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124 lines
3.5 KiB
124 lines
3.5 KiB
local Unlocker, Bastion = ...
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--! Creating the initial GUI !--
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Bastion.Settings = Bastion.Interface.Category:New("Shaman")
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Bastion.Settings:AddSubsection("General")
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Bastion.Settings:Slider({
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category = "bastion",
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var = "tickrate",
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name = "Engine Tickrate (milliseconds)",
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tooltip = "How often the Bastion Engine runs. The lower this number, the more resources Bastion will use.\n\nYou must reload for changes to take effect.",
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default = 100,
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min = 50,
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max = 500,
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step = 50,
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})
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Bastion.Settings:Dropdown({
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category = "bastion",
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var = "pause_key",
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name = "Hold-to-Pause",
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tooltip = "Bastion will not run while this button is held down.",
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default = false,
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options = {
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{ "None", false },
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{ "Shift", "SHIFT" },
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{ "Control", "CTRL" },
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{ "Alt", "ALT" },
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}
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})
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Bastion.Settings:AddSubsection("Engine Options")
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Bastion.Settings:Checkbox({
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category = "bastion",
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var = "debug",
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name = "Debug Mode",
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tooltip = "Toggles Debug Mode for the Bastion Engine.",
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default = false,
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onClick = function()
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Bastion.DebugMode = not Bastion.DebugMode
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if Bastion.DebugMode then
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Bastion:Debug("Debug Enabled")
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else
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Bastion:Print("Debug Disabled")
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end
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end,
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})
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Bastion.MainBar = Bastion.Interface.Hotbar:New({
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buttonCount = 3,
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name = "Bastion",
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options = Bastion.Settings
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})
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if Bastion:IsClassic() then
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Bastion.MainBar:AddButton({
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name = "Toggle",
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texture = "Interface\\ICONS\\Inv_drink_15",
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tooltip = "This button toggle's Bastion on and off.",
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toggle = true,
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onClick = function()
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Bastion.Enabled = not Bastion.Enabled
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if Bastion.Enabled then
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Bastion:Print("Enabled")
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else
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Bastion:Print("Disabled")
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end
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end,
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})
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Bastion.MainBar:AddButton({
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name = "Options",
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tooltip = "This button opens the Bastion Options menu.",
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texture = "Interface\\ICONS\\Inv_misc_gear_01",
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toggle = false,
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onClick = function()
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if SettingsPanel and SettingsPanel:IsVisible() then
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HideUIPanel(SettingsPanel)
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HideUIPanel(GameMenuFrame)
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else
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Settings.OpenToCategory(Bastion.MainBar.options.settings:GetID())
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end
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end,
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})
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else
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Bastion.MainBar:AddButton({
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name = "Toggle",
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texture = "Interface\\ICONS\\ACHIEVEMENT_GUILDPERK_MRPOPULARITY",
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tooltip = "This button toggle's Bastion on and off.",
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toggle = true,
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onClick = function()
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-- if Bastion.Settings.config:Read("bastion_stimulant", true) then
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-- Bastion.Stimulant:Toggle()
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-- end
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Bastion.Enabled = not Bastion.Enabled
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if Bastion.Enabled then
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Bastion:Print("Enabled")
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else
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Bastion:Print("Disabled")
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end
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end,
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})
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Bastion.MainBar:AddButton({
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name = "Options",
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tooltip = "This button opens the Bastion Options menu.",
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texture = "Interface\\ICONS\\INV_Engineering_90_Gizmo",
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toggle = false,
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onClick = function()
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if SettingsPanel and SettingsPanel:IsVisible() then
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HideUIPanel(SettingsPanel)
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HideUIPanel(GameMenuFrame)
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else
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Settings.OpenToCategory(Bastion.MainBar.options.settings:GetID())
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end
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end,
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})
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end
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Bastion.Settings:Register() |