Merge pull request 'main' (#4) from Bastion/Bastion:main into main

Reviewed-on: CiscOH/Bastion#4
pull/14/head
CiscOH 2 years ago
commit 511a403c4c
  1. 6
      .gitignore
  2. 24
      scripts/ExampleModule.lua
  3. 21
      scripts/Libraries/ExampleDependency.lua
  4. 15
      scripts/Libraries/ExampleDependencyError.lua
  5. 25
      scripts/Libraries/ExampleLibrary.lua
  6. 42
      src/APL/APL.lua
  7. 20
      src/Aura/Aura.lua
  8. 15
      src/Class/Class.lua
  9. 7
      src/Command/Command.lua
  10. 6
      src/Item/Item.lua
  11. 115
      src/Library/Library.lua
  12. 4
      src/List/List.lua
  13. 11
      src/MythicPlusUtils/MythicPlusUtils.lua
  14. 7
      src/ObjectManager/ObjectManager.lua
  15. 3
      src/Sequencer/Sequencer.lua
  16. 22
      src/Unit/Unit.lua
  17. 145
      src/_bastion.lua

6
.gitignore vendored

@ -7,7 +7,13 @@ DS_Store
## ignore all files in scripts
scripts/*
!scripts/Libraries
scripts/Libraries/*
!scripts/.gitkeep
!scripts/ExampleModule.lua
!scripts/Libraries/ExampleLibrary.lua
!scripts/Libraries/ExampleDependency.lua
!scripts/Libraries/ExampleDependencyError.lua
## ignore vscode settings
.vscode/*

@ -0,0 +1,24 @@
local Tinkr, Bastion = ...
local ExampleModule = Bastion.Module:New('ExampleModule')
local Player = Bastion.UnitManager:Get('player')
-- Create a local spellbook
local SpellBook = Bastion.SpellBook:New()
local FlashHeal = SpellBook:GetSpell(2061)
-- Get a global spell (this can collide with other modules, so be careful)
-- This is useful for caching common spells that you might not actually cast, and to avoid needless spell creation inline
local FlashHeal = Bastion.Globals.SpellBook:GetSpell(2061)
local AdvancedMath = Bastion:Import('AdvancedMath')
print(AdvancedMath:Add(1, 2))
ExampleModule:Sync(function()
if Player:GetHP() <= 50 then
FlashHeal:Cast(Player)
end
end)
Bastion:Register(ExampleModule)

@ -0,0 +1,21 @@
local Tinkr, Bastion = ...
local Player = Bastion.UnitManager:Get('player')
Bastion:RegisterLibrary(Bastion.Library:New({
name = 'Dependable',
exports = {
default = function()
local Dependable = {}
Dependable.__index = Dependable
function Dependable:Test(a)
print(a)
end
return Dependable
end,
Test = 5
}
}))

@ -0,0 +1,15 @@
local Tinkr, Bastion = ...
Bastion:RegisterLibrary(Bastion.Library:New({
name = 'Circular',
exports = {
default = function(self)
-- Return default first, and then the remaining exports
local Math, OtherExports = self:Import('AdvancedMath')
print(Math:Add(1, 2))
return 'Circular'
end
}
}))

@ -0,0 +1,25 @@
local Tinkr, Bastion = ...
Bastion:RegisterLibrary(Bastion.Library:New({
name = 'AdvancedMath',
exports = {
default = function(self) -- Function exports are called when the library is loaded
-- Return default first, and then the remaining exports
local Dependable, OtherExports = self:Import('Dependable')
local CircularDependency = self:Import('Circular') -- Causes a circular dependency error
Dependable:Test(OtherExports.Test)
local AdvancedMath = {}
AdvancedMath.__index = AdvancedMath
function AdvancedMath:Add(a, b)
return a + b
end
return AdvancedMath
end
}
}))

