Merge pull request '11.0' (#27) from 4n0n/Bastion:main into main

Reviewed-on: Bastion/Bastion#27
pull/1/head
4n0n 6 months ago
commit e6b2b8f42f
  1. 5
      src/Aura/Aura.lua
  2. 43
      src/Item/Item.lua
  3. 18
      src/MythicPlusUtils/MythicPlusUtils.lua
  4. 92
      src/Spell/Spell.lua
  5. 4
      src/SpellBook/SpellBook.lua
  6. 589
      src/_bastion.lua

@ -75,6 +75,11 @@ function Aura:New(unit, index, type)
return self return self
end end
if C_UnitAuras.GetAuraDataByIndex then
local unitAuraInfo = C_UnitAuras.GetAuraDataByIndex(unit:GetOMToken(), index, type)
return Aura:CreateFromUnitAuraInfo(unitAuraInfo)
end
local name, icon, count, dispelType, duration, expirationTime, source, isStealable, nameplateShowPersonal, spellId, local name, icon, count, dispelType, duration, expirationTime, source, isStealable, nameplateShowPersonal, spellId,
canApplyAura, isBossDebuff, castByPlayer, nameplateShowAll, timeMod = UnitAura(unit:GetOMToken(), index, type) canApplyAura, isBossDebuff, castByPlayer, nameplateShowAll, timeMod = UnitAura(unit:GetOMToken(), index, type)

@ -51,7 +51,13 @@ function Item:New(id)
self.ItemID = id self.ItemID = id
-- Register spell in spellbook -- Register spell in spellbook
local name, spellID = GetItemSpell(self:GetID()) local name, spellID
if C_Item.GetItemSpell then
name, spellID = C_Item.GetItemSpell(self:GetID())
else
name, spellID = GetItemSpell(self:GetID())
end
if spellID then if spellID then
self.spellID = spellID self.spellID = spellID
Bastion.Globals.SpellBook:GetSpell(spellID) Bastion.Globals.SpellBook:GetSpell(spellID)
@ -69,18 +75,27 @@ end
-- Get the Items name -- Get the Items name
---@return string ---@return string
function Item:GetName() function Item:GetName()
if C_Item.GetItemInfo then
return C_Item.GetItemName(self:GetID())
end
return GetItemInfo(self:GetID()) return GetItemInfo(self:GetID())
end end
-- Get the Items icon -- Get the Items icon
---@return number ---@return number
function Item:GetIcon() function Item:GetIcon()
if C_Item.GetItemIconByID then
return C_Item.GetItemIconByID(self:GetID())
end
return select(3, GetItemInfo(self:GetID())) return select(3, GetItemInfo(self:GetID()))
end end
-- Get the Items cooldown -- Get the Items cooldown
---@return number ---@return number
function Item:GetCooldown() function Item:GetCooldown()
if C_Item.GetItemCooldown then
return select(2, C_Item.GetItemCooldown(self:GetID()))
end
return select(2, C_Container.GetItemCooldown(self:GetID())) return select(2, C_Container.GetItemCooldown(self:GetID()))
end end
@ -105,6 +120,10 @@ end
-- Get the Items cooldown remaining -- Get the Items cooldown remaining
---@return number ---@return number
function Item:GetCooldownRemaining() function Item:GetCooldownRemaining()
if C_Item.GetItemCooldown then
local start, duration = C_Item.GetItemCooldown(self:GetID())
return start + duration - GetTime()
end
local start, duration = C_Container.GetItemCooldown(self:GetID()) local start, duration = C_Container.GetItemCooldown(self:GetID())
return start + duration - GetTime() return start + duration - GetTime()
end end
@ -131,7 +150,11 @@ function Item:Use(unit, condition)
self.wasLooking = IsMouselooking() self.wasLooking = IsMouselooking()
-- Use the Item -- Use the Item
UseItemByName(self:GetName(), unit:GetOMToken()) if C_Item.UseItemByName then
C_Item.UseItemByName(self:GetName(), unit:GetOMToken())
else
UseItemByName(self:GetName(), unit:GetOMToken())
end
Bastion:Debug("Using", self) Bastion:Debug("Using", self)
@ -161,18 +184,28 @@ end
-- Check if the Item is known -- Check if the Item is known
---@return boolean ---@return boolean
function Item:IsEquipped() function Item:IsEquipped()
if C_Item.IsEquippedItem then
return C_Item.IsEquippedItem(self:GetID())
end
return IsEquippedItem(self:GetID()) return IsEquippedItem(self:GetID())
end end
-- Check if the Item is on cooldown -- Check if the Item is on cooldown
---@return boolean ---@return boolean
function Item:IsOnCooldown() function Item:IsOnCooldown()
if C_Item.GetItemCooldown then
return select(2, C_Item.GetItemCooldown(self:GetID())) > 0
