Updates to bastion

4n0n-patch-1
4n0n 2 years ago
parent 29fc81e1f3
commit 147549310c
  1. 954
      scripts/outlaw.lua
  2. 758
      scripts/restodruid.lua
  3. 1379
      scripts/subtlety.lua
  4. 15
      src/APL/APL.lua
  5. 62
      src/MythicPlusUtils/MythicPlusUtils.lua
  6. 58
      src/Spell/Spell.lua
  7. 233
      src/Unit/Unit.lua
  8. 24
      src/_bastion.lua

@ -1,954 +0,0 @@
-- local Tinkr, Bastion = ...
-- local OutlawModule = Bastion.Module:New('outlaw')
-- local Evaluator = Tinkr.Util.Evaluator
-- local Player = Bastion.UnitManager:Get('player')
-- local None = Bastion.UnitManager:Get('none')
-- local Target = Bastion.UnitManager:Get('target')
-- local Stealth = Bastion.SpellBook:GetSpell(115191)
-- local Kick = Bastion.SpellBook:GetSpell(1766)
-- local CountTheOdds = Bastion.SpellBook:GetSpell(381982)
-- local Shadowmeld = Bastion.SpellBook:GetSpell(58984)
-- local ShadowDance = Bastion.SpellBook:GetSpell(185313)
-- local ShadowDanceAura = Bastion.SpellBook:GetSpell(185422)
-- local HiddenOpportunity = Bastion.SpellBook:GetSpell(383281)
-- local RollTheBones = Bastion.SpellBook:GetSpell(315508)
-- local FanTheHammer = Bastion.SpellBook:GetSpell(381846)
-- local ImprovedAmbush = Bastion.SpellBook:GetSpell(381620)
-- local SummarilyDispatched = Bastion.SpellBook:GetSpell(381990)
-- local BladeFlurry = Bastion.SpellBook:GetSpell(13877)
-- local KillingSpree = Bastion.SpellBook:GetSpell(51690)
-- local ArcaneTorrent = Bastion.SpellBook:GetSpell(25046)
-- local ArcanePulse = Bastion.SpellBook:GetSpell(260364)
-- local LightsJudgment = Bastion.SpellBook:GetSpell(255647)
-- local BagOfTricks = Bastion.SpellBook:GetSpell(312411)
-- local Sepsis = Bastion.SpellBook:GetSpell(385408)
-- local BetweenTheEyes = Bastion.SpellBook:GetSpell(315341)
-- local GhostlyStrike = Bastion.SpellBook:GetSpell(196937)
-- local Dreadblades = Bastion.SpellBook:GetSpell(343142)
-- local Subterfuge = Bastion.SpellBook:GetSpell(108208)
-- local EchoingReprimand = Bastion.SpellBook:GetSpell(385616)
-- local Ambush = Bastion.SpellBook:GetSpell(8676)
-- local KeepItRolling = Bastion.SpellBook:GetSpell(381989)
-- local Audacity = Bastion.SpellBook:GetSpell(381845)
-- local FindWeakness = Bastion.SpellBook:GetSpell(91023)
-- local PistolShot = Bastion.SpellBook:GetSpell(185763)
-- local Opportunity = Bastion.SpellBook:GetSpell(279876)
-- local OpportunityAura = Bastion.SpellBook:GetSpell(195627)
-- local GreenskinsWickers = Bastion.SpellBook:GetSpell(386823)
-- local QuickDraw = Bastion.SpellBook:GetSpell(196938)
-- local Weaponmaster = Bastion.SpellBook:GetSpell(200733)
-- local SinisterStrike = Bastion.SpellBook:GetSpell(193315)
-- local AdrenalineRush = Bastion.SpellBook:GetSpell(13750)
-- local ImprovedAdrenalineRush = Bastion.SpellBook:GetSpell(395422)
-- local BladeRush = Bastion.SpellBook:GetSpell(271877)
-- local MarkedForDeath = Bastion.SpellBook:GetSpell(137619)
-- local ThistleTea = Bastion.SpellBook:GetSpell(381623)
-- local PotionOfUnbridledFury = Bastion.SpellBook:GetSpell(169299)
-- local Bloodlust = Bastion.SpellBook:GetSpell(2825)
-- local BloodFury = Bastion.SpellBook:GetSpell(20572)
-- local Berserking = Bastion.SpellBook:GetSpell(26297)
-- local Fireblood = Bastion.SpellBook:GetSpell(265221)
-- local AncestralCall = Bastion.SpellBook:GetSpell(274738)
-- local SliceAndDice = Bastion.SpellBook:GetSpell(315496)
-- local SwiftSlasher = Bastion.SpellBook:GetSpell(381988)
-- local ColdBlood = Bastion.SpellBook:GetSpell(382245)
-- local Dispatch = Bastion.SpellBook:GetSpell(2098)
-- local Vanish = Bastion.SpellBook:GetSpell(1856)
-- local Broadside = Bastion.SpellBook:GetSpell(193356)
-- local GrandMelee = Bastion.SpellBook:GetSpell(193358)
-- local SkullAndCrossbones = Bastion.SpellBook:GetSpell(199603)
-- local TrueBearing = Bastion.SpellBook:GetSpell(193359)
-- local LoadedDice = Bastion.SpellBook:GetSpell(256171)
-- local BuriedTreasure = Bastion.SpellBook:GetSpell(199600)
-- local RuthlessPrecision = Bastion.SpellBook:GetSpell(193357)
-- local PurgeTarget = Bastion.UnitManager:CreateCustomUnit('purge', function(unit)
-- local purge = nil
-- Bastion.UnitManager:EnumEnemies(function(unit)
-- if unit:IsDead() then
-- return false
-- end
-- if not Player:CanSee(unit) then
-- return false
-- end
-- if Player:GetDistance(unit) > 40 then
-- return false
-- end
-- if unit:GetAuras():HasAnyStealableAura() then
-- purge = unit
-- return true
-- end
-- end)
-- if purge == nil then
-- purge = None
-- end
-- return purge
-- end)
-- local KickTarget = Bastion.UnitManager:CreateCustomUnit('kick', function(unit)
-- local purge = nil
-- Bastion.UnitManager:EnumEnemies(function(unit)
-- if unit:IsDead() then
-- return false
-- end
-- if not Player:CanSee(unit) then
-- return false
-- end
-- if Player:GetDistance(unit) > 40 then
-- return false
-- end
-- if Player:InMelee(unit) and unit:IsInterruptible(5) and Player:IsFacing(unit) then
-- purge = unit
-- return true
-- end
-- end)
-- if purge == nil then
-- purge = None
-- end
-- return purge
-- end)
-- local Tank = Bastion.UnitManager:CreateCustomUnit('tank', function(unit)
-- local tank = nil
-- Bastion.UnitManager:EnumFriends(function(unit)
-- if Player:GetDistance(unit) > 40 then
-- return false
-- end
-- if not Player:CanSee(unit) then
-- return false
-- end
-- if unit:IsDead() then
-- return false
-- end
-- if unit:IsTank() then
-- tank = unit
-- return true
-- end
-- return false
-- end)
-- if tank == nil then
-- tank = None
-- end
-- return tank
-- end)
-- local Explosive = Bastion.UnitManager:CreateCustomUnit('explosive', function(unit)
-- local explosive = nil
-- Bastion.UnitManager:EnumEnemies(function(unit)
-- if unit:IsDead() then
-- return false
-- end
-- if not Player:CanSee(unit) then
-- return false
-- end
-- if Player:GetDistance(unit) > 40 then
-- return false
-- end
-- if Player:InMelee(unit) and unit:GetID() == 120651 and Player:IsFacing(unit) then
-- explosive = unit
-- return true
-- end
-- end)
-- if explosive == nil then
-- explosive = None
-- end
-- return explosive
-- end)
-- local DefaultAPL = Bastion.APL:New('default')
-- local StealthAPL = Bastion.APL:New('stealth')
-- local CDsAPL = Bastion.APL:New('cds')
-- local FinishAPL = Bastion.APL:New('finish')
-- local BuildAPL = Bastion.APL:New('build')
-- local StealthCDsAPL = Bastion.APL:New('stealthcds')
-- -- # Executed every time the actor is available.