@ -1,5 +1,4 @@
-- Document with emmy lua: https://emmylua.github.io/
-- Create an APL trait for the APL class
---@class APLTrait
local APLTrait = {}
@ -55,7 +54,7 @@ end
---@param ... APLTrait
---@return APLActor
function APLActor:AddTraits(...)
for _, trait in ipairs({ ... }) do
for _, trait in ipairs({...}) do
table.insert(self.traits, trait)
end
@ -85,13 +84,11 @@ function APLActor:Execute()
-- If the actor is a sequencer we don't want to continue executing the APL if the sequencer is not finished
if self:GetActor().sequencer then
if self:GetActor().condition and self:GetActor().condition() and not self:GetActor().sequencer:Finished() then
print("Execute?")
self:GetActor().sequencer:Execute()
return true
end
if not self:GetActor().condition and not self:GetActor().sequencer:Finished() then
print("Execute?")
self:GetActor().sequencer:Execute()
return true
end
@ -111,13 +108,12 @@ function APLActor:Execute()
if self:GetActor().condition then
-- print("Bastion: APL:Execute: Condition for spell " .. self:GetActor().spell:GetName())
self:GetActor().spell:CastableIf(self:GetActor().castableFunc):OnCast(self:GetActor().onCastFunc):Cast(
self:GetActor().target,
self:GetActor().condition)
self:GetActor().target, self:GetActor().condition)
end
-- print("Bastion: APL:Execute: No condition for spell " .. self:GetActor().spell:GetName())
self:GetActor().spell:CastableIf(self:GetActor().castableFunc):OnCast(self:GetActor().onCastFunc):Cast(self
:GetActor().target)
self:GetActor().spell:CastableIf(self:GetActor().castableFunc):OnCast(self:GetActor().onCastFunc):Cast(
self:GetActor().target)
end
if self:GetActor().item then
if self:GetActor().condition then
@ -189,7 +185,11 @@ end
---@param cb fun(...):any
---@return APLActor
function APL:AddVariable(name, cb)
local actor = APLActor:New({ variable = name, cb = cb, _apl = self })
local actor = APLActor:New({
variable = name,
cb = cb,
_apl = self
})
table.insert(self.apl, actor)
return actor
end
@ -199,7 +199,10 @@ end
---@param cb fun(...):any
---@return APLActor
function APL:AddAction(action, cb)
local actor = APLActor:New({ action = action, cb = cb })
local actor = APLActor:New({
action = action,
cb = cb
})
table.insert(self.apl, actor)
return actor
end
@ -234,7 +237,12 @@ function APL:AddItem(item, condition)
local usableFunc = item.UsableIfFunc
local target = item:GetTarget()
local actor = APLActor:New({ item = item, condition = condition, usableFunc = usableFunc, target = target })
local actor = APLActor:New({
item = item,
condition = condition,
usableFunc = usableFunc,
target = target
})
table.insert(self.apl, actor)
@ -249,7 +257,10 @@ function APL:AddAPL(apl, condition)
if not condition then
error("Bastion: APL:AddAPL: No condition for APL " .. apl.name)
end
local actor = APLActor:New({ apl = apl, condition = condition })
local actor = APLActor:New({
apl = apl,
condition = condition
})
table.insert(self.apl, actor)
return actor
end
@ -259,12 +270,10 @@ function APL:Execute()
for _, actor in ipairs(self.apl) do
if actor:HasTraits() and actor:Evaluate() then
if actor:Execute() then
print("BREAQK", actor)
break
end
else
if actor:Execute() then
print("BREAQK", actor)
break
end
end
@ -276,7 +285,10 @@ end
---@param condition fun(...):boolean
---@return APLActor
function APL:AddSequence(sequencer, condition)
local actor = APLActor:New({ sequencer = sequencer, condition = condition })
local actor = APLActor:New({
sequencer = sequencer,
condition = condition
})
table.insert(self.apl, actor)
return actor
end

