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No commits in common. 'f722d173060a3c14699656c453bbba89c766d06c' and '630fcfc3d9ad9c1728789cf08698c6a1547de3ae' have entirely different histories.

  1. 2
      .gitignore
  2. 4
      README.md
  3. 11
      scripts/ExampleModule.lua
  4. 21
      scripts/Libraries/ExampleDependency.lua
  5. 15
      scripts/Libraries/ExampleDependencyError.lua
  6. 27
      scripts/Libraries/ExampleLibrary.lua
  7. 42
      src/APL/APL.lua
  8. 20
      src/Aura/Aura.lua
  9. 345
      src/AuraTable/AuraTable.lua
  10. 8
      src/Item/Item.lua
  11. 115
      src/Library/Library.lua
  12. 6
      src/List/List.lua
  13. 6
      src/MythicPlusUtils/MythicPlusUtils.lua
  14. 3
      src/Sequencer/Sequencer.lua
  15. 14
      src/Spell/Spell.lua
  16. 13
      src/SpellBook/SpellBook.lua
  17. 20
      src/Unit/Unit.lua
  18. 46
      src/UnitManager/UnitManager.lua
  19. 158
      src/_bastion.lua

2
.gitignore vendored

@ -12,8 +12,6 @@ scripts/Libraries/*
!scripts/.gitkeep !scripts/.gitkeep
!scripts/ExampleModule.lua !scripts/ExampleModule.lua
!scripts/Libraries/ExampleLibrary.lua !scripts/Libraries/ExampleLibrary.lua
!scripts/Libraries/ExampleDependency.lua
!scripts/Libraries/ExampleDependencyError.lua
## ignore vscode settings ## ignore vscode settings
.vscode/* .vscode/*

@ -11,7 +11,3 @@ Feel free to browse around the [Wiki](https://git.tinkr.site/4n0n/bastion/wiki)
- [Download](https://git.tinkr.site/4n0n/bastion/archive/main.zip) or clone the repository. - [Download](https://git.tinkr.site/4n0n/bastion/archive/main.zip) or clone the repository.
- Move the bastion folder to your `Tinkr/scripts` folder. - Move the bastion folder to your `Tinkr/scripts` folder.
- Once in-game type `/bastion toggle` to enable the engine. - Once in-game type `/bastion toggle` to enable the engine.
## Developer Information
- [Issue Template](https://git.tinkr.site/Bastion/Bastion/wiki/Issues)
- [Pull Requests](https://git.tinkr.site/Bastion/Bastion/wiki/Pull-Requests)

@ -2,16 +2,9 @@ local Tinkr, Bastion = ...
local ExampleModule = Bastion.Module:New('ExampleModule') local ExampleModule = Bastion.Module:New('ExampleModule')
local Player = Bastion.UnitManager:Get('player') local Player = Bastion.UnitManager:Get('player')
-- Create a local spellbook local FlashHeal = Bastion.SpellBook:GetSpell(2061)
local SpellBook = Bastion.SpellBook:New()
local FlashHeal = SpellBook:GetSpell(2061) local AdvancedMath = Bastion:GetLibrary('AdvancedMath')
-- Get a global spell (this can collide with other modules, so be careful)
-- This is useful for caching common spells that you might not actually cast, and to avoid needless spell creation inline
local FlashHeal = Bastion.Globals.SpellBook:GetSpell(2061)
local AdvancedMath = Bastion:Import('AdvancedMath')
print(AdvancedMath:Add(1, 2)) print(AdvancedMath:Add(1, 2))

@ -1,21 +0,0 @@
local Tinkr, Bastion = ...
local Player = Bastion.UnitManager:Get('player')
Bastion:RegisterLibrary(Bastion.Library:New({
name = 'Dependable',
exports = {
default = function()
local Dependable = {}
Dependable.__index = Dependable
function Dependable:Test(a)
print(a)
end
return Dependable
end,
Test = 5
}
}))

@ -1,15 +0,0 @@
local Tinkr, Bastion = ...
Bastion:RegisterLibrary(Bastion.Library:New({
name = 'Circular',
exports = {
default = function(self)
-- Return default first, and then the remaining exports
local Math, OtherExports = self:Import('AdvancedMath')
print(Math:Add(1, 2))
return 'Circular'
end
}
}))

@ -1,25 +1,14 @@
local Tinkr, Bastion = ... local Tinkr, Bastion = ...
Bastion:RegisterLibrary(Bastion.Library:New({ local ExampleModule = Bastion.Module:New('ExampleModule')
name = 'AdvancedMath', local Player = Bastion.UnitManager:Get('player')
exports = {
default = function(self) -- Function exports are called when the library is loaded
-- Return default first, and then the remaining exports
local Dependable, OtherExports = self:Import('Dependable')
local CircularDependency = self:Import('Circular') -- Causes a circular dependency error local AdvancedMath = {}
Dependable:Test(OtherExports.Test) AdvancedMath.__index = AdvancedMath
local AdvancedMath = {} function AdvancedMath:Add(a, b)
return a + b
end
AdvancedMath.__index = AdvancedMath Bastion:RegisterLibrary('AdvancedMath', AdvancedMath)
function AdvancedMath:Add(a, b)
return a + b
end
return AdvancedMath
end
}
}))

