>=cp_max_spend)
-- FinishAPL:AddSpell(
-- SliceAndDice:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and
-- Player:GetAuras():FindMy(SliceAndDice):GetRemainingTime() < Target:TimeToDie() and
-- Player:GetAuras():FindMy(SliceAndDice):GetRemainingTime() < 6 and
-- (not SwiftSlasher:IsKnown() or Player:GetComboPoints() >= Player:GetComboPointsMax())
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.finish+=/cold_blood
-- FinishAPL:AddSpell(
-- ColdBlood:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.finish+=/dispatch
-- FinishAPL:AddSpell(
-- Dispatch:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- # Stealth
-- -- actions.stealth=blade_flurry,if=talent.subterfuge&talent.hidden_opportunity&spell_targets>=2&!buff.blade_flurry.up
-- StealthAPL:AddSpell(
-- BladeFlurry:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Subterfuge:IsKnown() and HiddenOpportunity:IsKnown() and
-- Target:GetMeleeAttackers() >= 2 and
-- not Player:GetAuras():FindMy(BladeFlurry):IsUp()
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.stealth+=/cold_blood,if=variable.finish_condition
-- StealthAPL:AddSpell(
-- ColdBlood:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and DefaultAPL:GetVariable('finish_condition')
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.stealth+=/dispatch,if=variable.finish_condition
-- StealthAPL:AddSpell(
-- Dispatch:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and DefaultAPL:GetVariable('finish_condition')
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.stealth+=/ambush,if=variable.stealthed_cto|stealthed.basic&talent.find_weakness&!debuff.find_weakness.up|talent.hidden_opportunity
-- StealthAPL:AddSpell(
-- Ambush:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and (DefaultAPL:GetVariable('stealthed_cto') or
-- Player:IsStealthed() and FindWeakness:IsKnown() and not Target:GetAuras():FindMy(FindWeakness):IsUp() or
-- HiddenOpportunity:IsKnown())
-- end
-- ):SetTarget(Target)
-- )
-- -- # Stealth Cooldowns
-- -- actions.stealth_cds=variable,name=vanish_condition,value=talent.hidden_opportunity|!talent.shadow_dance|!cooldown.shadow_dance.ready
-- StealthAPL:AddVariable(
-- 'vanish_condition',
-- function()
-- return HiddenOpportunity:IsKnown() or not ShadowDance:IsKnown() or not ShadowDance:CooldownUp()
-- end
-- )
-- -- actions.stealth_cds+=/variable,name=vanish_opportunity_condition,value=!talent.shadow_dance&talent.fan_the_hammer.rank+talent.quick_draw+talent.audacity<talent.count_the_odds+talent.keep_it_rolling
-- StealthAPL:AddVariable(
-- 'vanish_opportunity_condition',
-- function()
-- return not ShadowDance:IsKnown() and
-- (FanTheHammer:IsKnown() and 1 or 0) + (QuickDraw:IsKnown() and 1 or 0) + (Audacity:IsKnown() and 1 or 0) <
-- (CountTheOdds:IsKnown() and 1 or 0) + (KeepItRolling:IsKnown() and 1 or 0)
-- end
-- )
-- -- actions.stealth_cds+=/vanish,if=talent.find_weakness&!talent.audacity&debuff.find_weakness.down&variable.ambush_condition&variable.vanish_condition
-- StealthAPL:AddSpell(
-- Vanish:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and FindWeakness:IsKnown() and not Audacity:IsKnown() and
-- not Target:GetAuras():FindMy(FindWeakness):IsUp() and
-- DefaultAPL:GetVariable('ambush_condition') and StealthAPL:GetVariable('vanish_condition')
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.stealth_cds+=/vanish,if=talent.hidden_opportunity&!buff.audacity.up&(variable.vanish_opportunity_condition|buff.opportunity.stack<buff.opportunity.max_stack)&variable.ambush_condition&variable.vanish_condition
-- StealthAPL:AddSpell(
-- Vanish:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and HiddenOpportunity:IsKnown() and
-- not Player:GetAuras():FindMy(Audacity):IsUp() and
-- (StealthAPL:GetVariable('vanish_opportunity_condition') or
-- Player:GetAuras():FindMy(OpportunityAura):GetCount() <
-- MaxOpportunity()) and
-- DefaultAPL:GetVariable('ambush_condition') and StealthAPL:GetVariable('vanish_condition')
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.stealth_cds+=/vanish,if=(!talent.find_weakness|talent.audacity)&!talent.hidden_opportunity&variable.finish_condition&variable.vanish_condition
-- StealthAPL:AddSpell(
-- Vanish:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and (not FindWeakness:IsKnown() or Audacity:IsKnown()) and
-- not HiddenOpportunity:IsKnown() and
-- DefaultAPL:GetVariable('finish_condition') and StealthAPL:GetVariable('vanish_condition')
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.stealth_cds+=/variable,name=shadow_dance_condition,value=talent.shadow_dance&debuff.between_the_eyes.up&(!talent.ghostly_strike|debuff.ghostly_strike.up)&(!talent.dreadblades|!cooldown.dreadblades.ready)&(!talent.hidden_opportunity|!buff.audacity.up&(talent.fan_the_hammer.rank<2|!buff.opportunity.up))
-- StealthAPL:AddVariable(
-- 'shadow_dance_condition',
-- function()
-- return ShadowDance:IsKnown() and Target:GetAuras():FindMy(BetweenTheEyes):IsUp() and
-- (not GhostlyStrike:IsKnown() or Target:GetAuras():FindMy(GhostlyStrike):IsUp()) and
-- (not Dreadblades:IsKnown() or not Dreadblades:CooldownUp()) and
-- (not HiddenOpportunity:IsKnown() or not Player:GetAuras():FindMy(Audacity):IsUp() and
-- (1 < 2 or not Player:GetAuras():FindMy(OpportunityAura):IsUp()))
-- end
-- )
-- -- actions.stealth_cds+=/shadow_dance,if=!talent.keep_it_rolling&variable.shadow_dance_condition&buff.slice_and_dice.up&(variable.finish_condition|talent.hidden_opportunity)&(!talent.hidden_opportunity|!cooldown.vanish.ready)
-- StealthAPL:AddSpell(
-- ShadowDance:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and not KeepItRolling:IsKnown() and
-- StealthAPL:GetVariable('shadow_dance_condition') and
-- Player:GetAuras():FindMy(SliceAndDice):IsUp() and
-- (DefaultAPL:GetVariable('finish_condition') or HiddenOpportunity:IsKnown()) and
-- (not HiddenOpportunity:IsKnown() or not Vanish:CooldownUp())
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.stealth_cds+=/shadow_dance,if=talent.keep_it_rolling&variable.shadow_dance_condition&(cooldown.keep_it_rolling.remains<=30|cooldown.keep_it_rolling.remains>120&(variable.finish_condition|talent.hidden_opportunity))
-- StealthAPL:AddSpell(
-- ShadowDance:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and KeepItRolling:IsKnown() and
-- StealthAPL:GetVariable('shadow_dance_condition') and
-- (KeepItRolling:GetCooldownRemaining() <= 30 or
-- KeepItRolling:GetCooldownRemaining() > 120 and
-- (DefaultAPL:GetVariable('finish_condition') or HiddenOpportunity:IsKnown()))
-- end
-- ):SetTarget(Target)
-- )
-- OutlawModule:Sync(function()
-- print(BetweenTheEyes:IsKnownAndUsable())
-- DefaultAPL:Execute()
-- end)
-- Bastion:Register(OutlawModule)