-- -- # Restealth if possible (no vulnerable enemies in combat)
-- -- actions=stealth
-- DefaultAPL:AddSpell(
-- Stealth:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and not Player:GetAuras():FindMy(Stealth):IsUp() and
-- not Player:IsAffectingCombat() and not IsMounted()
-- end
-- ):SetTarget(Player)
-- )
-- -- # Interrupt on cooldown to allow simming interactions with that
-- -- actions+=/kick
-- DefaultAPL:AddSpell(
-- Kick:CastableIf(function(self)
-- return self:IsKnownAndUsable() and KickTarget:Exists() and self:IsInRange(KickTarget) and
-- self:IsKnownAndUsable() and
-- not Player:IsCastingOrChanneling() and Player:IsFacing(Target)
-- end):SetTarget(KickTarget)
-- )
-- -- # Checks if we are in an appropriate Stealth state for triggering the Count the Odds bonus
-- -- actions+=/variable,name=stealthed_cto,value=talent.count_the_odds&(stealthed.basic|buff.shadowmeld.up|buff.shadow_dance.up)
-- DefaultAPL:AddVariable(
-- 'stealthed_cto',
-- function()
-- return CountTheOdds:IsKnown() and (Player:GetAuras():FindMy(Stealth):IsUp() or
-- Player:GetAuras():FindMy(Shadowmeld):IsUp() or
-- Player:GetAuras():FindMy(ShadowDanceAura):IsUp())
-- end
-- )
-- local function GetRTBCount()
-- local count = 0
-- if Player:GetAuras():FindMy(Broadside):IsUp() then
-- count = count + 1
-- end
-- if Player:GetAuras():FindMy(GrandMelee):IsUp() then
-- count = count + 1
-- end
-- if Player:GetAuras():FindMy(SkullAndCrossbones):IsUp() then
-- count = count + 1
-- end
-- if Player:GetAuras():FindMy(TrueBearing):IsUp() then
-- count = count + 1
-- end
-- if Player:GetAuras():FindMy(LoadedDice):IsUp() then
-- count = count + 1
-- end
-- if Player:GetAuras():FindMy(BuriedTreasure):IsUp() then
-- count = count + 1
-- end
-- if Player:GetAuras():FindMy(RuthlessPrecision):IsUp() then
-- count = count + 1
-- end
-- return count
-- end
-- -- # Roll the Bones Reroll Conditions
-- -- actions+=/variable,name=rtb_reroll,if=!talent.hidden_opportunity,value=rtb_buffs<2&(!buff.broadside.up&(!talent.fan_the_hammer|!buff.skull_and_crossbones.up)&!buff.true_bearing.up|buff.loaded_dice.up)|rtb_buffs=2&(buff.buried_treasure.up&buff.grand_melee.up|!buff.broadside.up&!buff.true_bearing.up&buff.loaded_dice.up)
-- DefaultAPL:AddVariable(
-- 'rtb_reroll',
-- function()
-- if not HiddenOpportunity:IsKnown() then
-- return GetRTBCount() < 2 and
-- (not Player:GetAuras():FindMy(Broadside):IsUp() and
-- (not FanTheHammer:IsKnown() or
-- not Player:GetAuras():FindMy(SkullAndCrossbones):IsUp()) and
-- not Player:GetAuras():FindMy(TrueBearing):IsUp() or
-- Player:GetAuras():FindMy(LoadedDice):IsUp()) or
-- GetRTBCount() == 2 and
-- (Player:GetAuras():FindMy(BuriedTreasure):IsUp() and
-- Player:GetAuras():FindMy(GrandMelee):IsUp() or
-- not Player:GetAuras():FindMy(Broadside):IsUp() and
-- not Player:GetAuras():FindMy(TrueBearing):IsUp() and
-- Player:GetAuras():FindMy(LoadedDice):IsUp())
-- end
-- end
-- )
-- -- # Additional Reroll Conditions for Keep it Rolling or Count the Odds
-- -- actions+=/variable,name=rtb_reroll,if=!talent.hidden_opportunity&(talent.keep_it_rolling|talent.count_the_odds),value=variable.rtb_reroll|((rtb_buffs.normal=0&rtb_buffs.longer>=1)&!(buff.broadside.up&buff.true_bearing.up&buff.skull_and_crossbones.up)&!(buff.broadside.remains>39|buff.true_bearing.remains>39|buff.ruthless_precision.remains>39|buff.skull_and_crossbones.remains>39))
-- DefaultAPL:AddVariable(
-- 'rtb_reroll',
-- function()
-- if not HiddenOpportunity:IsKnown() then
-- return GetRTBCount() < 2 and
-- (not Player:GetAuras():FindMy(Broadside):IsUp() and
-- (not FanTheHammer:IsKnown() or
-- not Player:GetAuras():FindMy(SkullAndCrossbones):IsUp()) and
-- not Player:GetAuras():FindMy(TrueBearing):IsUp() or
-- Player:GetAuras():FindMy(LoadedDice):IsUp()) or
-- GetRTBCount() == 2 and
-- (Player:GetAuras():FindMy(BuriedTreasure):IsUp() and
-- Player:GetAuras():FindMy(GrandMelee):IsUp() or
-- not Player:GetAuras():FindMy(Broadside):IsUp() and
-- not Player:GetAuras():FindMy(TrueBearing):IsUp() and
-- Player:GetAuras():FindMy(LoadedDice):IsUp())
-- end
-- end
-- )
-- -- # With Hidden Opportunity, prioritize rerolling for Skull and Crossbones over everything else
-- -- actions+=/variable,name=rtb_reroll,if=talent.hidden_opportunity,value=!rtb_buffs.will_lose.skull_and_crossbones&(rtb_buffs.will_lose-rtb_buffs.will_lose.grand_melee)<2+buff.loaded_dice.up
-- DefaultAPL:AddVariable(
-- 'rtb_reroll',
-- function()
-- if HiddenOpportunity:IsKnown() then
-- return not Player:GetAuras():FindMy(SkullAndCrossbones):IsUp() and
-- ((Player:GetAuras():FindMy(SkullAndCrossbones):IsUp() and 1 or 0) -
-- (Player:GetAuras():FindMy(GrandMelee):IsUp() and 1 or 0)) <
-- 2 + (Player:GetAuras():FindMy(LoadedDice):IsUp() and 1 or 0)
-- end
-- end
-- )
-- -- # Avoid rerolls when we will not have time remaining on the fight or add wave to recoup the opportunity cost of the global
-- -- actions+=/variable,name=rtb_reroll,op=reset,if=!(raid_event.adds.remains>12|raid_event.adds.up&(raid_event.adds.in-raid_event.adds.remains)<6|target.time_to_die>12)|fight_remains<12
-- DefaultAPL:AddVariable(
-- 'rtb_reroll',
-- function()
-- if not HiddenOpportunity:IsKnown() then
-- return GetRTBCount() < 2 and
-- (not Player:GetAuras():FindMy(Broadside):IsUp() and
-- (not FanTheHammer:IsKnown() or
-- not Player:GetAuras():FindMy(SkullAndCrossbones):IsUp()) and
-- not Player:GetAuras():FindMy(TrueBearing):IsUp() or
-- Player:GetAuras():FindMy(LoadedDice):IsUp()) or
-- GetRTBCount() == 2 and
-- (Player:GetAuras():FindMy(BuriedTreasure):IsUp() and
-- Player:GetAuras():FindMy(GrandMelee):IsUp() or
-- not Player:GetAuras():FindMy(Broadside):IsUp() and
-- not Player:GetAuras():FindMy(TrueBearing):IsUp() and
-- Player:GetAuras():FindMy(LoadedDice):IsUp())
-- end
-- end
-- )
-- -- # Ensure we get full Ambush CP gains and aren't rerolling Count the Odds buffs away
-- -- actions+=/variable,name=ambush_condition,value=combo_points.deficit>=2+talent.improved_ambush+buff.broadside.up&energy>=50&(!talent.count_the_odds|buff.roll_the_bones.remains>=10)
-- DefaultAPL:AddVariable(
-- 'ambush_condition',
-- function()
-- return Player:GetComboPointsDeficit() >= 2 + (ImprovedAmbush:IsKnown() and 1 or 0) +
-- (Player:GetAuras():FindMy(Broadside):IsUp() and 1 or 0) and
-- Player:GetPower() >= 50 and
-- (not CountTheOdds:IsKnown() or
-- Player:GetAuras():FindMy(RollTheBones):GetRemainingTime() >= 10)
-- end
-- )
-- -- # Finish at 6 (5 with Summarily Dispatched talented) CP or CP Max-1, whichever is greater of the two
-- -- actions+=/variable,name=finish_condition,value=combo_points>=((cp_max_spend-1)<?(6-talent.summarily_dispatched))|effective_combo_points>=cp_max_spend
-- DefaultAPL:AddVariable(
-- 'finish_condition',
-- function()
-- return Player:GetComboPoints() >=
-- math.min(Player:GetComboPointsMax() - 1, 6 - (SummarilyDispatched:IsKnown() and 1 or 0)) or
-- Player:GetComboPoints() >= Player:GetComboPointsMax()
-- end
-- )
-- -- # With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry
-- -- actions+=/variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.remains>1+talent.killing_spree.enabled
-- DefaultAPL:AddVariable(
-- 'blade_flurry_sync',
-- function()
-- return Player:GetMeleeAttackers() < 2 and
-- (not Player:GetAuras():FindMy(BladeFlurry):IsUp() or
-- Player:GetAuras():FindMy(BladeFlurry):GetRemainingTime() > 1 +
-- (KillingSpree:IsKnown() and 1 or 0))
-- end
-- )
-- -- # Higher priority Stealth list for Count the Odds or true Stealth/Vanish that will break in a single global
-- -- actions+=/call_action_list,name=stealth,if=stealthed.basic|buff.shadowmeld.up
-- DefaultAPL:AddAPL(
-- StealthAPL,
-- function()
-- return Player:IsStealthed() or Player:GetAuras():FindMy(Shadowmeld):IsUp()
-- end
-- )
-- -- actions+=/call_action_list,name=cds
-- DefaultAPL:AddAPL(
-- CDsAPL,
-- function()
-- return true
-- end
-- )
-- -- # Lower priority Stealth list for Shadow Dance
-- -- actions+=/call_action_list,name=stealth,if=variable.stealthed_cto
-- DefaultAPL:AddAPL(
-- StealthAPL,
-- function()
-- return DefaultAPL:GetVariable('stealthed_cto')
-- end
-- )
-- -- actions+=/run_action_list,name=finish,if=variable.finish_condition
-- DefaultAPL:AddAPL(
-- FinishAPL,
-- function()
-- return DefaultAPL:GetVariable('finish_condition')
-- end
-- )
-- -- actions+=/call_action_list,name=build
-- DefaultAPL:AddAPL(
-- BuildAPL,
-- function()
-- return true
-- end
-- )
-- -- actions+=/arcane_torrent,if=energy.base_deficit>=15+energy.regen
-- DefaultAPL:AddSpell(
-- ArcaneTorrent:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Player:GetPowerDeficit() >= 15 + Player:GetPowerRegen()
-- end
-- ):SetTarget(Target)
-- )
-- -- actions+=/arcane_pulse
-- DefaultAPL:AddSpell(
-- ArcanePulse:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- actions+=/lights_judgment
-- DefaultAPL:AddSpell(
-- LightsJudgment:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- actions+=/bag_of_tricks
-- DefaultAPL:AddSpell(
-- BagOfTricks:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- # Builders
-- -- actions.build=sepsis,target_if=max:target.time_to_die*debuff.between_the_eyes.up,if=target.time_to_die>11&debuff.between_the_eyes.up|fight_remains<11
-- BuildAPL:AddSpell(
-- Sepsis:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and ((Target:TimeToDie() > 11 and
-- Target:GetAuras():FindMy(BetweenTheEyes):IsUp()) or
-- Player:TimeToDie() < 11)
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.build+=/ghostly_strike,if=debuff.ghostly_strike.remains<=3&(spell_targets.blade_flurry<=2|buff.dreadblades.up)&!buff.subterfuge.up&target.time_to_die>=5