end
return select(2, C_Container.GetItemCooldown(self:GetID())) > 0 return select(2, C_Container.GetItemCooldown(self:GetID())) > 0
end end
-- Check if the Item is usable -- Check if the Item is usable
---@return boolean ---@return boolean
function Item:IsUsable() function Item:IsUsable()
if C_Item.IsUsableItem then
local usable, noMana = C_Item.IsUsableItem(self:GetID())
return usable or usableExcludes[self:GetID()]
end
local usable, noMana = IsUsableItem(self:GetID()) local usable, noMana = IsUsableItem(self:GetID())
return usable or usableExcludes[self:GetID()] return usable or usableExcludes[self:GetID()]
end end
@ -187,6 +220,9 @@ end
-- Is equippable -- Is equippable
---@return boolean ---@return boolean
function Item:IsEquippable() function Item:IsEquippable()
if C_Item.IsEquippableItem then
return C_Item.IsEquippableItem(self:GetID())
end
return IsEquippableItem(self:GetID()) return IsEquippableItem(self:GetID())
end end
@ -317,6 +353,9 @@ end
-- Get the Items charges -- Get the Items charges
---@return number ---@return number
function Item:GetCharges() function Item:GetCharges()
if C_Item.GetItemCount then
return C_Item.GetItemCount(self:GetID())
end
return GetItemCharges(self:GetID()) return GetItemCharges(self:GetID())
end end

@ -462,7 +462,14 @@ function MythicPlusUtils:New()
return return
end end
local name = GetSpellInfo(spellID) local name
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(spellID)
name = info and info.name or ''
else
name = GetSpellInfo(spellID)
end
self.loggedCasts[spellID] = true self.loggedCasts[spellID] = true
@ -481,7 +488,14 @@ function MythicPlusUtils:New()
return return
end end
local name = GetSpellInfo(spellID) local name
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(spellID)
name = info and info.name or ''
else
name = GetSpellInfo(spellID)
end
self.loggedCasts[spellID] = true self.loggedCasts[spellID] = true

@ -80,24 +80,53 @@ end
-- Get the spells name -- Get the spells name
---@return string ---@return string
function Spell:GetName() function Spell:GetName()
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(self:GetID())
return info and info.name or nil
end
return GetSpellInfo(self:GetID()) return GetSpellInfo(self:GetID())
end end
-- Get the spells icon -- Get the spells icon
---@return number ---@return number
function Spell:GetIcon() function Spell:GetIcon()
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(self:GetID())
return info and info.iconID or nil
end
return select(3, GetSpellInfo(self:GetID())) return select(3, GetSpellInfo(self:GetID()))
end end
-- Get the spells cooldown -- Get the spells cooldown
---@return number ---@return number
function Spell:GetCooldown() function Spell:GetCooldown()
if C_Spell.GetSpellCooldown then
local info = C_Spell.GetSpellCooldown(self:GetID())
return info and info.duration or nil
end
return select(2, GetSpellCooldown(self:GetID())) return select(2, GetSpellCooldown(self:GetID()))
end end
-- Get the full cooldown (time until all charges are available) -- Get the full cooldown (time until all charges are available)
---@return number ---@return number
function Spell:GetFullRechargeTime() function Spell:GetFullRechargeTime()
if C_Spell.GetSpellCooldown then
local info = C_Spell.GetSpellCooldown(self:GetID())
if info.isEnabled == 0 then
return 0
end
local chargeInfo = C_Spell.GetSpellCharges(self:GetID())
if chargeInfo.currentCharges == chargeInfo.maxCharges then
return 0
end
if chargeInfo.currentCharges == 0 then
return info.startTime + info.duration - GetTime()
end
return chargeInfo.cooldownStartTime + chargeInfo.cooldownDuration - GetTime()
end
local start, duration, enabled = GetSpellCooldown(self:GetID()) local start, duration, enabled = GetSpellCooldown(self:GetID())
if enabled == 0 then if enabled == 0 then
return 0 return 0
@ -136,6 +165,10 @@ end
-- Get the spells cooldown remaining -- Get the spells cooldown remaining
---@return number ---@return number
function Spell:GetCooldownRemaining() function Spell:GetCooldownRemaining()
if C_Spell.GetSpellCooldown then