@ -1,758 +0,0 @@
local Tinkr, Bastion = ...
local RestoModule = Bastion.Module:New('resto_druid')
local Evaluator = Tinkr.Util.Evaluator
local Player = Bastion.UnitManager:Get('player')
local None = Bastion.UnitManager:Get('none')
local Target = Bastion.UnitManager:Get('target')
local AnomalyDetectionMarkI = Bastion.SpellBook:GetSpell(382499)
local AutoAttack = Bastion.SpellBook:GetSpell(6603)
local MechanismBypass = Bastion.SpellBook:GetSpell(382501)
local OverloadElementalDeposit = Bastion.SpellBook:GetSpell(388213)
local ReviveBattlePets = Bastion.SpellBook:GetSpell(125439)
local WarStomp = Bastion.SpellBook:GetSpell(20549)
local ArmorSkills = Bastion.SpellBook:GetSpell(76275)
local Brawn = Bastion.SpellBook:GetSpell(154743)
local Cultivation = Bastion.SpellBook:GetSpell(20552)
local Endurance = Bastion.SpellBook:GetSpell(20550)
local Languages = Bastion.SpellBook:GetSpell(79746)
local MasterRiding = Bastion.SpellBook:GetSpell(90265)
local NatureResistance = Bastion.SpellBook:GetSpell(20551)
local WeaponSkills = Bastion.SpellBook:GetSpell(76300)
local ActivateEmpowerment = Bastion.SpellBook:GetSpell(357857)
local BlessingofOhnara = Bastion.SpellBook:GetSpell(384522)
local BronzeTimelock = Bastion.SpellBook:GetSpell(374990)
local ChampionAbility = Bastion.SpellBook:GetSpell(356550)
local CenarionWard = Bastion.SpellBook:GetSpell(102351)
local CombatAlly = Bastion.SpellBook:GetSpell(211390)
local ConstructAbility = Bastion.SpellBook:GetSpell(347013)
local CovenantAbility = Bastion.SpellBook:GetSpell(313347)
local GarrisonAbility = Bastion.SpellBook:GetSpell(161691)
local HeartEssence = Bastion.SpellBook:GetSpell(296208)
local HuntingCompanion = Bastion.SpellBook:GetSpell(376280)
local SanityRestorationOrb = Bastion.SpellBook:GetSpell(314955)
local SignatureAbility = Bastion.SpellBook:GetSpell(326526)
local SkywardAscent = Bastion.SpellBook:GetSpell(372610)
local SummonPocopoc = Bastion.SpellBook:GetSpell(360078)
local SurgeForward = Bastion.SpellBook:GetSpell(372608)
local Throw = Bastion.SpellBook:GetSpell(385265)
local VenthyrAbility = Bastion.SpellBook:GetSpell(315594)
local WartimeAbility = Bastion.SpellBook:GetSpell(264739)
local WhirlingSurge = Bastion.SpellBook:GetSpell(361584)
local PocopocZoneAbilitySkill = Bastion.SpellBook:GetSpell(363942)
local DragonridingBasics = Bastion.SpellBook:GetSpell(376777)
local LiftOff = Bastion.SpellBook:GetSpell(383363)
local ThrilloftheSkies = Bastion.SpellBook:GetSpell(383366)
local Vigor = Bastion.SpellBook:GetSpell(383359)
local WindsoftheIsles = Bastion.SpellBook:GetSpell(373586)
local Barkskin = Bastion.SpellBook:GetSpell(22812)
local BearForm = Bastion.SpellBook:GetSpell(5487)
local CatForm = Bastion.SpellBook:GetSpell(768)
local Cyclone = Bastion.SpellBook:GetSpell(33786)
local EntanglingRoots = Bastion.SpellBook:GetSpell(339)
local FerociousBite = Bastion.SpellBook:GetSpell(22568)
local FrenziedRegeneration = Bastion.SpellBook:GetSpell(22842)
local Growl = Bastion.SpellBook:GetSpell(6795)
local Innervate = Bastion.SpellBook:GetSpell(29166)
local Mangle = Bastion.SpellBook:GetSpell(33917)
local MarkoftheWild = Bastion.SpellBook:GetSpell(1126)
local Moonfire = Bastion.SpellBook:GetSpell(8921)
local MoonfireAura = Bastion.SpellBook:GetSpell(164812)
local Prowl = Bastion.SpellBook:GetSpell(5215)
local Rebirth = Bastion.SpellBook:GetSpell(20484)
local Regrowth = Bastion.SpellBook:GetSpell(8936)
local Rejuvenation = Bastion.SpellBook:GetSpell(774)
local RejuvenationAura = Bastion.SpellBook:GetSpell(25299)
local Revive = Bastion.SpellBook:GetSpell(50769)
local Rip = Bastion.SpellBook:GetSpell(1079)
local Shred = Bastion.SpellBook:GetSpell(5221)
local Soothe = Bastion.SpellBook:GetSpell(2908)
local StampedingRoar = Bastion.SpellBook:GetSpell(106898)
local Sunfire = Bastion.SpellBook:GetSpell(93402)
local SunfireAura = Bastion.SpellBook:GetSpell(164815)
local Swiftmend = Bastion.SpellBook:GetSpell(18562)
local TeleportMoonglade = Bastion.SpellBook:GetSpell(18960)
local Thrash = Bastion.SpellBook:GetSpell(106832)
local TigerDash = Bastion.SpellBook:GetSpell(252216)
local TravelForm = Bastion.SpellBook:GetSpell(783)
local UrsolsVortex = Bastion.SpellBook:GetSpell(102793)
local WildGrowth = Bastion.SpellBook:GetSpell(48438)
local Wrath = Bastion.SpellBook:GetSpell(5176)
local AquaticForm = Bastion.SpellBook:GetSpell(276012)
local FlightForm = Bastion.SpellBook:GetSpell(276029)
local TigerDash = Bastion.SpellBook:GetSpell(252216)
local Efflorescence = Bastion.SpellBook:GetSpell(145205)
local IncarnationTreeofLife = Bastion.SpellBook:GetSpell(33891)
local Ironbark = Bastion.SpellBook:GetSpell(102342)
local Lifebloom = Bastion.SpellBook:GetSpell(33763)
local LifebloomAura = Bastion.SpellBook:GetSpell(188550)
local NaturesCure = Bastion.SpellBook:GetSpell(88423)
local NaturesSwiftness = Bastion.SpellBook:GetSpell(132158)
local Revitalize = Bastion.SpellBook:GetSpell(212040)
local Tranquility = Bastion.SpellBook:GetSpell(740)
local MasteryHarmony = Bastion.SpellBook:GetSpell(77495)
local Moonfire = Bastion.SpellBook:GetSpell(8921)
local Wrath = Bastion.SpellBook:GetSpell(5176)
local BearForm = Bastion.SpellBook:GetSpell(5487)
local AdaptiveSwarm = Bastion.SpellBook:GetSpell(391888)
local AdaptiveSwarmBuff = Bastion.SpellBook:GetSpell(391891)
local ClearCasting = Bastion.SpellBook:GetSpell(16870)
local ConvokeTheSpirits = Bastion.SpellBook:GetSpell(391528)
local Flourish = Bastion.SpellBook:GetSpell(197721)
local SoulOfTheForest = Bastion.SpellBook:GetSpell(114108)
local Bursting = Bastion.SpellBook:GetSpell(240443)
local Rake = Bastion.SpellBook:GetSpell(1822)
local RakeAura = Bastion.SpellBook:GetSpell(155722)
local Starsurge = Bastion.SpellBook:GetSpell(197626)
local NaturesVigil = Bastion.SpellBook:GetSpell(124974)
local SpringBlossoms = Bastion.SpellBook:GetSpell(207386)
local RakeDebuff = Bastion.SpellBook:GetSpell(155722)
local Lowest = Bastion.UnitManager:CreateCustomUnit('lowest', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not Player:CanSee(unit) then
return false
end
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end)
if not lowest then
lowest = Player
end
return lowest
end)
local DispelTarget = Bastion.UnitManager:CreateCustomUnit('dispel', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and
unit:GetAuras():HasAnyDispelableAura(NaturesCure) then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end)
if lowest == nil then
lowest = None
end
return lowest
end)
local PurgeTarget = Bastion.UnitManager:CreateCustomUnit('purge', function(unit)
local purge = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and
unit:GetAuras():HasAnyStealableAura() then
purge = unit
return true
end
end)
if purge == nil then
purge = None
end
return purge
end)
local Tank = Bastion.UnitManager:CreateCustomUnit('tank', function(unit)
local tank = nil
Bastion.UnitManager:EnumFriends(function(unit)
if Player:GetDistance(unit) > 40 then
return false
end
if not Player:CanSee(unit) then
return false
end
if unit:IsDead() then
return false
end
if unit:IsTank() then
tank = unit
return true
end
return false
end)
if tank == nil then
tank = Player
end
return tank
end)
local RejuvUnit = Bastion.UnitManager:CreateCustomUnit('rejuv', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and
(
not unit:GetAuras():FindMy(Rejuvenation):IsUp() or
unit:GetAuras():FindMy(Rejuvenation):GetRemainingTime() <= 3.6) then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end)
if lowest == nil then
lowest = Player
end
return lowest
end)
local SwiftmendUnit = Bastion.UnitManager:CreateCustomUnit('swiftmend', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if (
Player:CanSee(unit) and (
(unit:GetAuras():FindMy(Regrowth):IsUp())
or
(
unit:GetAuras():FindMy(Rejuvenation):IsUp() and
not unit:GetAuras():FindMy(WildGrowth):IsUp())
)
) then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end)
if lowest == nil then
lowest = None
end
return lowest
end)
local WildGrowthUnit = Bastion.UnitManager:CreateCustomUnit('wildgrowth', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if Player:CanSee(unit) and (
(
Player:GetAuras():FindMy(SoulOfTheForest):IsUp() and
(
Player:GetAuras():FindMy(SoulOfTheForest):GetRemainingTime() <= 5 or
unit:GetPartyHPAround(30, 90) >= 2)) or
(unit:GetPartyHPAround(30, 90) >= 3 or unit:GetPartyHPAround(30, 85) >= 2))
then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end)
if lowest == nil then
lowest = None
end
return lowest
end)
local Explosive = Bastion.UnitManager:CreateCustomUnit('explosive', function(unit)
local explosive = nil
Bastion.ObjectManager.explosives:each(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) <= 40 then
explosive = unit
return true
end
end)
if explosive == nil then
explosive = None
end
return explosive
end)
local RakeTarget = Bastion.UnitManager:CreateCustomUnit('rake', function(unit)
local rakeTarget = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and unit:InCombatOdds() > 80 and unit:InMelee(Player) and
Player:IsFacing(unit) and
(
not unit:GetAuras():FindMy(RakeDebuff):IsUp() or
unit:GetAuras():FindMy(RakeDebuff):GetRemainingTime() <= 3.6) then
rakeTarget = unit
end
end)
if rakeTarget == nil then
rakeTarget = None
end
return rakeTarget
end)
local MoonfireTarget = Bastion.UnitManager:CreateCustomUnit('moonfire', function(unit)
local moonfireTarget = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and unit:InCombatOdds() > 80 and
(
not unit:GetAuras():FindMy(MoonfireAura):IsUp() or
unit:GetAuras():FindMy(MoonfireAura):GetRemainingTime() <= 3.6) then
moonfireTarget = unit
end
end)
if moonfireTarget == nil then
moonfireTarget = None
end
return moonfireTarget
end)
local SunfireTarget = Bastion.UnitManager:CreateCustomUnit('sunfire', function(unit)
local sunfireTarget = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and unit:InCombatOdds() > 80 and
(
not unit:GetAuras():FindMy(SunfireAura):IsUp() or
unit:GetAuras():FindMy(SunfireAura):GetRemainingTime() <= 3.6) then
sunfireTarget = unit
end
end)
if sunfireTarget == nil then
sunfireTarget = None
end
return sunfireTarget
end)
local RestoCommands = Bastion.Command:New('resto')
local PLACE_EFFLO = false
RestoCommands:Register('efflo', 'Request the engine to place an Efflorescence', function()
PLACE_EFFLO = true
Bastion.Notifications:AddNotification(Efflorescence:GetIcon(), "Efflorescence requested")
end)
local DefaultAPL = Bastion.APL:New('default')
local DamageAPL = Bastion.APL:New('damage')
DamageAPL:AddSpell(
Rake:CastableIf(function(self)
return RakeTarget:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
(
not RakeTarget:GetAuras():FindMy(RakeDebuff):IsUp() or
RakeTarget:GetAuras():FindMy(RakeDebuff):GetRemainingTime() <= 3.6)
end):SetTarget(RakeTarget)
)
DamageAPL:AddSpell(
FerociousBite:CastableIf(function(self)
return Target:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
Player:GetComboPoints() >= 5
end):SetTarget(Target)
)
DamageAPL:AddSpell(
Shred:CastableIf(function(self)
return Target:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
Player:GetComboPoints() < 5
end):SetTarget(Target)
)
DefaultAPL:AddSpell(
Efflorescence:CastableIf(function(self)
return PLACE_EFFLO and Player:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
end):SetTarget(None):OnCast(function(self)
local loc = Bastion.UnitManager:FindFriendsCentroid(10, 40)
PLACE_EFFLO = false
self:Click(loc)
end)
)
CatForm:OnCast(function(self)
if not Player:GetAuras():FindMy(Prowl):IsUp() and not Player:IsAffectingCombat() then
Prowl:Cast(Player)
end
end)
DefaultAPL:AddAction(
'cat_form_shift',
function()
if (IsShiftKeyDown()) and not Player:IsMounted() and
not Player:GetAuras():FindMy(CatForm):IsUp() and
not Player:IsCastingOrChanneling() then
CatForm:Cast(Player)
elseif (not IsShiftKeyDown() and Player:IsAffectingCombat()) and Player:GetAuras():FindMy(CatForm):IsUp() then
CancelShapeshiftForm()
end
end
)
DefaultAPL:AddSpell(
NaturesCure:CastableIf(function(self)
return DispelTarget:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
self:IsInRange(DispelTarget) and DispelTarget:GetAuras():HasAnyDispelableAura(NaturesCure)
end):SetTarget(DispelTarget)
)
DefaultAPL:AddSpell(
Soothe:CastableIf(function(self)
return PurgeTarget:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
self:IsInRange(PurgeTarget) and PurgeTarget:GetAuras():HasAnyStealableAura()
end):SetTarget(PurgeTarget)
)
DefaultAPL:AddSpell(
NaturesSwiftness:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and Lowest:GetHP() < 70
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
ConvokeTheSpirits:CastableIf(function(self)
return Player:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
self:IsInRange(Player) and (Player:GetPartyHPAround(40, 70) >= 2 or Player:GetPartyHPAround(40, 75) >= 3)
and (Flourish:IsKnownAndUsable() or Flourish:GetTimeSinceLastCast() > 10)
end):SetTarget(Player)
)
DefaultAPL:AddSpell(
Flourish:CastableIf(function(self)
return Player:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
self:IsInRange(Player) and (Player:GetPartyHPAround(40, 70) >= 2 or Player:GetPartyHPAround(40, 75) >= 3) and
(not ConvokeTheSpirits:IsKnownAndUsable() and ConvokeTheSpirits:GetTimeSinceLastCast() > 10) and
WildGrowth:GetTimeSinceLastCast() <= 6
end):SetTarget(Player)
)
DefaultAPL:AddSpell(
NaturesVigil:CastableIf(function(self)
return Player:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
self:IsInRange(Player) and Flourish:GetTimeSinceLastCast() <= 5
end):SetTarget(Player)
)
DefaultAPL:AddSpell(
AdaptiveSwarm:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest)
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
Swiftmend:CastableIf(function(self)
return SwiftmendUnit:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(SwiftmendUnit) and
(
SwiftmendUnit:GetHP() <= 60 or
(
Lowest:GetPartyHPAround(30, 90) >= 3 or Lowest:GetPartyHPAround(30, 85) >= 2
)
)
end):SetTarget(SwiftmendUnit)
)
DefaultAPL:AddSpell(
WildGrowth:CastableIf(function(self)
return WildGrowthUnit:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(WildGrowthUnit) and
(
Player:GetAuras():FindMy(SoulOfTheForest):IsUp()
or
(WildGrowthUnit:GetPartyHPAround(30, 90) >= 3 or WildGrowthUnit:GetPartyHPAround(30, 85) >= 2)
) and
not Player:IsMoving()
end):SetTarget(WildGrowthUnit)
)
DefaultAPL:AddSpell(
Regrowth:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and Lowest:GetHP() < 65 and
Player:GetAuras():FindMy(SoulOfTheForest):IsUp() and not Player:IsMoving()
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
Regrowth:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and Lowest:GetHP() < 70 and
(
NaturesSwiftness:GetTimeSinceLastCast() < 2 or Player:GetAuras():FindMy(NaturesSwiftness):IsUp() or
NaturesSwiftness:IsKnownAndUsable()) and not Player:IsMoving() and
not Player:GetAuras():FindMy(SoulOfTheForest):IsUp()
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
CenarionWard:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and Lowest:GetHP() <= 90
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
Ironbark:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and Lowest:GetHP() <= 70 and not Lowest:GetAuras():FindMy(CenarionWard):IsUp()
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
Rejuvenation:CastableIf(function(self)
return RejuvUnit:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(RejuvUnit) and (RejuvUnit:GetHP() <= 94) and
not Player:GetAuras():FindMy(SoulOfTheForest):IsUp()
end):SetTarget(RejuvUnit)
)
DefaultAPL:AddSpell(
Lifebloom:CastableIf(function(self)
return Player:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and
(
not Player:GetAuras():FindMy(LifebloomAura):IsUp() or
Player:GetAuras():FindMy(LifebloomAura):GetRemainingTime() <= 4.5) and Player:IsAffectingCombat()
end):SetTarget(Player)
)
DefaultAPL:AddSpell(
Lifebloom:CastableIf(function(self)
return Tank:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and
(
not Tank:GetAuras():FindMy(LifebloomAura):IsUp() or
Tank:GetAuras():FindMy(LifebloomAura):GetRemainingTime() <= 4.5) and Tank:IsAffectingCombat()
end):SetTarget(Tank)
)
DefaultAPL:AddSpell(
Regrowth:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and
(
not Player:GetAuras():FindMy(Regrowth):IsUp() and Lowest:GetHP() < 70 or
(Lowest:GetHP() <= 85 and Player:GetAuras():FindMy(ClearCasting):IsUp())) and
not Player:GetAuras():FindMy(SoulOfTheForest):IsUp() and
not Player:IsMoving()
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
Rejuvenation:CastableIf(function(self)
return RejuvUnit:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(RejuvUnit) and (RejuvUnit:GetHP() <= 94 or Player:GetPartyHPAround(40, 90) >= 2) and
not Player:GetAuras():FindMy(SoulOfTheForest):IsUp()
end):SetTarget(RejuvUnit)
)
DefaultAPL:AddSpell(
Moonfire:CastableIf(function(self)
return Explosive:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
end):SetTarget(Explosive)
)
DefaultAPL:AddSpell(
Sunfire:CastableIf(function(self)
return SunfireTarget:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(SunfireTarget) and
(
not SunfireTarget:GetAuras():FindMy(SunfireAura):IsUp() or
SunfireTarget:GetAuras():FindMy(SunfireAura):GetRemainingTime() <= 5.4) and
SunfireTarget:IsHostile() and
SunfireTarget:IsAffectingCombat() and Player:GetPP() >= 25
end):SetTarget(SunfireTarget)
)
DefaultAPL:AddSpell(
Moonfire:CastableIf(function(self)
return MoonfireTarget:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(MoonfireTarget) and
(
not MoonfireTarget:GetAuras():FindMy(MoonfireAura):IsUp() or
MoonfireTarget:GetAuras():FindMy(MoonfireAura):GetRemainingTime() <= 5.4) and
MoonfireTarget:IsHostile() and
MoonfireTarget:IsAffectingCombat() and Player:GetPP() >= 25
end):SetTarget(MoonfireTarget)
)
DefaultAPL:AddSpell(
Starsurge:CastableIf(function(self)
return Target:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Target) and Target:IsHostile() and
Target:IsAffectingCombat() and Player:GetPP() >= 25
end):SetTarget(Target)
)
DefaultAPL:AddSpell(
Wrath:CastableIf(function(self)
return Target:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Target) and not Player:IsMoving() and
Target:IsHostile() and
Target:IsAffectingCombat() and Player:GetPP() >= 25
end):SetTarget(Target)
)
RestoModule:Sync(function()
if IsShiftKeyDown() and Player:GetAuras():FindMy(CatForm):IsUp() then
return DamageAPL:Execute()
end
DefaultAPL:Execute()
end)
Bastion:Register(RestoModule)