-- BuildAPL:AddSpell(
-- GhostlyStrike:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Target:GetAuras():FindMy(GhostlyStrike):GetRemainingTime() <= 3 and
-- (Player:GetMeleeAttackers() <= 2 or Player:GetAuras():FindMy(Dreadblades):IsUp()) and
-- not Player:GetAuras():FindMy(Subterfuge):IsUp() and Target:TimeToDie() >= 5
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.build+=/echoing_reprimand,if=!buff.dreadblades.up
-- BuildAPL:AddSpell(
-- EchoingReprimand:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and not Player:GetAuras():FindMy(Dreadblades):IsUp()
-- end
-- ):SetTarget(Target)
-- )
-- -- # High priority Ambush line to apply Find Weakness or consume Audacity/Sepsis buff before Pistol Shot
-- -- actions.build+=/ambush,if=(talent.hidden_opportunity|talent.keep_it_rolling)&(buff.audacity.up|buff.sepsis_buff.up|buff.subterfuge.up&cooldown.keep_it_rolling.ready)|talent.find_weakness&debuff.find_weakness.down
-- BuildAPL:AddSpell(
-- Ambush:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and ((HiddenOpportunity:IsKnown() or KeepItRolling:IsKnown()) and
-- (Player:GetAuras():FindMy(Audacity):IsUp() or Player:GetAuras():FindMy(Sepsis):IsUp() or
-- (Player:GetAuras():FindMy(Subterfuge):IsUp() and KeepItRolling:OnCooldown())) or
-- (FindWeakness:IsKnown() and Target:GetAuras():FindMy(FindWeakness):IsDown()))
-- end
-- ):SetTarget(Target)
-- )
-- -- # With Audacity + Hidden Opportunity + Fan the Hammer, use Pistol Shot to proc Audacity any time Ambush is not available
-- -- actions.build+=/pistol_shot,if=talent.fan_the_hammer&talent.audacity&talent.hidden_opportunity&buff.opportunity.up&!buff.audacity.up&!buff.subterfuge.up&!buff.shadow_dance.up
-- BuildAPL:AddSpell(
-- PistolShot:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and FanTheHammer:IsKnown() and Audacity:IsKnown() and
-- HiddenOpportunity:IsKnown() and
-- Player:GetAuras():FindMy(OpportunityAura):IsUp() and not Player:GetAuras():FindMy(Audacity):IsUp() and
-- not Player:GetAuras():FindMy(Subterfuge):IsUp() and not Player:GetAuras():FindMy(ShadowDance):IsUp()
-- end
-- ):SetTarget(Target)
-- )
-- -- # Use Greenskins Wickers buff immediately with Opportunity unless running Fan the Hammer
-- -- actions.build+=/pistol_shot,if=buff.greenskins_wickers.up&(!talent.fan_the_hammer&buff.opportunity.up|buff.greenskins_wickers.remains<1.5)
-- BuildAPL:AddSpell(
-- PistolShot:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Player:GetAuras():FindMy(GreenskinsWickers):IsUp() and
-- (not FanTheHammer:IsKnown() and Player:GetAuras():FindMy(OpportunityAura):IsUp() or
-- Player:GetAuras():FindMy(GreenskinsWickers):GetRemainingTime() < 1.5)
-- end
-- ):SetTarget(Target)
-- )
-- -- const int stacks = 1 + as<int>( p()->talent.outlaw.fan_the_hammer->effectN( 1 ).base_value() );
-- local function MaxOpportunity()
-- return 1 + (FanTheHammer:IsKnown() and 1 or 0)
-- end
-- -- # With Fan the Hammer, consume Opportunity at max stacks or if we will get max 4+ CP and Dreadblades is not up
-- -- actions.build+=/pistol_shot,if=talent.fan_the_hammer&buff.opportunity.up&(buff.opportunity.stack>=buff.opportunity.max_stack|buff.opportunity.remains<2)
-- BuildAPL:AddSpell(
-- PistolShot:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and FanTheHammer:IsKnown() and
-- Player:GetAuras():FindMy(OpportunityAura):IsUp() and
-- (
-- Player:GetAuras():FindMy(OpportunityAura):GetCount() >=
-- MaxOpportunity()
-- or
-- Player:GetAuras():FindMy(OpportunityAura):GetRemainingTime() < 2)
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.build+=/pistol_shot,if=talent.fan_the_hammer&buff.opportunity.up&combo_points.deficit>((1+talent.quick_draw)*talent.fan_the_hammer.rank)&!buff.dreadblades.up&(!talent.hidden_opportunity|!buff.subterfuge.up&!buff.shadow_dance.up)
-- BuildAPL:AddSpell(
-- PistolShot:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and FanTheHammer:IsKnown() and
-- Player:GetAuras():FindMy(OpportunityAura):IsUp() and
-- Player:GetComboPointsDeficit() > ((1 + (QuickDraw:IsKnown() and 1 or 0)) * 1) and
-- not Player:GetAuras():FindMy(Dreadblades):IsUp() and
-- (not HiddenOpportunity:IsKnown() or not Player:GetAuras():FindMy(Subterfuge):IsUp() and
-- not Player:GetAuras():FindMy(ShadowDance):IsUp())
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.build+=/pool_resource,for_next=1
-- -- actions.build+=/ambush,if=talent.hidden_opportunity|talent.find_weakness&debuff.find_weakness.down
-- BuildAPL:AddSpell(
-- Ambush:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and (HiddenOpportunity:IsKnown() or
-- (FindWeakness:IsKnown() and Target:GetAuras():FindMy(FindWeakness):IsDown()))
-- end
-- ):SetTarget(Target)
-- )
-- -- # Use Pistol Shot with Opportunity if Combat Potency won't overcap energy, when it will exactly cap CP, or when using Quick Draw
-- -- actions.build+=/pistol_shot,if=!talent.fan_the_hammer&buff.opportunity.up&(energy.base_deficit>energy.regen*1.5|!talent.weaponmaster&combo_points.deficit<=1+buff.broadside.up|talent.quick_draw.enabled|talent.audacity.enabled&!buff.audacity.up)
-- BuildAPL:AddSpell(
-- PistolShot:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and not FanTheHammer:IsKnown() and
-- Player:GetAuras():FindMy(OpportunityAura):IsUp() and
-- (Player:GetPowerDeficit() > Player:GetPowerRegen() * 1.5 or
-- (not Weaponmaster:IsKnown() and
-- Player:GetComboPointsDeficit() <= 1 + (Player:GetAuras():FindMy(Broadside):IsUp() and 1 or 0)) or
-- QuickDraw:IsKnown() or
-- (Audacity:IsKnown() and not Player:GetAuras():FindMy(Audacity):IsUp()))
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.build+=/sinister_strike
-- BuildAPL:AddSpell(
-- SinisterStrike:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- # Cooldowns
-- -- actions.cds=adrenaline_rush,if=!buff.adrenaline_rush.up&(!talent.improved_adrenaline_rush|combo_points<=2)
-- CDsAPL:AddSpell(
-- AdrenalineRush:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and not Player:GetAuras():FindMy(AdrenalineRush):IsUp() and
-- (not ImprovedAdrenalineRush:IsKnown() or Player:GetComboPoints() <= 2)
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/blade_flurry,if=spell_targets>=2&buff.blade_flurry.remains<gcd
-- CDsAPL:AddSpell(
-- BladeFlurry:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Target:GetMeleeAttackers() >= 2 and
-- Player:GetAuras():FindMy(BladeFlurry):GetRemainingTime() < Player:GetGCD()
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/roll_the_bones,if=buff.dreadblades.down&(rtb_buffs.total=0|variable.rtb_reroll)
-- CDsAPL:AddSpell(
-- RollTheBones:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Player:GetAuras():FindMy(Dreadblades):IsDown() and
-- (GetRTBCount() == 0 or
-- DefaultAPL:GetVariable("rtb_reroll"))
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/keep_it_rolling,if=!variable.rtb_reroll&(buff.broadside.up+buff.true_bearing.up+buff.skull_and_crossbones.up+buff.ruthless_precision.up)>2&(buff.shadow_dance.down|rtb_buffs>=6)
-- CDsAPL:AddSpell(
-- RollTheBones:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and not DefaultAPL:GetVariable("rtb_reroll") and
-- ((Player:GetAuras():FindMy(Broadside):IsUp() and 1 or 0) +
-- (Player:GetAuras():FindMy(TrueBearing):IsUp() and 1 or 0) +
-- (Player:GetAuras():FindMy(SkullAndCrossbones):IsUp() and 1 or 0) +
-- (Player:GetAuras():FindMy(RuthlessPrecision):IsUp() and 1 or 0)) > 2 and
-- (Player:GetAuras():FindMy(ShadowDance):IsDown() or
-- GetRTBCount() >= 6)
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/blade_rush,if=variable.blade_flurry_sync&!buff.dreadblades.up&(energy.base_time_to_max>4+stealthed.rogue-spell_targets%3)
-- CDsAPL:AddSpell(
-- BladeRush:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and DefaultAPL:GetVariable("blade_flurry_sync") and
-- not Player:GetAuras():FindMy(Dreadblades):IsUp() and
-- (Player:GetTimeToPowerPercent() > 4 + (Player:GetAuras():FindMy(Subterfuge):IsUp() and 1 or 0) +
-- (Player:GetAuras():FindMy(ShadowDance):IsUp() and 1 or 0) - Target:GetMeleeAttackers() % 3)
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/call_action_list,name=stealth_cds,if=!stealthed.all|talent.count_the_odds&!variable.stealthed_cto
-- CDsAPL:AddAPL(
-- StealthCDsAPL,
-- function()
-- return not Player:GetAuras():FindMy(Stealth):IsUp() or
-- (CountTheOdds:IsKnown() and not DefaultAPL:GetVariable("stealthed_cto"))
-- end
-- )
-- -- actions.cds+=/dreadblades,if=!(variable.stealthed_cto|stealthed.basic|talent.hidden_opportunity&stealthed.rogue)&combo_points<=2&(!talent.marked_for_death|!cooldown.marked_for_death.ready)&target.time_to_die>=10
-- CDsAPL:AddSpell(
-- Dreadblades:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and
-- not (DefaultAPL:GetVariable("stealthed_cto") or Player:GetAuras():FindMy(Stealth):IsUp() or
-- (HiddenOpportunity:IsKnown() and Player:GetAuras():FindMy(Subterfuge):IsUp())) and
-- Player:GetComboPoints() <= 2 and
-- (not MarkedForDeath:IsKnown() or not MarkedForDeath:CooldownUp()) and
-- Target:TimeToDie() >= 10
-- end
-- ):SetTarget(Target)
-- )
-- -- # If adds are up, snipe the one with lowest TTD. Use when dying faster than CP deficit or without any CP.
-- -- actions.cds+=/marked_for_death,line_cd=1.5,target_if=min:target.time_to_die,if=raid_event.adds.up&(target.time_to_die<combo_points.deficit|combo_points.deficit>=cp_max_spend-1)&!buff.dreadblades.up
-- -- # If no adds will die within the next 30s, use MfD on boss without any CP.