local info = C_Spell.GetSpellCooldown(self:GetID())
return info and info.startTime + info.duration - GetTime() or nil
end
local start, duration = GetSpellCooldown(self:GetID()) local start, duration = GetSpellCooldown(self:GetID())
return start + duration - GetTime() return start + duration - GetTime()
end end
@ -143,6 +176,9 @@ end
-- Get the spell count -- Get the spell count
---@return number ---@return number
function Spell:GetCount() function Spell:GetCount()
if C_Spell.GetSpellCastCount then
return C_Spell.GetSpellCastCount(self:GetID())
end
return GetSpellCount(self:GetID()) return GetSpellCount(self:GetID())
end end
@ -252,6 +288,8 @@ end
-- Check if the spell is known -- Check if the spell is known
---@return boolean ---@return boolean
function Spell:IsKnown() function Spell:IsKnown()
local IsSpellKnown = C_Spell.IsSpellKnown and C_Spell.IsSpellKnown or IsSpellKnown
local IsPlayerSpell = C_Spell.IsPlayerSpell and C_Spell.IsPlayerSpell or IsPlayerSpell
local isKnown = IsSpellKnown(self:GetID()) local isKnown = IsSpellKnown(self:GetID())
local isPlayerSpell = IsPlayerSpell(self:GetID()) local isPlayerSpell = IsPlayerSpell(self:GetID())
return isKnown or isPlayerSpell return isKnown or isPlayerSpell
@ -260,12 +298,20 @@ end
-- Check if the spell is on cooldown -- Check if the spell is on cooldown
---@return boolean ---@return boolean
function Spell:IsOnCooldown() function Spell:IsOnCooldown()
if C_Spell.GetSpellCooldown then
local info = C_Spell.GetSpellCooldown(self:GetID())
return info and info.duration > 0
end
return select(2, GetSpellCooldown(self:GetID())) > 0 return select(2, GetSpellCooldown(self:GetID())) > 0
end end
-- Check if the spell is usable -- Check if the spell is usable
---@return boolean ---@return boolean
function Spell:IsUsable() function Spell:IsUsable()
if C_Spell.IsSpellUsable then
local usable, noMana = C_Spell.IsSpellUsable(self:GetID())
return usable or usableExcludes[self:GetID()] and not noMana
end
local usable, noMana = IsUsableSpell(self:GetID()) local usable, noMana = IsUsableSpell(self:GetID())
return usable or usableExcludes[self:GetID()] and not noMana return usable or usableExcludes[self:GetID()] and not noMana
end end
@ -350,6 +396,9 @@ end
-- Check if the spell is castable and cast it -- Check if the spell is castable and cast it
---@return boolean ---@return boolean
function Spell:HasRange() function Spell:HasRange()
if C_Spell.SpellHasRange then
return C_Spell.SpellHasRange(self:GetID())
end
return SpellHasRange(self:GetName()) return SpellHasRange(self:GetName())
end end
@ -357,6 +406,10 @@ end
---@return number ---@return number
---@return number ---@return number
function Spell:GetRange() function Spell:GetRange()
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(self:GetID())
return info and info.minRange or nil, info and info.maxRange or nil
end
local name, rank, icon, castTime, minRange, maxRange, spellID, originalIcon = GetSpellInfo(self:GetID()) local name, rank, icon, castTime, minRange, maxRange, spellID, originalIcon = GetSpellInfo(self:GetID())
return maxRange, minRange return maxRange, minRange
end end
@ -365,6 +418,7 @@ end
---@param unit Unit ---@param unit Unit
---@return boolean ---@return boolean
function Spell:IsInRange(unit) function Spell:IsInRange(unit)
local IsSpellInRange = C_Spell.IsSpellInRange and C_Spell.IsSpellInRange or IsSpellInRange
local hasRange = self:HasRange() local hasRange = self:HasRange()
local inRange = IsSpellInRange(self:GetName(), unit:GetOMToken()) local inRange = IsSpellInRange(self:GetName(), unit:GetOMToken())
@ -406,20 +460,50 @@ end
-- Get the spells charges -- Get the spells charges
---@return number ---@return number
function Spell:GetCharges() function Spell:GetCharges()
if C_Spell.GetSpellCharges then
local info = C_Spell.GetSpellCharges(self:GetID())
return info and info.currentCharges or nil
end
return GetSpellCharges(self:GetID()) return GetSpellCharges(self:GetID())
end end
function Spell:GetMaxCharges() function Spell:GetMaxCharges()
if C_Spell.GetSpellCharges then
local info = C_Spell.GetSpellCharges(self:GetID())