File diff suppressed because it is too large Load Diff

@ -1,5 +1,4 @@
-- Document with emmy lua: https://emmylua.github.io/ -- Document with emmy lua: https://emmylua.github.io/
-- Create an APL trait for the APL class -- Create an APL trait for the APL class
---@class APLTrait ---@class APLTrait
local APLTrait = {} local APLTrait = {}
@ -85,13 +84,11 @@ function APLActor:Execute()
-- If the actor is a sequencer we don't want to continue executing the APL if the sequencer is not finished -- If the actor is a sequencer we don't want to continue executing the APL if the sequencer is not finished
if self:GetActor().sequencer then if self:GetActor().sequencer then
if self:GetActor().condition and self:GetActor().condition() and not self:GetActor().sequencer:Finished() then if self:GetActor().condition and self:GetActor().condition() and not self:GetActor().sequencer:Finished() then
print("Execute?")
self:GetActor().sequencer:Execute() self:GetActor().sequencer:Execute()
return true return true
end end
if not self:GetActor().condition and not self:GetActor().sequencer:Finished() then if not self:GetActor().condition and not self:GetActor().sequencer:Finished() then
print("Execute?")
self:GetActor().sequencer:Execute() self:GetActor().sequencer:Execute()
return true return true
end end
@ -110,23 +107,24 @@ function APLActor:Execute()
if self:GetActor().spell then if self:GetActor().spell then
if self:GetActor().condition then if self:GetActor().condition then
-- print("Bastion: APL:Execute: Condition for spell " .. self:GetActor().spell:GetName()) -- print("Bastion: APL:Execute: Condition for spell " .. self:GetActor().spell:GetName())
self:GetActor().spell:CastableIf(self:GetActor().castableFunc):Cast(self:GetActor().target, self:GetActor().spell:CastableIf(self:GetActor().castableFunc):OnCast(self:GetActor().onCastFunc):Cast(
self:GetActor().condition) self:GetActor().target, self:GetActor().condition)
end else
-- print("Bastion: APL:Execute: No condition for spell " .. self:GetActor().spell:GetName()) -- print("Bastion: APL:Execute: No condition for spell " .. self:GetActor().spell:GetName())
self:GetActor().spell:CastableIf(self:GetActor().castableFunc):Cast(self:GetActor().target) self:GetActor().spell:CastableIf(self:GetActor().castableFunc):OnCast(self:GetActor().onCastFunc):Cast(
self:GetActor().target)
end
end end
if self:GetActor().item then if self:GetActor().item then
if self:GetActor().condition then if self:GetActor().condition then
-- print("Bastion: APL:Execute: Condition for spell " .. self:GetActor().spell:GetName()) -- print("Bastion: APL:Execute: Condition for spell " .. self:GetActor().spell:GetName())
self:GetActor().item:UsableIf(self:GetActor().usableFunc):Use(self:GetActor().target, self:GetActor().item:UsableIf(self:GetActor().usableFunc):Use(self:GetActor().target,
self:GetActor().condition) self:GetActor().condition)
end else
-- print("Bastion: APL:Execute: No condition for spell " .. self:GetActor().spell:GetName()) -- print("Bastion: APL:Execute: No condition for spell " .. self:GetActor().spell:GetName())
self:GetActor().item:UsableIf(self:GetActor().usableFunc):Use(self:GetActor().target) self:GetActor().item:UsableIf(self:GetActor().usableFunc):Use(self:GetActor().target)
end end
end
if self:GetActor().action then if self:GetActor().action then
-- print("Bastion: APL:Execute: Executing action " .. self:GetActor().action) -- print("Bastion: APL:Execute: Executing action " .. self:GetActor().action)
self:GetActor().cb(self) self:GetActor().cb(self)
@ -187,7 +185,11 @@ end
---@param cb fun(...):any ---@param cb fun(...):any
---@return APLActor ---@return APLActor
function APL:AddVariable(name, cb) function APL:AddVariable(name, cb)
local actor = APLActor:New({ variable = name, cb = cb, _apl = self }) local actor = APLActor:New({
variable = name,
cb = cb,
_apl = self
})
table.insert(self.apl, actor) table.insert(self.apl, actor)
return actor return actor
end end
@ -197,20 +199,30 @@ end
---@param cb fun(...):any ---@param cb fun(...):any
---@return APLActor ---@return APLActor
function APL:AddAction(action, cb) function APL:AddAction(action, cb)
local actor = APLActor:New({ action = action, cb = cb }) local actor = APLActor:New({
action = action,
cb = cb
})
table.insert(self.apl, actor) table.insert(self.apl, actor)
return actor return actor
end end
-- Add a spell to the APL -- Add a spell to the APL
---@param spell Spell ---@param spell Spell
---@param condition fun(...):boolean ---@param condition? string|fun(...):boolean
---@return APLActor ---@return APLActor
function APL:AddSpell(spell, condition) function APL:AddSpell(spell, condition)
local castableFunc = spell.CastableIfFunc local castableFunc = spell.CastableIfFunc
local onCastFunc = spell.OnCastFunc
local target = spell:GetTarget() local target = spell:GetTarget()
local actor = APLActor:New({ spell = spell, condition = condition, castableFunc = castableFunc, target = target }) local actor = APLActor:New({
spell = spell,
condition = condition,
castableFunc = castableFunc,
target = target,
onCastFunc = onCastFunc
})
table.insert(self.apl, actor) table.insert(self.apl, actor)
@ -219,13 +231,18 @@ end
-- Add an item to the APL -- Add an item to the APL
---@param item Item ---@param item Item
---@param condition fun(...):boolean ---@param condition? fun(...):boolean
---@return APLActor ---@return APLActor
function APL:AddItem(item, condition) function APL:AddItem(item, condition)
local usableFunc = item.UsableIfFunc local usableFunc = item.UsableIfFunc
local target = item:GetTarget() local target = item:GetTarget()
local actor = APLActor:New({ item = item, condition = condition, usableFunc = usableFunc, target = target }) local actor = APLActor:New({
item = item,
condition = condition,
usableFunc = usableFunc,
target = target
})
table.insert(self.apl, actor) table.insert(self.apl, actor)
@ -240,7 +257,10 @@ function APL:AddAPL(apl, condition)
if not condition then if not condition then
error("Bastion: APL:AddAPL: No condition for APL " .. apl.name) error("Bastion: APL:AddAPL: No condition for APL " .. apl.name)
end end
local actor = APLActor:New({ apl = apl, condition = condition }) local actor = APLActor:New({
apl = apl,
condition = condition
})
table.insert(self.apl, actor) table.insert(self.apl, actor)
return actor return actor
end end
@ -248,14 +268,12 @@ end
-- Execute the APL -- Execute the APL
function APL:Execute() function APL:Execute()
for _, actor in ipairs(self.apl) do for _, actor in ipairs(self.apl) do
if actor:HasTraits() and actor:Evaluate() then if actor:HasTraits() then
if actor:Execute() then if actor:Evaluate() and actor:Execute() then
print("BREAQK", actor)
break break
end end
else else
if actor:Execute() then if actor:Execute() then
print("BREAQK", actor)
break break
end end
end end
@ -267,7 +285,10 @@ end
---@param condition fun(...):boolean ---@param condition fun(...):boolean
---@return APLActor ---@return APLActor
function APL:AddSequence(sequencer, condition) function APL:AddSequence(sequencer, condition)
local actor = APLActor:New({ sequencer = sequencer, condition = condition }) local actor = APLActor:New({
sequencer = sequencer,
condition = condition
})
table.insert(self.apl, actor) table.insert(self.apl, actor)
return actor return actor
end end

@ -1,5 +1,4 @@
-- Document with emmy lua: https://emmylua.github.io/ -- Document with emmy lua: https://emmylua.github.io/
local Tinkr, Bastion = ... local Tinkr, Bastion = ...
-- Create a new Aura class -- Create a new Aura class
@ -66,19 +65,52 @@ function Aura:New(unit, index, type)
timeMod = 0, timeMod = 0,
index = nil, index = nil,
type = nil, type = nil
} }
if self.aura.spellId then if self.aura.spellId then
Bastion.SpellBook:GetSpell(self.aura.spellId) Bastion.Globals.SpellBook:GetSpell(self.aura.spellId)
end end
return self return self
end end
local name, icon, count, dispelType, duration, expirationTime, source, isStealable, nameplateShowPersonal, if C_UnitAuras.GetAuraDataByIndex then
spellId, canApplyAura, isBossDebuff, castByPlayer, nameplateShowAll, timeMod = UnitAura(unit:GetOMToken(), index, local unitAuraInfo = C_UnitAuras.GetAuraDataByIndex(unit:GetOMToken(), index, type)
type) if not unitAuraInfo then
local self = setmetatable({}, Aura)
self.aura = {
name = nil,
icon = nil,
count = 0,
dispelType = nil,
duration = 0,
expirationTime = 0,
source = nil,
isStealable = false,
nameplateShowPersonal = false,
spellId = 0,
canApplyAura = false,
isBossDebuff = false,
castByPlayer = false,
nameplateShowAll = false,
timeMod = 0,
index = nil,
type = nil
}
if self.aura.spellId then
Bastion.Globals.SpellBook:GetSpell(self.aura.spellId)
end
return self
end
return Aura:CreateFromUnitAuraInfo(unitAuraInfo)
end
local name, icon, count, dispelType, duration, expirationTime, source, isStealable, nameplateShowPersonal, spellId,
canApplyAura, isBossDebuff, castByPlayer, nameplateShowAll, timeMod = UnitAura(unit:GetOMToken(), index, type)
local self = setmetatable({}, Aura) local self = setmetatable({}, Aura)
self.aura = { self.aura = {
@ -100,10 +132,10 @@ function Aura:New(unit, index, type)
auraInstanceID = nil, auraInstanceID = nil,
index = index, index = index,
type = type, type = type
} }
if self.aura.spellId then if self.aura.spellId then
Bastion.SpellBook:GetSpell(self.aura.spellId) Bastion.Globals.SpellBook:GetSpell(self.aura.spellId)
end end
return self return self
end end
@ -132,11 +164,11 @@ function Aura:CreateFromUnitAuraInfo(unitAuraInfo)
auraInstanceID = unitAuraInfo.auraInstanceID, auraInstanceID = unitAuraInfo.auraInstanceID,
index = nil, index = nil,
type = unitAuraInfo.isHarmful and "HARMFUL" or "HELPFUL", type = unitAuraInfo.isHarmful and "HARMFUL" or "HELPFUL"
} }
-- Register spell in spellbook -- Register spell in spellbook
Bastion.SpellBook:GetSpell(self.aura.spellId) Bastion.Globals.SpellBook:GetSpell(self.aura.spellId)
return self return self
end end
@ -239,7 +271,7 @@ end
-- Get the auras spell id -- Get the auras spell id
---@return Spell ---@return Spell
function Aura:GetSpell() function Aura:GetSpell()
return Bastion.SpellBook:GetSpell(self.aura.spellId) return Bastion.Globals.SpellBook:GetSpell(self.aura.spellId)
end end
-- Get the auras can apply aura status -- Get the auras can apply aura status