-- -- actions.cds+=/marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&combo_points.deficit>=cp_max_spend-1&!buff.dreadblades.up
-- -- actions.cds+=/thistle_tea,if=!buff.thistle_tea.up&(energy.base_deficit>=100|fight_remains<charges*6)
-- CDsAPL:AddSpell(
-- ThistleTea:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Player:GetAuras():FindMy(ThistleTea):IsDown() and
-- (Player:GetPowerDeficit() >= 100 or Target:TimeToDie() < ThistleTea:Charges() * 6)
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/killing_spree,if=variable.blade_flurry_sync&!stealthed.rogue&debuff.between_the_eyes.up&energy.base_time_to_max>4
-- CDsAPL:AddSpell(
-- KillingSpree:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and DefaultAPL:GetVariable("blade_flurry_sync") and
-- not Player:GetAuras():FindMy(Subterfuge):IsUp() and
-- Target:GetAuras():FindMy(BetweenTheEyes):IsUp() and
-- Player:GetTimeToPowerPercent() > 4
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/shadowmeld,if=!stealthed.all&(talent.count_the_odds&variable.finish_condition|!talent.weaponmaster.enabled&variable.ambush_condition)
-- CDsAPL:AddSpell(
-- Shadowmeld:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and not Player:GetAuras():FindMy(Stealth):IsUp() and
-- (CountTheOdds:IsKnown() and DefaultAPL:GetVariable("finish_condition") or
-- not Weaponmaster:IsKnown() and DefaultAPL:GetVariable("ambush_condition"))
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/potion,if=buff.bloodlust.react|fight_remains<30|buff.adrenaline_rush.up
-- -- CDsAPL:AddItem(
-- -- PotionOfUnbridledFury:CastableIf(
-- -- function(self)
-- -- return self:IsKnownAndUsable() and Player:GetAuras():FindMy(Bloodlust):IsUp() or Target:TimeToDie() < 30 or
-- -- Player:GetAuras():FindMy(AdrenalineRush):IsUp()
-- -- end
-- -- ):SetTarget(Target)
-- -- )
-- -- actions.cds+=/blood_fury
-- CDsAPL:AddSpell(
-- BloodFury:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/berserking
-- CDsAPL:AddSpell(
-- Berserking:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/fireblood
-- CDsAPL:AddSpell(
-- Fireblood:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.cds+=/ancestral_call
-- CDsAPL:AddSpell(
-- AncestralCall:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- # Default conditions for usable items.
-- -- actions.cds+=/use_item,name=manic_grieftorch,if=!stealthed.all&!buff.adrenaline_rush.up|fight_remains<5
-- -- actions.cds+=/use_item,name=stormeaters_boon,if=spell_targets.blade_flurry>desired_targets|raid_event.adds.in>60|fight_remains<10
-- -- actions.cds+=/use_item,name=windscar_whetstone,if=spell_targets.blade_flurry>desired_targets|raid_event.adds.in>60|fight_remains<7
-- -- actions.cds+=/use_items,slots=trinket1,if=debuff.between_the_eyes.up|trinket.1.has_stat.any_dps|fight_remains<=20
-- -- actions.cds+=/use_items,slots=trinket2,if=debuff.between_the_eyes.up|trinket.2.has_stat.any_dps|fight_remains<=20
-- -- # Finishers BtE to keep the Crit debuff up, if RP is up, or for Greenskins, unless the target is about to die.
-- -- actions.finish=between_the_eyes,if=target.time_to_die>3&(debuff.between_the_eyes.remains<4|talent.greenskins_wickers&!buff.greenskins_wickers.up|!talent.greenskins_wickers&buff.ruthless_precision.up)
-- FinishAPL:AddSpell(
-- BetweenTheEyes:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Target:TimeToDie() > 3 and
-- (Target:GetAuras():FindMy(BetweenTheEyes):GetRemainingTime() < 4 or
-- GreenskinsWickers:IsKnown() and Player:GetAuras():FindMy(GreenskinsWickers):IsDown() or
-- not GreenskinsWickers:IsKnown() and Player:GetAuras():FindMy(RuthlessPrecision):IsUp())
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.finish+=/slice_and_dice,if=buff.slice_and_dice.remains<fight_remains&refreshable&(!talent.swift_slasher|combo_points>=cp_max_spend)
-- FinishAPL:AddSpell(
-- SliceAndDice:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and
-- Player:GetAuras():FindMy(SliceAndDice):GetRemainingTime() < Target:TimeToDie() and
-- Player:GetAuras():FindMy(SliceAndDice):GetRemainingTime() < 6 and
-- (not SwiftSlasher:IsKnown() or Player:GetComboPoints() >= Player:GetComboPointsMax())
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.finish+=/cold_blood
-- FinishAPL:AddSpell(
-- ColdBlood:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.finish+=/dispatch
-- FinishAPL:AddSpell(
-- Dispatch:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and true
-- end
-- ):SetTarget(Target)
-- )
-- -- # Stealth
-- -- actions.stealth=blade_flurry,if=talent.subterfuge&talent.hidden_opportunity&spell_targets>=2&!buff.blade_flurry.up
-- StealthAPL:AddSpell(
-- BladeFlurry:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and Subterfuge:IsKnown() and HiddenOpportunity:IsKnown() and
-- Target:GetMeleeAttackers() >= 2 and
-- not Player:GetAuras():FindMy(BladeFlurry):IsUp()
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.stealth+=/cold_blood,if=variable.finish_condition
-- StealthAPL:AddSpell(
-- ColdBlood:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and DefaultAPL:GetVariable('finish_condition')
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.stealth+=/dispatch,if=variable.finish_condition
-- StealthAPL:AddSpell(
-- Dispatch:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and DefaultAPL:GetVariable('finish_condition')
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.stealth+=/ambush,if=variable.stealthed_cto|stealthed.basic&talent.find_weakness&!debuff.find_weakness.up|talent.hidden_opportunity
-- StealthAPL:AddSpell(
-- Ambush:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and (DefaultAPL:GetVariable('stealthed_cto') or
-- Player:IsStealthed() and FindWeakness:IsKnown() and not Target:GetAuras():FindMy(FindWeakness):IsUp() or
-- HiddenOpportunity:IsKnown())
-- end
-- ):SetTarget(Target)
-- )
-- -- # Stealth Cooldowns
-- -- actions.stealth_cds=variable,name=vanish_condition,value=talent.hidden_opportunity|!talent.shadow_dance|!cooldown.shadow_dance.ready
-- StealthAPL:AddVariable(
-- 'vanish_condition',
-- function()
-- return HiddenOpportunity:IsKnown() or not ShadowDance:IsKnown() or not ShadowDance:CooldownUp()
-- end
-- )
-- -- actions.stealth_cds+=/variable,name=vanish_opportunity_condition,value=!talent.shadow_dance&talent.fan_the_hammer.rank+talent.quick_draw+talent.audacity<talent.count_the_odds+talent.keep_it_rolling
-- StealthAPL:AddVariable(
-- 'vanish_opportunity_condition',
-- function()
-- return not ShadowDance:IsKnown() and
-- (FanTheHammer:IsKnown() and 1 or 0) + (QuickDraw:IsKnown() and 1 or 0) + (Audacity:IsKnown() and 1 or 0) <
-- (CountTheOdds:IsKnown() and 1 or 0) + (KeepItRolling:IsKnown() and 1 or 0)
-- end
-- )
-- -- actions.stealth_cds+=/vanish,if=talent.find_weakness&!talent.audacity&debuff.find_weakness.down&variable.ambush_condition&variable.vanish_condition
-- StealthAPL:AddSpell(
-- Vanish:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and FindWeakness:IsKnown() and not Audacity:IsKnown() and
-- not Target:GetAuras():FindMy(FindWeakness):IsUp() and
-- DefaultAPL:GetVariable('ambush_condition') and StealthAPL:GetVariable('vanish_condition')
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.stealth_cds+=/vanish,if=talent.hidden_opportunity&!buff.audacity.up&(variable.vanish_opportunity_condition|buff.opportunity.stack<buff.opportunity.max_stack)&variable.ambush_condition&variable.vanish_condition
-- StealthAPL:AddSpell(
-- Vanish:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and HiddenOpportunity:IsKnown() and
-- not Player:GetAuras():FindMy(Audacity):IsUp() and
-- (StealthAPL:GetVariable('vanish_opportunity_condition') or
-- Player:GetAuras():FindMy(OpportunityAura):GetCount() <
-- MaxOpportunity()) and
-- DefaultAPL:GetVariable('ambush_condition') and StealthAPL:GetVariable('vanish_condition')
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.stealth_cds+=/vanish,if=(!talent.find_weakness|talent.audacity)&!talent.hidden_opportunity&variable.finish_condition&variable.vanish_condition
-- StealthAPL:AddSpell(
-- Vanish:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and (not FindWeakness:IsKnown() or Audacity:IsKnown()) and
-- not HiddenOpportunity:IsKnown() and
-- DefaultAPL:GetVariable('finish_condition') and StealthAPL:GetVariable('vanish_condition')
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.stealth_cds+=/variable,name=shadow_dance_condition,value=talent.shadow_dance&debuff.between_the_eyes.up&(!talent.ghostly_strike|debuff.ghostly_strike.up)&(!talent.dreadblades|!cooldown.dreadblades.ready)&(!talent.hidden_opportunity|!buff.audacity.up&(talent.fan_the_hammer.rank<2|!buff.opportunity.up))
-- StealthAPL:AddVariable(
-- 'shadow_dance_condition',
-- function()
-- return ShadowDance:IsKnown() and Target:GetAuras():FindMy(BetweenTheEyes):IsUp() and
-- (not GhostlyStrike:IsKnown() or Target:GetAuras():FindMy(GhostlyStrike):IsUp()) and
-- (not Dreadblades:IsKnown() or not Dreadblades:CooldownUp()) and
-- (not HiddenOpportunity:IsKnown() or not Player:GetAuras():FindMy(Audacity):IsUp() and
-- (1 < 2 or not Player:GetAuras():FindMy(OpportunityAura):IsUp()))
-- end
-- )
-- -- actions.stealth_cds+=/shadow_dance,if=!talent.keep_it_rolling&variable.shadow_dance_condition&buff.slice_and_dice.up&(variable.finish_condition|talent.hidden_opportunity)&(!talent.hidden_opportunity|!cooldown.vanish.ready)
-- StealthAPL:AddSpell(
-- ShadowDance:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and not KeepItRolling:IsKnown() and
-- StealthAPL:GetVariable('shadow_dance_condition') and
-- Player:GetAuras():FindMy(SliceAndDice):IsUp() and
-- (DefaultAPL:GetVariable('finish_condition') or HiddenOpportunity:IsKnown()) and
-- (not HiddenOpportunity:IsKnown() or not Vanish:CooldownUp())
-- end
-- ):SetTarget(Target)
-- )
-- -- actions.stealth_cds+=/shadow_dance,if=talent.keep_it_rolling&variable.shadow_dance_condition&(cooldown.keep_it_rolling.remains<=30|cooldown.keep_it_rolling.remains>120&(variable.finish_condition|talent.hidden_opportunity))
-- StealthAPL:AddSpell(
-- ShadowDance:CastableIf(
-- function(self)
-- return self:IsKnownAndUsable() and KeepItRolling:IsKnown() and
-- StealthAPL:GetVariable('shadow_dance_condition') and
-- (KeepItRolling:GetCooldownRemaining() <= 30 or
-- KeepItRolling:GetCooldownRemaining() > 120 and
-- (DefaultAPL:GetVariable('finish_condition') or HiddenOpportunity:IsKnown()))
-- end
-- ):SetTarget(Target)
-- )
-- OutlawModule:Sync(function()
-- print(BetweenTheEyes:IsKnownAndUsable())
-- DefaultAPL:Execute()
-- end)
-- Bastion:Register(OutlawModule)

@ -1,758 +0,0 @@
local Tinkr, Bastion = ...
