8/10 Good enough

main
Emlembow 4 months ago
parent 70d691eb67
commit de8943105a
  1. 160
      MistweaverMonk.lua

@ -23,15 +23,22 @@ local Restoral = SpellBook:GetSpell(388615)
local InvokeYulon = SpellBook:GetSpell(322118)
local InvokeChiJi = SpellBook:GetSpell(325197)
local SoothingMist = SpellBook:GetSpell(115175)
local ManaTea = SpellBook:GetSpell(197908)
local ManaTea = SpellBook:GetSpell(115294)
local CelestialConduit = SpellBook:GetSpell(443028)
local UnityWithin = SpellBook:GetSpell(443591)
local FortifyingBrew = SpellBook:GetSpell(243435)
local DiffuseMagic = SpellBook:GetSpell(122783)
local LifeCocoon = SpellBook:GetSpell(116849)
local JadefireStomp = SpellBook:GetSpell(388193)
local SheilunsGift = SpellBook:GetSpell(399491)
local TouchOfDeath = SpellBook:GetSpell(322109)
local SpearHandStrike = SpellBook:GetSpell(116705)
local LegSweep = SpellBook:GetSpell(119381)
-- Add Rising Mist spell
local RisingMist = SpellBook:GetSpell(274909)
-- Buffs
local TeachingsOfTheMonastery = SpellBook:GetSpell(202090)
local StrengthOfTheBlackOx = SpellBook:GetSpell(392883)
@ -56,11 +63,31 @@ local Lowest = Bastion.UnitManager:CreateCustomUnit('lowest', function(unit)
return lowest or Player
end)
-- Create a custom unit for finding a Touch of Death target
local TouchOfDeathTarget = Bastion.UnitManager:CreateCustomUnit('touchofdeath', function(unit)
local todTarget = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() or Player:GetDistance(unit) > 5 or not Player:CanSee(unit) then
return false
end
-- Check if unit is eligible for Touch of Death
if unit:GetHP() <= Player:GetMaxHealth() * 0.15 or Player:GetHP() > unit:GetMaxHealth() then
todTarget = unit
return true
end
end)
return todTarget or Bastion.UnitManager:Get('none')
end)
-- APLs
local DefaultAPL = Bastion.APL:New('default')
local CooldownAPL = Bastion.APL:New('cooldown')
local DefensiveAPL = Bastion.APL:New('defensive')
local DpsAPL = Bastion.APL:New('dps')
local InterruptAPL = Bastion.APL:New('interrupt')
-- Helper Functions
local function ShouldUseRenewingMist()
@ -75,6 +102,59 @@ local function NeedsUrgentHealing()
return Lowest:GetHP() < 70 or Player:GetPartyHPAround(30, 80) >= 3
end
-- Add this helper function near the top of the file, after the SpellBook initialization
local function GetPlayerManaPercent()
return (UnitPower("player", Enum.PowerType.Mana) / UnitPowerMax("player", Enum.PowerType.Mana)) * 100
end
-- Add a variable to track Mana Tea stacks
local manaTea = SpellBook:GetSpell(115294)
local manaTeaStacks = 0
-- Add a function to update Mana Tea stacks
local function UpdateManaTeaStacks()
manaTeaStacks = Player:GetAuras():FindMy(manaTea):GetCount()
end
-- Add this helper function near the top of the file
local function GetRandomInterruptDelay()
return math.random(50, 90)
end
-- Add this near the top of the file, after the SpellBook initialization
local interruptThresholds = {}
-- Modify the Interrupt APL
InterruptAPL:AddSpell(
SpearHandStrike:CastableIf(function(self)
if not self:IsKnownAndUsable() or not Target:IsCasting() or not Target:IsInterruptible() or not Player:IsWithinCombatDistance(Target, 5) then
return false
end
local spellName, _, _, startTimeMS, endTimeMS = UnitCastingInfo(Target:GetOMToken())
if not spellName then return false end
local castDuration = (endTimeMS - startTimeMS) / 1000
local currentCastTime = (GetTime() * 1000 - startTimeMS) / 1000
local castPercentage = (currentCastTime / castDuration) * 100
-- Generate a random interrupt threshold if it doesn't exist
if not interruptThresholds[self:GetID()] then
interruptThresholds[self:GetID()] = GetRandomInterruptDelay()
end
-- Check if the cast percentage is at or above the threshold
if castPercentage >= interruptThresholds[self:GetID()] then
return true
end
return false
end):SetTarget(Target):OnCast(function(self)
-- Reset the interrupt threshold after successful interrupt
interruptThresholds[self:GetID()] = nil
end)
)
-- Default APL
DefaultAPL:AddSpell(
