Merge pull request '11.0' (#27) from 4n0n/Bastion:main into main

Reviewed-on: Bastion/Bastion#27
main
4n0n 6 months ago
commit e6b2b8f42f
  1. 5
      src/Aura/Aura.lua
  2. 41
      src/Item/Item.lua
  3. 18
      src/MythicPlusUtils/MythicPlusUtils.lua
  4. 92
      src/Spell/Spell.lua
  5. 4
      src/SpellBook/SpellBook.lua
  6. 113
      src/_bastion.lua

@ -75,6 +75,11 @@ function Aura:New(unit, index, type)
return self return self
end end
if C_UnitAuras.GetAuraDataByIndex then
local unitAuraInfo = C_UnitAuras.GetAuraDataByIndex(unit:GetOMToken(), index, type)
return Aura:CreateFromUnitAuraInfo(unitAuraInfo)
end
local name, icon, count, dispelType, duration, expirationTime, source, isStealable, nameplateShowPersonal, spellId, local name, icon, count, dispelType, duration, expirationTime, source, isStealable, nameplateShowPersonal, spellId,
canApplyAura, isBossDebuff, castByPlayer, nameplateShowAll, timeMod = UnitAura(unit:GetOMToken(), index, type) canApplyAura, isBossDebuff, castByPlayer, nameplateShowAll, timeMod = UnitAura(unit:GetOMToken(), index, type)

@ -51,7 +51,13 @@ function Item:New(id)
self.ItemID = id self.ItemID = id
-- Register spell in spellbook -- Register spell in spellbook
local name, spellID = GetItemSpell(self:GetID()) local name, spellID
if C_Item.GetItemSpell then
name, spellID = C_Item.GetItemSpell(self:GetID())
else
name, spellID = GetItemSpell(self:GetID())
end
if spellID then if spellID then
self.spellID = spellID self.spellID = spellID
Bastion.Globals.SpellBook:GetSpell(spellID) Bastion.Globals.SpellBook:GetSpell(spellID)
@ -69,18 +75,27 @@ end
-- Get the Items name -- Get the Items name
---@return string ---@return string
function Item:GetName() function Item:GetName()
if C_Item.GetItemInfo then
return C_Item.GetItemName(self:GetID())
end
return GetItemInfo(self:GetID()) return GetItemInfo(self:GetID())
end end
-- Get the Items icon -- Get the Items icon
---@return number ---@return number
function Item:GetIcon() function Item:GetIcon()
if C_Item.GetItemIconByID then
return C_Item.GetItemIconByID(self:GetID())
end
return select(3, GetItemInfo(self:GetID())) return select(3, GetItemInfo(self:GetID()))
end end
-- Get the Items cooldown -- Get the Items cooldown
---@return number ---@return number
function Item:GetCooldown() function Item:GetCooldown()
if C_Item.GetItemCooldown then
return select(2, C_Item.GetItemCooldown(self:GetID()))
end
return select(2, C_Container.GetItemCooldown(self:GetID())) return select(2, C_Container.GetItemCooldown(self:GetID()))
end end
@ -105,6 +120,10 @@ end
-- Get the Items cooldown remaining -- Get the Items cooldown remaining
---@return number ---@return number
function Item:GetCooldownRemaining() function Item:GetCooldownRemaining()
if C_Item.GetItemCooldown then
local start, duration = C_Item.GetItemCooldown(self:GetID())
return start + duration - GetTime()
end
local start, duration = C_Container.GetItemCooldown(self:GetID()) local start, duration = C_Container.GetItemCooldown(self:GetID())
return start + duration - GetTime() return start + duration - GetTime()
end end
@ -131,7 +150,11 @@ function Item:Use(unit, condition)
self.wasLooking = IsMouselooking() self.wasLooking = IsMouselooking()
-- Use the Item -- Use the Item
if C_Item.UseItemByName then
C_Item.UseItemByName(self:GetName(), unit:GetOMToken())
else
UseItemByName(self:GetName(), unit:GetOMToken()) UseItemByName(self:GetName(), unit:GetOMToken())
end
Bastion:Debug("Using", self) Bastion:Debug("Using", self)
@ -161,18 +184,28 @@ end
-- Check if the Item is known -- Check if the Item is known
---@return boolean ---@return boolean
function Item:IsEquipped() function Item:IsEquipped()
if C_Item.IsEquippedItem then
return C_Item.IsEquippedItem(self:GetID())
end
return IsEquippedItem(self:GetID()) return IsEquippedItem(self:GetID())
end end
-- Check if the Item is on cooldown -- Check if the Item is on cooldown
---@return boolean ---@return boolean
function Item:IsOnCooldown() function Item:IsOnCooldown()
if C_Item.GetItemCooldown then
return select(2, C_Item.GetItemCooldown(self:GetID())) > 0
end
return select(2, C_Container.GetItemCooldown(self:GetID())) > 0 return select(2, C_Container.GetItemCooldown(self:GetID())) > 0