@ -53,7 +53,7 @@ function AuraTable:OnUpdate(auras)
if updatedAuras and #updatedAuras > 0 then if updatedAuras and #updatedAuras > 0 then
for i = 1, #updatedAuras do for i = 1, #updatedAuras do
local id = updatedAuras[i] local id = updatedAuras[i]
local newAura = C_UnitAuras_GetAuraDataByAuraInstanceID(self.unit:GetOMToken(), id); local newAura = C_UnitAuras.GetAuraDataByAuraInstanceID(self.unit:GetOMToken(), id);
if newAura then if newAura then
local aura = Bastion.Aura:CreateFromUnitAuraInfo(newAura) local aura = Bastion.Aura:CreateFromUnitAuraInfo(newAura)
self:AddOrUpdateAuraInstanceID(aura:GetAuraInstanceID(), aura) self:AddOrUpdateAuraInstanceID(aura:GetAuraInstanceID(), aura)
@ -118,7 +118,7 @@ end
-- Get a units buffs -- Get a units buffs
---@return nil ---@return nil
function AuraTable:GetUnitBuffs() function AuraTable:GetUnitBuffs()
if Tinkr.classic then if Tinkr.classic or Tinkr.era then
for i = 1, 40 do for i = 1, 40 do
local aura = Bastion.Aura:New(self.unit, i, 'HELPFUL') local aura = Bastion.Aura:New(self.unit, i, 'HELPFUL')
@ -157,7 +157,7 @@ end
-- Get a units debuffs -- Get a units debuffs
---@return nil ---@return nil
function AuraTable:GetUnitDebuffs() function AuraTable:GetUnitDebuffs()
if Tinkr.classic then if Tinkr.classic or Tinkr.era then
for i = 1, 40 do for i = 1, 40 do
local aura = Bastion.Aura:New(self.unit, i, 'HARMFUL') local aura = Bastion.Aura:New(self.unit, i, 'HARMFUL')
@ -275,12 +275,11 @@ function AuraTable:Find(spell)
end end
for k, a in pairs(aurasub) do for k, a in pairs(aurasub) do
print(a)
if a ~= nil then if a ~= nil then
if a:IsUp() then -- Handle expired and non refreshed dropoffs not coming in UNIT_AURA if a:IsUp() then -- Handle expired and non refreshed dropoffs not coming in UNIT_AURA
return a return a
else else
if not Tinkr.classic then if not Tinkr.classic or Tinkr.era then
self:RemoveInstanceID(a:GetAuraInstanceID()) self:RemoveInstanceID(a:GetAuraInstanceID())
end end
end end
@ -306,7 +305,7 @@ function AuraTable:FindMy(spell)
if a:IsUp() then -- Handle expired and non refreshed dropoffs not coming in UNIT_AURA if a:IsUp() then -- Handle expired and non refreshed dropoffs not coming in UNIT_AURA
return a return a
else else
if not Tinkr.classic then if not Tinkr.classic or Tinkr.era then
self:RemoveInstanceID(a:GetAuraInstanceID()) self:RemoveInstanceID(a:GetAuraInstanceID())
end end
end end
@ -335,7 +334,7 @@ function AuraTable:FindFrom(spell, source)
return a return a
end end
else else
if not Tinkr.classic then if not Tinkr.classic or Tinkr.era then
self:RemoveInstanceID(a:GetAuraInstanceID()) self:RemoveInstanceID(a:GetAuraInstanceID())
end end
end end
@ -363,7 +362,7 @@ function AuraTable:FindTheirs(spell)
return a return a
end end
else else
if not Tinkr.classic then if not Tinkr.classic or Tinkr.era then
self:RemoveInstanceID(a:GetAuraInstanceID()) self:RemoveInstanceID(a:GetAuraInstanceID())
end end
end end
@ -385,6 +384,351 @@ function AuraTable:FindAny(spell)
return self:FindMy(spell) return self:FindMy(spell)
end end
-- FindAnyOf
---@param spells List
---@return Aura
function AuraTable:FindAnyOf(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindAny(cur)
if aura:IsValid() then
return aura, true
end
return acc
end, Bastion.Aura:New())
end
-- FindAnyOfMy
---@param spells List
---@return Aura
function AuraTable:FindAnyOfMy(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindMy(cur)
if aura:IsValid() then
return aura, true
end
return acc
end, Bastion.Aura:New())
end
-- FindAnyOfTheirs
---@param spells List
---@return Aura
function AuraTable:FindAnyOfTheirs(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindTheirs(cur)
if aura:IsValid() then
return aura, true
end
return acc
end, Bastion.Aura:New())
end
-- FindAnyFrom
---@param spells List
---@param source Unit
---@return Aura
function AuraTable:FindAnyFrom(spells, source)
return spells:reduce(function(acc, cur)
local aura = self:FindFrom(cur, source)
if aura:IsValid() then
return aura, true
end
return acc
end, Bastion.Aura:New())
end
-- FindLongestOf
---@param spells List
---@return Aura
function AuraTable:FindLongestOf(spells)
return spells:reduce(function(acc, cur)
local aura = self:Find(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() > acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindLongestOfMy
---@param spells List
---@return Aura
function AuraTable:FindLongestOfMy(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindMy(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() > acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindLongestOfTheirs
---@param spells List
---@return Aura
function AuraTable:FindLongestOfTheirs(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindTheirs(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() > acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindLongestOfFrom
---@param spells List
---@param source Unit
---@return Aura
function AuraTable:FindLongestOfFrom(spells, source)
return spells:reduce(function(acc, cur)
local aura = self:FindFrom(cur, source)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() > acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindShortestOf
---@param spells List
---@return Aura
function AuraTable:FindShortestOf(spells)
return spells:reduce(function(acc, cur)
local aura = self:Find(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() < acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindShortestOfMy
---@param spells List
---@return Aura
function AuraTable:FindShortestOfMy(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindMy(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() < acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindShortestOfTheirs
---@param spells List
---@return Aura
function AuraTable:FindShortestOfTheirs(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindTheirs(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() < acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindShortestOfFrom
---@param spells List
---@param source Unit
---@return Aura
function AuraTable:FindShortestOfFrom(spells, source)
return spells:reduce(function(acc, cur)
local aura = self:FindFrom(cur, source)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() < acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindMostOf
---@param spells List
---@return Aura
function AuraTable:FindMostOf(spells)
return spells:reduce(function(acc, cur)
local aura = self:Find(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() > acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindMostOfMy
---@param spells List
---@return Aura
function AuraTable:FindMostOfMy(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindMy(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() > acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindMostOfTheirs
---@param spells List
---@return Aura
function AuraTable:FindMostOfTheirs(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindTheirs(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() > acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindMostOfFrom
---@param spells List
---@param source Unit
---@return Aura
function AuraTable:FindMostOfFrom(spells, source)
return spells:reduce(function(acc, cur)
local aura = self:FindFrom(cur, source)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() > acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindLeastOf
---@param spells List
---@return Aura
function AuraTable:FindLeastOf(spells)
return spells:reduce(function(acc, cur)
local aura = self:Find(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() < acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindLeastOfMy
---@param spells List
---@return Aura
function AuraTable:FindLeastOfMy(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindMy(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() < acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindLeastOfTheirs
---@param spells List
---@return Aura
function AuraTable:FindLeastOfTheirs(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindTheirs(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() < acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindLeastOfFrom
---@param spells List
---@param source Unit
---@return Aura
function AuraTable:FindLeastOfFrom(spells, source)
return spells:reduce(function(acc, cur)
local aura = self:FindFrom(cur, source)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() < acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- Has any stealable aura -- Has any stealable aura
---@return boolean ---@return boolean
function AuraTable:HasAnyStealableAura() function AuraTable:HasAnyStealableAura()

@ -18,12 +18,21 @@ function Class:__index(k)
return response return response
end end
---@class Class
---@field class Class.class
---@class Class.class
---@field locale string
---@field name string
---@field id number
-- Constructor -- Constructor
---@param locale string ---@param locale string
---@param name string ---@param name string
---@param id number ---@param id number
function Class:New(locale, name, id) function Class:New(locale, name, id)
local self = setmetatable({}, Class) local self = setmetatable({}, Class)
self.class = { self.class = {
locale = locale, locale = locale,
name = name, name = name,
@ -50,10 +59,16 @@ function Class:GetID()
return self.class.id return self.class.id
end end
---@class ColorMixin
---@field r number
---@field g number
---@field b number
-- Return the classes color -- Return the classes color
---@return ColorMixin classColor ---@return ColorMixin classColor
function Class:GetColor() function Class:GetColor()
return C_ClassColor.GetClassColor(self.class.name) return C_ClassColor.GetClassColor(self.class.name)
end end
return Class return Class

@ -1,6 +1,13 @@
-- Create a wow command handler class -- Create a wow command handler class
---@class Command ---@class Command
---@field command string
---@field commands Command.commands[]
local Command = {} local Command = {}
---@class Command.commands
---@field helpmsg string
---@field cb fun(args: table)
Command.__index = Command Command.__index = Command
---@return string ---@return string

@ -51,10 +51,16 @@ function Item:New(id)
self.ItemID = id self.ItemID = id
-- Register spell in spellbook -- Register spell in spellbook
local name, spellID = GetItemSpell(self:GetID()) local name, spellID
if C_Item.GetItemSpell then
name, spellID = C_Item.GetItemSpell(self:GetID())
else
name, spellID = GetItemSpell(self:GetID())
end
if spellID then if spellID then
self.spellID = spellID self.spellID = spellID
Bastion.SpellBook:GetSpell(spellID) Bastion.Globals.SpellBook:GetSpell(spellID)
end end
return self return self
@ -69,18 +75,27 @@ end
-- Get the Items name -- Get the Items name
---@return string ---@return string
function Item:GetName() function Item:GetName()
if C_Item.GetItemInfo then
return C_Item.GetItemInfo(self:GetID())
end
return GetItemInfo(self:GetID()) return GetItemInfo(self:GetID())
end end
-- Get the Items icon -- Get the Items icon
---@return number ---@return number
function Item:GetIcon() function Item:GetIcon()
if C_Item.GetItemIconByID then
return C_Item.GetItemIconByID(self:GetID())
end
return select(3, GetItemInfo(self:GetID())) return select(3, GetItemInfo(self:GetID()))
end end
-- Get the Items cooldown -- Get the Items cooldown
---@return number ---@return number
function Item:GetCooldown() function Item:GetCooldown()
if C_Item.GetItemCooldown then
return select(2, C_Item.GetItemCooldown(self:GetID()))
end
return select(2, C_Container.GetItemCooldown(self:GetID())) return select(2, C_Container.GetItemCooldown(self:GetID()))
end end
@ -105,6 +120,10 @@ end
-- Get the Items cooldown remaining -- Get the Items cooldown remaining
---@return number ---@return number
function Item:GetCooldownRemaining() function Item:GetCooldownRemaining()
if C_Item.GetItemCooldown then
local start, duration = C_Item.GetItemCooldown(self:GetID())
return start + duration - GetTime()
end
local start, duration = C_Container.GetItemCooldown(self:GetID()) local start, duration = C_Container.GetItemCooldown(self:GetID())
return start + duration - GetTime() return start + duration - GetTime()
end end
@ -131,7 +150,11 @@ function Item:Use(unit, condition)
self.wasLooking = IsMouselooking() self.wasLooking = IsMouselooking()
-- Use the Item -- Use the Item
if C_Item.UseItemByName then
C_Item.UseItemByName(self:GetName(), unit:GetOMToken())
else
UseItemByName(self:GetName(), unit:GetOMToken()) UseItemByName(self:GetName(), unit:GetOMToken())
end
Bastion:Debug("Using", self) Bastion:Debug("Using", self)
@ -161,18 +184,28 @@ end
-- Check if the Item is known -- Check if the Item is known
---@return boolean ---@return boolean
function Item:IsEquipped() function Item:IsEquipped()
if C_Item.IsEquippedItem then
return C_Item.IsEquippedItem(self:GetID())
end
return IsEquippedItem(self:GetID()) return IsEquippedItem(self:GetID())
end end
-- Check if the Item is on cooldown -- Check if the Item is on cooldown
---@return boolean ---@return boolean
function Item:IsOnCooldown() function Item:IsOnCooldown()
if C_Item.GetItemCooldown then
return select(2, C_Item.GetItemCooldown(self:GetID())) > 0
end
return select(2, C_Container.GetItemCooldown(self:GetID())) > 0 return select(2, C_Container.GetItemCooldown(self:GetID())) > 0
end end
-- Check if the Item is usable -- Check if the Item is usable
---@return boolean ---@return boolean
function Item:IsUsable() function Item:IsUsable()
if C_Item.IsUsableItem then
local usable, noMana = C_Item.IsUsableItem(self:GetID())
return usable or usableExcludes[self:GetID()]
end
local usable, noMana = IsUsableItem(self:GetID()) local usable, noMana = IsUsableItem(self:GetID())
return usable or usableExcludes[self:GetID()] return usable or usableExcludes[self:GetID()]
end end
@ -187,6 +220,9 @@ end
-- Is equippable -- Is equippable
---@return boolean ---@return boolean
function Item:IsEquippable() function Item:IsEquippable()
if C_Item.IsEquippableItem then
return C_Item.IsEquippableItem(self:GetID())
end
return IsEquippableItem(self:GetID()) return IsEquippableItem(self:GetID())
end end
@ -239,7 +275,7 @@ function Item:Click(x, y, z)
if type(x) == 'table' then if type(x) == 'table' then
x, y, z = x.x, x.y, x.z x, y, z = x.x, x.y, x.z
end end
if IsItemPending() == 64 then if IsSpellPending() == 64 then
MouselookStop() MouselookStop()
Click(x, y, z) Click(x, y, z)
if self:GetWasLooking() then if self:GetWasLooking() then
@ -302,7 +338,7 @@ end
-- Get the last use time -- Get the last use time
---@return number ---@return number
function Item:GetLastUseTime() function Item:GetLastUseTime()
return Bastion.SpellBook:GetSpell(self:GetID()):GetLastCastTime() return Bastion.Globals.SpellBook:GetSpell(self:GetID()):GetLastCastTime()
end end
-- Get time since last use -- Get time since last use
@ -317,6 +353,9 @@ end
-- Get the Items charges -- Get the Items charges
---@return number ---@return number
function Item:GetCharges() function Item:GetCharges()
if C_Item.GetItemCount then
return C_Item.GetItemCount(self:GetID())
end
return GetItemCharges(self:GetID()) return GetItemCharges(self:GetID())
end end
@ -430,7 +469,7 @@ end
---@return Spell | nil ---@return Spell | nil
function Item:GetSpell() function Item:GetSpell()
if self.spellID then if self.spellID then
return Bastion.SpellBook:GetSpell(self.spellID) return Bastion.Globals.SpellBook:GetSpell(self.spellID)
end end
return nil return nil

@ -0,0 +1,115 @@
local Tinkr, Bastion = ...
---@class Library
---@field name string
---@field dependencies table
---@field exports table
---@field resolved table
local Library = {
name = nil,
dependencies = {},
exports = {
default = function()
return nil
end
},
resolved = nil
}
Library.__index = Library
---@param name string
---@param library table
---@return Library
function Library:New(library)
local self = {
name = library.name or nil,
dependencies = {},
exports = library.exports or {
default = function()
return nil
end
},
resolved = nil
}
self = setmetatable(self, Library)
return self
end
function Library:ResolveExport(export)
if type(export) == 'function' then
return export(self)
end
return export
end
function Library:Resolve()
if not self.exports then
error("Library " .. self.name .. " has no exports")
end
if self.resolved then
if self.exports.default then
return self.resolved[1], self.resolved[2]
end
return unpack(self.resolved)
end
if self.exports.default then
-- return default first if it exists
local default = self.exports.default
local remaining = {}
for k, v in pairs(self.exports) do
if k ~= 'default' then
remaining[k] = self:ResolveExport(v)
end
end
self.resolved = {self:ResolveExport(default), remaining}
return self.resolved[1], self.resolved[2]
end
self.resolved = {}
for k, v in pairs(self.exports) do
self.resolved[k] = self:ResolveExport(v)
end
return unpack(self.resolved)
end
function Library:DependsOn(other)
for _, dependency in pairs(self.dependencies) do
if dependency == other then
return true
end
end
return false
end
---@param library string
function Library:Import(library)
local lib = Bastion:GetLibrary(library)
if not lib then
error("Library " .. library .. " does not exist")
end
if not table.contains(self.dependencies, library) then
table.insert(self.dependencies, library)
end
if lib:DependsOn(self.name) then
error("Circular dependency detected between " .. self.name .. " and " .. library)
end
return lib:Resolve()
end
return Library

@ -1,5 +1,3 @@
local Tinkr, Bastion = ...
---@class List ---@class List
local List = { local List = {
-- Add overload -- Add overload
@ -90,9 +88,9 @@ function List:each(callback)
end end
---@param callback fun(value: any): boolean ---@param callback fun(value: any): boolean
---@return boolean ---@return List
function List:map(callback) function List:map(callback)
local newList = List.new() local newList = List:New()
for _, v in ipairs(self._list) do for _, v in ipairs(self._list) do
newList:push(callback(v)) newList:push(callback(v))
end end
@ -100,9 +98,9 @@ function List:map(callback)
end end
---@param callback fun(value: any): boolean ---@param callback fun(value: any): boolean
---@return boolean ---@return List
function List:filter(callback) function List:filter(callback)
local newList = List.new() local newList = List:New()
for _, v in ipairs(self._list) do for _, v in ipairs(self._list) do
if callback(v) then if callback(v) then
newList:push(v) newList:push(v)
@ -111,13 +109,17 @@ function List:filter(callback)
return newList return newList
end end
---@param callback fun(value: any): boolean ---@param callback fun(result: any, value: any): boolean
---@param initialValue any ---@param initialValue any
---@return boolean ---@return boolean
function List:reduce(callback, initialValue) function List:reduce(callback, initialValue)
local result = initialValue local result = initialValue
local done = false
for _, v in ipairs(self._list) do for _, v in ipairs(self._list) do
result = callback(result, v) result, done = callback(result, v)
if done then
break
end
end end
return result return result
end end
@ -144,7 +146,7 @@ function List:findIndex(callback)
return nil return nil
end end
---@param callback fun(value: any): boolean ---@param callback fun(...): boolean
---@return nil ---@return nil
function List:sort(callback) function List:sort(callback)
table.sort(self._list, callback) table.sort(self._list, callback)
@ -152,7 +154,7 @@ end
---@return List ---@return List
function List:reverse() function List:reverse()
local newList = List.new() local newList = List:New()
for i = #self._list, 1, -1 do for i = #self._list, 1, -1 do
newList:push(self._list[i]) newList:push(self._list[i])
end end
@ -161,7 +163,7 @@ end
---@return List ---@return List
function List:clone() function List:clone()
local newList = List.new() local newList = List:New()
for _, v in ipairs(self._list) do for _, v in ipairs(self._list) do
newList:push(v) newList:push(v)
end end
@ -171,7 +173,7 @@ end
---@param list List ---@param list List
---@return List ---@return List
function List:concat(list) function List:concat(list)
local newList = List.new() local newList = List:New()
for _, v in ipairs(self._list) do for _, v in ipairs(self._list) do
newList:push(v) newList:push(v)
end end