return info and info.maxCharges or nil
end
return select(2, GetSpellCharges(self:GetID())) return select(2, GetSpellCharges(self:GetID()))
end end
function Spell:GetCastLength() function Spell:GetCastLength()
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(self:GetID())
return info and info.castTime or nil
end
return select(4, GetSpellInfo(self:GetID())) return select(4, GetSpellInfo(self:GetID()))
end end
-- Get the spells charges -- Get the spells charges
---@return number ---@return number
function Spell:GetChargesFractional() function Spell:GetChargesFractional()
if C_Spell.GetSpellCharges then
local info = C_Spell.GetSpellCharges(self:GetID())
if info.currentCharges == info.maxCharges then
return info.maxCharges
end
if info.currentCharges == 0 then
return 0
end
local timeSinceStart = GetTime() - info.cooldownStartTime
local timeLeft = info.cooldownDuration - timeSinceStart
local timePerCharge = info.cooldownDuration / info.maxCharges
local chargesFractional = info.currentCharges + (timeLeft / timePerCharge)
return chargesFractional
end
local charges, maxCharges, start, duration = GetSpellCharges(self:GetID()) local charges, maxCharges, start, duration = GetSpellCharges(self:GetID())
if charges == maxCharges then if charges == maxCharges then
@ -441,6 +525,10 @@ end
-- Get the spells charges remaining -- Get the spells charges remaining
---@return number ---@return number
function Spell:GetChargesRemaining() function Spell:GetChargesRemaining()
if C_Spell.GetSpellCharges then
local info = C_Spell.GetSpellCharges(self:GetID())
return info and info.currentCharges or nil
end
local charges, maxCharges, start, duration = GetSpellCharges(self:GetID()) local charges, maxCharges, start, duration = GetSpellCharges(self:GetID())
return charges return charges
end end
@ -546,6 +634,10 @@ end
-- GetCost -- GetCost
---@return number ---@return number
function Spell:GetCost() function Spell:GetCost()
if C_Spell.GetSpellPowerCost then
local info = C_Spell.GetSpellPowerCost(self:GetID())
return info and info.cost or 0
end
local cost = GetSpellPowerCost(self:GetID()) local cost = GetSpellPowerCost(self:GetID())
return cost and cost.cost or 0 return cost and cost.cost or 0
end end

@ -48,6 +48,10 @@ end
---@param name string ---@param name string
---@return Spell ---@return Spell
function SpellBook:GetSpellByName(name) function SpellBook:GetSpellByName(name)
if C_Spell.GetSpellInfo then
local info = C_Spell.GetSpellInfo(name)
return self:GetSpell(info.spellID)
end
local _, rank, icon, castTime, minRange, maxRange, spellID, originalIcon = GetSpellInfo(name) local _, rank, icon, castTime, minRange, maxRange, spellID, originalIcon = GetSpellInfo(name)
return self:GetSpell(spellID) return self:GetSpell(spellID)
end end

@ -1,9 +1,9 @@
local Tinkr = ... local Tinkr = ...
local Evaulator = Tinkr.Evaluator
---@class Bastion ---@class Bastion
local Bastion = { local Bastion = {DebugMode = false}
DebugMode = false
}
Bastion.__index = Bastion Bastion.__index = Bastion
function Bastion:Require(file) function Bastion:Require(file)
@ -50,348 +50,363 @@ function Bastion.require(class)
return Bastion:Require("~/src/" .. class .. "/" .. class) return Bastion:Require("~/src/" .. class .. "/" .. class)
end end
Bastion.Globals = {} -- fenv for all required files
function Bastion.Bootstrap()
---@type ClassMagic
Bastion.ClassMagic = Bastion.require("ClassMagic") Bastion.Globals = {}
---@type List
Bastion.List = Bastion.require("List") ---@type ClassMagic
---@type Library Bastion.ClassMagic = Bastion.require("ClassMagic")
Bastion.Library = Bastion.require("Library") ---@type List
---@type NotificationsList, Notification Bastion.List = Bastion.require("List")
Bastion.NotificationsList, Bastion.Notification = Bastion.require("NotificationsList") ---@type Library
---@type Vector3 Bastion.Library = Bastion.require("Library")
Bastion.Vector3 = Bastion.require("Vector3") ---@type NotificationsList, Notification
---@type Sequencer Bastion.NotificationsList, Bastion.Notification = Bastion.require(