end end
-- Check if the Item is usable -- Check if the Item is usable
---@return boolean ---@return boolean
function Item:IsUsable() function Item:IsUsable()
if C_Item.IsUsableItem then
local usable, noMana = C_Item.IsUsableItem(self:GetID())
return usable or usableExcludes[self:GetID()]
end
local usable, noMana = IsUsableItem(self:GetID()) local usable, noMana = IsUsableItem(self:GetID())
return usable or usableExcludes[self:GetID()] return usable or usableExcludes[self:GetID()]
end end
@ -187,6 +220,9 @@ end
-- Is equippable -- Is equippable
---@return boolean ---@return boolean
function Item:IsEquippable() function Item:IsEquippable()
if C_Item.IsEquippableItem then
return C_Item.IsEquippableItem(self:GetID())
end
return IsEquippableItem(self:GetID()) return IsEquippableItem(self:GetID())
end end
@ -317,6 +353,9 @@ end
-- Get the Items charges -- Get the Items charges
---@return number ---@return number
function Item:GetCharges() function Item:GetCharges()
if C_Item.GetItemCount then
return C_Item.GetItemCount(self:GetID())
end
return GetItemCharges(self:GetID()) return GetItemCharges(self:GetID())
end end

@ -462,7 +462,14 @@ function MythicPlusUtils:New()
return return
end end
local name = GetSpellInfo(spellID) local name
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(spellID)
name = info and info.name or ''
else
name = GetSpellInfo(spellID)
end
self.loggedCasts[spellID] = true self.loggedCasts[spellID] = true
@ -481,7 +488,14 @@ function MythicPlusUtils:New()
return return
end end
local name = GetSpellInfo(spellID) local name
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(spellID)
name = info and info.name or ''
else
name = GetSpellInfo(spellID)
end
self.loggedCasts[spellID] = true self.loggedCasts[spellID] = true

@ -80,24 +80,53 @@ end
-- Get the spells name -- Get the spells name
---@return string ---@return string
function Spell:GetName() function Spell:GetName()
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(self:GetID())
return info and info.name or nil
end
return GetSpellInfo(self:GetID()) return GetSpellInfo(self:GetID())
end end
-- Get the spells icon -- Get the spells icon
---@return number ---@return number
function Spell:GetIcon() function Spell:GetIcon()
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(self:GetID())
return info and info.iconID or nil
end
return select(3, GetSpellInfo(self:GetID())) return select(3, GetSpellInfo(self:GetID()))
end end
-- Get the spells cooldown -- Get the spells cooldown
---@return number ---@return number
function Spell:GetCooldown() function Spell:GetCooldown()
if C_Spell.GetSpellCooldown then
local info = C_Spell.GetSpellCooldown(self:GetID())
return info and info.duration or nil
end
return select(2, GetSpellCooldown(self:GetID())) return select(2, GetSpellCooldown(self:GetID()))
end end
-- Get the full cooldown (time until all charges are available) -- Get the full cooldown (time until all charges are available)
---@return number ---@return number
function Spell:GetFullRechargeTime() function Spell:GetFullRechargeTime()
if C_Spell.GetSpellCooldown then
local info = C_Spell.GetSpellCooldown(self:GetID())
if info.isEnabled == 0 then
return 0
end
local chargeInfo = C_Spell.GetSpellCharges(self:GetID())
if chargeInfo.currentCharges == chargeInfo.maxCharges then
return 0
end
if chargeInfo.currentCharges == 0 then
return info.startTime + info.duration - GetTime()
end
return chargeInfo.cooldownStartTime + chargeInfo.cooldownDuration - GetTime()
end
local start, duration, enabled = GetSpellCooldown(self:GetID()) local start, duration, enabled = GetSpellCooldown(self:GetID())
if enabled == 0 then if enabled == 0 then
return 0 return 0
@ -136,6 +165,10 @@ end
-- Get the spells cooldown remaining -- Get the spells cooldown remaining
---@return number ---@return number
function Spell:GetCooldownRemaining() function Spell:GetCooldownRemaining()
if C_Spell.GetSpellCooldown then
local info = C_Spell.GetSpellCooldown(self:GetID())
return info and info.startTime + info.duration - GetTime() or nil
end
local start, duration = GetSpellCooldown(self:GetID()) local start, duration = GetSpellCooldown(self:GetID())