SheilunsGift:CastableIf(function(self)
@ -98,7 +178,17 @@ DefaultAPL:AddSpell(
DefaultAPL:AddSpell(
RisingSunKick:CastableIf(function(self)
return Target:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
end):SetTarget(Target)
end):SetTarget(Target):OnCast(function()
-- Trigger Rising Mist effect
if RisingMist:IsKnown() then
Bastion.UnitManager:EnumFriends(function(unit)
local renewingMist = unit:GetAuras():FindMy(RenewingMist)
if renewingMist:IsUp() then
renewingMist:Refresh()
end
end)
end
end)
)
DefaultAPL:AddSpell(
@ -109,7 +199,9 @@ DefaultAPL:AddSpell(
DefaultAPL:AddSpell(
EnvelopingMist:CastableIf(function(self)
return Lowest:Exists() and ShouldUseEnvelopingMist() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
return Lowest:Exists() and ShouldUseEnvelopingMist() and self:IsKnownAndUsable()
and not Player:IsCastingOrChanneling()
and (Player:GetAuras():FindMy(ManaTea):IsUp() or GetPlayerManaPercent() > 30)
end):SetTarget(Lowest)
)
@ -143,8 +235,21 @@ CooldownAPL:AddSpell(
CooldownAPL:AddSpell(
ManaTea:CastableIf(function(self)
UpdateManaTeaStacks()
return self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:GetMana() < 50
and (GetPlayerManaPercent() < 50 or manaTeaStacks >= 18 or Player:GetEnemies(8) >= 3)
end):SetTarget(Player):OnCast(function()
-- Cast an Enveloping Mist immediately after Mana Tea
if EnvelopingMist:IsKnownAndUsable() and Lowest:Exists() then
EnvelopingMist:Cast(Lowest)
end
end)
)
-- Add Unity Within to the CooldownAPL
CooldownAPL:AddSpell(
UnityWithin:CastableIf(function(self)
return self:IsKnownAndUsable()
end):SetTarget(Player)
)
@ -213,7 +318,32 @@ DpsAPL:AddSpell(
end):SetTarget(Player)
)
DpsAPL:AddSpell(
TouchOfDeath:CastableIf(function(self)
return self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and TouchOfDeathTarget:Exists()
end):SetTarget(TouchOfDeathTarget)
)
-- Add Celestial Conduit to the CooldownAPL
CooldownAPL:AddSpell(
CelestialConduit:CastableIf(function(self)
return self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:GetPartyHPAround(20, 80) >= 3 -- Use when 3 or more party members within 20 yards are below 80% HP
and Player:GetEnemies(20) >= 2 -- Ensure there are at least 2 enemies within 20 yards for increased effectiveness
end):SetTarget(Player):OnCast(function()
-- Logic to handle the channeling of Celestial Conduit
C_Timer.NewTicker(0.5, function()
if not Player:IsCastingOrChanneling() then return end
-- Continue DPS rotation while channeling
if RisingSunKick:IsKnownAndUsable() and Player:IsWithinCombatDistance(Target, 5) then
RisingSunKick:Cast(Target)
elseif BlackoutKick:IsKnownAndUsable() and Player:IsWithinCombatDistance(Target, 5) then
BlackoutKick:Cast(Target)
end
end, 8) -- 8 ticks over 4 seconds
end)
)
-- Module Sync
RestoMonkModule:Sync(function()
@ -222,16 +352,29 @@ RestoMonkModule:Sync(function()
end
if Player:IsAffectingCombat() then
UpdateManaTeaStacks()
if manaTeaStacks >= 19 then
ManaTea:Cast(Player)
end
InterruptAPL:Execute()
DefensiveAPL:Execute()
-- Prioritize DPS in Mythic+, but still maintain healing
if NeedsUrgentHealing() then
-- Prioritize Unity Within
if UnityWithin:IsKnownAndUsable() then
UnityWithin:Cast(Player)
elseif TouchOfDeath:IsKnownAndUsable() and TouchOfDeathTarget:Exists() then
TouchOfDeath:Cast(TouchOfDeathTarget)
elseif CelestialConduit:IsKnownAndUsable() and Player:GetPartyHPAround(20, 80) >= 3 and Player:GetEnemies(20) >= 2 then
CelestialConduit:Cast(Player)
elseif RisingMist:IsKnown() and RisingSunKick:IsKnownAndUsable() then
RisingSunKick:Cast(Target)
elseif NeedsUrgentHealing() then
CooldownAPL:Execute()
DefaultAPL:Execute()
else
DpsAPL:Execute()
-- Weave in essential healing abilities
if RenewingMist:GetCharges() >= 2 then
RenewingMist:Cast(Lowest)
end
@ -241,8 +384,7 @@ RestoMonkModule:Sync(function()
end
end
else
-- Out of combat logic
if Lowest:GetHP() < 90 then
if not Player:IsMounted() and Lowest:GetHP() < 90 then
DefaultAPL:Execute()
end
end

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