Bastion.Sequencer = Bastion.require("Sequencer") "NotificationsList")
---@type Command ---@type Vector3
Bastion.Command = Bastion.require("Command") Bastion.Vector3 = Bastion.require("Vector3")
---@type Cache ---@type Sequencer
Bastion.Cache = Bastion.require("Cache") Bastion.Sequencer = Bastion.require("Sequencer")
---@type Cacheable ---@type Command
Bastion.Cacheable = Bastion.require("Cacheable") Bastion.Command = Bastion.require("Command")
---@type Refreshable ---@type Cache
Bastion.Refreshable = Bastion.require("Refreshable") Bastion.Cache = Bastion.require("Cache")
---@type Unit ---@type Cacheable
Bastion.Unit = Bastion.require("Unit") Bastion.Cacheable = Bastion.require("Cacheable")
---@type Aura ---@type Refreshable
Bastion.Aura = Bastion.require("Aura") Bastion.Refreshable = Bastion.require("Refreshable")
---@type APL, APLActor, APLTrait ---@type Unit
Bastion.APL, Bastion.APLActor, Bastion.APLTrait = Bastion.require("APL") Bastion.Unit = Bastion.require("Unit")
---@type Module ---@type Aura
Bastion.Module = Bastion.require("Module") Bastion.Aura = Bastion.require("Aura")
---@type UnitManager ---@type APL, APLActor, APLTrait
Bastion.UnitManager = Bastion.require("UnitManager"):New() Bastion.APL, Bastion.APLActor, Bastion.APLTrait = Bastion.require("APL")
---@type ObjectManager ---@type Module
Bastion.ObjectManager = Bastion.require("ObjectManager"):New() Bastion.Module = Bastion.require("Module")
---@type EventManager ---@type UnitManager
Bastion.EventManager = Bastion.require("EventManager") Bastion.UnitManager = Bastion.require("UnitManager"):New()
Bastion.Globals.EventManager = Bastion.EventManager:New() ---@type ObjectManager
---@type Spell Bastion.ObjectManager = Bastion.require("ObjectManager"):New()
Bastion.Spell = Bastion.require("Spell") ---@type EventManager
---@type SpellBook Bastion.EventManager = Bastion.require("EventManager")
Bastion.SpellBook = Bastion.require("SpellBook") Bastion.Globals.EventManager = Bastion.EventManager:New()
Bastion.Globals.SpellBook = Bastion.SpellBook:New() ---@type Spell
---@type Item Bastion.Spell = Bastion.require("Spell")
Bastion.Item = Bastion.require("Item") ---@type SpellBook
---@type ItemBook Bastion.SpellBook = Bastion.require("SpellBook")
Bastion.ItemBook = Bastion.require("ItemBook") Bastion.Globals.SpellBook = Bastion.SpellBook:New()
Bastion.Globals.ItemBook = Bastion.ItemBook:New() ---@type Item
---@type AuraTable Bastion.Item = Bastion.require("Item")
Bastion.AuraTable = Bastion.require("AuraTable") ---@type ItemBook
---@type Class Bastion.ItemBook = Bastion.require("ItemBook")
Bastion.Class = Bastion.require("Class") Bastion.Globals.ItemBook = Bastion.ItemBook:New()
---@type Timer ---@type AuraTable
Bastion.Timer = Bastion.require("Timer") Bastion.AuraTable = Bastion.require("AuraTable")
---@type Timer ---@type Class
Bastion.CombatTimer = Bastion.Timer:New('combat') Bastion.Class = Bastion.require("Class")
---@type MythicPlusUtils ---@type Timer
Bastion.MythicPlusUtils = Bastion.require("MythicPlusUtils"):New() Bastion.Timer = Bastion.require("Timer")
---@type NotificationsList ---@type Timer
Bastion.Notifications = Bastion.NotificationsList:New() Bastion.CombatTimer = Bastion.Timer:New('combat')
---@type MythicPlusUtils
local LIBRARIES = {} Bastion.MythicPlusUtils = Bastion.require("MythicPlusUtils"):New()
local MODULES = {} ---@type NotificationsList
Bastion.Notifications = Bastion.NotificationsList:New()
Bastion.Enabled = false
local LIBRARIES = {}
Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras) local MODULES = {}
local u = Bastion.UnitManager[unit]
Bastion.Enabled = false
if u then
u:GetAuras():OnUpdate(auras) Bastion.Globals.EventManager:RegisterWoWEvent('UNIT_AURA',
end function(unit, auras)
end) local u = Bastion.UnitManager[unit]
Bastion.Globals.EventManager:RegisterWoWEvent("UNIT_SPELLCAST_SUCCEEDED", function(...) if u then u:GetAuras():OnUpdate(auras) end
local unit, castGUID, spellID = ... end)
local spell = Bastion.Globals.SpellBook:GetIfRegistered(spellID) Bastion.Globals.EventManager:RegisterWoWEvent("UNIT_SPELLCAST_SUCCEEDED",
function(...)