@ -1,5 +1,4 @@
-- Document with emmy lua: https://emmylua.github.io/
local Tinkr, Bastion = ...
-- Create a new Aura class
@ -66,19 +65,18 @@ function Aura:New(unit, index, type)
timeMod = 0,
index = nil,
type = nil,
type = nil
}
if self.aura.spellId then
Bastion.SpellBook:GetSpell(self.aura.spellId)
Bastion.Globals.SpellBook:GetSpell(self.aura.spellId)
end
return self
end
local name, icon, count, dispelType, duration, expirationTime, source, isStealable, nameplateShowPersonal,
spellId, canApplyAura, isBossDebuff, castByPlayer, nameplateShowAll, timeMod = UnitAura(unit:GetOMToken(), index,
type)
local name, icon, count, dispelType, duration, expirationTime, source, isStealable, nameplateShowPersonal, spellId,
canApplyAura, isBossDebuff, castByPlayer, nameplateShowAll, timeMod = UnitAura(unit:GetOMToken(), index, type)
local self = setmetatable({}, Aura)
self.aura = {
@ -100,10 +98,10 @@ function Aura:New(unit, index, type)
auraInstanceID = nil,
index = index,
type = type,
type = type
}
if self.aura.spellId then
Bastion.SpellBook:GetSpell(self.aura.spellId)
Bastion.Globals.SpellBook:GetSpell(self.aura.spellId)
end
return self
end
@ -132,11 +130,11 @@ function Aura:CreateFromUnitAuraInfo(unitAuraInfo)
auraInstanceID = unitAuraInfo.auraInstanceID,
index = nil,
type = unitAuraInfo.isHarmful and "HARMFUL" or "HELPFUL",
type = unitAuraInfo.isHarmful and "HARMFUL" or "HELPFUL"
}
-- Register spell in spellbook
Bastion.SpellBook:GetSpell(self.aura.spellId)
Bastion.Globals.SpellBook:GetSpell(self.aura.spellId)
return self
end
@ -239,7 +237,7 @@ end
-- Get the auras spell id
---@return Spell
function Aura:GetSpell()
return Bastion.SpellBook:GetSpell(self.aura.spellId)
return Bastion.Globals.SpellBook:GetSpell(self.aura.spellId)
end
-- Get the auras can apply aura status

@ -18,12 +18,21 @@ function Class:__index(k)
return response
end
---@class Class
---@field class Class.class
---@class Class.class
---@field locale string
---@field name string
---@field id number
-- Constructor
---@param locale string
---@param name string
---@param id number
function Class:New(locale, name, id)
local self = setmetatable({}, Class)
self.class = {
locale = locale,
name = name,
@ -50,10 +59,16 @@ function Class:GetID()
return self.class.id
end
---@class ColorMixin
---@field r number
---@field g number
---@field b number
-- Return the classes color
---@return ColorMixin classColor
function Class:GetColor()
return C_ClassColor.GetClassColor(self.class.name)
end
return Class

@ -1,6 +1,13 @@
-- Create a wow command handler class
---@class Command
---@field command string
---@field commands Command.commands[]
local Command = {}
---@class Command.commands
---@field helpmsg string
---@field cb fun(args: table)
Command.__index = Command
---@return string

@ -54,7 +54,7 @@ function Item:New(id)
local name, spellID = GetItemSpell(self:GetID())
if spellID then
self.spellID = spellID
Bastion.SpellBook:GetSpell(spellID)
Bastion.Globals.SpellBook:GetSpell(spellID)
end
return self
@ -302,7 +302,7 @@ end
-- Get the last use time
---@return number
function Item:GetLastUseTime()
return Bastion.SpellBook:GetSpell(self:GetID()):GetLastCastTime()
return Bastion.Globals.SpellBook:GetSpell(self:GetID()):GetLastCastTime()
end
-- Get time since last use
@ -430,7 +430,7 @@ end
---@return Spell | nil
function Item:GetSpell()
if self.spellID then
return Bastion.SpellBook:GetSpell(self.spellID)
return Bastion.Globals.SpellBook:GetSpell(self.spellID)
end
return nil