@ -8,6 +8,7 @@ local MythicPlusUtils = {
loggedCasts = {}, loggedCasts = {},
loggedDebuffs = {}, loggedDebuffs = {},
kickList = {}, kickList = {},
aoeBosses = {}
} }
MythicPlusUtils.__index = MythicPlusUtils MythicPlusUtils.__index = MythicPlusUtils
@ -16,7 +17,52 @@ MythicPlusUtils.__index = MythicPlusUtils
function MythicPlusUtils:New() function MythicPlusUtils:New()
local self = setmetatable({}, MythicPlusUtils) local self = setmetatable({}, MythicPlusUtils)
---@diagnostic disable-next-line: assign-type-mismatch
self.random = math.random(1000000, 9999999) self.random = math.random(1000000, 9999999)
self.aoeBosses = {
[196482] = true,
[188252] = true,
[186644] = true,
[104217] = true,
}
self.tankBusters = {
[397931] = true, -- https://www.wowhead.com/spell=397931/dark-claw
[396019] = true, -- https://www.wowhead.com/spell=396019/staggering-blow
[372730] = true, -- https://www.wowhead.com/spell=372730/crushing-smash
[395303] = true, -- https://www.wowhead.com/spell=395303/thunder-jaw
[392395] = true, -- https://www.wowhead.com/spell=392395/thunder-jaw
[372858] = true, -- https://www.wowhead.com/spell=372858/searing-blows
[372859] = true, -- https://www.wowhead.com/spell=372859/searing-blows
[387135] = true, -- https://www.wowhead.com/spell=387135/arcing-strike
[388801] = true, -- https://www.wowhead.com/spell=388801/mortal-strike
[387826] = true, -- https://www.wowhead.com/spell=387826/heavy-slash
[370764] = true, -- https://www.wowhead.com/spell=370764/piercing-shards
[377105] = true, -- https://www.wowhead.com/spell=377105/ice-cutter
[388911] = true, -- https://www.wowhead.com/spell=388911/severing-slash
[388912] = true, -- https://www.wowhead.com/spell=388912/severing-slash
[199050] = true, -- https://www.wowhead.com/spell=199050/mortal-hew
[164907] = true, -- https://www.wowhead.com/spell=164907/void-slash
[377991] = true, -- https://www.wowhead.com/spell=377991/storm-slash
[376997] = true, -- https://www.wowhead.com/spell=376997/savage-peck
[192018] = true, -- https://www.wowhead.com/spell=192018/shield-of-light
[106823] = true, -- https://www.wowhead.com/spell=106823/serpent-strike
[106841] = true, -- https://www.wowhead.com/spell=106841/jade-serpent-strike
[381512] = true, -- https://www.wowhead.com/spell=381512/stormslam
[381514] = true, -- https://www.wowhead.com/spell=381514/stormslam
[381513] = true, -- https://www.wowhead.com/spell=381513/stormslam
[381515] = true, -- https://www.wowhead.com/spell=381515/stormslam
[372222] = true, -- https://www.wowhead.com/spell=372222/arcane-cleave
[385958] = true, -- https://www.wowhead.com/spell=385958/arcane-expulsion
[382836] = true, -- https://www.wowhead.com/spell=382836/brutalize
[376827] = true, -- https://www.wowhead.com/spell=376827/conductive-strike not sure if we defensive on these or the other strike NO final boss
[375937] = true, -- https://www.wowhead.com/spell=375937/rending-strike not sure if we defensive on these or the other strike NO final boss
[198888] = true, -- https://www.wowhead.com/spell=198888/lightning-breath
[384978] = true, -- https://www.wowhead.com/spell=384978/dragon-strike
[388923] = true, -- https://www.wowhead.com/spell=388923/burst-forth
}
self.kickList = { self.kickList = {
-- Ruby life pools -- Ruby life pools
[372735] = { -- Techtonic Slam [372735] = { -- Techtonic Slam
@ -377,9 +423,14 @@ function MythicPlusUtils:New()
false, true, false false, true, false
} }
}, },
[195696] = {
[387125] = {
true, false, false
}
}
} }
Bastion.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras) Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras)
if not self.debuffLogging then if not self.debuffLogging then
return return
end end
@ -402,7 +453,7 @@ function MythicPlusUtils:New()
end end
end) end)
Bastion.EventManager:RegisterWoWEvent('UNIT_SPELLCAST_START', function(unitTarget, castGUID, spellID) Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_SPELLCAST_START', function(unitTarget, castGUID, spellID)
if not self.castLogging then if not self.castLogging then
return return
end end
@ -411,7 +462,14 @@ function MythicPlusUtils:New()
return return
end end
local name = GetSpellInfo(spellID) local name
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(spellID)
name = info and info.name or ''
else
name = GetSpellInfo(spellID)
end
self.loggedCasts[spellID] = true self.loggedCasts[spellID] = true
@ -421,7 +479,7 @@ function MythicPlusUtils:New()
]], true) ]], true)
end) end)
Bastion.EventManager:RegisterWoWEvent('UNIT_SPELLCAST_CHANNEL_START', function(unitTarget, castGUID, spellID) Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_SPELLCAST_CHANNEL_START', function(unitTarget, castGUID, spellID)
if not self.castLogging then if not self.castLogging then
return return
end end
@ -430,7 +488,14 @@ function MythicPlusUtils:New()
return return
end end
local name = GetSpellInfo(spellID) local name
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(spellID)
name = info and info.name or ''
else
name = GetSpellInfo(spellID)
end
self.loggedCasts[spellID] = true self.loggedCasts[spellID] = true
@ -511,4 +576,10 @@ function MythicPlusUtils:CastingCriticalStun(unit, percent)
return false return false
end end
---@param unit Unit
---@return boolean
function MythicPlusUtils:IsAOEBoss(unit)
return self.aoeBosses[unit:GetID()]
end
return MythicPlusUtils return MythicPlusUtils

@ -1,6 +1,11 @@
local Tinkr, Bastion = ... local Tinkr, Bastion = ...
---@class ObjectManager ---@class ObjectManager
---@field _lists table
---@field enemies List
---@field friends List
---@field activeEnemies List
---@field explosives List
local ObjectManager = {} local ObjectManager = {}
ObjectManager.__index = ObjectManager ObjectManager.__index = ObjectManager
@ -20,7 +25,7 @@ end
-- Register a custom list with a callback -- Register a custom list with a callback
---@param name string ---@param name string
---@param cb function ---@param cb function
---@return List ---@return List | false
function ObjectManager:RegisterList(name, cb) function ObjectManager:RegisterList(name, cb)
if self._lists[name] then if self._lists[name] then
return false return false

@ -1,6 +1,8 @@
-- Create a sequencer class that takes a table of actions and executes them in order -- Create a sequencer class that takes a table of actions and executes them in order
---@class Sequencer ---@class Sequencer
---@field resetCondition fun(): boolean
---@field abortCondition fun(): boolean
---@field actions fun(sequencer: Sequencer)[]
local Sequencer = {} local Sequencer = {}
Sequencer.__index = Sequencer Sequencer.__index = Sequencer
@ -42,12 +44,10 @@ end
---@return boolean ---@return boolean
function Sequencer:Next() function Sequencer:Next()
if self:Finished() then if self:Finished() then
print("Its finished?")
return false return false
end end
local action = self.actions[self.index] local action = self.actions[self.index]
print("Attempting action: " .. self.index .. "")
if action(self) then if action(self) then
self.index = self.index + 1 self.index = self.index + 1
return true return true

@ -12,10 +12,11 @@ local Spell = {
lastCastAt = false, lastCastAt = false,
conditions = {}, conditions = {},
target = false, target = false,
release_at = false
} }
local usableExcludes = { local usableExcludes = {
[18562] = true, [18562] = true
} }
function Spell:__index(k) function Spell:__index(k)
@ -56,6 +57,12 @@ function Spell:New(id)
return self return self
end end
-- Duplicator
---@return Spell
function Spell:Fresh()
return Spell:New(self:GetID())
end
-- Get the spells id -- Get the spells id
---@return number ---@return number
function Spell:GetID() function Spell:GetID()
@ -73,21 +80,70 @@ end
-- Get the spells name -- Get the spells name
---@return string ---@return string
function Spell:GetName() function Spell:GetName()
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(self:GetID())
return info and info.name or nil
end
return GetSpellInfo(self:GetID()) return GetSpellInfo(self:GetID())
end end
-- Get the spells icon -- Get the spells icon
---@return number ---@return number
function Spell:GetIcon() function Spell:GetIcon()
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(self:GetID())
return info and info.iconID or nil
end
return select(3, GetSpellInfo(self:GetID())) return select(3, GetSpellInfo(self:GetID()))
end end
-- Get the spells cooldown -- Get the spells cooldown
---@return number ---@return number
function Spell:GetCooldown() function Spell:GetCooldown()
if C_Spell.GetSpellCooldown then
local info = C_Spell.GetSpellCooldown(self:GetID())
return info and info.duration or nil
end
return select(2, GetSpellCooldown(self:GetID())) return select(2, GetSpellCooldown(self:GetID()))
end end
-- Get the full cooldown (time until all charges are available)
---@return number
function Spell:GetFullRechargeTime()
if C_Spell.GetSpellCooldown then
local info = C_Spell.GetSpellCooldown(self:GetID())
if info.isEnabled == 0 then
return 0
end
local chargeInfo = C_Spell.GetSpellCharges(self:GetID())
if chargeInfo.currentCharges == chargeInfo.maxCharges then
return 0
end
if chargeInfo.currentCharges == 0 then
return info.startTime + info.duration - GetTime()
end
return chargeInfo.cooldownStartTime + chargeInfo.cooldownDuration - GetTime()
end
local start, duration, enabled = GetSpellCooldown(self:GetID())
if enabled == 0 then
return 0
end
local charges, maxCharges, chargeStart, chargeDuration = GetSpellCharges(self:GetID())
if charges == maxCharges then
return 0
end
if charges == 0 then
return start + duration - GetTime()
end
return chargeStart + chargeDuration - GetTime()
end
-- Return the castable function -- Return the castable function
---@return fun(self:Spell):boolean ---@return fun(self:Spell):boolean
function Spell:GetCastableFunction() function Spell:GetCastableFunction()
@ -109,10 +165,23 @@ end
-- Get the spells cooldown remaining -- Get the spells cooldown remaining
---@return number ---@return number
function Spell:GetCooldownRemaining() function Spell:GetCooldownRemaining()
if C_Spell.GetSpellCooldown then
local info = C_Spell.GetSpellCooldown(self:GetID())
return info and info.startTime + info.duration - GetTime() or nil
end
local start, duration = GetSpellCooldown(self:GetID()) local start, duration = GetSpellCooldown(self:GetID())
return start + duration - GetTime() return start + duration - GetTime()
end end
-- Get the spell count
---@return number
function Spell:GetCount()
if C_Spell.GetSpellCastCount then
return C_Spell.GetSpellCastCount(self:GetID())
end
return GetSpellCount(self:GetID())
end
-- On cooldown -- On cooldown
---@return boolean ---@return boolean
function Spell:OnCooldown() function Spell:OnCooldown()
@ -128,11 +197,15 @@ end
-- Cast the spell -- Cast the spell
---@param unit Unit ---@param unit Unit
---@param condition string ---@param condition? string|function
---@return boolean ---@return boolean
function Spell:Cast(unit, condition) function Spell:Cast(unit, condition)
if condition and not self:EvaluateCondition(condition) then if condition then
if type(condition) == "string" and not self:EvaluateCondition(condition) then
return false return false
elseif type(condition) == "function" and not condition(self) then
return false
end
end end
if not self:Castable() then if not self:Castable() then
@ -215,6 +288,8 @@ end
-- Check if the spell is known -- Check if the spell is known
---@return boolean ---@return boolean
function Spell:IsKnown() function Spell:IsKnown()
local IsSpellKnown = C_Spell.IsSpellKnown and C_Spell.IsSpellKnown or IsSpellKnown
local IsPlayerSpell = C_Spell.IsPlayerSpell and C_Spell.IsPlayerSpell or IsPlayerSpell
local isKnown = IsSpellKnown(self:GetID()) local isKnown = IsSpellKnown(self:GetID())
local isPlayerSpell = IsPlayerSpell(self:GetID()) local isPlayerSpell = IsPlayerSpell(self:GetID())
return isKnown or isPlayerSpell return isKnown or isPlayerSpell
@ -223,12 +298,20 @@ end
-- Check if the spell is on cooldown -- Check if the spell is on cooldown
---@return boolean ---@return boolean
function Spell:IsOnCooldown() function Spell:IsOnCooldown()
if C_Spell.GetSpellCooldown then
local info = C_Spell.GetSpellCooldown(self:GetID())
return info and info.duration > 0
end
return select(2, GetSpellCooldown(self:GetID())) > 0 return select(2, GetSpellCooldown(self:GetID())) > 0
end end
-- Check if the spell is usable -- Check if the spell is usable
---@return boolean ---@return boolean
function Spell:IsUsable() function Spell:IsUsable()
if C_Spell.IsSpellUsable then
local usable, noMana = C_Spell.IsSpellUsable(self:GetID())
return usable or usableExcludes[self:GetID()] and not noMana
end
local usable, noMana = IsUsableSpell(self:GetID()) local usable, noMana = IsUsableSpell(self:GetID())
return usable or usableExcludes[self:GetID()] and not noMana return usable or usableExcludes[self:GetID()] and not noMana
end end
@ -280,9 +363,9 @@ function Spell:GetWasLooking()
end end
-- Click the spell -- Click the spell
---@param x number ---@param x number|Vector3
---@param y number ---@param y? number
---@param z number ---@param z? number
---@return boolean ---@return boolean
function Spell:Click(x, y, z) function Spell:Click(x, y, z)
if type(x) == 'table' then if type(x) == 'table' then
@ -313,13 +396,29 @@ end
-- Check if the spell is castable and cast it -- Check if the spell is castable and cast it
---@return boolean ---@return boolean
function Spell:HasRange() function Spell:HasRange()
if C_Spell.SpellHasRange then
return C_Spell.SpellHasRange(self:GetID())
end
return SpellHasRange(self:GetName()) return SpellHasRange(self:GetName())
end end
-- Get the range of the spell
---@return number
---@return number
function Spell:GetRange()
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(self:GetID())
return info and info.minRange or nil, info and info.maxRange or nil
end
local name, rank, icon, castTime, minRange, maxRange, spellID, originalIcon = GetSpellInfo(self:GetID())
return maxRange, minRange
end
-- Check if the spell is in range of the unit -- Check if the spell is in range of the unit
---@param unit Unit ---@param unit Unit
---@return boolean ---@return boolean
function Spell:IsInRange(unit) function Spell:IsInRange(unit)
local IsSpellInRange = C_Spell.IsSpellInRange and C_Spell.IsSpellInRange or IsSpellInRange
local hasRange = self:HasRange() local hasRange = self:HasRange()
local inRange = IsSpellInRange(self:GetName(), unit:GetOMToken()) local inRange = IsSpellInRange(self:GetName(), unit:GetOMToken())
@ -361,16 +460,50 @@ end
-- Get the spells charges -- Get the spells charges
---@return number ---@return number
function Spell:GetCharges() function Spell:GetCharges()
if C_Spell.GetSpellCharges then
local info = C_Spell.GetSpellCharges(self:GetID())
return info and info.currentCharges or nil
end
return GetSpellCharges(self:GetID()) return GetSpellCharges(self:GetID())
end end
function Spell:GetMaxCharges() function Spell:GetMaxCharges()
if C_Spell.GetSpellCharges then
local info = C_Spell.GetSpellCharges(self:GetID())
return info and info.maxCharges or nil
end
return select(2, GetSpellCharges(self:GetID())) return select(2, GetSpellCharges(self:GetID()))
end end
function Spell:GetCastLength()
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(self:GetID())
return info and info.castTime or nil
end
return select(4, GetSpellInfo(self:GetID()))
end
-- Get the spells charges -- Get the spells charges
---@return number ---@return number
function Spell:GetChargesFractional() function Spell:GetChargesFractional()
if C_Spell.GetSpellCharges then
local info = C_Spell.GetSpellCharges(self:GetID())
if info.currentCharges == info.maxCharges then
return info.maxCharges
end
if info.currentCharges == 0 then
return 0
end
local timeSinceStart = GetTime() - info.cooldownStartTime
local timeLeft = info.cooldownDuration - timeSinceStart
local timePerCharge = info.cooldownDuration / info.maxCharges
local chargesFractional = info.currentCharges + (timeLeft / timePerCharge)
return chargesFractional
end
local charges, maxCharges, start, duration = GetSpellCharges(self:GetID()) local charges, maxCharges, start, duration = GetSpellCharges(self:GetID())
if charges == maxCharges then if charges == maxCharges then
@ -392,6 +525,10 @@ end
-- Get the spells charges remaining -- Get the spells charges remaining
---@return number ---@return number
function Spell:GetChargesRemaining() function Spell:GetChargesRemaining()
if C_Spell.GetSpellCharges then
local info = C_Spell.GetSpellCharges(self:GetID())
return info and info.currentCharges or nil
end
local charges, maxCharges, start, duration = GetSpellCharges(self:GetID()) local charges, maxCharges, start, duration = GetSpellCharges(self:GetID())
return charges return charges
end end
@ -484,9 +621,7 @@ end
-- IsDiseaseDispel -- IsDiseaseDispel
---@return boolean ---@return boolean
function Spell:IsDiseaseDispel() function Spell:IsDiseaseDispel()
return ({ return ({})[self:GetID()]
})[self:GetID()]
end end
-- IsSpell -- IsSpell
@ -496,4 +631,21 @@ function Spell:IsSpell(spell)
return self:GetID() == spell:GetID() return self:GetID() == spell:GetID()
end end
-- GetCost
---@return number
function Spell:GetCost()
if C_Spell.GetSpellPowerCost then
local info = C_Spell.GetSpellPowerCost(self:GetID())
return info and info.cost or 0
end
local cost = GetSpellPowerCost(self:GetID())
return cost and cost.cost or 0
end
-- IsFree
---@return boolean
function Spell:IsFree()
return self:GetCost() == 0
end
return Spell return Spell

