forked from Bastion/Bastion
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23 lines
1.4 KiB
23 lines
1.4 KiB
All credit to 4n0n for creating the Bastion framework!
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Bastion aims to be a highly performant and complete World of Warcraft data visualization layer, as such developers may
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leverage it to create combat rotations, gathering bots, quest bots, and much more!
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Feel free to browse around the [Wiki](https://git.tinkr.site/4n0n/bastion/wiki) or just start by reading the code!
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## Important!
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- This is a standalone piece of work from 4n0n's original Bastion; whilst I keep up to date with core changes from his repo, there are additional elements that will not mix with his!
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- Please create a new folder and copy your Tinkr to it before adding this variant of Bastion
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- Note: if you change settings you must /reload - they are not (currently) dynamic
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- All settings must be set at least once - even if a check box is correct uncheck and recheck it, and if a slider has the right number move it and move it back again for the first use
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## Quick Start
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- [Download](https://git.tinkr.site/RexUK/bastion/archive/main.zip) or clone the repository
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- Move the bastion folder to your `Tinkr/scripts` folder
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- Once in-game type `/bastion interface` to open the main menu
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## Latest changes
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- Added Unit:IsIndoors() to Unit.lua
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- Changed _bastion.lua to not automatically load all modules
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- Added class/spec checks to _bastion.lua to only load the class/spec you're in game with
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- Implemented GUI though Gui.lua based on Kaminaris StdUI - https://github.com/kaminaris/StdUi |