local RestoModule = Bastion.Module:New('resto_druid')
local Evaluator = Tinkr.Util.Evaluator
local Player = Bastion.UnitManager:Get('player')
local None = Bastion.UnitManager:Get('none')
local Target = Bastion.UnitManager:Get('target')
local AnomalyDetectionMarkI = Bastion.SpellBook:GetSpell(382499)
local AutoAttack = Bastion.SpellBook:GetSpell(6603)
local MechanismBypass = Bastion.SpellBook:GetSpell(382501)
local OverloadElementalDeposit = Bastion.SpellBook:GetSpell(388213)
local ReviveBattlePets = Bastion.SpellBook:GetSpell(125439)
local WarStomp = Bastion.SpellBook:GetSpell(20549)
local ArmorSkills = Bastion.SpellBook:GetSpell(76275)
local Brawn = Bastion.SpellBook:GetSpell(154743)
local Cultivation = Bastion.SpellBook:GetSpell(20552)
local Endurance = Bastion.SpellBook:GetSpell(20550)
local Languages = Bastion.SpellBook:GetSpell(79746)
local MasterRiding = Bastion.SpellBook:GetSpell(90265)
local NatureResistance = Bastion.SpellBook:GetSpell(20551)
local WeaponSkills = Bastion.SpellBook:GetSpell(76300)
local ActivateEmpowerment = Bastion.SpellBook:GetSpell(357857)
local BlessingofOhnara = Bastion.SpellBook:GetSpell(384522)
local BronzeTimelock = Bastion.SpellBook:GetSpell(374990)
local ChampionAbility = Bastion.SpellBook:GetSpell(356550)
local CenarionWard = Bastion.SpellBook:GetSpell(102351)
local CombatAlly = Bastion.SpellBook:GetSpell(211390)
local ConstructAbility = Bastion.SpellBook:GetSpell(347013)
local CovenantAbility = Bastion.SpellBook:GetSpell(313347)
local GarrisonAbility = Bastion.SpellBook:GetSpell(161691)
local HeartEssence = Bastion.SpellBook:GetSpell(296208)
local HuntingCompanion = Bastion.SpellBook:GetSpell(376280)
local SanityRestorationOrb = Bastion.SpellBook:GetSpell(314955)
local SignatureAbility = Bastion.SpellBook:GetSpell(326526)
local SkywardAscent = Bastion.SpellBook:GetSpell(372610)
local SummonPocopoc = Bastion.SpellBook:GetSpell(360078)
local SurgeForward = Bastion.SpellBook:GetSpell(372608)
local Throw = Bastion.SpellBook:GetSpell(385265)
local VenthyrAbility = Bastion.SpellBook:GetSpell(315594)
local WartimeAbility = Bastion.SpellBook:GetSpell(264739)
local WhirlingSurge = Bastion.SpellBook:GetSpell(361584)
local PocopocZoneAbilitySkill = Bastion.SpellBook:GetSpell(363942)
local DragonridingBasics = Bastion.SpellBook:GetSpell(376777)
local LiftOff = Bastion.SpellBook:GetSpell(383363)
local ThrilloftheSkies = Bastion.SpellBook:GetSpell(383366)
local Vigor = Bastion.SpellBook:GetSpell(383359)
local WindsoftheIsles = Bastion.SpellBook:GetSpell(373586)
local Barkskin = Bastion.SpellBook:GetSpell(22812)
local BearForm = Bastion.SpellBook:GetSpell(5487)
local CatForm = Bastion.SpellBook:GetSpell(768)
local Cyclone = Bastion.SpellBook:GetSpell(33786)
local EntanglingRoots = Bastion.SpellBook:GetSpell(339)
local FerociousBite = Bastion.SpellBook:GetSpell(22568)
local FrenziedRegeneration = Bastion.SpellBook:GetSpell(22842)
local Growl = Bastion.SpellBook:GetSpell(6795)
local Innervate = Bastion.SpellBook:GetSpell(29166)
local Mangle = Bastion.SpellBook:GetSpell(33917)
local MarkoftheWild = Bastion.SpellBook:GetSpell(1126)
local Moonfire = Bastion.SpellBook:GetSpell(8921)
local MoonfireAura = Bastion.SpellBook:GetSpell(164812)
local Prowl = Bastion.SpellBook:GetSpell(5215)
local Rebirth = Bastion.SpellBook:GetSpell(20484)
local Regrowth = Bastion.SpellBook:GetSpell(8936)
local Rejuvenation = Bastion.SpellBook:GetSpell(774)
local RejuvenationAura = Bastion.SpellBook:GetSpell(25299)
local Revive = Bastion.SpellBook:GetSpell(50769)
local Rip = Bastion.SpellBook:GetSpell(1079)
local Shred = Bastion.SpellBook:GetSpell(5221)
local Soothe = Bastion.SpellBook:GetSpell(2908)
local StampedingRoar = Bastion.SpellBook:GetSpell(106898)
local Sunfire = Bastion.SpellBook:GetSpell(93402)
local SunfireAura = Bastion.SpellBook:GetSpell(164815)
local Swiftmend = Bastion.SpellBook:GetSpell(18562)
local TeleportMoonglade = Bastion.SpellBook:GetSpell(18960)
local Thrash = Bastion.SpellBook:GetSpell(106832)
local TigerDash = Bastion.SpellBook:GetSpell(252216)
local TravelForm = Bastion.SpellBook:GetSpell(783)
local UrsolsVortex = Bastion.SpellBook:GetSpell(102793)
local WildGrowth = Bastion.SpellBook:GetSpell(48438)
local Wrath = Bastion.SpellBook:GetSpell(5176)
local AquaticForm = Bastion.SpellBook:GetSpell(276012)
local FlightForm = Bastion.SpellBook:GetSpell(276029)
local TigerDash = Bastion.SpellBook:GetSpell(252216)
local Efflorescence = Bastion.SpellBook:GetSpell(145205)
local IncarnationTreeofLife = Bastion.SpellBook:GetSpell(33891)
local Ironbark = Bastion.SpellBook:GetSpell(102342)
local Lifebloom = Bastion.SpellBook:GetSpell(33763)
local LifebloomAura = Bastion.SpellBook:GetSpell(188550)
local NaturesCure = Bastion.SpellBook:GetSpell(88423)
local NaturesSwiftness = Bastion.SpellBook:GetSpell(132158)
local Revitalize = Bastion.SpellBook:GetSpell(212040)
local Tranquility = Bastion.SpellBook:GetSpell(740)
local MasteryHarmony = Bastion.SpellBook:GetSpell(77495)
local Moonfire = Bastion.SpellBook:GetSpell(8921)
local Wrath = Bastion.SpellBook:GetSpell(5176)
local BearForm = Bastion.SpellBook:GetSpell(5487)
local AdaptiveSwarm = Bastion.SpellBook:GetSpell(391888)
local AdaptiveSwarmBuff = Bastion.SpellBook:GetSpell(391891)
local ClearCasting = Bastion.SpellBook:GetSpell(16870)
local ConvokeTheSpirits = Bastion.SpellBook:GetSpell(391528)
local Flourish = Bastion.SpellBook:GetSpell(197721)
local SoulOfTheForest = Bastion.SpellBook:GetSpell(114108)
local Bursting = Bastion.SpellBook:GetSpell(240443)
local Rake = Bastion.SpellBook:GetSpell(1822)
local RakeAura = Bastion.SpellBook:GetSpell(155722)
local Starsurge = Bastion.SpellBook:GetSpell(197626)
local NaturesVigil = Bastion.SpellBook:GetSpell(124974)
local SpringBlossoms = Bastion.SpellBook:GetSpell(207386)
local RakeDebuff = Bastion.SpellBook:GetSpell(155722)
local Lowest = Bastion.UnitManager:CreateCustomUnit('lowest', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not Player:CanSee(unit) then
return false
end
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end)
if not lowest then
lowest = Player
end
return lowest
end)
local DispelTarget = Bastion.UnitManager:CreateCustomUnit('dispel', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and
unit:GetAuras():HasAnyDispelableAura(NaturesCure) then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end)
if lowest == nil then
lowest = None
end
return lowest
end)
local PurgeTarget = Bastion.UnitManager:CreateCustomUnit('purge', function(unit)
local purge = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and
unit:GetAuras():HasAnyStealableAura() then
purge = unit
return true
end
end)
if purge == nil then
purge = None
end
return purge
end)
local Tank = Bastion.UnitManager:CreateCustomUnit('tank', function(unit)
local tank = nil
Bastion.UnitManager:EnumFriends(function(unit)
if Player:GetDistance(unit) > 40 then
return false
end
if not Player:CanSee(unit) then
return false
end
if unit:IsDead() then
return false
end
if unit:IsTank() then
tank = unit
return true
end
return false
end)
if tank == nil then
tank = Player
end
return tank
end)
local RejuvUnit = Bastion.UnitManager:CreateCustomUnit('rejuv', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and
(
not unit:GetAuras():FindMy(Rejuvenation):IsUp() or
unit:GetAuras():FindMy(Rejuvenation):GetRemainingTime() <= 3.6) then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end)
if lowest == nil then
lowest = Player
end
return lowest
end)
local SwiftmendUnit = Bastion.UnitManager:CreateCustomUnit('swiftmend', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if (
Player:CanSee(unit) and (
(unit:GetAuras():FindMy(Regrowth):IsUp())
or
(
unit:GetAuras():FindMy(Rejuvenation):IsUp() and
not unit:GetAuras():FindMy(WildGrowth):IsUp())
)
) then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end)
if lowest == nil then
lowest = None
end
return lowest
end)
local WildGrowthUnit = Bastion.UnitManager:CreateCustomUnit('wildgrowth', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if Player:CanSee(unit) and (
(
Player:GetAuras():FindMy(SoulOfTheForest):IsUp() and
(
Player:GetAuras():FindMy(SoulOfTheForest):GetRemainingTime() <= 5 or
unit:GetPartyHPAround(30, 90) >= 2)) or
(unit:GetPartyHPAround(30, 90) >= 3 or unit:GetPartyHPAround(30, 85) >= 2))
then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end)
if lowest == nil then
lowest = None
end
return lowest
end)
local Explosive = Bastion.UnitManager:CreateCustomUnit('explosive', function(unit)
local explosive = nil
Bastion.ObjectManager.explosives:each(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) <= 40 then
explosive = unit
return true
end
end)
if explosive == nil then
explosive = None
end
return explosive
end)
local RakeTarget = Bastion.UnitManager:CreateCustomUnit('rake', function(unit)
local rakeTarget = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and unit:InCombatOdds() > 80 and unit:InMelee(Player) and
Player:IsFacing(unit) and
(
not unit:GetAuras():FindMy(RakeDebuff):IsUp() or
unit:GetAuras():FindMy(RakeDebuff):GetRemainingTime() <= 3.6) then
rakeTarget = unit
end
end)
if rakeTarget == nil then
rakeTarget = None
end
return rakeTarget
end)
local MoonfireTarget = Bastion.UnitManager:CreateCustomUnit('moonfire', function(unit)
local moonfireTarget = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and unit:InCombatOdds() > 80 and
(