@ -1,4 +1,5 @@
-- Document with emmy lua: https://emmylua.github.io/ -- Document with emmy lua: https://emmylua.github.io/
-- Create an APL trait for the APL class -- Create an APL trait for the APL class
---@class APLTrait ---@class APLTrait
local APLTrait = {} local APLTrait = {}
@ -54,7 +55,7 @@ end
---@param ... APLTrait ---@param ... APLTrait
---@return APLActor ---@return APLActor
function APLActor:AddTraits(...) function APLActor:AddTraits(...)
for _, trait in ipairs({...}) do for _, trait in ipairs({ ... }) do
table.insert(self.traits, trait) table.insert(self.traits, trait)
end end
@ -84,11 +85,13 @@ function APLActor:Execute()
-- If the actor is a sequencer we don't want to continue executing the APL if the sequencer is not finished -- If the actor is a sequencer we don't want to continue executing the APL if the sequencer is not finished
if self:GetActor().sequencer then if self:GetActor().sequencer then
if self:GetActor().condition and self:GetActor().condition() and not self:GetActor().sequencer:Finished() then if self:GetActor().condition and self:GetActor().condition() and not self:GetActor().sequencer:Finished() then
print("Execute?")
self:GetActor().sequencer:Execute() self:GetActor().sequencer:Execute()
return true return true
end end
if not self:GetActor().condition and not self:GetActor().sequencer:Finished() then if not self:GetActor().condition and not self:GetActor().sequencer:Finished() then
print("Execute?")
self:GetActor().sequencer:Execute() self:GetActor().sequencer:Execute()
return true return true
end end
@ -108,12 +111,13 @@ function APLActor:Execute()
if self:GetActor().condition then if self:GetActor().condition then
-- print("Bastion: APL:Execute: Condition for spell " .. self:GetActor().spell:GetName()) -- print("Bastion: APL:Execute: Condition for spell " .. self:GetActor().spell:GetName())
self:GetActor().spell:CastableIf(self:GetActor().castableFunc):OnCast(self:GetActor().onCastFunc):Cast( self:GetActor().spell:CastableIf(self:GetActor().castableFunc):OnCast(self:GetActor().onCastFunc):Cast(
self:GetActor().target, self:GetActor().condition) self:GetActor().target,
self:GetActor().condition)
end end
-- print("Bastion: APL:Execute: No condition for spell " .. self:GetActor().spell:GetName()) -- print("Bastion: APL:Execute: No condition for spell " .. self:GetActor().spell:GetName())
self:GetActor().spell:CastableIf(self:GetActor().castableFunc):OnCast(self:GetActor().onCastFunc):Cast( self:GetActor().spell:CastableIf(self:GetActor().castableFunc):OnCast(self:GetActor().onCastFunc):Cast(self
self:GetActor().target) :GetActor().target)
end end
if self:GetActor().item then if self:GetActor().item then
if self:GetActor().condition then if self:GetActor().condition then
@ -185,11 +189,7 @@ end
---@param cb fun(...):any ---@param cb fun(...):any
---@return APLActor ---@return APLActor
function APL:AddVariable(name, cb) function APL:AddVariable(name, cb)
local actor = APLActor:New({ local actor = APLActor:New({ variable = name, cb = cb, _apl = self })
variable = name,
cb = cb,
_apl = self
})
table.insert(self.apl, actor) table.insert(self.apl, actor)
return actor return actor
end end
@ -199,10 +199,7 @@ end
---@param cb fun(...):any ---@param cb fun(...):any
---@return APLActor ---@return APLActor
function APL:AddAction(action, cb) function APL:AddAction(action, cb)
local actor = APLActor:New({ local actor = APLActor:New({ action = action, cb = cb })
action = action,
cb = cb
})
table.insert(self.apl, actor) table.insert(self.apl, actor)
return actor return actor
end end
@ -237,12 +234,7 @@ function APL:AddItem(item, condition)
local usableFunc = item.UsableIfFunc local usableFunc = item.UsableIfFunc
local target = item:GetTarget() local target = item:GetTarget()
local actor = APLActor:New({ local actor = APLActor:New({ item = item, condition = condition, usableFunc = usableFunc, target = target })
item = item,
condition = condition,
usableFunc = usableFunc,
target = target
})
table.insert(self.apl, actor) table.insert(self.apl, actor)
@ -257,10 +249,7 @@ function APL:AddAPL(apl, condition)
if not condition then if not condition then
error("Bastion: APL:AddAPL: No condition for APL " .. apl.name) error("Bastion: APL:AddAPL: No condition for APL " .. apl.name)
end end
local actor = APLActor:New({ local actor = APLActor:New({ apl = apl, condition = condition })
apl = apl,
condition = condition
})
table.insert(self.apl, actor) table.insert(self.apl, actor)
return actor return actor
end end
@ -270,10 +259,12 @@ function APL:Execute()
for _, actor in ipairs(self.apl) do for _, actor in ipairs(self.apl) do
if actor:HasTraits() and actor:Evaluate() then if actor:HasTraits() and actor:Evaluate() then
if actor:Execute() then if actor:Execute() then
print("BREAQK", actor)
break break
end end
else else
if actor:Execute() then if actor:Execute() then
print("BREAQK", actor)
break break
end end
end end
@ -285,10 +276,7 @@ end
---@param condition fun(...):boolean ---@param condition fun(...):boolean
---@return APLActor ---@return APLActor
function APL:AddSequence(sequencer, condition) function APL:AddSequence(sequencer, condition)
local actor = APLActor:New({ local actor = APLActor:New({ sequencer = sequencer, condition = condition })
sequencer = sequencer,
condition = condition
})
table.insert(self.apl, actor) table.insert(self.apl, actor)
return actor return actor
end end