@ -34,9 +34,24 @@ function SpellBook:GetSpells(...)
return unpack(spells) return unpack(spells)
end end
---@param ... number[]
---@return List
function SpellBook:GetList(...)
local spells = {}
for _, id in ipairs({...}) do
table.insert(spells, self:GetSpell(id))
end
return Bastion.List:New(spells)
end
---@param name string ---@param name string
---@return Spell ---@return Spell
function SpellBook:GetSpellByName(name) function SpellBook:GetSpellByName(name)
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(name)
return self:GetSpell(info.spellID)
end
local _, rank, icon, castTime, minRange, maxRange, spellID, originalIcon = GetSpellInfo(name) local _, rank, icon, castTime, minRange, maxRange, spellID, originalIcon = GetSpellInfo(name)
return self:GetSpell(spellID) return self:GetSpell(spellID)
end end

@ -13,7 +13,7 @@ local Unit = {
last_off_attack = 0, last_off_attack = 0,
last_main_attack = 0, last_main_attack = 0,
last_combat_time = 0, last_combat_time = 0,
ttd_ticker = 0, ttd_ticker = false,
ttd = 0, ttd = 0,
id = false, id = false,
} }
@ -114,6 +114,24 @@ function Unit:GetHP()
return self:GetHealth() / self:GetMaxHealth() * 100 return self:GetHealth() / self:GetMaxHealth() * 100
end end
-- Get realized health
---@return number
function Unit:GetRealizedHealth()
return self:GetHealth() - self:GetHealAbsorbedHealth()
end
-- get realized health percentage
---@return number
function Unit:GetRealizedHP()
return self:GetRealizedHealth() / self:GetMaxHealth() * 100
end
-- Get the abosorbed unit health
---@return number
function Unit:GetHealAbsorbedHealth()
return UnitGetTotalHealAbsorbs(self:GetOMToken())
end
-- Get the units health deficit -- Get the units health deficit
---@return number ---@return number
function Unit:GetHealthPercent() function Unit:GetHealthPercent()
@ -372,25 +390,62 @@ function Unit:IsCasting()
return UnitCastingInfo(self:GetOMToken()) ~= nil return UnitCastingInfo(self:GetOMToken()) ~= nil
end end
function Unit:GetTimeCastIsAt(percent)
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(
self:GetOMToken())
if not name then
name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self
:GetOMToken())
end
if name and startTimeMS and endTimeMS then
local castLength = endTimeMS - startTimeMS
local startTime = startTimeMS / 1000
local timeUntil = (castLength / 1000) * (percent / 100)
return startTime + timeUntil
end
return 0
end
-- Get Casting or channeling spell -- Get Casting or channeling spell
---@return Spell | nil ---@return Spell | nil
function Unit:GetCastingOrChannelingSpell() function Unit:GetCastingOrChannelingSpell()
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo( local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(
self self:GetOMToken())
.unit)
if not name then if not name then
name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self.unit name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self
:unit()) :GetOMToken())
end end
if name then if name then
return Bastion.SpellBook:GetSpell(spellId) return Bastion.Globals.SpellBook:GetSpell(spellId)
end end
return nil return nil
end end
-- Get the end time of the cast or channel
---@return number
function Unit:GetCastingOrChannelingEndTime()
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(
self:GetOMToken())
if not name then
name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self
:GetOMToken())
end
if name then
return endTimeMS / 1000
end
return 0
end
-- Check if the unit is channeling a spell -- Check if the unit is channeling a spell
---@return boolean ---@return boolean
function Unit:IsChanneling() function Unit:IsChanneling()
@ -413,12 +468,11 @@ end
---@return number ---@return number
function Unit:GetChannelOrCastPercentComplete() function Unit:GetChannelOrCastPercentComplete()
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo( local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(
self self:GetOMToken())
.unit)
if not name then if not name then
name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self.unit name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self
:unit()) :GetOMToken())
end end
if name and startTimeMS and endTimeMS then if name and startTimeMS and endTimeMS then
@ -435,12 +489,11 @@ end
---@return boolean ---@return boolean
function Unit:IsInterruptible() function Unit:IsInterruptible()
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo( local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(
self self:GetOMToken())
.unit)
if not name then if not name then
name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self.unit name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self
:unit()) :GetOMToken())
end end
if name then if name then
@ -452,7 +505,7 @@ end
-- Check if unit is interruptible -- Check if unit is interruptible
---@param percent number ---@param percent number
---@param ignoreInterruptible boolean ---@param ignoreInterruptible? boolean
---@return boolean ---@return boolean
function Unit:IsInterruptibleAt(percent, ignoreInterruptible) function Unit:IsInterruptibleAt(percent, ignoreInterruptible)
if not ignoreInterruptible and not self:IsInterruptible() then if not ignoreInterruptible and not self:IsInterruptible() then
@ -481,7 +534,7 @@ function Unit:GetEnemies(range)
local count = 0 local count = 0
Bastion.UnitManager:EnumEnemies(function(unit) Bastion.UnitManager:EnumEnemies(function(unit)
if not self:IsUnit(unit) and unit:GetDistance(self) <= range and unit:IsAlive() and self:CanSee(unit) and if not self:IsUnit(unit) and self:IsWithinCombatDistance(unit, range) and unit:IsAlive() and self:CanSee(unit) and
unit:IsEnemy() then unit:IsEnemy() then
count = count + 1 count = count + 1
end end
@ -503,7 +556,7 @@ function Unit:GetMeleeAttackers()
Bastion.UnitManager:EnumEnemies(function(unit) Bastion.UnitManager:EnumEnemies(function(unit)
if not self:IsUnit(unit) and unit:IsAlive() and self:CanSee(unit) and if not self:IsUnit(unit) and unit:IsAlive() and self:CanSee(unit) and
self:InMelee(unit) and unit:IsEnemy() and unit:InCombatOdds() > 80 then self:InMelee(unit) and unit:IsEnemy() then
count = count + 1 count = count + 1
end end
end) end)
@ -543,7 +596,7 @@ end
---@param unit Unit | nil ---@param unit Unit | nil
---@return number ---@return number
function Unit:GetComboPoints(unit) function Unit:GetComboPoints(unit)
if Tinkr.classic then if Tinkr.classic or Tinkr.era then
if not unit then if not unit then
return 0 return 0
end end
@ -554,7 +607,7 @@ end
---@return number ---@return number
function Unit:GetComboPointsMax() function Unit:GetComboPointsMax()
if Tinkr.classic then if Tinkr.classic or Tinkr.era then
return 5 return 5
end end
return UnitPowerMax(self:GetOMToken(), 4) return UnitPowerMax(self:GetOMToken(), 4)
@ -564,7 +617,7 @@ end
---@param unit Unit | nil ---@param unit Unit | nil
---@return number ---@return number
function Unit:GetComboPointsDeficit(unit) function Unit:GetComboPointsDeficit(unit)
if Tinkr.classic then if Tinkr.classic or Tinkr.era then
return self:GetComboPointsMax() - self:GetComboPoints(unit) return self:GetComboPointsMax() - self:GetComboPoints(unit)
end end
return self:GetComboPointsMax() - self:GetComboPoints() return self:GetComboPointsMax() - self:GetComboPoints()
@ -785,7 +838,7 @@ function Unit:TimeToDie()
self.regression_history = {} self.regression_history = {}
if self.ttd_ticker then if self.ttd_ticker then
self.ttd_ticker:Cancel() self.ttd_ticker:Cancel()
self.ttd_ticker = nil self.ttd_ticker = false
end end
return 0 return 0
end end
@ -873,13 +926,12 @@ end
-- IsStealthed -- IsStealthed
---@return boolean ---@return boolean
function Unit:IsStealthed() function Unit:IsStealthed()
local Stealth = Bastion.SpellBook:GetSpell(1784) local Stealth = Bastion.Globals.SpellBook:GetSpell(1784)
local Vanish = Bastion.SpellBook:GetSpell(1856) local Vanish = Bastion.Globals.SpellBook:GetSpell(1856)
local ShadowDance = Bastion.SpellBook:GetSpell(185422) local ShadowDance = Bastion.Globals.SpellBook:GetSpell(185422)
local Subterfuge = Bastion.SpellBook:GetSpell(115192) local Subterfuge = Bastion.Globals.SpellBook:GetSpell(115192)
local Shadowmeld = Bastion.SpellBook:GetSpell(58984) local Shadowmeld = Bastion.Globals.SpellBook:GetSpell(58984)
local Sepsis = Bastion.SpellBook:GetSpell(328305) local Sepsis = Bastion.Globals.SpellBook:GetSpell(328305)
return self:GetAuras():FindAny(Stealth) or self:GetAuras():FindAny(ShadowDance) return self:GetAuras():FindAny(Stealth) or self:GetAuras():FindAny(ShadowDance)
end end
@ -907,7 +959,7 @@ end
---@return nil ---@return nil
function Unit:WatchForSwings() function Unit:WatchForSwings()
Bastion.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function() Bastion.Globals.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function()
local _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName, _, amount, interrupt, a, b, c, d, offhand, multistrike = local _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName, _, amount, interrupt, a, b, c, d, offhand, multistrike =
CombatLogGetCurrentEventInfo() CombatLogGetCurrentEventInfo()
@ -968,4 +1020,186 @@ function Unit:IsDry()
return not ObjectIsSubmerged(self.unit) return not ObjectIsSubmerged(self.unit)
end end
-- The unit stagger amount
---@return number
function Unit:GetStagger()
return UnitStagger(self:GetOMToken())
end
-- The percent of health the unit is currently staggering
---@return number
function Unit:GetStaggerPercent()
local stagger = self:GetStagger()
local max_health = self:GetMaxHealth()
return (stagger / max_health) * 100
end
-- Get the units power regen rate
---@return number
function Unit:GetPowerRegen()
return GetPowerRegen(self:GetOMToken())
end
-- Get the units staggered health relation
---@return number
function Unit:GetStaggeredHealth()
local stagger = self:GetStagger()
local max_health = self:GetMaxHealth()
return (stagger / max_health) * 100
end
-- get the units combat reach
---@return number
function Unit:GetCombatReach()
return ObjectCombatReach(self:GetOMToken())
end
-- Get the units combat distance (distance - combat reach (realized distance))
---@return number
function Unit:GetCombatDistance(Target)
return self:GetDistance(Target) - Target:GetCombatReach()
end
-- Is the unit within distance of the target (combat reach + distance)
--- If the target is within 8 combat yards (8 + combat reach) of the unit
---@param Target Unit
---@param Distance number
---@return boolean
function Unit:IsWithinCombatDistance(Target, Distance)
if not Target:Exists() then
return false
end
return self:GetDistance(Target) <= Distance + Target:GetCombatReach()
end
-- Check if the unit is within X yards (consider combat reach)
---@param Target Unit
---@param Distance number
---@return boolean
function Unit:IsWithinDistance(Target, Distance)
return self:GetDistance(Target) <= Distance
end
-- Get the angle between the unit and the target in raidans
---@param Target Unit
---@return number
function Unit:GetAngle(Target)
if not Target:Exists() then
return 0
end
local sp = self:GetPosition()
local tp = Target:GetPosition()
local an = Tinkr.Common.GetAnglesBetweenPositions(sp.x, sp.y, sp.z, tp.x, tp.y, tp.z)
return an
end
function Unit:GetFacing()
return ObjectRotation(self:GetOMToken()) or 0
end
-- Check if target is within a arc around the unit (angle, distance) accounting for a rotation of self
---@param Target Unit
---@param Angle number
---@param Distance number
---@param rotation? number
---@return boolean
function Unit:IsWithinCone(Target, Angle, Distance, rotation)
if not Target:Exists() then
return false
end
local angle = self:GetAngle(Target)
rotation = rotation or self:GetFacing()
local diff = math.abs(angle - rotation)
if diff > math.pi then
diff = math.abs(diff - math.pi * 2)
end
return diff <= Angle and self:GetDistance(Target) <= Distance
end
function Unit:GetEmpoweredStage()
local stage = 0
local _, _, _, startTime, _, _, _, spellID, _, numStages = UnitChannelInfo(self:GetOMToken())
if numStages and numStages > 0 then
startTime = startTime / 1000
local currentTime = GetTime()
local stageDuration = 0
for i = 1, numStages do
stageDuration = stageDuration + GetUnitEmpowerStageDuration((self:GetOMToken()), i - 1) / 1000
if startTime + stageDuration > currentTime then
break
end
stage = i
end
end
return stage
end
-- local empowering = {}
-- Bastion.EventManager:RegisterWoWEvent("UNIT_SPELLCAST_EMPOWER_START", function(...)
-- local unit, unk, id = ...
-- if not unit then return end
-- local guid = ObjectGUID(unit)
-- if not guid then return end
-- empowering[guid] = -1
-- end)
-- Bastion.EventManager:RegisterWoWEvent("UNIT_SPELLCAST_EMPOWER_STOP", function(...)
-- local unit, unk, id = ...
-- if not unit then return end
-- local guid = ObjectGUID(unit)
-- if not guid then return end
-- empowering[guid] = -1
-- end)
-- function Unit:GetUnitEmpowerStage()
-- local name, text, texture, startTime, endTime, isTradeSkill, notInterruptible, spellID, _, numStages =
-- UnitChannelInfo(self:GetOMToken());
-- if name and empowering[self:GetGUID()] == -1 then
-- empowering[self:GetGUID()] = numStages
-- end
-- if not name and empowering[self:GetGUID()] then
-- return empowering[self:GetGUID()]
-- end
-- if not name then
-- return empowering[self:GetGUID()]
-- end
-- local getStageDuration = function(stage)
-- if stage == numStages then
-- return GetUnitEmpowerHoldAtMaxTime(self:GetOMToken());
-- else
-- return GetUnitEmpowerStageDuration(self:GetOMToken(), stage - 1);
-- end
-- end
-- local time = GetTime() - (startTime / 1000);
-- local higheststage = 0
-- local sumdur = 0
-- for i = 1, numStages - 1, 1 do
-- local duration = getStageDuration(i) / 1000;
-- sumdur = sumdur + duration
-- if time > sumdur then
-- higheststage = i
-- end
-- end
-- return higheststage
-- end
return Unit return Unit