return start + duration - GetTime() return start + duration - GetTime()
end end
@ -143,6 +176,9 @@ end
-- Get the spell count -- Get the spell count
---@return number ---@return number
function Spell:GetCount() function Spell:GetCount()
if C_Spell.GetSpellCastCount then
return C_Spell.GetSpellCastCount(self:GetID())
end
return GetSpellCount(self:GetID()) return GetSpellCount(self:GetID())
end end
@ -252,6 +288,8 @@ end
-- Check if the spell is known -- Check if the spell is known
---@return boolean ---@return boolean
function Spell:IsKnown() function Spell:IsKnown()
local IsSpellKnown = C_Spell.IsSpellKnown and C_Spell.IsSpellKnown or IsSpellKnown
local IsPlayerSpell = C_Spell.IsPlayerSpell and C_Spell.IsPlayerSpell or IsPlayerSpell
local isKnown = IsSpellKnown(self:GetID()) local isKnown = IsSpellKnown(self:GetID())
local isPlayerSpell = IsPlayerSpell(self:GetID()) local isPlayerSpell = IsPlayerSpell(self:GetID())
return isKnown or isPlayerSpell return isKnown or isPlayerSpell
@ -260,12 +298,20 @@ end
-- Check if the spell is on cooldown -- Check if the spell is on cooldown
---@return boolean ---@return boolean
function Spell:IsOnCooldown() function Spell:IsOnCooldown()
if C_Spell.GetSpellCooldown then
local info = C_Spell.GetSpellCooldown(self:GetID())
return info and info.duration > 0
end
return select(2, GetSpellCooldown(self:GetID())) > 0 return select(2, GetSpellCooldown(self:GetID())) > 0
end end
-- Check if the spell is usable -- Check if the spell is usable
---@return boolean ---@return boolean
function Spell:IsUsable() function Spell:IsUsable()
if C_Spell.IsSpellUsable then
local usable, noMana = C_Spell.IsSpellUsable(self:GetID())
return usable or usableExcludes[self:GetID()] and not noMana
end
local usable, noMana = IsUsableSpell(self:GetID()) local usable, noMana = IsUsableSpell(self:GetID())
return usable or usableExcludes[self:GetID()] and not noMana return usable or usableExcludes[self:GetID()] and not noMana
end end
@ -350,6 +396,9 @@ end
-- Check if the spell is castable and cast it -- Check if the spell is castable and cast it
---@return boolean ---@return boolean
function Spell:HasRange() function Spell:HasRange()
if C_Spell.SpellHasRange then
return C_Spell.SpellHasRange(self:GetID())
end
return SpellHasRange(self:GetName()) return SpellHasRange(self:GetName())
end end
@ -357,6 +406,10 @@ end
---@return number ---@return number
---@return number ---@return number
function Spell:GetRange() function Spell:GetRange()
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(self:GetID())
return info and info.minRange or nil, info and info.maxRange or nil
end
local name, rank, icon, castTime, minRange, maxRange, spellID, originalIcon = GetSpellInfo(self:GetID()) local name, rank, icon, castTime, minRange, maxRange, spellID, originalIcon = GetSpellInfo(self:GetID())
return maxRange, minRange return maxRange, minRange
end end
@ -365,6 +418,7 @@ end
---@param unit Unit ---@param unit Unit
---@return boolean ---@return boolean
function Spell:IsInRange(unit) function Spell:IsInRange(unit)
local IsSpellInRange = C_Spell.IsSpellInRange and C_Spell.IsSpellInRange or IsSpellInRange
local hasRange = self:HasRange() local hasRange = self:HasRange()
local inRange = IsSpellInRange(self:GetName(), unit:GetOMToken()) local inRange = IsSpellInRange(self:GetName(), unit:GetOMToken())
@ -406,20 +460,50 @@ end
-- Get the spells charges -- Get the spells charges
---@return number ---@return number
function Spell:GetCharges() function Spell:GetCharges()
if C_Spell.GetSpellCharges then
local info = C_Spell.GetSpellCharges(self:GetID())
return info and info.currentCharges or nil
end
return GetSpellCharges(self:GetID()) return GetSpellCharges(self:GetID())
end end
function Spell:GetMaxCharges() function Spell:GetMaxCharges()
if C_Spell.GetSpellCharges then
local info = C_Spell.GetSpellCharges(self:GetID())
return info and info.maxCharges or nil
end
return select(2, GetSpellCharges(self:GetID())) return select(2, GetSpellCharges(self:GetID()))
end end
function Spell:GetCastLength() function Spell:GetCastLength()
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(self:GetID())
return info and info.castTime or nil
end