@ -0,0 +1,115 @@
local Tinkr, Bastion = ...
---@class Library
---@field name string
---@field dependencies table
---@field exports table
---@field resolved table
local Library = {
name = nil,
dependencies = {},
exports = {
default = function()
return nil
end
},
resolved = nil
}
Library.__index = Library
---@param name string
---@param library table
---@return Library
function Library:New(library)
local self = {
name = library.name or nil,
dependencies = {},
exports = library.exports or {
default = function()
return nil
end
},
resolved = nil
}
self = setmetatable(self, Library)
return self
end
function Library:ResolveExport(export)
if type(export) == 'function' then
return export(self)
end
return export
end
function Library:Resolve()
if not self.exports then
error("Library " .. self.name .. " has no exports")
end
if self.resolved then
if self.exports.default then
return self.resolved[1], self.resolved[2]
end
return unpack(self.resolved)
end
if self.exports.default then
-- return default first if it exists
local default = self.exports.default
local remaining = {}
for k, v in pairs(self.exports) do
if k ~= 'default' then
remaining[k] = self:ResolveExport(v)
end
end
self.resolved = {self:ResolveExport(default), remaining}
return self.resolved[1], self.resolved[2]
end
self.resolved = {}
for k, v in pairs(self.exports) do
self.resolved[k] = self:ResolveExport(v)
end
return unpack(self.resolved)
end
function Library:DependsOn(other)
for _, dependency in pairs(self.dependencies) do
if dependency == other then
return true
end
end
return false
end
---@param library string
function Library:Import(library)
local lib = Bastion:GetLibrary(library)
if not lib then
error("Library " .. library .. " does not exist")
end
if not table.contains(self.dependencies, library) then
table.insert(self.dependencies, library)
end
if lib:DependsOn(self.name) then
error("Circular dependency detected between " .. self.name .. " and " .. library)
end
return lib:Resolve()
end
return Library

@ -1,5 +1,3 @@
local Tinkr, Bastion = ...
---@class List
local List = {
-- Add overload
@ -144,7 +142,7 @@ function List:findIndex(callback)
return nil
end
---@param callback fun(value: any): boolean
---@param callback fun(...): boolean
---@return nil
function List:sort(callback)
table.sort(self._list, callback)

@ -17,6 +17,7 @@ MythicPlusUtils.__index = MythicPlusUtils
function MythicPlusUtils:New()
local self = setmetatable({}, MythicPlusUtils)
---@diagnostic disable-next-line: assign-type-mismatch
self.random = math.random(1000000, 9999999)
self.aoeBosses = {
@ -429,7 +430,7 @@ function MythicPlusUtils:New()
}
}
Bastion.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras)
Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras)
if not self.debuffLogging then
return
end
@ -452,7 +453,7 @@ function MythicPlusUtils:New()
end
end)
Bastion.EventManager:RegisterWoWEvent('UNIT_SPELLCAST_START', function(unitTarget, castGUID, spellID)
Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_SPELLCAST_START', function(unitTarget, castGUID, spellID)
if not self.castLogging then
return
end
@ -471,7 +472,7 @@ function MythicPlusUtils:New()
]], true)
end)
Bastion.EventManager:RegisterWoWEvent('UNIT_SPELLCAST_CHANNEL_START', function(unitTarget, castGUID, spellID)
Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_SPELLCAST_CHANNEL_START', function(unitTarget, castGUID, spellID)
if not self.castLogging then
return
end
@ -567,8 +568,4 @@ function MythicPlusUtils:IsAOEBoss(unit)
return self.aoeBosses[unit:GetID()]
end
function MythicPlusUtils:IsTankBuster(spell)
return self.tankBusters[spell:GetID()]
end
return MythicPlusUtils