@ -4,49 +4,6 @@ local ObjectManager = Tinkr.Util.ObjectManager
local Unit = Bastion.Unit local Unit = Bastion.Unit
local prefixes = {
'^player',
'^pet',
'^vehicle',
'^target',
'^focus',
'^mouseover',
'^none',
'^npc',
'^party[1-4]',
'^raid[1-4]?[0-9]',
'^boss[1-5]',
'^arena[1-5]'
}
-- Validate a unit is a valid token
local function Validate(token)
local start, index
local length, offset = string.len(token), 0
for i = 1, #prefixes do
start, index = string.find(token, prefixes[i])
if start then
offset = index + 1
if offset > length then
return true
else
while true do
start, index = string.find(token, 'target', offset, true)
if start then
offset = index + 1
if offset > length then
return true
end
else
return false
end
end
end
end
end
return false
end
-- Create a new UnitManager class -- Create a new UnitManager class
---@class UnitManager ---@class UnitManager
local UnitManager = { local UnitManager = {
@ -108,9 +65,6 @@ function UnitManager:New()
return self return self
end end
function UnitManager:Validate(token)
return Validate(token)
end
-- Get or create a unit -- Get or create a unit
---@param token string ---@param token string
@ -153,7 +107,7 @@ end
-- Set a unit by guid -- Set a unit by guid
---@param unit Unit ---@param unit Unit
---@return Unit ---@return nil
function UnitManager:SetObject(unit) function UnitManager:SetObject(unit)
self.objects[unit:GetGUID()] = unit self.objects[unit:GetGUID()] = unit
end end
@ -224,6 +178,7 @@ function UnitManager:GetNumFriendsWithBuff(spell)
if unit:GetAuras():FindMy(spell):IsUp() then if unit:GetAuras():FindMy(spell):IsUp() then
count = count + 1 count = count + 1
end end
return false
end) end)
return count return count
end end
@ -236,6 +191,7 @@ function UnitManager:GetNumFriendsAlive()
if unit:IsAlive() then if unit:IsAlive() then
count = count + 1 count = count + 1
end end
return false
end) end)
return count return count
end end
@ -255,6 +211,7 @@ function UnitManager:GetFriendWithMostFriends(radius)
if other:IsAlive() and u:GetDistance(other) <= radius then if other:IsAlive() and u:GetDistance(other) <= radius then
c = c + 1 c = c + 1
end end
return false
end) end)
if c > count then if c > count then
unit = u unit = u
@ -264,13 +221,46 @@ function UnitManager:GetFriendWithMostFriends(radius)
if other:IsAlive() and u:GetDistance(other) <= radius then if other:IsAlive() and u:GetDistance(other) <= radius then
table.insert(friends, other) table.insert(friends, other)
end end
return false
end) end)
end end
end end
return false
end) end)
return unit, friends return unit, friends
end end
-- Get the enemy with the most enemies within a given radius
function UnitManager:GetEnemiesWithMostEnemies(radius)
local unit = nil
local count = 0
local enemies = {}
self:EnumEnemies(function(u)
if u:IsAlive() then
local c = 0
self:EnumEnemies(function(other)
if other:IsAlive() and u:GetDistance(other) <= radius then
c = c + 1
end
return false
end)
if c > count then
unit = u
count = c
enemies = {}
self:EnumEnemies(function(other)
if other:IsAlive() and u:GetDistance(other) <= radius then
table.insert(enemies, other)
end
return false
end)
end
end
return false
end)
return unit, enemies
end
-- Find the centroid of the most dense area of friends (party/raid members) of a given radius within a given range -- Find the centroid of the most dense area of friends (party/raid members) of a given radius within a given range
---@param radius number ---@param radius number
---@param range number ---@param range number
@ -310,4 +300,43 @@ function UnitManager:FindFriendsCentroid(radius, range)
return centroid return centroid
end end
-- Find the centroid of the most dense area of enemies of a given radius within a given range
---@param radius number
---@param range number
---@return Vector3 | nil
function UnitManager:FindEnemiesCentroid(radius, range)
local unit, enemies = self:GetEnemiesWithMostEnemies(radius)
if unit == nil then
return nil
end
local centroid = Bastion.Vector3:New(0, 0, 0)
local zstart = -math.huge
for i = 1, #enemies do
local p = enemies[i]:GetPosition()
centroid = centroid + p
zstart = p.z > zstart and p.z or zstart
end
centroid = centroid / #enemies
if unit:GetPosition():Distance(centroid) > range then
return unit:GetPosition()
end
local _, _, z = TraceLine(
centroid.x,
centroid.y,
centroid.z + 5,
centroid.x,
centroid.y,
centroid.z - 5,
0x100151
)
centroid.z = z + 0.01
return centroid
end
return UnitManager return UnitManager

@ -69,87 +69,129 @@ function Vector3:__index(k)
return Vector3[k] return Vector3[k]
end end
---@class Vector3
---@field length number
if k == "length" then if k == "length" then
return math.sqrt(self.x * self.x + self.y * self.y + self.z * self.z) return math.sqrt(self.x * self.x + self.y * self.y + self.z * self.z)
end end
---@class Vector3
---@field normalized Vector3
if k == "normalized" then if k == "normalized" then
local length = math.sqrt(self.x * self.x + self.y * self.y + self.z * self.z) local length = math.sqrt(self.x * self.x + self.y * self.y + self.z * self.z)
return Vector3:New(self.x / length, self.y / length, self.z / length) return Vector3:New(self.x / length, self.y / length, self.z / length)
end end
---@class Vector3
---@field magnitude number
if k == "magnitude" then if k == "magnitude" then
return math.sqrt(self.x * self.x + self.y * self.y + self.z * self.z) return math.sqrt(self.x * self.x + self.y * self.y + self.z * self.z)
end end
---@class Vector3
---@field sqrMagnitude number
if k == "sqrMagnitude" then if k == "sqrMagnitude" then
return self.x * self.x + self.y * self.y + self.z * self.z return self.x * self.x + self.y * self.y + self.z * self.z
end end
---@class Vector3
---@field zero Vector3
if k == "zero" then if k == "zero" then
return Vector3:New(0, 0, 0) return Vector3:New(0, 0, 0)
end end
---@class Vector3
---@field one Vector3
if k == "one" then if k == "one" then
return Vector3:New(1, 1, 1) return Vector3:New(1, 1, 1)
end end
---@class Vector3
---@field up Vector3
if k == "up" then if k == "up" then
return Vector3:New(0, 1, 0) return Vector3:New(0, 1, 0)
end end
---@class Vector3
---@field down Vector3
if k == "down" then if k == "down" then
return Vector3:New(0, -1, 0) return Vector3:New(0, -1, 0)
end end
---@class Vector3
---@field left Vector3
if k == "left" then if k == "left" then
return Vector3:New(-1, 0, 0) return Vector3:New(-1, 0, 0)
end end
---@class Vector3
---@field right Vector3
if k == "right" then if k == "right" then
return Vector3:New(1, 0, 0) return Vector3:New(1, 0, 0)
end end
---@class Vector3
---@field forward Vector3
if k == "forward" then if k == "forward" then
return Vector3:New(0, 0, 1) return Vector3:New(0, 0, 1)
end end
---@class Vector3
---@field back Vector3
if k == "back" then if k == "back" then
return Vector3:New(0, 0, -1) return Vector3:New(0, 0, -1)
end end
---@class Vector3
---@field positiveInfinity Vector3
if k == "positiveInfinity" then if k == "positiveInfinity" then
return Vector3:New(math.huge, math.huge, math.huge) return Vector3:New(math.huge, math.huge, math.huge)
end end
---@class Vector3
---@field negativeInfinity Vector3
if k == "negativeInfinity" then if k == "negativeInfinity" then
return Vector3:New(-math.huge, -math.huge, -math.huge) return Vector3:New(-math.huge, -math.huge, -math.huge)
end end
---@class Vector3
---@field nan Vector3
if k == "nan" then if k == "nan" then
return Vector3:New(0 / 0, 0 / 0, 0 / 0) return Vector3:New(0 / 0, 0 / 0, 0 / 0)
end end
---@class Vector3
---@field epsilon number
if k == "epsilon" then if k == "epsilon" then
return 1.401298E-45 return 1.401298E-45
end end
---@class Vector3
---@field maxValue number
if k == "maxValue" then if k == "maxValue" then
return 3.402823E+38 return 3.402823E+38
end end
---@class Vector3
---@field minValue number
if k == "minValue" then if k == "minValue" then
return -3.402823E+38 return -3.402823E+38
end end
---@class Vector3
---@field x number
if k == "x" then if k == "x" then
return self[1] return self[1]
end end
---@class Vector3
---@field y number
if k == "y" then if k == "y" then
return self[2] return self[2]
end end
---@class Vector3
---@field z number
if k == "z" then if k == "z" then
return self[3] return self[3]
end end
@ -272,7 +314,7 @@ function Vector3:ProjectOnPlane(planeNormal)
return self - self:Project(planeNormal) return self - self:Project(planeNormal)
end end
---@param inDirection Vector3 ---@param inNormal Vector3
---@return Vector3 ---@return Vector3
function Vector3:Reflect(inNormal) function Vector3:Reflect(inNormal)
return -2 * inNormal:Dot(self) * inNormal + self return -2 * inNormal:Dot(self) * inNormal + self