@ -1,4 +1,5 @@
-- Document with emmy lua: https://emmylua.github.io/ -- Document with emmy lua: https://emmylua.github.io/
local Tinkr, Bastion = ... local Tinkr, Bastion = ...
-- Create a new Aura class -- Create a new Aura class
@ -65,18 +66,19 @@ function Aura:New(unit, index, type)
timeMod = 0, timeMod = 0,
index = nil, index = nil,
type = nil type = nil,
} }
if self.aura.spellId then if self.aura.spellId then
Bastion.Globals.SpellBook:GetSpell(self.aura.spellId) Bastion.SpellBook:GetSpell(self.aura.spellId)
end end
return self return self
end end
local name, icon, count, dispelType, duration, expirationTime, source, isStealable, nameplateShowPersonal, spellId, local name, icon, count, dispelType, duration, expirationTime, source, isStealable, nameplateShowPersonal,
canApplyAura, isBossDebuff, castByPlayer, nameplateShowAll, timeMod = UnitAura(unit:GetOMToken(), index, type) spellId, canApplyAura, isBossDebuff, castByPlayer, nameplateShowAll, timeMod = UnitAura(unit:GetOMToken(), index,
type)
local self = setmetatable({}, Aura) local self = setmetatable({}, Aura)
self.aura = { self.aura = {
@ -98,10 +100,10 @@ function Aura:New(unit, index, type)
auraInstanceID = nil, auraInstanceID = nil,
index = index, index = index,
type = type type = type,
} }
if self.aura.spellId then if self.aura.spellId then
Bastion.Globals.SpellBook:GetSpell(self.aura.spellId) Bastion.SpellBook:GetSpell(self.aura.spellId)
end end
return self return self
end end
@ -130,11 +132,11 @@ function Aura:CreateFromUnitAuraInfo(unitAuraInfo)
auraInstanceID = unitAuraInfo.auraInstanceID, auraInstanceID = unitAuraInfo.auraInstanceID,
index = nil, index = nil,
type = unitAuraInfo.isHarmful and "HARMFUL" or "HELPFUL" type = unitAuraInfo.isHarmful and "HARMFUL" or "HELPFUL",
} }
-- Register spell in spellbook -- Register spell in spellbook
Bastion.Globals.SpellBook:GetSpell(self.aura.spellId) Bastion.SpellBook:GetSpell(self.aura.spellId)
return self return self
end end
@ -237,7 +239,7 @@ end
-- Get the auras spell id -- Get the auras spell id
---@return Spell ---@return Spell
function Aura:GetSpell() function Aura:GetSpell()
return Bastion.Globals.SpellBook:GetSpell(self.aura.spellId) return Bastion.SpellBook:GetSpell(self.aura.spellId)
end end
-- Get the auras can apply aura status -- Get the auras can apply aura status