@ -1,6 +1,11 @@
local Tinkr, Bastion = ...
---@class ObjectManager
---@field _lists table
---@field enemies List
---@field friends List
---@field activeEnemies List
---@field explosives List
local ObjectManager = {}
ObjectManager.__index = ObjectManager
@ -20,7 +25,7 @@ end
-- Register a custom list with a callback
---@param name string
---@param cb function
---@return List
---@return List | false
function ObjectManager:RegisterList(name, cb)
if self._lists[name] then
return false

@ -1,5 +1,4 @@
-- Create a sequencer class that takes a table of actions and executes them in order
---@class Sequencer
---@field resetCondition fun(): boolean
---@field abortCondition fun(): boolean
@ -45,12 +44,10 @@ end
---@return boolean
function Sequencer:Next()
if self:Finished() then
print("Its finished?")
return false
end
local action = self.actions[self.index]
print("Attempting action: " .. self.index .. "")
if action(self) then
self.index = self.index + 1
return true

@ -422,7 +422,7 @@ function Unit:GetCastingOrChannelingSpell()
end
if name then
return Bastion.SpellBook:GetSpell(spellId)
return Bastion.Globals.SpellBook:GetSpell(spellId)
end
return nil
@ -505,7 +505,7 @@ end
-- Check if unit is interruptible
---@param percent number
---@param ignoreInterruptible boolean
---@param ignoreInterruptible? boolean
---@return boolean
function Unit:IsInterruptibleAt(percent, ignoreInterruptible)
if not ignoreInterruptible and not self:IsInterruptible() then
@ -926,13 +926,12 @@ end
-- IsStealthed
---@return boolean
function Unit:IsStealthed()
local Stealth = Bastion.SpellBook:GetSpell(1784)
local Vanish = Bastion.SpellBook:GetSpell(1856)
local ShadowDance = Bastion.SpellBook:GetSpell(185422)
local Subterfuge = Bastion.SpellBook:GetSpell(115192)
local Shadowmeld = Bastion.SpellBook:GetSpell(58984)
local Sepsis = Bastion.SpellBook:GetSpell(328305)
local Stealth = Bastion.Globals.SpellBook:GetSpell(1784)
local Vanish = Bastion.Globals.SpellBook:GetSpell(1856)
local ShadowDance = Bastion.Globals.SpellBook:GetSpell(185422)
local Subterfuge = Bastion.Globals.SpellBook:GetSpell(115192)
local Shadowmeld = Bastion.Globals.SpellBook:GetSpell(58984)
local Sepsis = Bastion.Globals.SpellBook:GetSpell(328305)
return self:GetAuras():FindAny(Stealth) or self:GetAuras():FindAny(ShadowDance)
end
@ -960,7 +959,7 @@ end
---@return nil
function Unit:WatchForSwings()
Bastion.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function()
Bastion.Globals.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function()
local _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName, _, amount, interrupt, a, b, c, d, offhand, multistrike =
CombatLogGetCurrentEventInfo()
@ -1107,6 +1106,7 @@ end
---@param Target Unit
---@param Angle number
---@param Distance number
---@param rotation? number
---@return boolean
function Unit:IsWithinCone(Target, Angle, Distance, rotation)
if not Target:Exists() then
@ -1114,7 +1114,7 @@ function Unit:IsWithinCone(Target, Angle, Distance, rotation)
end
local angle = self:GetAngle(Target)
local rotation = rotation or self:GetFacing()
rotation = rotation or self:GetFacing()
local diff = math.abs(angle - rotation)