@ -1,21 +1,69 @@
local Tinkr = ... local Tinkr = ...
local Evaulator = Tinkr.Evaluator
---@class Bastion ---@class Bastion
local Bastion = { local Bastion = {DebugMode = false}
DebugMode = false
}
Bastion.__index = Bastion Bastion.__index = Bastion
function Bastion:Require(file)
-- If require starts with an @ then we require from the scripts/bastion/scripts folder
if file:sub(1, 1) == '@' then
file = file:sub(2)
-- print('1')
return require('scripts/bastion/scripts/' .. file, Bastion)
elseif file:sub(1, 1) == "~" then
file = file:sub(2)
-- print("2")
return require('scripts/bastion/' .. file, Bastion)
else
-- print("Normal req")
return require(file, Bastion)
end
end
local function Load(dir)
local dir = dir
if dir:sub(1, 1) == '@' then
dir = dir:sub(2)
dir = 'scripts/bastion/scripts/' .. dir
end
if dir:sub(1, 1) == '~' then
dir = dir:sub(2)
dir = 'scripts/bastion/' .. dir
end
local files = ListFiles(dir)
for i = 1, #files do
local file = files[i]
if file:sub(-4) == ".lua" or file:sub(-5) == '.luac' then
Bastion:Require(dir .. file:sub(1, -5))
end
end
end
function Bastion.require(class) function Bastion.require(class)
return Tinkr:require("scripts/bastion/src/" .. class .. "/" .. class, Bastion) -- return require("scripts/bastion/src/" .. class .. "/" .. class, Bastion)
return Bastion:Require("~/src/" .. class .. "/" .. class)
end end
-- fenv for all required files
function Bastion.Bootstrap()
Bastion.Globals = {}
---@type ClassMagic ---@type ClassMagic
Bastion.ClassMagic = Bastion.require("ClassMagic") Bastion.ClassMagic = Bastion.require("ClassMagic")
---@type List ---@type List
Bastion.List = Bastion.require("List") Bastion.List = Bastion.require("List")
---@type Library
Bastion.Library = Bastion.require("Library")
---@type NotificationsList, Notification ---@type NotificationsList, Notification
Bastion.NotificationsList, Bastion.Notification = Bastion.require("NotificationsList") Bastion.NotificationsList, Bastion.Notification = Bastion.require(
"NotificationsList")
---@type Vector3 ---@type Vector3
Bastion.Vector3 = Bastion.require("Vector3") Bastion.Vector3 = Bastion.require("Vector3")
---@type Sequencer ---@type Sequencer
@ -34,21 +82,25 @@ Bastion.Unit = Bastion.require("Unit")
Bastion.Aura = Bastion.require("Aura") Bastion.Aura = Bastion.require("Aura")
---@type APL, APLActor, APLTrait ---@type APL, APLActor, APLTrait
Bastion.APL, Bastion.APLActor, Bastion.APLTrait = Bastion.require("APL") Bastion.APL, Bastion.APLActor, Bastion.APLTrait = Bastion.require("APL")
---@type Module
Bastion.Module = Bastion.require("Module") Bastion.Module = Bastion.require("Module")
---@type UnitManager ---@type UnitManager
Bastion.UnitManager = Bastion.require("UnitManager"):New() Bastion.UnitManager = Bastion.require("UnitManager"):New()
---@type ObjectManager ---@type ObjectManager
Bastion.ObjectManager = Bastion.require("ObjectManager"):New() Bastion.ObjectManager = Bastion.require("ObjectManager"):New()
---@type EventManager ---@type EventManager
Bastion.EventManager = Bastion.require("EventManager"):New() Bastion.EventManager = Bastion.require("EventManager")
Bastion.Globals.EventManager = Bastion.EventManager:New()
---@type Spell ---@type Spell
Bastion.Spell = Bastion.require("Spell") Bastion.Spell = Bastion.require("Spell")
---@type SpellBook ---@type SpellBook
Bastion.SpellBook = Bastion.require("SpellBook"):New() Bastion.SpellBook = Bastion.require("SpellBook")
Bastion.Globals.SpellBook = Bastion.SpellBook:New()
---@type Item ---@type Item
Bastion.Item = Bastion.require("Item") Bastion.Item = Bastion.require("Item")
---@type ItemBook ---@type ItemBook
Bastion.ItemBook = Bastion.require("ItemBook"):New() Bastion.ItemBook = Bastion.require("ItemBook")
Bastion.Globals.ItemBook = Bastion.ItemBook:New()
---@type AuraTable ---@type AuraTable
Bastion.AuraTable = Bastion.require("AuraTable") Bastion.AuraTable = Bastion.require("AuraTable")
---@type Class ---@type Class
@ -62,21 +114,23 @@ Bastion.MythicPlusUtils = Bastion.require("MythicPlusUtils"):New()
---@type NotificationsList ---@type NotificationsList
Bastion.Notifications = Bastion.NotificationsList:New() Bastion.Notifications = Bastion.NotificationsList:New()
Bastion.modules = {} local LIBRARIES = {}
local MODULES = {}
Bastion.Enabled = false Bastion.Enabled = false
Bastion.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras) Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_AURA',
function(unit, auras)
local u = Bastion.UnitManager[unit] local u = Bastion.UnitManager[unit]
if u then if u then u:GetAuras():OnUpdate(auras) end
u:GetAuras():OnUpdate(auras)
end
end) end)
Bastion.EventManager:RegisterWoWEvent("UNIT_SPELLCAST_SUCCEEDED", function(...) Bastion.Globals.EventManager:RegisterWoWEvent("UNIT_SPELLCAST_SUCCEEDED",
function(...)
local unit, castGUID, spellID = ... local unit, castGUID, spellID = ...
local spell = Bastion.SpellBook:GetIfRegistered(spellID) local spell = Bastion.Globals.SpellBook:GetIfRegistered(spellID)
if unit == "player" and spell then if unit == "player" and spell then
spell.lastCastAt = GetTime() spell.lastCastAt = GetTime()
@ -90,7 +144,8 @@ end)
local pguid = UnitGUID("player") local pguid = UnitGUID("player")
local missed = {} local missed = {}
Bastion.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function() Bastion.Globals.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED",
function()
local args = {CombatLogGetCurrentEventInfo()} local args = {CombatLogGetCurrentEventInfo()}
local subEvent = args[2] local subEvent = args[2]
@ -111,14 +166,13 @@ Bastion.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function()
local t = GetTime() local t = GetTime()
if u then if u then u:SetLastCombatTime(t) end
u:SetLastCombatTime(t)
end
if u2 then if u2 then
u2:SetLastCombatTime(t) u2:SetLastCombatTime(t)
if subEvent == "SPELL_MISSED" and sourceGUID == pguid and spellID == 408 then if subEvent == "SPELL_MISSED" and sourceGUID == pguid and spellID ==
408 then
local missType = args[15] local missType = args[15]
if missType == "IMMUNE" then if missType == "IMMUNE" then
@ -137,29 +191,26 @@ end)
Bastion.Ticker = C_Timer.NewTicker(0.1, function() Bastion.Ticker = C_Timer.NewTicker(0.1, function()
if not Bastion.CombatTimer:IsRunning() and UnitAffectingCombat("player") then if not Bastion.CombatTimer:IsRunning() and UnitAffectingCombat("player") then
Bastion.CombatTimer:Start() Bastion.CombatTimer:Start()
elseif Bastion.CombatTimer:IsRunning() and not UnitAffectingCombat("player") then elseif Bastion.CombatTimer:IsRunning() and
not UnitAffectingCombat("player") then
Bastion.CombatTimer:Reset() Bastion.CombatTimer:Reset()
end end
if Bastion.Enabled then if Bastion.Enabled then
Bastion.ObjectManager:Refresh() Bastion.ObjectManager:Refresh()
for i = 1, #Bastion.modules do for i = 1, #MODULES do MODULES[i]:Tick() end
Bastion.modules[i]:Tick()
end
end end
end) end)
function Bastion:Register(module) function Bastion:Register(module)
table.insert(Bastion.modules, module) table.insert(MODULES, module)
Bastion:Print("Registered", module) Bastion:Print("Registered", module)
end end
-- Find a module by name -- Find a module by name
function Bastion:FindModule(name) function Bastion:FindModule(name)
for i = 1, #Bastion.modules do for i = 1, #MODULES do
if Bastion.modules[i].name == name then if MODULES[i].name == name then return MODULES[i] end
return Bastion.modules[i]
end
end end
return nil return nil
@ -168,21 +219,15 @@ end
function Bastion:Print(...) function Bastion:Print(...)
local args = {...} local args = {...}
local str = "|cFFDF362D[Bastion]|r |cFFFFFFFF" local str = "|cFFDF362D[Bastion]|r |cFFFFFFFF"
for i = 1, #args do for i = 1, #args do str = str .. tostring(args[i]) .. " " end
str = str .. tostring(args[i]) .. " "
end
print(str) print(str)
end end
function Bastion:Debug(...) function Bastion:Debug(...)
if not Bastion.DebugMode then if not Bastion.DebugMode then return end
return
end
local args = {...} local args = {...}
local str = "|cFFDF6520[Bastion]|r |cFFFFFFFF" local str = "|cFFDF6520[Bastion]|r |cFFFFFFFF"
for i = 1, #args do for i = 1, #args do str = str .. tostring(args[i]) .. " " end
str = str .. tostring(args[i]) .. " "
end
print(str) print(str)
end end
@ -209,18 +254,35 @@ end)
Command:Register('dumpspells', 'Dump spells to a file', function() Command:Register('dumpspells', 'Dump spells to a file', function()
local i = 1 local i = 1
local rand = math.random(100000, 999999) local rand = math.random(100000, 999999)
local BOOKTYPE_SPELL = BOOKTYPE_SPELL or (Enum.SpellBookSpellBank.Player and Enum.SpellBookSpellBank.Player or 'spell')
while true do while true do
local spellName, spellSubName = GetSpellBookItemName(i, BOOKTYPE_SPELL) local spellName, spellSubName
if not spellName then
do break end if C_SpellBook.GetSpellBookItemName then
spellName, spellSubName = C_SpellBook.GetSpellBookItemName(i, BOOKTYPE_SPELL)
else
spellName, spellSubName = GetSpellBookItemName(i, BOOKTYPE_SPELL)
end end
if not spellName then do break end end
-- use spellName and spellSubName here -- use spellName and spellSubName here
local spellID = select(7, GetSpellInfo(spellName)) local spellID
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(spellName)
spellID = info.spellID
else
spellID = select(7, GetSpellInfo(spellName))
end
if spellID then if spellID then
WriteFile('bastion-' .. UnitClass('player') .. '-' .. rand .. '.lua', spellName = spellName:gsub("[%W%s]", "")
"local " .. spellName .. " = Bastion.SpellBook:GetSpell(" .. spellID .. ")", true) WriteFile('bastion-' .. UnitClass('player') .. '-' .. rand ..
'.lua',
"local " .. spellName ..
" = Bastion.Globals.SpellBook:GetSpell(" ..
spellID .. ")\n", true)
end end
i = i + 1 i = i + 1
end end
@ -244,13 +306,16 @@ Command:Register('mplus', 'Toggle m+ module on/off', function(args)
local cmd = args[2] local cmd = args[2]
if cmd == 'debuffs' then if cmd == 'debuffs' then
Bastion.MythicPlusUtils:ToggleDebuffLogging() Bastion.MythicPlusUtils:ToggleDebuffLogging()
Bastion:Print("Debuff logging", Bastion.MythicPlusUtils.debuffLogging and "enabled" or "disabled") Bastion:Print("Debuff logging", Bastion.MythicPlusUtils
.debuffLogging and "enabled" or "disabled")
return return
end end
if cmd == 'casts' then if cmd == 'casts' then
Bastion.MythicPlusUtils:ToggleCastLogging() Bastion.MythicPlusUtils:ToggleCastLogging()
Bastion:Print("Cast logging", Bastion.MythicPlusUtils.castLogging and "enabled" or "disabled") Bastion:Print("Cast logging",
Bastion.MythicPlusUtils.castLogging and "enabled" or
"disabled")
return return
end end
@ -260,17 +325,88 @@ Command:Register('mplus', 'Toggle m+ module on/off', function(args)
Bastion:Print("casts") Bastion:Print("casts")
end) end)
Command:Register('missed', 'Dump the list of immune kidney shot spells', function() Command:Register('missed', 'Dump the list of immune kidney shot spells',
for k, v in pairs(missed) do function()
Bastion:Print(k) for k, v in pairs(missed) do Bastion:Print(k) end
end
end) end)
local files = ListFiles("scripts/bastion/scripts") ---@param library Library
function Bastion:RegisterLibrary(library)
LIBRARIES[library.name] = library
end
for i = 1, #files do function Bastion:CheckLibraryDependencies()
local file = files[i] for k, v in pairs(LIBRARIES) do
if file:sub( -4) == ".lua" or file:sub( -5) == '.luac' then if v.dependencies then
Tinkr:require("scripts/bastion/scripts/" .. file:sub(1, -5), Bastion) for i = 1, #v.dependencies do
local dep = v.dependencies[i]
if LIBRARIES[dep] then
if LIBRARIES[dep].dependencies then
for j = 1, #LIBRARIES[dep].dependencies do
if LIBRARIES[dep].dependencies[j] == v.name then
Bastion:Print(
"Circular dependency detected between " ..
v.name .. " and " .. dep)
return false
end
end
end
else
Bastion:Print("Library " .. v.name .. " depends on " ..
dep .. " but it's not registered")
return false
end
end
end
end
return true
end
function Bastion:Import(library)
local lib = self:GetLibrary(library)
if not lib then error("Library " .. library .. " not found") end
return lib:Resolve()
end end
function Bastion:GetLibrary(name)
if not LIBRARIES[name] then
error("Library " .. name .. " not found")
end end
local library = LIBRARIES[name]
-- if library.dependencies then
-- for i = 1, #library.dependencies do
-- local dep = library.dependencies[i]
-- if LIBRARIES[dep] then
-- if LIBRARIES[dep].dependencies then
-- for j = 1, #LIBRARIES[dep].dependencies do
-- if LIBRARIES[dep].dependencies[j] == library.name then
-- Bastion:Print("Circular dependency detected between " .. library.name .. " and " .. dep)
-- return false
-- end
-- end
-- end
-- else
-- Bastion:Print("Library " .. v.name .. " depends on " .. dep .. " but it's not registered")
-- return false
-- end
-- end
-- end
return library
end
-- if not Bastion:CheckLibraryDependencies() then
-- return
-- end
Load("@Libraries/")
Load("@Modules/")
Load("@")
end
Bastion.Bootstrap()

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