not unit:GetAuras():FindMy(MoonfireAura):IsUp() or
unit:GetAuras():FindMy(MoonfireAura):GetRemainingTime() <= 3.6) then
moonfireTarget = unit
end
end)
if moonfireTarget == nil then
moonfireTarget = None
end
return moonfireTarget
end)
local SunfireTarget = Bastion.UnitManager:CreateCustomUnit('sunfire', function(unit)
local sunfireTarget = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and unit:InCombatOdds() > 80 and
(
not unit:GetAuras():FindMy(SunfireAura):IsUp() or
unit:GetAuras():FindMy(SunfireAura):GetRemainingTime() <= 3.6) then
sunfireTarget = unit
end
end)
if sunfireTarget == nil then
sunfireTarget = None
end
return sunfireTarget
end)
local RestoCommands = Bastion.Command:New('resto')
local PLACE_EFFLO = false
RestoCommands:Register('efflo', 'Request the engine to place an Efflorescence', function()
PLACE_EFFLO = true
Bastion.Notifications:AddNotification(Efflorescence:GetIcon(), "Efflorescence requested")
end)
local DefaultAPL = Bastion.APL:New('default')
local DamageAPL = Bastion.APL:New('damage')
DamageAPL:AddSpell(
Rake:CastableIf(function(self)
return RakeTarget:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
(
not RakeTarget:GetAuras():FindMy(RakeDebuff):IsUp() or
RakeTarget:GetAuras():FindMy(RakeDebuff):GetRemainingTime() <= 3.6)
end):SetTarget(RakeTarget)
)
DamageAPL:AddSpell(
FerociousBite:CastableIf(function(self)
return Target:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
Player:GetComboPoints() >= 5
end):SetTarget(Target)
)
DamageAPL:AddSpell(
Shred:CastableIf(function(self)
return Target:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
Player:GetComboPoints() < 5
end):SetTarget(Target)
)
DefaultAPL:AddSpell(
Efflorescence:CastableIf(function(self)
return PLACE_EFFLO and Player:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
end):SetTarget(None):OnCast(function(self)
local loc = Bastion.UnitManager:FindFriendsCentroid(10, 40)
PLACE_EFFLO = false
self:Click(loc)
end)
)
CatForm:OnCast(function(self)
if not Player:GetAuras():FindMy(Prowl):IsUp() and not Player:IsAffectingCombat() then
Prowl:Cast(Player)
end
end)
DefaultAPL:AddAction(
'cat_form_shift',
function()
if (IsShiftKeyDown()) and not Player:IsMounted() and
not Player:GetAuras():FindMy(CatForm):IsUp() and
not Player:IsCastingOrChanneling() then
CatForm:Cast(Player)
elseif (not IsShiftKeyDown() and Player:IsAffectingCombat()) and Player:GetAuras():FindMy(CatForm):IsUp() then
CancelShapeshiftForm()
end
end
)
DefaultAPL:AddSpell(
NaturesCure:CastableIf(function(self)
return DispelTarget:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
self:IsInRange(DispelTarget) and DispelTarget:GetAuras():HasAnyDispelableAura(NaturesCure)
end):SetTarget(DispelTarget)
)
DefaultAPL:AddSpell(
Soothe:CastableIf(function(self)
return PurgeTarget:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
self:IsInRange(PurgeTarget) and PurgeTarget:GetAuras():HasAnyStealableAura()
end):SetTarget(PurgeTarget)
)
DefaultAPL:AddSpell(
NaturesSwiftness:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and Lowest:GetHP() < 70
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
ConvokeTheSpirits:CastableIf(function(self)
return Player:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
self:IsInRange(Player) and (Player:GetPartyHPAround(40, 70) >= 2 or Player:GetPartyHPAround(40, 75) >= 3)
and (Flourish:IsKnownAndUsable() or Flourish:GetTimeSinceLastCast() > 10)
end):SetTarget(Player)
)
DefaultAPL:AddSpell(
Flourish:CastableIf(function(self)
return Player:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
self:IsInRange(Player) and (Player:GetPartyHPAround(40, 70) >= 2 or Player:GetPartyHPAround(40, 75) >= 3) and
(not ConvokeTheSpirits:IsKnownAndUsable() and ConvokeTheSpirits:GetTimeSinceLastCast() > 10) and
WildGrowth:GetTimeSinceLastCast() <= 6
end):SetTarget(Player)
)
DefaultAPL:AddSpell(
NaturesVigil:CastableIf(function(self)
return Player:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
self:IsInRange(Player) and Flourish:GetTimeSinceLastCast() <= 5
end):SetTarget(Player)
)
DefaultAPL:AddSpell(
AdaptiveSwarm:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest)
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
Swiftmend:CastableIf(function(self)
return SwiftmendUnit:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(SwiftmendUnit) and
(
SwiftmendUnit:GetHP() <= 60 or
(
Lowest:GetPartyHPAround(30, 90) >= 3 or Lowest:GetPartyHPAround(30, 85) >= 2
)
)
end):SetTarget(SwiftmendUnit)
)
DefaultAPL:AddSpell(
WildGrowth:CastableIf(function(self)
return WildGrowthUnit:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(WildGrowthUnit) and
(
Player:GetAuras():FindMy(SoulOfTheForest):IsUp()
or
(WildGrowthUnit:GetPartyHPAround(30, 90) >= 3 or WildGrowthUnit:GetPartyHPAround(30, 85) >= 2)
) and
not Player:IsMoving()
end):SetTarget(WildGrowthUnit)
)
DefaultAPL:AddSpell(
Regrowth:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and Lowest:GetHP() < 65 and
Player:GetAuras():FindMy(SoulOfTheForest):IsUp() and not Player:IsMoving()
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
Regrowth:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and Lowest:GetHP() < 70 and
(
NaturesSwiftness:GetTimeSinceLastCast() < 2 or Player:GetAuras():FindMy(NaturesSwiftness):IsUp() or
NaturesSwiftness:IsKnownAndUsable()) and not Player:IsMoving() and
not Player:GetAuras():FindMy(SoulOfTheForest):IsUp()
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
CenarionWard:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and Lowest:GetHP() <= 90
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
Ironbark:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and Lowest:GetHP() <= 70 and not Lowest:GetAuras():FindMy(CenarionWard):IsUp()
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
Rejuvenation:CastableIf(function(self)
return RejuvUnit:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(RejuvUnit) and (RejuvUnit:GetHP() <= 94) and
not Player:GetAuras():FindMy(SoulOfTheForest):IsUp()
end):SetTarget(RejuvUnit)
)
DefaultAPL:AddSpell(
Lifebloom:CastableIf(function(self)
return Player:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and
(
not Player:GetAuras():FindMy(LifebloomAura):IsUp() or
Player:GetAuras():FindMy(LifebloomAura):GetRemainingTime() <= 4.5) and Player:IsAffectingCombat()
end):SetTarget(Player)
)
DefaultAPL:AddSpell(
Lifebloom:CastableIf(function(self)
return Tank:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and
(
not Tank:GetAuras():FindMy(LifebloomAura):IsUp() or
Tank:GetAuras():FindMy(LifebloomAura):GetRemainingTime() <= 4.5) and Tank:IsAffectingCombat()
end):SetTarget(Tank)
)
DefaultAPL:AddSpell(
Regrowth:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and
(
not Player:GetAuras():FindMy(Regrowth):IsUp() and Lowest:GetHP() < 70 or
(Lowest:GetHP() <= 85 and Player:GetAuras():FindMy(ClearCasting):IsUp())) and
not Player:GetAuras():FindMy(SoulOfTheForest):IsUp() and
not Player:IsMoving()
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
Rejuvenation:CastableIf(function(self)
return RejuvUnit:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(RejuvUnit) and (RejuvUnit:GetHP() <= 94 or Player:GetPartyHPAround(40, 90) >= 2) and
not Player:GetAuras():FindMy(SoulOfTheForest):IsUp()
end):SetTarget(RejuvUnit)
)
DefaultAPL:AddSpell(
Moonfire:CastableIf(function(self)
return Explosive:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
end):SetTarget(Explosive)
)
DefaultAPL:AddSpell(
Sunfire:CastableIf(function(self)
return SunfireTarget:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(SunfireTarget) and
(
not SunfireTarget:GetAuras():FindMy(SunfireAura):IsUp() or
SunfireTarget:GetAuras():FindMy(SunfireAura):GetRemainingTime() <= 5.4) and
SunfireTarget:IsHostile() and
SunfireTarget:IsAffectingCombat() and Player:GetPP() >= 25
end):SetTarget(SunfireTarget)
)
DefaultAPL:AddSpell(
Moonfire:CastableIf(function(self)
return MoonfireTarget:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(MoonfireTarget) and
(
not MoonfireTarget:GetAuras():FindMy(MoonfireAura):IsUp() or
MoonfireTarget:GetAuras():FindMy(MoonfireAura):GetRemainingTime() <= 5.4) and
MoonfireTarget:IsHostile() and
MoonfireTarget:IsAffectingCombat() and Player:GetPP() >= 25
end):SetTarget(MoonfireTarget)
)
DefaultAPL:AddSpell(
Starsurge:CastableIf(function(self)
return Target:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Target) and Target:IsHostile() and
Target:IsAffectingCombat() and Player:GetPP() >= 25
end):SetTarget(Target)
)
DefaultAPL:AddSpell(
Wrath:CastableIf(function(self)
return Target:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Target) and not Player:IsMoving() and
Target:IsHostile() and
Target:IsAffectingCombat() and Player:GetPP() >= 25
end):SetTarget(Target)
)
RestoModule:Sync(function()
if IsShiftKeyDown() and Player:GetAuras():FindMy(CatForm):IsUp() then
return DamageAPL:Execute()
end
DefaultAPL:Execute()
end)
Bastion:Register(RestoModule)

File diff suppressed because it is too large Load Diff

@ -110,12 +110,14 @@ function APLActor:Execute()
if self:GetActor().spell then if self:GetActor().spell then
if self:GetActor().condition then if self:GetActor().condition then
-- print("Bastion: APL:Execute: Condition for spell " .. self:GetActor().spell:GetName()) -- print("Bastion: APL:Execute: Condition for spell " .. self:GetActor().spell:GetName())