return select(4, GetSpellInfo(self:GetID())) return select(4, GetSpellInfo(self:GetID()))
end end
-- Get the spells charges -- Get the spells charges
---@return number ---@return number
function Spell:GetChargesFractional() function Spell:GetChargesFractional()
if C_Spell.GetSpellCharges then
local info = C_Spell.GetSpellCharges(self:GetID())
if info.currentCharges == info.maxCharges then
return info.maxCharges
end
if info.currentCharges == 0 then
return 0
end
local timeSinceStart = GetTime() - info.cooldownStartTime
local timeLeft = info.cooldownDuration - timeSinceStart
local timePerCharge = info.cooldownDuration / info.maxCharges
local chargesFractional = info.currentCharges + (timeLeft / timePerCharge)
return chargesFractional
end
local charges, maxCharges, start, duration = GetSpellCharges(self:GetID()) local charges, maxCharges, start, duration = GetSpellCharges(self:GetID())
if charges == maxCharges then if charges == maxCharges then
@ -441,6 +525,10 @@ end
-- Get the spells charges remaining -- Get the spells charges remaining
---@return number ---@return number
function Spell:GetChargesRemaining() function Spell:GetChargesRemaining()
if C_Spell.GetSpellCharges then
local info = C_Spell.GetSpellCharges(self:GetID())
return info and info.currentCharges or nil
end
local charges, maxCharges, start, duration = GetSpellCharges(self:GetID()) local charges, maxCharges, start, duration = GetSpellCharges(self:GetID())
return charges return charges
end end
@ -546,6 +634,10 @@ end
-- GetCost -- GetCost
---@return number ---@return number
function Spell:GetCost() function Spell:GetCost()
if C_Spell.GetSpellPowerCost then
local info = C_Spell.GetSpellPowerCost(self:GetID())
return info and info.cost or 0
end
local cost = GetSpellPowerCost(self:GetID()) local cost = GetSpellPowerCost(self:GetID())
return cost and cost.cost or 0 return cost and cost.cost or 0
end end

@ -48,6 +48,10 @@ end
---@param name string ---@param name string
---@return Spell ---@return Spell
function SpellBook:GetSpellByName(name) function SpellBook:GetSpellByName(name)
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(name)
return self:GetSpell(info.spellID)
end
local _, rank, icon, castTime, minRange, maxRange, spellID, originalIcon = GetSpellInfo(name) local _, rank, icon, castTime, minRange, maxRange, spellID, originalIcon = GetSpellInfo(name)
return self:GetSpell(spellID) return self:GetSpell(spellID)
end end

@ -1,9 +1,9 @@
local Tinkr = ... local Tinkr = ...
local Evaulator = Tinkr.Evaluator
---@class Bastion ---@class Bastion
local Bastion = { local Bastion = {DebugMode = false}
DebugMode = false
}
Bastion.__index = Bastion Bastion.__index = Bastion
function Bastion:Require(file) function Bastion:Require(file)
@ -50,6 +50,9 @@ function Bastion.require(class)
return Bastion:Require("~/src/" .. class .. "/" .. class) return Bastion:Require("~/src/" .. class .. "/" .. class)
end end
-- fenv for all required files
function Bastion.Bootstrap()
Bastion.Globals = {} Bastion.Globals = {}
---@type ClassMagic ---@type ClassMagic
@ -59,7 +62,8 @@ Bastion.List = Bastion.require("List")
---@type Library ---@type Library
Bastion.Library = Bastion.require("Library") Bastion.Library = Bastion.require("Library")
---@type NotificationsList, Notification ---@type NotificationsList, Notification
Bastion.NotificationsList, Bastion.Notification = Bastion.require("NotificationsList") Bastion.NotificationsList, Bastion.Notification = Bastion.require(
"NotificationsList")
---@type Vector3 ---@type Vector3
Bastion.Vector3 = Bastion.require("Vector3") Bastion.Vector3 = Bastion.require("Vector3")
---@type Sequencer ---@type Sequencer
@ -115,15 +119,15 @@ local MODULES = {}
Bastion.Enabled = false Bastion.Enabled = false
Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras) Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_AURA',
function(unit, auras)
local u = Bastion.UnitManager[unit] local u = Bastion.UnitManager[unit]
if u then if u then u:GetAuras():OnUpdate(auras) end
u:GetAuras():OnUpdate(auras)
end
end) end)
Bastion.Globals.EventManager:RegisterWoWEvent("UNIT_SPELLCAST_SUCCEEDED", function(...) Bastion.Globals.EventManager:RegisterWoWEvent("UNIT_SPELLCAST_SUCCEEDED",
function(...)