@ -7,13 +7,17 @@ local Bastion = {
Bastion.__index = Bastion
function Bastion.require(class)
return Tinkr:require("scripts/bastion/src/" .. class .. "/" .. class, Bastion)
return require("scripts/bastion/src/" .. class .. "/" .. class, Bastion)
end
Bastion.Globals = {}
---@type ClassMagic
Bastion.ClassMagic = Bastion.require("ClassMagic")
---@type List
Bastion.List = Bastion.require("List")
---@type Library
Bastion.Library = Bastion.require("Library")
---@type NotificationsList, Notification
Bastion.NotificationsList, Bastion.Notification = Bastion.require("NotificationsList")
---@type Vector3
@ -41,15 +45,18 @@ Bastion.UnitManager = Bastion.require("UnitManager"):New()
---@type ObjectManager
Bastion.ObjectManager = Bastion.require("ObjectManager"):New()
---@type EventManager
Bastion.EventManager = Bastion.require("EventManager"):New()
Bastion.EventManager = Bastion.require("EventManager")
Bastion.Globals.EventManager = Bastion.EventManager:New()
---@type Spell
Bastion.Spell = Bastion.require("Spell")
---@type SpellBook
Bastion.SpellBook = Bastion.require("SpellBook"):New()
Bastion.SpellBook = Bastion.require("SpellBook")
Bastion.Globals.SpellBook = Bastion.SpellBook:New()
---@type Item
Bastion.Item = Bastion.require("Item")
---@type ItemBook
Bastion.ItemBook = Bastion.require("ItemBook"):New()
Bastion.ItemBook = Bastion.require("ItemBook")
Bastion.Globals.ItemBook = Bastion.ItemBook:New()
---@type AuraTable
Bastion.AuraTable = Bastion.require("AuraTable")
---@type Class
@ -62,10 +69,13 @@ Bastion.CombatTimer = Bastion.Timer:New('combat')
Bastion.MythicPlusUtils = Bastion.require("MythicPlusUtils"):New()
---@type NotificationsList
Bastion.Notifications = Bastion.NotificationsList:New()
Bastion.modules = {}
local LIBRARIES = {}
local MODULES = {}
Bastion.Enabled = false
Bastion.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras)
Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras)
local u = Bastion.UnitManager[unit]
if u then
@ -73,10 +83,10 @@ Bastion.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras)
end
end)
Bastion.EventManager:RegisterWoWEvent("UNIT_SPELLCAST_SUCCEEDED", function(...)
Bastion.Globals.EventManager:RegisterWoWEvent("UNIT_SPELLCAST_SUCCEEDED", function(...)
local unit, castGUID, spellID = ...
local spell = Bastion.SpellBook:GetIfRegistered(spellID)
local spell = Bastion.Globals.SpellBook:GetIfRegistered(spellID)
if unit == "player" and spell then
spell.lastCastAt = GetTime()
@ -89,8 +99,9 @@ end)
local pguid = UnitGUID("player")
local missed = {}
Bastion.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function()
local args = { CombatLogGetCurrentEventInfo() }
Bastion.Globals.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function()
local args = {CombatLogGetCurrentEventInfo()}
local subEvent = args[2]
local sourceGUID = args[4]
@ -132,6 +143,7 @@ Bastion.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function()
end
end
end)
Bastion.Ticker = C_Timer.NewTicker(0.1, function()
if not Bastion.CombatTimer:IsRunning() and UnitAffectingCombat("player") then
Bastion.CombatTimer:Start()
@ -141,22 +153,22 @@ Bastion.Ticker = C_Timer.NewTicker(0.1, function()
if Bastion.Enabled then
Bastion.ObjectManager:Refresh()
for i = 1, #Bastion.modules do
Bastion.modules[i]:Tick()
for i = 1, #MODULES do
MODULES[i]:Tick()
end
end
end)
function Bastion:Register(module)
table.insert(Bastion.modules, module)
table.insert(MODULES, module)
Bastion:Print("Registered", module)
end
-- Find a module by name
function Bastion:FindModule(name)
for i = 1, #Bastion.modules do
if Bastion.modules[i].name == name then
return Bastion.modules[i]
for i = 1, #MODULES do