@ -384,351 +384,6 @@ function AuraTable:FindAny(spell)
return self:FindMy(spell) return self:FindMy(spell)
end end
-- FindAnyOf
---@param spells List
---@return Aura
function AuraTable:FindAnyOf(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindAny(cur)
if aura:IsValid() then
return aura, true
end
return acc
end, Bastion.Aura:New())
end
-- FindAnyOfMy
---@param spells List
---@return Aura
function AuraTable:FindAnyOfMy(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindMy(cur)
if aura:IsValid() then
return aura, true
end
return acc
end, Bastion.Aura:New())
end
-- FindAnyOfTheirs
---@param spells List
---@return Aura
function AuraTable:FindAnyOfTheirs(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindTheirs(cur)
if aura:IsValid() then
return aura, true
end
return acc
end, Bastion.Aura:New())
end
-- FindAnyFrom
---@param spells List
---@param source Unit
---@return Aura
function AuraTable:FindAnyFrom(spells, source)
return spells:reduce(function(acc, cur)
local aura = self:FindFrom(cur, source)
if aura:IsValid() then
return aura, true
end
return acc
end, Bastion.Aura:New())
end
-- FindLongestOf
---@param spells List
---@return Aura
function AuraTable:FindLongestOf(spells)
return spells:reduce(function(acc, cur)
local aura = self:Find(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() > acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindLongestOfMy
---@param spells List
---@return Aura
function AuraTable:FindLongestOfMy(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindMy(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() > acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindLongestOfTheirs
---@param spells List
---@return Aura
function AuraTable:FindLongestOfTheirs(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindTheirs(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() > acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindLongestOfFrom
---@param spells List
---@param source Unit
---@return Aura
function AuraTable:FindLongestOfFrom(spells, source)
return spells:reduce(function(acc, cur)
local aura = self:FindFrom(cur, source)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() > acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindShortestOf
---@param spells List
---@return Aura
function AuraTable:FindShortestOf(spells)
return spells:reduce(function(acc, cur)
local aura = self:Find(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() < acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindShortestOfMy
---@param spells List
---@return Aura
function AuraTable:FindShortestOfMy(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindMy(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() < acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindShortestOfTheirs
---@param spells List
---@return Aura
function AuraTable:FindShortestOfTheirs(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindTheirs(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() < acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindShortestOfFrom
---@param spells List
---@param source Unit
---@return Aura
function AuraTable:FindShortestOfFrom(spells, source)
return spells:reduce(function(acc, cur)
local aura = self:FindFrom(cur, source)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetRemainingTime() < acc:GetRemainingTime() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindMostOf
---@param spells List
---@return Aura
function AuraTable:FindMostOf(spells)
return spells:reduce(function(acc, cur)
local aura = self:Find(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() > acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindMostOfMy
---@param spells List
---@return Aura
function AuraTable:FindMostOfMy(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindMy(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() > acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindMostOfTheirs
---@param spells List
---@return Aura
function AuraTable:FindMostOfTheirs(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindTheirs(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() > acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindMostOfFrom
---@param spells List
---@param source Unit
---@return Aura
function AuraTable:FindMostOfFrom(spells, source)
return spells:reduce(function(acc, cur)
local aura = self:FindFrom(cur, source)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() > acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindLeastOf
---@param spells List
---@return Aura
function AuraTable:FindLeastOf(spells)
return spells:reduce(function(acc, cur)
local aura = self:Find(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() < acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindLeastOfMy
---@param spells List
---@return Aura
function AuraTable:FindLeastOfMy(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindMy(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() < acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindLeastOfTheirs
---@param spells List
---@return Aura
function AuraTable:FindLeastOfTheirs(spells)
return spells:reduce(function(acc, cur)
local aura = self:FindTheirs(cur)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() < acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- FindLeastOfFrom
---@param spells List
---@param source Unit
---@return Aura
function AuraTable:FindLeastOfFrom(spells, source)
return spells:reduce(function(acc, cur)
local aura = self:FindFrom(cur, source)
if aura:IsValid() then
if not acc:IsValid() then
return aura
end
if aura:GetCount() < acc:GetCount() then
return aura
end
end
return acc
end, Bastion.Aura:New())
end
-- Has any stealable aura -- Has any stealable aura
---@return boolean ---@return boolean
function AuraTable:HasAnyStealableAura() function AuraTable:HasAnyStealableAura()

@ -54,7 +54,7 @@ function Item:New(id)
local name, spellID = GetItemSpell(self:GetID()) local name, spellID = GetItemSpell(self:GetID())
if spellID then if spellID then
self.spellID = spellID self.spellID = spellID
Bastion.Globals.SpellBook:GetSpell(spellID) Bastion.SpellBook:GetSpell(spellID)
end end
return self return self
@ -239,7 +239,7 @@ function Item:Click(x, y, z)
if type(x) == 'table' then if type(x) == 'table' then
x, y, z = x.x, x.y, x.z x, y, z = x.x, x.y, x.z
end end
if IsSpellPending() == 64 then if IsItemPending() == 64 then
MouselookStop() MouselookStop()
Click(x, y, z) Click(x, y, z)
if self:GetWasLooking() then if self:GetWasLooking() then
@ -302,7 +302,7 @@ end
-- Get the last use time -- Get the last use time
---@return number ---@return number
function Item:GetLastUseTime() function Item:GetLastUseTime()
return Bastion.Globals.SpellBook:GetSpell(self:GetID()):GetLastCastTime() return Bastion.SpellBook:GetSpell(self:GetID()):GetLastCastTime()
end end
-- Get time since last use -- Get time since last use
@ -430,7 +430,7 @@ end
---@return Spell | nil ---@return Spell | nil
function Item:GetSpell() function Item:GetSpell()
if self.spellID then if self.spellID then
return Bastion.Globals.SpellBook:GetSpell(self.spellID) return Bastion.SpellBook:GetSpell(self.spellID)
end end
return nil return nil