if unit == "player" and spell then local unit, castGUID, spellID = ...
spell.lastCastAt = GetTime()
local spell = Bastion.Globals.SpellBook:GetIfRegistered(spellID)
if spell:GetPostCastFunction() then
spell:GetPostCastFunction()(spell) if unit == "player" and spell then
spell.lastCastAt = GetTime()
if spell:GetPostCastFunction() then
spell:GetPostCastFunction()(spell)
end
end end
end end)
end)
local pguid = UnitGUID("player") local pguid = UnitGUID("player")
local missed = {} local missed = {}
Bastion.Globals.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function() Bastion.Globals.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED",
local args = {CombatLogGetCurrentEventInfo()} function()
local args = {CombatLogGetCurrentEventInfo()}
local subEvent = args[2] local subEvent = args[2]
local sourceGUID = args[4] local sourceGUID = args[4]
local destGUID = args[8] local destGUID = args[8]
local spellID = args[12] local spellID = args[12]
-- if sourceGUID == pguid then -- if sourceGUID == pguid then
-- local args = { CombatLogGetCurrentEventInfo() } -- local args = { CombatLogGetCurrentEventInfo() }
-- for i = 1, #args do -- for i = 1, #args do
-- Log(tostring(args[i])) -- Log(tostring(args[i]))
-- end -- end
-- end -- end
local u = Bastion.UnitManager[sourceGUID] local u = Bastion.UnitManager[sourceGUID]
local u2 = Bastion.UnitManager[destGUID] local u2 = Bastion.UnitManager[destGUID]
local t = GetTime() local t = GetTime()
if u then if u then u:SetLastCombatTime(t) end
u:SetLastCombatTime(t)
end
if u2 then if u2 then
u2:SetLastCombatTime(t) u2:SetLastCombatTime(t)
if subEvent == "SPELL_MISSED" and sourceGUID == pguid and spellID == 408 then if subEvent == "SPELL_MISSED" and sourceGUID == pguid and spellID ==
local missType = args[15] 408 then
local missType = args[15]
if missType == "IMMUNE" then if missType == "IMMUNE" then
local castingSpell = u:GetCastingOrChannelingSpell() local castingSpell = u:GetCastingOrChannelingSpell()
if castingSpell then if castingSpell then
if not missed[castingSpell:GetID()] then if not missed[castingSpell:GetID()] then
missed[castingSpell:GetID()] = true missed[castingSpell:GetID()] = true
end
end end
end end
end end
end end
end end)
end)
Bastion.Ticker = C_Timer.NewTicker(0.1, function()
if not Bastion.CombatTimer:IsRunning() and UnitAffectingCombat("player") then
Bastion.CombatTimer:Start()
elseif Bastion.CombatTimer:IsRunning() and
not UnitAffectingCombat("player") then
Bastion.CombatTimer:Reset()
end
Bastion.Ticker = C_Timer.NewTicker(0.1, function() if Bastion.Enabled then
if not Bastion.CombatTimer:IsRunning() and UnitAffectingCombat("player") then Bastion.ObjectManager:Refresh()
Bastion.CombatTimer:Start() for i = 1, #MODULES do MODULES[i]:Tick() end
elseif Bastion.CombatTimer:IsRunning() and not UnitAffectingCombat("player") then end
Bastion.CombatTimer:Reset() end)
function Bastion:Register(module)
table.insert(MODULES, module)
Bastion:Print("Registered", module)
end end
if Bastion.Enabled then -- Find a module by name
Bastion.ObjectManager:Refresh() function Bastion:FindModule(name)
for i = 1, #MODULES do for i = 1, #MODULES do
MODULES[i]:Tick() if MODULES[i].name == name then return MODULES[i] end
end end
end
end)
function Bastion:Register(module)
table.insert(MODULES, module)
Bastion:Print("Registered", module)
end
-- Find a module by name return nil
function Bastion:FindModule(name)
for i = 1, #MODULES do
if MODULES[i].name == name then
return MODULES[i]
end
end end
return nil function Bastion:Print(...)
end local args = {...}
local str = "|cFFDF362D[Bastion]|r |cFFFFFFFF"
function Bastion:Print(...) for i = 1, #args do str = str .. tostring(args[i]) .. " " end
local args = {...} print(str)
local str = "|cFFDF362D[Bastion]|r |cFFFFFFFF"
for i = 1, #args do
str = str .. tostring(args[i]) .. " "
end end
print(str)
end
function Bastion:Debug(...) function Bastion:Debug(...)