self:GetActor().spell:CastableIf(self:GetActor().castableFunc):Cast(self:GetActor().target, self:GetActor().spell:CastableIf(self:GetActor().castableFunc):OnCast(self:GetActor().onCastFunc):Cast(
self:GetActor().target,
self:GetActor().condition) self:GetActor().condition)
end end
-- print("Bastion: APL:Execute: No condition for spell " .. self:GetActor().spell:GetName()) -- print("Bastion: APL:Execute: No condition for spell " .. self:GetActor().spell:GetName())
self:GetActor().spell:CastableIf(self:GetActor().castableFunc):Cast(self:GetActor().target) self:GetActor().spell:CastableIf(self:GetActor().castableFunc):OnCast(self:GetActor().onCastFunc):Cast(self
:GetActor().target)
end end
if self:GetActor().item then if self:GetActor().item then
if self:GetActor().condition then if self:GetActor().condition then
@ -208,9 +210,16 @@ end
---@return APLActor ---@return APLActor
function APL:AddSpell(spell, condition) function APL:AddSpell(spell, condition)
local castableFunc = spell.CastableIfFunc local castableFunc = spell.CastableIfFunc
local onCastFunc = spell.OnCastFunc
local target = spell:GetTarget() local target = spell:GetTarget()
local actor = APLActor:New({ spell = spell, condition = condition, castableFunc = castableFunc, target = target }) local actor = APLActor:New({
spell = spell,
condition = condition,
castableFunc = castableFunc,
target = target,
onCastFunc = onCastFunc
})
table.insert(self.apl, actor) table.insert(self.apl, actor)

@ -8,6 +8,7 @@ local MythicPlusUtils = {
loggedCasts = {}, loggedCasts = {},
loggedDebuffs = {}, loggedDebuffs = {},
kickList = {}, kickList = {},
aoeBosses = {}
} }
MythicPlusUtils.__index = MythicPlusUtils MythicPlusUtils.__index = MythicPlusUtils
@ -17,9 +18,53 @@ function MythicPlusUtils:New()
local self = setmetatable({}, MythicPlusUtils) local self = setmetatable({}, MythicPlusUtils)
self.random = math.random(1000000, 9999999) self.random = math.random(1000000, 9999999)
self.aoeBosses = {
[196482] = true,
[188252] = true,
[186644] = true,
[104217] = true,
}
self.tankBusters = {
[397931] = true, -- https://www.wowhead.com/spell=397931/dark-claw
[396019] = true, -- https://www.wowhead.com/spell=396019/staggering-blow
[372730] = true, -- https://www.wowhead.com/spell=372730/crushing-smash
[395303] = true, -- https://www.wowhead.com/spell=395303/thunder-jaw
[392395] = true, -- https://www.wowhead.com/spell=392395/thunder-jaw
[372858] = true, -- https://www.wowhead.com/spell=372858/searing-blows
[372859] = true, -- https://www.wowhead.com/spell=372859/searing-blows
[387135] = true, -- https://www.wowhead.com/spell=387135/arcing-strike
[388801] = true, -- https://www.wowhead.com/spell=388801/mortal-strike
[387826] = true, -- https://www.wowhead.com/spell=387826/heavy-slash
[370764] = true, -- https://www.wowhead.com/spell=370764/piercing-shards
[377105] = true, -- https://www.wowhead.com/spell=377105/ice-cutter
[388911] = true, -- https://www.wowhead.com/spell=388911/severing-slash
[388912] = true, -- https://www.wowhead.com/spell=388912/severing-slash
[199050] = true, -- https://www.wowhead.com/spell=199050/mortal-hew
[164907] = true, -- https://www.wowhead.com/spell=164907/void-slash
[377991] = true, -- https://www.wowhead.com/spell=377991/storm-slash
[376997] = true, -- https://www.wowhead.com/spell=376997/savage-peck
[192018] = true, -- https://www.wowhead.com/spell=192018/shield-of-light
[106823] = true, -- https://www.wowhead.com/spell=106823/serpent-strike
[106841] = true, -- https://www.wowhead.com/spell=106841/jade-serpent-strike
[381512] = true, -- https://www.wowhead.com/spell=381512/stormslam
[381514] = true, -- https://www.wowhead.com/spell=381514/stormslam
[381513] = true, -- https://www.wowhead.com/spell=381513/stormslam
[381515] = true, -- https://www.wowhead.com/spell=381515/stormslam
[372222] = true, -- https://www.wowhead.com/spell=372222/arcane-cleave
[385958] = true, -- https://www.wowhead.com/spell=385958/arcane-expulsion
[382836] = true, -- https://www.wowhead.com/spell=382836/brutalize
[376827] = true, -- https://www.wowhead.com/spell=376827/conductive-strike not sure if we defensive on these or the other strike NO final boss
[375937] = true, -- https://www.wowhead.com/spell=375937/rending-strike not sure if we defensive on these or the other strike NO final boss
[198888] = true, -- https://www.wowhead.com/spell=198888/lightning-breath
[384978] = true, -- https://www.wowhead.com/spell=384978/dragon-strike
[388923] = true, -- https://www.wowhead.com/spell=388923/burst-forth
}
self.kickList = { self.kickList = {
-- Ruby life pools -- Ruby life pools
[372735] = { -- Techtonic Slam [372735] = { -- Techtonic Slam
[187969] = { [187969] = {
false, true, true -- Kick, Stun, Disorient false, true, true -- Kick, Stun, Disorient
} }
@ -377,6 +422,11 @@ function MythicPlusUtils:New()
false, true, false false, true, false
} }
}, },
[195696] = {
[387125] = {
true, false, false
}
}
} }
Bastion.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras) Bastion.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras)
@ -511,4 +561,14 @@ function MythicPlusUtils:CastingCriticalStun(unit, percent)
return false return false
end end
---@param unit Unit
---@return boolean
function MythicPlusUtils:IsAOEBoss(unit)
return self.aoeBosses[unit:GetID()]
end
function MythicPlusUtils:IsTankBuster(spell)
return self.tankBusters[spell:GetID()]
end
return MythicPlusUtils return MythicPlusUtils

@ -12,6 +12,7 @@ local Spell = {
lastCastAt = false, lastCastAt = false,
conditions = {}, conditions = {},
target = false, target = false,
release_at = false,
} }
local usableExcludes = { local usableExcludes = {
@ -88,6 +89,26 @@ function Spell:GetCooldown()
return select(2, GetSpellCooldown(self:GetID())) return select(2, GetSpellCooldown(self:GetID()))
end end
-- Get the full cooldown (time until all charges are available)
---@return number
function Spell:GetFullRechargeTime()
local start, duration, enabled = GetSpellCooldown(self:GetID())
if enabled == 0 then
return 0
end
local charges, maxCharges, chargeStart, chargeDuration = GetSpellCharges(self:GetID())
if charges == maxCharges then
return 0
end
if charges == 0 then
return start + duration - GetTime()
end
return chargeStart + chargeDuration - GetTime()
end
-- Return the castable function -- Return the castable function
---@return fun(self:Spell):boolean ---@return fun(self:Spell):boolean
function Spell:GetCastableFunction() function Spell:GetCastableFunction()
@ -113,6 +134,12 @@ function Spell:GetCooldownRemaining()
return start + duration - GetTime() return start + duration - GetTime()
end end
-- Get the spell count
---@return number
function Spell:GetCount()
return GetSpellCount(self:GetID())
end
-- On cooldown -- On cooldown
---@return boolean ---@return boolean
function Spell:OnCooldown() function Spell:OnCooldown()
@ -368,6 +395,10 @@ function Spell:GetMaxCharges()
return select(2, GetSpellCharges(self:GetID())) return select(2, GetSpellCharges(self:GetID()))
end end
function Spell:GetCastLength()
return select(4, GetSpellInfo(self:GetID()))
end
-- Get the spells charges -- Get the spells charges
---@return number ---@return number
function Spell:GetChargesFractional() function Spell:GetChargesFractional()
@ -461,24 +492,24 @@ end
---@return boolean ---@return boolean
function Spell:IsMagicDispel() function Spell:IsMagicDispel()
return ({ return ({
[88423] = true [88423] = true
})[self:GetID()] })[self:GetID()]
end end
-- IsCurseDispel -- IsCurseDispel
---@return boolean ---@return boolean
function Spell:IsCurseDispel() function Spell:IsCurseDispel()
return ({ return ({
[88423] = true [88423] = true
})[self:GetID()] })[self:GetID()]
end end
-- IsPoisonDispel -- IsPoisonDispel
---@return boolean ---@return boolean
function Spell:IsPoisonDispel() function Spell:IsPoisonDispel()
return ({ return ({
[88423] = true [88423] = true
})[self:GetID()] })[self:GetID()]
end end
-- IsDiseaseDispel -- IsDiseaseDispel
@ -486,7 +517,7 @@ end
function Spell:IsDiseaseDispel() function Spell:IsDiseaseDispel()
return ({ return ({
})[self:GetID()] })[self:GetID()]
end end
-- IsSpell -- IsSpell
@ -496,4 +527,17 @@ function Spell:IsSpell(spell)
return self:GetID() == spell:GetID() return self:GetID() == spell:GetID()
end end
-- GetCost
---@return number
function Spell:GetCost()
local cost = GetSpellPowerCost(self:GetID())
return cost and cost.cost or 0
end
-- IsFree
---@return boolean
function Spell:IsFree()
return self:GetCost() == 0
end
return Spell return Spell

@ -372,16 +372,35 @@ function Unit:IsCasting()
return UnitCastingInfo(self:GetOMToken()) ~= nil return UnitCastingInfo(self:GetOMToken()) ~= nil
end end
function Unit:GetTimeCastIsAt(percent)
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(
self:GetOMToken())
if not name then
name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self
:GetOMToken())
end
if name and startTimeMS and endTimeMS then
local castLength = endTimeMS - startTimeMS
local startTime = startTimeMS / 1000
local timeUntil = (castLength / 1000) * (percent / 100)
return startTime + timeUntil
end
return 0
end
-- Get Casting or channeling spell -- Get Casting or channeling spell
---@return Spell | nil ---@return Spell | nil
function Unit:GetCastingOrChannelingSpell() function Unit:GetCastingOrChannelingSpell()
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo( local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(