@ -1,115 +0,0 @@
local Tinkr, Bastion = ...
---@class Library
---@field name string
---@field dependencies table
---@field exports table
---@field resolved table
local Library = {
name = nil,
dependencies = {},
exports = {
default = function()
return nil
end
},
resolved = nil
}
Library.__index = Library
---@param name string
---@param library table
---@return Library
function Library:New(library)
local self = {
name = library.name or nil,
dependencies = {},
exports = library.exports or {
default = function()
return nil
end
},
resolved = nil
}
self = setmetatable(self, Library)
return self
end
function Library:ResolveExport(export)
if type(export) == 'function' then
return export(self)
end
return export
end
function Library:Resolve()
if not self.exports then
error("Library " .. self.name .. " has no exports")
end
if self.resolved then
if self.exports.default then
return self.resolved[1], self.resolved[2]
end
return unpack(self.resolved)
end
if self.exports.default then
-- return default first if it exists
local default = self.exports.default
local remaining = {}
for k, v in pairs(self.exports) do
if k ~= 'default' then
remaining[k] = self:ResolveExport(v)
end
end
self.resolved = {self:ResolveExport(default), remaining}
return self.resolved[1], self.resolved[2]
end
self.resolved = {}
for k, v in pairs(self.exports) do
self.resolved[k] = self:ResolveExport(v)
end
return unpack(self.resolved)
end
function Library:DependsOn(other)
for _, dependency in pairs(self.dependencies) do
if dependency == other then
return true
end
end
return false
end
---@param library string
function Library:Import(library)
local lib = Bastion:GetLibrary(library)
if not lib then
error("Library " .. library .. " does not exist")
end
if not table.contains(self.dependencies, library) then
table.insert(self.dependencies, library)
end
if lib:DependsOn(self.name) then
error("Circular dependency detected between " .. self.name .. " and " .. library)
end
return lib:Resolve()
end
return Library

@ -114,12 +114,8 @@ end
---@return boolean ---@return boolean
function List:reduce(callback, initialValue) function List:reduce(callback, initialValue)
local result = initialValue local result = initialValue
local done = false
for _, v in ipairs(self._list) do for _, v in ipairs(self._list) do
result, done = callback(result, v) result = callback(result, v)
if done then
break
end
end end
return result return result
end end

@ -430,7 +430,7 @@ function MythicPlusUtils:New()
} }
} }
Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras) Bastion.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras)
if not self.debuffLogging then if not self.debuffLogging then
return return
end end
@ -453,7 +453,7 @@ function MythicPlusUtils:New()
end end
end) end)
Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_SPELLCAST_START', function(unitTarget, castGUID, spellID) Bastion.EventManager:RegisterWoWEvent('UNIT_SPELLCAST_START', function(unitTarget, castGUID, spellID)
if not self.castLogging then if not self.castLogging then
return return
end end
@ -472,7 +472,7 @@ function MythicPlusUtils:New()
]], true) ]], true)
end) end)
Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_SPELLCAST_CHANNEL_START', function(unitTarget, castGUID, spellID) Bastion.EventManager:RegisterWoWEvent('UNIT_SPELLCAST_CHANNEL_START', function(unitTarget, castGUID, spellID)
if not self.castLogging then if not self.castLogging then
return return
end end

@ -1,4 +1,5 @@
-- Create a sequencer class that takes a table of actions and executes them in order -- Create a sequencer class that takes a table of actions and executes them in order
---@class Sequencer ---@class Sequencer
---@field resetCondition fun(): boolean ---@field resetCondition fun(): boolean
---@field abortCondition fun(): boolean ---@field abortCondition fun(): boolean
@ -44,10 +45,12 @@ end
---@return boolean ---@return boolean
function Sequencer:Next() function Sequencer:Next()
if self:Finished() then if self:Finished() then
print("Its finished?")
return false return false
end end
local action = self.actions[self.index] local action = self.actions[self.index]
print("Attempting action: " .. self.index .. "")
if action(self) then if action(self) then
self.index = self.index + 1 self.index = self.index + 1
return true return true

@ -12,11 +12,11 @@ local Spell = {
lastCastAt = false, lastCastAt = false,
conditions = {}, conditions = {},
target = false, target = false,
release_at = false release_at = false,
} }
local usableExcludes = { local usableExcludes = {
[18562] = true [18562] = true,
} }
function Spell:__index(k) function Spell:__index(k)
@ -57,12 +57,6 @@ function Spell:New(id)
return self return self
end end
-- Duplicator
---@return Spell
function Spell:Fresh()
return Spell:New(self:GetID())
end
-- Get the spells id -- Get the spells id
---@return number ---@return number
function Spell:GetID() function Spell:GetID()
@ -529,7 +523,9 @@ end
-- IsDiseaseDispel -- IsDiseaseDispel
---@return boolean ---@return boolean
function Spell:IsDiseaseDispel() function Spell:IsDiseaseDispel()
return ({})[self:GetID()] return ({
})[self:GetID()]
end end
-- IsSpell -- IsSpell