local unit, castGUID, spellID = ... local unit, castGUID, spellID = ...
local spell = Bastion.Globals.SpellBook:GetIfRegistered(spellID) local spell = Bastion.Globals.SpellBook:GetIfRegistered(spellID)
@ -140,7 +144,8 @@ end)
local pguid = UnitGUID("player") local pguid = UnitGUID("player")
local missed = {} local missed = {}
Bastion.Globals.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function() Bastion.Globals.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED",
function()
local args = {CombatLogGetCurrentEventInfo()} local args = {CombatLogGetCurrentEventInfo()}
local subEvent = args[2] local subEvent = args[2]
@ -161,14 +166,13 @@ Bastion.Globals.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", fun
local t = GetTime() local t = GetTime()
if u then if u then u:SetLastCombatTime(t) end
u:SetLastCombatTime(t)
end
if u2 then if u2 then
u2:SetLastCombatTime(t) u2:SetLastCombatTime(t)
if subEvent == "SPELL_MISSED" and sourceGUID == pguid and spellID == 408 then if subEvent == "SPELL_MISSED" and sourceGUID == pguid and spellID ==
408 then
local missType = args[15] local missType = args[15]
if missType == "IMMUNE" then if missType == "IMMUNE" then
@ -187,15 +191,14 @@ end)
Bastion.Ticker = C_Timer.NewTicker(0.1, function() Bastion.Ticker = C_Timer.NewTicker(0.1, function()
if not Bastion.CombatTimer:IsRunning() and UnitAffectingCombat("player") then if not Bastion.CombatTimer:IsRunning() and UnitAffectingCombat("player") then
Bastion.CombatTimer:Start() Bastion.CombatTimer:Start()
elseif Bastion.CombatTimer:IsRunning() and not UnitAffectingCombat("player") then elseif Bastion.CombatTimer:IsRunning() and
not UnitAffectingCombat("player") then
Bastion.CombatTimer:Reset() Bastion.CombatTimer:Reset()
end end
if Bastion.Enabled then if Bastion.Enabled then
Bastion.ObjectManager:Refresh() Bastion.ObjectManager:Refresh()
for i = 1, #MODULES do for i = 1, #MODULES do MODULES[i]:Tick() end
MODULES[i]:Tick()
end
end end
end) end)
@ -207,9 +210,7 @@ end
-- Find a module by name -- Find a module by name
function Bastion:FindModule(name) function Bastion:FindModule(name)
for i = 1, #MODULES do for i = 1, #MODULES do
if MODULES[i].name == name then if MODULES[i].name == name then return MODULES[i] end
return MODULES[i]
end
end end
return nil return nil
@ -218,21 +219,15 @@ end
function Bastion:Print(...) function Bastion:Print(...)
local args = {...} local args = {...}
local str = "|cFFDF362D[Bastion]|r |cFFFFFFFF" local str = "|cFFDF362D[Bastion]|r |cFFFFFFFF"
for i = 1, #args do for i = 1, #args do str = str .. tostring(args[i]) .. " " end
str = str .. tostring(args[i]) .. " "
end
print(str) print(str)
end end
function Bastion:Debug(...) function Bastion:Debug(...)