if MODULES[i].name == name then
return MODULES[i]
end
end
@ -164,7 +176,7 @@ function Bastion:FindModule(name)
end
function Bastion:Print(...)
local args = { ... }
local args = {...}
local str = "|cFFDF362D[Bastion]|r |cFFFFFFFF"
for i = 1, #args do
str = str .. tostring(args[i]) .. " "
@ -176,7 +188,7 @@ function Bastion:Debug(...)
if not Bastion.DebugMode then
return
end
local args = { ... }
local args = {...}
local str = "|cFFDF6520[Bastion]|r |cFFFFFFFF"
for i = 1, #args do
str = str .. tostring(args[i]) .. " "
@ -203,13 +215,16 @@ Command:Register('debug', 'Toggle debug mode on/off', function()
Bastion:Print("Debug mode disabled")
end
end)
Command:Register('dumpspells', 'Dump spells to a file', function()
local i = 1
local rand = math.random(100000, 999999)
while true do
local spellName, spellSubName = GetSpellBookItemName(i, BOOKTYPE_SPELL)
if not spellName then
do break end
do
break
end
end
-- use spellName and spellSubName here
@ -218,7 +233,7 @@ Command:Register('dumpspells', 'Dump spells to a file', function()
if spellID then
spellName = spellName:gsub("[%W%s]", "")
WriteFile('bastion-' .. UnitClass('player') .. '-' .. rand .. '.lua',
"local " .. spellName .. " = Bastion.SpellBook:GetSpell(" .. spellID .. ")", true)
"local " .. spellName .. " = Bastion.Globals.SpellBook:GetSpell(" .. spellID .. ")", true)
end
i = i + 1
end
@ -264,11 +279,91 @@ Command:Register('missed', 'Dump the list of immune kidney shot spells', functio
end
end)
local files = ListFiles("scripts/bastion/scripts")
local function Load(dir)
local files = ListFiles(dir)
for i = 1, #files do
local file = files[i]
if file:sub(-4) == ".lua" or file:sub(-5) == '.luac' then
Tinkr:require("scripts/bastion/scripts/" .. file:sub(1, -5), Bastion)
for i = 1, #files do
local file = files[i]
if file:sub(-4) == ".lua" or file:sub(-5) == '.luac' then
require(dir .. file:sub(1, -5), Bastion)
end
end
end
---@param library Library
function Bastion:RegisterLibrary(library)
LIBRARIES[library.name] = library
end
function Bastion:CheckLibraryDependencies()
for k, v in pairs(LIBRARIES) do
if v.dependencies then
for i = 1, #v.dependencies do
local dep = v.dependencies[i]
if LIBRARIES[dep] then
if LIBRARIES[dep].dependencies then
for j = 1, #LIBRARIES[dep].dependencies do
if LIBRARIES[dep].dependencies[j] == v.name then
Bastion:Print("Circular dependency detected between " .. v.name .. " and " .. dep)
return false
end
end
end
else
Bastion:Print("Library " .. v.name .. " depends on " .. dep .. " but it's not registered")
return false
end
end
end
end
return true
end
function Bastion:Import(library)
local lib = self:GetLibrary(library)
if not lib then
error("Library " .. library .. " not found")
end
return lib:Resolve()
end
function Bastion:GetLibrary(name)
if not LIBRARIES[name] then
error("Library " .. name .. " not found")
end
local library = LIBRARIES[name]
-- if library.dependencies then
-- for i = 1, #library.dependencies do
-- local dep = library.dependencies[i]
-- if LIBRARIES[dep] then
-- if LIBRARIES[dep].dependencies then
-- for j = 1, #LIBRARIES[dep].dependencies do
-- if LIBRARIES[dep].dependencies[j] == library.name then
-- Bastion:Print("Circular dependency detected between " .. library.name .. " and " .. dep)
-- return false
-- end
-- end
-- end
-- else
-- Bastion:Print("Library " .. v.name .. " depends on " .. dep .. " but it's not registered")
-- return false
-- end
-- end
-- end
return library
end
Load("scripts/bastion/scripts/Libraries/")
-- if not Bastion:CheckLibraryDependencies() then
-- return
-- end
Load("scripts/bastion/scripts/Modules/")
Load("scripts/bastion/scripts/")

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