@ -27,24 +27,13 @@ end
---@return Spell, ... Spell ---@return Spell, ... Spell
function SpellBook:GetSpells(...) function SpellBook:GetSpells(...)
local spells = {} local spells = {}
for _, id in ipairs({...}) do for _, id in ipairs({ ... }) do
table.insert(spells, self:GetSpell(id)) table.insert(spells, self:GetSpell(id))
end end
return unpack(spells) return unpack(spells)
end end
---@param ... number[]
---@return List
function SpellBook:GetList(...)
local spells = {}
for _, id in ipairs({...}) do
table.insert(spells, self:GetSpell(id))
end
return Bastion.List:New(spells)
end
---@param name string ---@param name string
---@return Spell ---@return Spell
function SpellBook:GetSpellByName(name) function SpellBook:GetSpellByName(name)

@ -13,7 +13,7 @@ local Unit = {
last_off_attack = 0, last_off_attack = 0,
last_main_attack = 0, last_main_attack = 0,
last_combat_time = 0, last_combat_time = 0,
ttd_ticker = false, ttd_ticker = 0,
ttd = 0, ttd = 0,
id = false, id = false,
} }
@ -422,7 +422,7 @@ function Unit:GetCastingOrChannelingSpell()
end end
if name then if name then
return Bastion.Globals.SpellBook:GetSpell(spellId) return Bastion.SpellBook:GetSpell(spellId)
end end
return nil return nil
@ -838,7 +838,7 @@ function Unit:TimeToDie()
self.regression_history = {} self.regression_history = {}
if self.ttd_ticker then if self.ttd_ticker then
self.ttd_ticker:Cancel() self.ttd_ticker:Cancel()
self.ttd_ticker = false self.ttd_ticker = nil
end end
return 0 return 0
end end
@ -926,12 +926,12 @@ end
-- IsStealthed -- IsStealthed
---@return boolean ---@return boolean
function Unit:IsStealthed() function Unit:IsStealthed()
local Stealth = Bastion.Globals.SpellBook:GetSpell(1784) local Stealth = Bastion.SpellBook:GetSpell(1784)
local Vanish = Bastion.Globals.SpellBook:GetSpell(1856) local Vanish = Bastion.SpellBook:GetSpell(1856)
local ShadowDance = Bastion.Globals.SpellBook:GetSpell(185422) local ShadowDance = Bastion.SpellBook:GetSpell(185422)
local Subterfuge = Bastion.Globals.SpellBook:GetSpell(115192) local Subterfuge = Bastion.SpellBook:GetSpell(115192)
local Shadowmeld = Bastion.Globals.SpellBook:GetSpell(58984) local Shadowmeld = Bastion.SpellBook:GetSpell(58984)
local Sepsis = Bastion.Globals.SpellBook:GetSpell(328305) local Sepsis = Bastion.SpellBook:GetSpell(328305)
return self:GetAuras():FindAny(Stealth) or self:GetAuras():FindAny(ShadowDance) return self:GetAuras():FindAny(Stealth) or self:GetAuras():FindAny(ShadowDance)
end end
@ -959,7 +959,7 @@ end
---@return nil ---@return nil
function Unit:WatchForSwings() function Unit:WatchForSwings()
Bastion.Globals.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function() Bastion.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function()
local _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName, _, amount, interrupt, a, b, c, d, offhand, multistrike = local _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName, _, amount, interrupt, a, b, c, d, offhand, multistrike =
CombatLogGetCurrentEventInfo() CombatLogGetCurrentEventInfo()

@ -4,6 +4,49 @@ local ObjectManager = Tinkr.Util.ObjectManager
local Unit = Bastion.Unit local Unit = Bastion.Unit
local prefixes = {
'^player',
'^pet',
'^vehicle',
'^target',
'^focus',
'^mouseover',
'^none',
'^npc',
'^party[1-4]',
'^raid[1-4]?[0-9]',
'^boss[1-5]',
'^arena[1-5]'
}
-- Validate a unit is a valid token
local function Validate(token)
local start, index
local length, offset = string.len(token), 0
for i = 1, #prefixes do
start, index = string.find(token, prefixes[i])
if start then
offset = index + 1
if offset > length then
return true
else
while true do
start, index = string.find(token, 'target', offset, true)
if start then
offset = index + 1
if offset > length then
return true
end
else
return false
end
end
end
end
end
return false
end
-- Create a new UnitManager class -- Create a new UnitManager class
---@class UnitManager ---@class UnitManager
local UnitManager = { local UnitManager = {
@ -65,6 +108,9 @@ function UnitManager:New()
return self return self
end end
function UnitManager:Validate(token)
return Validate(token)
end
-- Get or create a unit -- Get or create a unit
---@param token string ---@param token string