self self:GetOMToken())
.unit)
if not name then if not name then
name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self.unit name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self
:unit()) :GetOMToken())
end end
if name then if name then
@ -391,6 +410,24 @@ function Unit:GetCastingOrChannelingSpell()
return nil return nil
end end
-- Get the end time of the cast or channel
---@return number
function Unit:GetCastingOrChannelingEndTime()
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(
self:GetOMToken())
if not name then
name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self
:GetOMToken())
end
if name then
return endTimeMS / 1000
end
return 0
end
-- Check if the unit is channeling a spell -- Check if the unit is channeling a spell
---@return boolean ---@return boolean
function Unit:IsChanneling() function Unit:IsChanneling()
@ -413,12 +450,11 @@ end
---@return number ---@return number
function Unit:GetChannelOrCastPercentComplete() function Unit:GetChannelOrCastPercentComplete()
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo( local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(
self self:GetOMToken())
.unit)
if not name then if not name then
name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self.unit name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self
:unit()) :GetOMToken())
end end
if name and startTimeMS and endTimeMS then if name and startTimeMS and endTimeMS then
@ -435,12 +471,11 @@ end
---@return boolean ---@return boolean
function Unit:IsInterruptible() function Unit:IsInterruptible()
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo( local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(
self self:GetOMToken())
.unit)
if not name then if not name then
name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self.unit name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self
:unit()) :GetOMToken())
end end
if name then if name then
@ -481,7 +516,7 @@ function Unit:GetEnemies(range)
local count = 0 local count = 0
Bastion.UnitManager:EnumEnemies(function(unit) Bastion.UnitManager:EnumEnemies(function(unit)
if not self:IsUnit(unit) and unit:GetDistance(self) <= range and unit:IsAlive() and self:CanSee(unit) and if not self:IsUnit(unit) and self:IsWithinCombatDistance(unit, range) and unit:IsAlive() and self:CanSee(unit) and
unit:IsEnemy() then unit:IsEnemy() then
count = count + 1 count = count + 1
end end
@ -503,7 +538,7 @@ function Unit:GetMeleeAttackers()
Bastion.UnitManager:EnumEnemies(function(unit) Bastion.UnitManager:EnumEnemies(function(unit)
if not self:IsUnit(unit) and unit:IsAlive() and self:CanSee(unit) and if not self:IsUnit(unit) and unit:IsAlive() and self:CanSee(unit) and
self:InMelee(unit) and unit:IsEnemy() and unit:InCombatOdds() > 80 then self:InMelee(unit) and unit:IsEnemy() then
count = count + 1 count = count + 1
end end
end) end)
@ -582,7 +617,7 @@ end
---@return boolean ---@return boolean
function Unit:IsTanking(unit) function Unit:IsTanking(unit)
local isTanking, status, threatpct, rawthreatpct, threatvalue = UnitDetailedThreatSituation(self:GetOMToken(), local isTanking, status, threatpct, rawthreatpct, threatvalue = UnitDetailedThreatSituation(self:GetOMToken(),
unit:GetOMToken()) unit:GetOMToken())
return isTanking return isTanking
end end
@ -773,9 +808,9 @@ function Unit:StartTTDTicker()
end end
self.ttd_ticker = C_Timer.NewTicker(0.5, function() self.ttd_ticker = C_Timer.NewTicker(0.5, function()
local timeto = self:PredictTime(0) - GetTime() local timeto = self:PredictTime(0) - GetTime()
self.ttd = timeto self.ttd = timeto
end) end)
end end
-- Time until death -- Time until death
@ -968,4 +1003,166 @@ function Unit:IsDry()
return not ObjectIsSubmerged(self.unit) return not ObjectIsSubmerged(self.unit)
end end
-- The unit stagger amount
---@return number
function Unit:GetStagger()
return UnitStagger(self:GetOMToken())
end
-- The percent of health the unit is currently staggering
---@return number
function Unit:GetStaggerPercent()
local stagger = self:GetStagger()
local max_health = self:GetMaxHealth()
return (stagger / max_health) * 100
end
-- Get the units power regen rate
---@return number
function Unit:GetPowerRegen()
return GetPowerRegen(self:GetOMToken())
end
-- Get the units staggered health relation
---@return number
function Unit:GetStaggeredHealth()
local stagger = self:GetStagger()
local max_health = self:GetMaxHealth()
return (stagger / max_health) * 100
end
-- get the units combat reach
---@return number
function Unit:GetCombatReach()
return ObjectCombatReach(self:GetOMToken())
end
-- Get the units combat distance (distance - combat reach (realized distance))
---@return number
function Unit:GetCombatDistance(Target)
return self:GetDistance(Target) - Target:GetCombatReach()
end
-- Is the unit within distance of the target (combat reach + distance)
--- If the target is within 8 combat yards (8 + combat reach) of the unit
---@param Target Unit
---@param Distance number
---@return boolean
function Unit:IsWithinCombatDistance(Target, Distance)
if not Target:Exists() then
return false
end
return self:GetDistance(Target) <= Distance + Target:GetCombatReach()
end
-- Check if the unit is within X yards (consider combat reach)
---@param Target Unit
---@param Distance number
---@return boolean
function Unit:IsWithinDistance(Target, Distance)
return self:GetDistance(Target) <= Distance
end
-- Get the angle between the unit and the target in raidans
---@param Target Unit
---@return number
function Unit:GetAngle(Target)
if not Target:Exists() then
return 0
end
local sp = self:GetPosition()
local tp = Target:GetPosition()
local an = Tinkr.Common.GetAnglesBetweenPositions(sp.x, sp.y, sp.z, tp.x, tp.y, tp.z)
return an
end
function Unit:GetFacing()
return ObjectRotation(self:GetOMToken()) or 0
end
-- Check if target is within a arc around the unit (angle, distance) accounting for a rotation of self
---@param Target Unit
---@param Angle number
---@param Distance number
---@return boolean
function Unit:IsWithinCone(Target, Angle, Distance, rotation)
if not Target:Exists() then
return false
end
local angle = self:GetAngle(Target)
local rotation = rotation or self:GetFacing()
local diff = math.abs(angle - rotation)
if diff > math.pi then
diff = math.abs(diff - math.pi * 2)
end
return diff <= Angle and self:GetDistance(Target) <= Distance
end
-- local empowering = {}
-- Bastion.EventManager:RegisterWoWEvent("UNIT_SPELLCAST_EMPOWER_START", function(...)
-- local unit, unk, id = ...
-- if not unit then return end
-- local guid = ObjectGUID(unit)
-- if not guid then return end
-- empowering[guid] = -1
-- end)
-- Bastion.EventManager:RegisterWoWEvent("UNIT_SPELLCAST_EMPOWER_STOP", function(...)
-- local unit, unk, id = ...
-- if not unit then return end
-- local guid = ObjectGUID(unit)
-- if not guid then return end
-- empowering[guid] = -1
-- end)
-- function Unit:GetUnitEmpowerStage()
-- local name, text, texture, startTime, endTime, isTradeSkill, notInterruptible, spellID, _, numStages =
-- UnitChannelInfo(self:GetOMToken());
-- if name and empowering[self:GetGUID()] == -1 then
-- empowering[self:GetGUID()] = numStages
-- end
-- if not name and empowering[self:GetGUID()] then
-- return empowering[self:GetGUID()]
-- end
-- if not name then
-- return empowering[self:GetGUID()]
-- end
-- local getStageDuration = function(stage)
-- if stage == numStages then
-- return GetUnitEmpowerHoldAtMaxTime(self:GetOMToken());
-- else
-- return GetUnitEmpowerStageDuration(self:GetOMToken(), stage - 1);
-- end
-- end
-- local time = GetTime() - (startTime / 1000);
-- local higheststage = 0
-- local sumdur = 0
-- for i = 1, numStages - 1, 1 do
-- local duration = getStageDuration(i) / 1000;
-- sumdur = sumdur + duration
-- if time > sumdur then
-- higheststage = i
-- end
-- end
-- return higheststage
-- end
return Unit return Unit

@ -135,19 +135,19 @@ Bastion.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function()
end) end)
Bastion.Ticker = C_Timer.NewTicker(0.1, function() Bastion.Ticker = C_Timer.NewTicker(0.1, function()
if not Bastion.CombatTimer:IsRunning() and UnitAffectingCombat("player") then if not Bastion.CombatTimer:IsRunning() and UnitAffectingCombat("player") then
Bastion.CombatTimer:Start() Bastion.CombatTimer:Start()
elseif Bastion.CombatTimer:IsRunning() and not UnitAffectingCombat("player") then elseif Bastion.CombatTimer:IsRunning() and not UnitAffectingCombat("player") then
Bastion.CombatTimer:Reset() Bastion.CombatTimer:Reset()
end end
if Bastion.Enabled then if Bastion.Enabled then
Bastion.ObjectManager:Refresh() Bastion.ObjectManager:Refresh()
for i = 1, #Bastion.modules do for i = 1, #Bastion.modules do
Bastion.modules[i]:Tick() Bastion.modules[i]:Tick()
end
end end
end) end
end)
function Bastion:Register(module) function Bastion:Register(module)
table.insert(Bastion.modules, module) table.insert(Bastion.modules, module)
@ -270,7 +270,7 @@ local files = ListFiles("scripts/bastion/scripts")
for i = 1, #files do for i = 1, #files do
local file = files[i] local file = files[i]
if file:sub( -4) == ".lua" or file:sub( -5) == '.luac' then if file:sub(-4) == ".lua" or file:sub(-5) == '.luac' then
Tinkr:require("scripts/bastion/scripts/" .. file:sub(1, -5), Bastion) Tinkr:require("scripts/bastion/scripts/" .. file:sub(1, -5), Bastion)
end end
end end

Loading…
Cancel
Save