if not Bastion.DebugMode then if not Bastion.DebugMode then return end
return local args = {...}
end local str = "|cFFDF6520[Bastion]|r |cFFFFFFFF"
local args = {...} for i = 1, #args do str = str .. tostring(args[i]) .. " " end
local str = "|cFFDF6520[Bastion]|r |cFFFFFFFF" print(str)
for i = 1, #args do
str = str .. tostring(args[i]) .. " "
end end
print(str)
end
local Command = Bastion.Command:New('bastion') local Command = Bastion.Command:New('bastion')
Command:Register('toggle', 'Toggle bastion on/off', function() Command:Register('toggle', 'Toggle bastion on/off', function()
Bastion.Enabled = not Bastion.Enabled Bastion.Enabled = not Bastion.Enabled
if Bastion.Enabled then if Bastion.Enabled then
Bastion:Print("Enabled") Bastion:Print("Enabled")
else else
Bastion:Print("Disabled") Bastion:Print("Disabled")
end end
end) end)
Command:Register('debug', 'Toggle debug mode on/off', function() Command:Register('debug', 'Toggle debug mode on/off', function()
Bastion.DebugMode = not Bastion.DebugMode Bastion.DebugMode = not Bastion.DebugMode
if Bastion.DebugMode then if Bastion.DebugMode then
Bastion:Print("Debug mode enabled") Bastion:Print("Debug mode enabled")
else else
Bastion:Print("Debug mode disabled") Bastion:Print("Debug mode disabled")
end
end)
Command:Register('dumpspells', 'Dump spells to a file', function()
local i = 1
local rand = math.random(100000, 999999)
while true do
local spellName, spellSubName = GetSpellBookItemName(i, BOOKTYPE_SPELL)
if not spellName then
do
break
end
end end
end)
Command:Register('dumpspells', 'Dump spells to a file', function()
local i = 1
local rand = math.random(100000, 999999)
local BOOKTYPE_SPELL = BOOKTYPE_SPELL or (Enum.SpellBookSpellBank.Player and Enum.SpellBookSpellBank.Player or 'spell')
while true do
local spellName, spellSubName
if C_SpellBook.GetSpellBookItemName then
spellName, spellSubName = C_SpellBook.GetSpellBookItemName(i, BOOKTYPE_SPELL)
else
spellName, spellSubName = GetSpellBookItemName(i, BOOKTYPE_SPELL)
end
if not spellName then do break end end
-- use spellName and spellSubName here -- use spellName and spellSubName here
local spellID = select(7, GetSpellInfo(spellName)) local spellID
if spellID then if C_Spell.GetSpellInfo then
spellName = spellName:gsub("[%W%s]", "") local info = C_Spell.GetSpellInfo(spellName)
WriteFile('bastion-' .. UnitClass('player') .. '-' .. rand .. '.lua', spellID = info.spellID
"local " .. spellName .. " = Bastion.Globals.SpellBook:GetSpell(" .. spellID .. ")\n", true) else
spellID = select(7, GetSpellInfo(spellName))
end
if spellID then
spellName = spellName:gsub("[%W%s]", "")
WriteFile('bastion-' .. UnitClass('player') .. '-' .. rand ..
'.lua',
"local " .. spellName ..
" = Bastion.Globals.SpellBook:GetSpell(" ..
spellID .. ")\n", true)
end
i = i + 1
end end
i = i + 1 end)
end
end) Command:Register('module', 'Toggle a module on/off', function(args)
local module = Bastion:FindModule(args[2])
Command:Register('module', 'Toggle a module on/off', function(args) if module then
local module = Bastion:FindModule(args[2]) module:Toggle()
if module then if module.enabled then
module:Toggle() Bastion:Print("Enabled", module.name)
if module.enabled then else
Bastion:Print("Enabled", module.name) Bastion:Print("Disabled", module.name)
end
else else
Bastion:Print("Disabled", module.name) Bastion:Print("Module not found")
end
end)
Command:Register('mplus', 'Toggle m+ module on/off', function(args)
local cmd = args[2]
if cmd == 'debuffs' then
Bastion.MythicPlusUtils:ToggleDebuffLogging()
Bastion:Print("Debuff logging", Bastion.MythicPlusUtils
.debuffLogging and "enabled" or "disabled")
return
end end
else
Bastion:Print("Module not found")
end
end)
Command:Register('mplus', 'Toggle m+ module on/off', function(args)
local cmd = args[2]
if cmd == 'debuffs' then
Bastion.MythicPlusUtils:ToggleDebuffLogging()
Bastion:Print("Debuff logging", Bastion.MythicPlusUtils.debuffLogging and "enabled" or "disabled")
return
end
if cmd == 'casts' then if cmd == 'casts' then
Bastion.MythicPlusUtils:ToggleCastLogging() Bastion.MythicPlusUtils:ToggleCastLogging()