@ -6,58 +6,14 @@ local Bastion = {
} }
Bastion.__index = Bastion Bastion.__index = Bastion
function Bastion:Require(file)
-- If require starts with an @ then we require from the scripts/bastion/scripts folder
if file:sub(1, 1) == '@' then
file = file:sub(2)
-- print('1')
return require('scripts/bastion/scripts/' .. file, Bastion)
elseif file:sub(1, 1) == "~" then
file = file:sub(2)
-- print("2")
return require('scripts/bastion/' .. file, Bastion)
else
-- print("Normal req")
return require(file, Bastion)
end
end
local function Load(dir)
local dir = dir
if dir:sub(1, 1) == '@' then
dir = dir:sub(2)
dir = 'scripts/bastion/scripts/' .. dir
end
if dir:sub(1, 1) == '~' then
dir = dir:sub(2)
dir = 'scripts/bastion/' .. dir
end
local files = ListFiles(dir)
for i = 1, #files do
local file = files[i]
if file:sub(-4) == ".lua" or file:sub(-5) == '.luac' then
return Bastion:Require(dir .. file:sub(1, -5))
end
end
end
function Bastion.require(class) function Bastion.require(class)
-- return require("scripts/bastion/src/" .. class .. "/" .. class, Bastion) return require("scripts/bastion/src/" .. class .. "/" .. class, Bastion)
return Bastion:Require("~/src/" .. class .. "/" .. class)
end end
Bastion.Globals = {}
---@type ClassMagic ---@type ClassMagic
Bastion.ClassMagic = Bastion.require("ClassMagic") Bastion.ClassMagic = Bastion.require("ClassMagic")
---@type List ---@type List
Bastion.List = Bastion.require("List") Bastion.List = Bastion.require("List")
---@type Library
Bastion.Library = Bastion.require("Library")
---@type NotificationsList, Notification ---@type NotificationsList, Notification
Bastion.NotificationsList, Bastion.Notification = Bastion.require("NotificationsList") Bastion.NotificationsList, Bastion.Notification = Bastion.require("NotificationsList")
---@type Vector3 ---@type Vector3
@ -85,18 +41,15 @@ Bastion.UnitManager = Bastion.require("UnitManager"):New()
---@type ObjectManager ---@type ObjectManager
Bastion.ObjectManager = Bastion.require("ObjectManager"):New() Bastion.ObjectManager = Bastion.require("ObjectManager"):New()
---@type EventManager ---@type EventManager
Bastion.EventManager = Bastion.require("EventManager") Bastion.EventManager = Bastion.require("EventManager"):New()
Bastion.Globals.EventManager = Bastion.EventManager:New()
---@type Spell ---@type Spell
Bastion.Spell = Bastion.require("Spell") Bastion.Spell = Bastion.require("Spell")
---@type SpellBook ---@type SpellBook
Bastion.SpellBook = Bastion.require("SpellBook") Bastion.SpellBook = Bastion.require("SpellBook"):New()
Bastion.Globals.SpellBook = Bastion.SpellBook:New()
---@type Item ---@type Item
Bastion.Item = Bastion.require("Item") Bastion.Item = Bastion.require("Item")
---@type ItemBook ---@type ItemBook
Bastion.ItemBook = Bastion.require("ItemBook") Bastion.ItemBook = Bastion.require("ItemBook"):New()
Bastion.Globals.ItemBook = Bastion.ItemBook:New()
---@type AuraTable ---@type AuraTable
Bastion.AuraTable = Bastion.require("AuraTable") Bastion.AuraTable = Bastion.require("AuraTable")
---@type Class ---@type Class
@ -109,13 +62,11 @@ Bastion.CombatTimer = Bastion.Timer:New('combat')
Bastion.MythicPlusUtils = Bastion.require("MythicPlusUtils"):New() Bastion.MythicPlusUtils = Bastion.require("MythicPlusUtils"):New()
---@type NotificationsList ---@type NotificationsList
Bastion.Notifications = Bastion.NotificationsList:New() Bastion.Notifications = Bastion.NotificationsList:New()
local LIBRARIES = {} local LIBRARIES = {}
local MODULES = {} local MODULES = {}
Bastion.Enabled = false Bastion.Enabled = false
Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras) Bastion.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras)
local u = Bastion.UnitManager[unit] local u = Bastion.UnitManager[unit]
if u then if u then
@ -123,10 +74,10 @@ Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras)
end end
end) end)
Bastion.Globals.EventManager:RegisterWoWEvent("UNIT_SPELLCAST_SUCCEEDED", function(...) Bastion.EventManager:RegisterWoWEvent("UNIT_SPELLCAST_SUCCEEDED", function(...)
local unit, castGUID, spellID = ... local unit, castGUID, spellID = ...
local spell = Bastion.Globals.SpellBook:GetIfRegistered(spellID) local spell = Bastion.SpellBook:GetIfRegistered(spellID)
