@ -53,7 +53,7 @@ function AuraTable:OnUpdate(auras)
if updatedAuras and #updatedAuras > 0 then
for i = 1, #updatedAuras do
local id = updatedAuras[i]
local newAura = C_UnitAuras_GetAuraDataByAuraInstanceID(self.unit:GetOMToken(), id);
local newAura = C_UnitAuras.GetAuraDataByAuraInstanceID(self.unit:GetOMToken(), id);
if newAura then
local aura = Bastion.Aura:CreateFromUnitAuraInfo(newAura)
self:AddOrUpdateAuraInstanceID(aura:GetAuraInstanceID(), aura)