Bastion:Print("Cast logging", Bastion.MythicPlusUtils.castLogging and "enabled" or "disabled") Bastion:Print("Cast logging",
return Bastion.MythicPlusUtils.castLogging and "enabled" or
end "disabled")
return
end
Bastion:Print("[MythicPlusUtils] Unknown command") Bastion:Print("[MythicPlusUtils] Unknown command")
Bastion:Print("Available commands:") Bastion:Print("Available commands:")
Bastion:Print("debuffs") Bastion:Print("debuffs")
Bastion:Print("casts") Bastion:Print("casts")
end) end)
Command:Register('missed', 'Dump the list of immune kidney shot spells', function() Command:Register('missed', 'Dump the list of immune kidney shot spells',
for k, v in pairs(missed) do function()
Bastion:Print(k) for k, v in pairs(missed) do Bastion:Print(k) end
end end)
end)
---@param library Library ---@param library Library
function Bastion:RegisterLibrary(library) function Bastion:RegisterLibrary(library)
LIBRARIES[library.name] = library LIBRARIES[library.name] = library
end end
function Bastion:CheckLibraryDependencies() function Bastion:CheckLibraryDependencies()
for k, v in pairs(LIBRARIES) do for k, v in pairs(LIBRARIES) do
if v.dependencies then if v.dependencies then
for i = 1, #v.dependencies do for i = 1, #v.dependencies do
local dep = v.dependencies[i] local dep = v.dependencies[i]
if LIBRARIES[dep] then if LIBRARIES[dep] then
if LIBRARIES[dep].dependencies then if LIBRARIES[dep].dependencies then
for j = 1, #LIBRARIES[dep].dependencies do for j = 1, #LIBRARIES[dep].dependencies do
if LIBRARIES[dep].dependencies[j] == v.name then if LIBRARIES[dep].dependencies[j] == v.name then
Bastion:Print("Circular dependency detected between " .. v.name .. " and " .. dep) Bastion:Print(
return false "Circular dependency detected between " ..
v.name .. " and " .. dep)
return false
end
end end
end end
else
Bastion:Print("Library " .. v.name .. " depends on " ..
dep .. " but it's not registered")
return false
end end
else
Bastion:Print("Library " .. v.name .. " depends on " .. dep .. " but it's not registered")
return false
end end
end end
end end
return true
end end
return true function Bastion:Import(library)
end local lib = self:GetLibrary(library)
function Bastion:Import(library) if not lib then error("Library " .. library .. " not found") end
local lib = self:GetLibrary(library)
if not lib then return lib:Resolve()
error("Library " .. library .. " not found")
end end
return lib:Resolve() function Bastion:GetLibrary(name)
end if not LIBRARIES[name] then
error("Library " .. name .. " not found")
end
function Bastion:GetLibrary(name) local library = LIBRARIES[name]
if not LIBRARIES[name] then
error("Library " .. name .. " not found") -- if library.dependencies then
-- for i = 1, #library.dependencies do
-- local dep = library.dependencies[i]
-- if LIBRARIES[dep] then
-- if LIBRARIES[dep].dependencies then
-- for j = 1, #LIBRARIES[dep].dependencies do
-- if LIBRARIES[dep].dependencies[j] == library.name then
-- Bastion:Print("Circular dependency detected between " .. library.name .. " and " .. dep)
-- return false
-- end
-- end
-- end
-- else
-- Bastion:Print("Library " .. v.name .. " depends on " .. dep .. " but it's not registered")
-- return false
-- end
-- end
-- end
return library
end end
local library = LIBRARIES[name] -- if not Bastion:CheckLibraryDependencies() then
-- return
-- if library.dependencies then
-- for i = 1, #library.dependencies do
-- local dep = library.dependencies[i]
-- if LIBRARIES[dep] then
-- if LIBRARIES[dep].dependencies then
-- for j = 1, #LIBRARIES[dep].dependencies do
-- if LIBRARIES[dep].dependencies[j] == library.name then
-- Bastion:Print("Circular dependency detected between " .. library.name .. " and " .. dep)
-- return false
-- end
-- end
-- end
-- else
-- Bastion:Print("Library " .. v.name .. " depends on " .. dep .. " but it's not registered")
-- return false
-- end
-- end
-- end -- end
return library Load("@Libraries/")
Load("@Modules/")
Load("@")
end end
-- if not Bastion:CheckLibraryDependencies() then Bastion.Bootstrap()
-- return
-- end
Load("@Libraries/")
Load("@Modules/")
Load("@")

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