if unit == "player" and spell then if unit == "player" and spell then
spell.lastCastAt = GetTime() spell.lastCastAt = GetTime()
@ -139,8 +90,7 @@ end)
local pguid = UnitGUID("player") local pguid = UnitGUID("player")
local missed = {} local missed = {}
Bastion.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function()
Bastion.Globals.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function()
local args = {CombatLogGetCurrentEventInfo()} local args = {CombatLogGetCurrentEventInfo()}
local subEvent = args[2] local subEvent = args[2]
@ -184,6 +134,15 @@ Bastion.Globals.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", fun
end end
end) end)
function Bastion:RegisterLibrary(name, payload)
LIBRARIES[name] = payload
-- Bastion:Print("Registered Library", name)
end
function Bastion:GetLibrary(name)
return LIBRARIES[name]
end
Bastion.Ticker = C_Timer.NewTicker(0.1, function() Bastion.Ticker = C_Timer.NewTicker(0.1, function()
if not Bastion.CombatTimer:IsRunning() and UnitAffectingCombat("player") then if not Bastion.CombatTimer:IsRunning() and UnitAffectingCombat("player") then
Bastion.CombatTimer:Start() Bastion.CombatTimer:Start()
@ -255,7 +214,6 @@ Command:Register('debug', 'Toggle debug mode on/off', function()
Bastion:Print("Debug mode disabled") Bastion:Print("Debug mode disabled")
end end
end) end)
Command:Register('dumpspells', 'Dump spells to a file', function() Command:Register('dumpspells', 'Dump spells to a file', function()
local i = 1 local i = 1
local rand = math.random(100000, 999999) local rand = math.random(100000, 999999)
@ -273,7 +231,7 @@ Command:Register('dumpspells', 'Dump spells to a file', function()
if spellID then if spellID then
spellName = spellName:gsub("[%W%s]", "") spellName = spellName:gsub("[%W%s]", "")
WriteFile('bastion-' .. UnitClass('player') .. '-' .. rand .. '.lua', WriteFile('bastion-' .. UnitClass('player') .. '-' .. rand .. '.lua',
"local " .. spellName .. " = Bastion.Globals.SpellBook:GetSpell(" .. spellID .. ")\n", true) "local " .. spellName .. " = Bastion.SpellBook:GetSpell(" .. spellID .. ")", true)
end end
i = i + 1 i = i + 1
end end
@ -319,79 +277,17 @@ Command:Register('missed', 'Dump the list of immune kidney shot spells', functio
end end
end) end)
---@param library Library local function Load(dir)
function Bastion:RegisterLibrary(library) local files = ListFiles(dir)
LIBRARIES[library.name] = library
end
function Bastion:CheckLibraryDependencies() for i = 1, #files do
for k, v in pairs(LIBRARIES) do local file = files[i]
if v.dependencies then if file:sub(-4) == ".lua" or file:sub(-5) == '.luac' then
for i = 1, #v.dependencies do require(dir .. file:sub(1, -5), Bastion)
local dep = v.dependencies[i]
if LIBRARIES[dep] then
if LIBRARIES[dep].dependencies then
for j = 1, #LIBRARIES[dep].dependencies do
if LIBRARIES[dep].dependencies[j] == v.name then
Bastion:Print("Circular dependency detected between " .. v.name .. " and " .. dep)
return false
end
end
end
else
Bastion:Print("Library " .. v.name .. " depends on " .. dep .. " but it's not registered")
return false
end
end
end end
end end
return true
end
function Bastion:Import(library)
local lib = self:GetLibrary(library)
if not lib then
error("Library " .. library .. " not found")
end
return lib:Resolve()
end end
function Bastion:GetLibrary(name) Load("scripts/bastion/scripts/Libraries/")
if not LIBRARIES[name] then Load("scripts/bastion/scripts/Modules/")
error("Library " .. name .. " not found") Load("scripts/bastion/scripts/")
end
local library = LIBRARIES[name]
-- if library.dependencies then
-- for i = 1, #library.dependencies do
-- local dep = library.dependencies[i]
-- if LIBRARIES[dep] then
-- if LIBRARIES[dep].dependencies then
-- for j = 1, #LIBRARIES[dep].dependencies do
-- if LIBRARIES[dep].dependencies[j] == library.name then
-- Bastion:Print("Circular dependency detected between " .. library.name .. " and " .. dep)
-- return false
-- end
-- end
-- end
-- else
-- Bastion:Print("Library " .. v.name .. " depends on " .. dep .. " but it's not registered")
-- return false
-- end
-- end
-- end
return library
end
-- if not Bastion:CheckLibraryDependencies() then
-- return
-- end
Load("@Libraries/")
Load("@Modules/")
Load("@")

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