if not Bastion.DebugMode then if not Bastion.DebugMode then return end
return
end
local args = {...} local args = {...}
local str = "|cFFDF6520[Bastion]|r |cFFFFFFFF" local str = "|cFFDF6520[Bastion]|r |cFFFFFFFF"
for i = 1, #args do for i = 1, #args do str = str .. tostring(args[i]) .. " " end
str = str .. tostring(args[i]) .. " "
end
print(str) print(str)
end end
@ -259,21 +254,35 @@ end)
Command:Register('dumpspells', 'Dump spells to a file', function() Command:Register('dumpspells', 'Dump spells to a file', function()
local i = 1 local i = 1
local rand = math.random(100000, 999999) local rand = math.random(100000, 999999)
local BOOKTYPE_SPELL = BOOKTYPE_SPELL or (Enum.SpellBookSpellBank.Player and Enum.SpellBookSpellBank.Player or 'spell')
while true do while true do
local spellName, spellSubName = GetSpellBookItemName(i, BOOKTYPE_SPELL) local spellName, spellSubName
if not spellName then
do if C_SpellBook.GetSpellBookItemName then
break spellName, spellSubName = C_SpellBook.GetSpellBookItemName(i, BOOKTYPE_SPELL)
end else
spellName, spellSubName = GetSpellBookItemName(i, BOOKTYPE_SPELL)
end end
if not spellName then do break end end
-- use spellName and spellSubName here -- use spellName and spellSubName here
local spellID = select(7, GetSpellInfo(spellName)) local spellID
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(spellName)
spellID = info.spellID
else
spellID = select(7, GetSpellInfo(spellName))
end
if spellID then if spellID then
spellName = spellName:gsub("[%W%s]", "") spellName = spellName:gsub("[%W%s]", "")
WriteFile('bastion-' .. UnitClass('player') .. '-' .. rand .. '.lua', WriteFile('bastion-' .. UnitClass('player') .. '-' .. rand ..
"local " .. spellName .. " = Bastion.Globals.SpellBook:GetSpell(" .. spellID .. ")\n", true) '.lua',
"local " .. spellName ..
" = Bastion.Globals.SpellBook:GetSpell(" ..
spellID .. ")\n", true)
end end
i = i + 1 i = i + 1
end end
@ -297,13 +306,16 @@ Command:Register('mplus', 'Toggle m+ module on/off', function(args)
local cmd = args[2] local cmd = args[2]
if cmd == 'debuffs' then if cmd == 'debuffs' then
Bastion.MythicPlusUtils:ToggleDebuffLogging() Bastion.MythicPlusUtils:ToggleDebuffLogging()
Bastion:Print("Debuff logging", Bastion.MythicPlusUtils.debuffLogging and "enabled" or "disabled") Bastion:Print("Debuff logging", Bastion.MythicPlusUtils
.debuffLogging and "enabled" or "disabled")
return return
end end
if cmd == 'casts' then if cmd == 'casts' then
Bastion.MythicPlusUtils:ToggleCastLogging() Bastion.MythicPlusUtils:ToggleCastLogging()
Bastion:Print("Cast logging", Bastion.MythicPlusUtils.castLogging and "enabled" or "disabled") Bastion:Print("Cast logging",
Bastion.MythicPlusUtils.castLogging and "enabled" or
"disabled")
return return
end end
@ -313,10 +325,9 @@ Command:Register('mplus', 'Toggle m+ module on/off', function(args)
Bastion:Print("casts") Bastion:Print("casts")
end) end)
Command:Register('missed', 'Dump the list of immune kidney shot spells', function() Command:Register('missed', 'Dump the list of immune kidney shot spells',
for k, v in pairs(missed) do function()
Bastion:Print(k) for k, v in pairs(missed) do Bastion:Print(k) end
end
end) end)
---@param library Library ---@param library Library
@ -333,13 +344,16 @@ function Bastion:CheckLibraryDependencies()
if LIBRARIES[dep].dependencies then if LIBRARIES[dep].dependencies then
for j = 1, #LIBRARIES[dep].dependencies do for j = 1, #LIBRARIES[dep].dependencies do
if LIBRARIES[dep].dependencies[j] == v.name then if LIBRARIES[dep].dependencies[j] == v.name then
Bastion:Print("Circular dependency detected between " .. v.name .. " and " .. dep) Bastion:Print(
"Circular dependency detected between " ..
v.name .. " and " .. dep)
return false return false
end end
end end
end end
else else
Bastion:Print("Library " .. v.name .. " depends on " .. dep .. " but it's not registered") Bastion:Print("Library " .. v.name .. " depends on " ..
dep .. " but it's not registered")
return false return false
end end
end end
@ -352,9 +366,7 @@ end
function Bastion:Import(library) function Bastion:Import(library)
local lib = self:GetLibrary(library) local lib = self:GetLibrary(library)
if not lib then if not lib then error("Library " .. library .. " not found") end
error("Library " .. library .. " not found")
end
return lib:Resolve() return lib:Resolve()
end end
@ -395,3 +407,6 @@ end
Load("@Libraries/") Load("@Libraries/")
Load("@Modules/") Load("@Modules/")
Load("@") Load("@")
end
Bastion.Bootstrap()

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