local Tinkr, Bastion = ... local OutlawModule = Bastion.Module:New('outlaw') local Evaluator = Tinkr.Util.Evaluator local Player = Bastion.UnitManager:Get('player') local None = Bastion.UnitManager:Get('none') local Target = Bastion.UnitManager:Get('target') local Stealth = Bastion.SpellBook:GetSpell(115191) local Kick = Bastion.SpellBook:GetSpell(1766) local CountTheOdds = Bastion.SpellBook:GetSpell(381982) local Shadowmeld = Bastion.SpellBook:GetSpell(58984) local ShadowDance = Bastion.SpellBook:GetSpell(185313) local ShadowDanceAura = Bastion.SpellBook:GetSpell(185422) local HiddenOpportunity = Bastion.SpellBook:GetSpell(383281) local RollTheBones = Bastion.SpellBook:GetSpell(315508) local FanTheHammer = Bastion.SpellBook:GetSpell(381846) local ImprovedAmbush = Bastion.SpellBook:GetSpell(381620) local SummarilyDispatched = Bastion.SpellBook:GetSpell(381990) local BladeFlurry = Bastion.SpellBook:GetSpell(13877) local KillingSpree = Bastion.SpellBook:GetSpell(51690) local ArcaneTorrent = Bastion.SpellBook:GetSpell(25046) local ArcanePulse = Bastion.SpellBook:GetSpell(260364) local LightsJudgment = Bastion.SpellBook:GetSpell(255647) local BagOfTricks = Bastion.SpellBook:GetSpell(312411) local Sepsis = Bastion.SpellBook:GetSpell(385408) local BetweenTheEyes = Bastion.SpellBook:GetSpell(315341) local GhostlyStrike = Bastion.SpellBook:GetSpell(196937) local Dreadblades = Bastion.SpellBook:GetSpell(343142) local Subterfuge = Bastion.SpellBook:GetSpell(108208) local EchoingReprimand = Bastion.SpellBook:GetSpell(385616) local Ambush = Bastion.SpellBook:GetSpell(8676) local KeepItRolling = Bastion.SpellBook:GetSpell(381989) local Audacity = Bastion.SpellBook:GetSpell(381845) local FindWeakness = Bastion.SpellBook:GetSpell(91023) local PistolShot = Bastion.SpellBook:GetSpell(185763) local Opportunity = Bastion.SpellBook:GetSpell(279876) local OpportunityAura = Bastion.SpellBook:GetSpell(195627) local GreenskinsWickers = Bastion.SpellBook:GetSpell(386823) local QuickDraw = Bastion.SpellBook:GetSpell(196938) local Weaponmaster = Bastion.SpellBook:GetSpell(200733) local SinisterStrike = Bastion.SpellBook:GetSpell(193315) local AdrenalineRush = Bastion.SpellBook:GetSpell(13750) local ImprovedAdrenalineRush = Bastion.SpellBook:GetSpell(395422) local BladeRush = Bastion.SpellBook:GetSpell(271877) local MarkedForDeath = Bastion.SpellBook:GetSpell(137619) local ThistleTea = Bastion.SpellBook:GetSpell(381623) local PotionOfUnbridledFury = Bastion.SpellBook:GetSpell(169299) local Bloodlust = Bastion.SpellBook:GetSpell(2825) local BloodFury = Bastion.SpellBook:GetSpell(20572) local Berserking = Bastion.SpellBook:GetSpell(26297) local Fireblood = Bastion.SpellBook:GetSpell(265221) local AncestralCall = Bastion.SpellBook:GetSpell(274738) local SliceAndDice = Bastion.SpellBook:GetSpell(315496) local SwiftSlasher = Bastion.SpellBook:GetSpell(381988) local ColdBlood = Bastion.SpellBook:GetSpell(382245) local Dispatch = Bastion.SpellBook:GetSpell(2098) local Vanish = Bastion.SpellBook:GetSpell(1856) local Broadside = Bastion.SpellBook:GetSpell(193356) local GrandMelee = Bastion.SpellBook:GetSpell(193358) local SkullAndCrossbones = Bastion.SpellBook:GetSpell(199603) local TrueBearing = Bastion.SpellBook:GetSpell(193359) local LoadedDice = Bastion.SpellBook:GetSpell(256171) local BuriedTreasure = Bastion.SpellBook:GetSpell(199600) local RuthlessPrecision = Bastion.SpellBook:GetSpell(193357) local PurgeTarget = Bastion.UnitManager:CreateCustomUnit('purge', function(unit) local purge = nil Bastion.UnitManager:EnumEnemies(function(unit) if unit:IsDead() then return false end if not Player:CanSee(unit) then return false end if Player:GetDistance(unit) > 40 then return false end if unit:GetAuras():HasAnyStealableAura() then purge = unit return true end end) if purge == nil then purge = None end return purge end) local KickTarget = Bastion.UnitManager:CreateCustomUnit('kick', function(unit) local purge = nil Bastion.UnitManager:EnumEnemies(function(unit) if unit:IsDead() then return false end if not Player:CanSee(unit) then return false end if Player:GetDistance(unit) > 40 then return false end if Player:InMelee(unit) and unit:IsInterruptible(5) and Player:IsFacing(unit) then purge = unit return true end end) if purge == nil then purge = None end return purge end) local Tank = Bastion.UnitManager:CreateCustomUnit('tank', function(unit) local tank = nil Bastion.UnitManager:EnumFriends(function(unit) if Player:GetDistance(unit) > 40 then return false end if not Player:CanSee(unit) then return false end if unit:IsDead() then return false end if unit:IsTank() then tank = unit return true end return false end) if tank == nil then tank = None end return tank end) local Explosive = Bastion.UnitManager:CreateCustomUnit('explosive', function(unit) local explosive = nil Bastion.UnitManager:EnumEnemies(function(unit) if unit:IsDead() then return false end if not Player:CanSee(unit) then return false end if Player:GetDistance(unit) > 40 then return false end if Player:InMelee(unit) and unit:GetID() == 120651 and Player:IsFacing(unit) then explosive = unit return true end end) if explosive == nil then explosive = None end return explosive end) local DefaultAPL = Bastion.APL:New('default') local StealthAPL = Bastion.APL:New('stealth') local CDsAPL = Bastion.APL:New('cds') local FinishAPL = Bastion.APL:New('finish') local BuildAPL = Bastion.APL:New('build') local StealthCDsAPL = Bastion.APL:New('stealthcds') -- # Executed every time the actor is available. -- # Restealth if possible (no vulnerable enemies in combat) -- actions=stealth DefaultAPL:AddSpell( Stealth:CastableIf( function(self) return self:IsKnownAndUsable() and not Player:GetAuras():FindMy(Stealth):IsUp() and not Player:IsAffectingCombat() and not IsMounted() end ):SetTarget(Player) ) -- # Interrupt on cooldown to allow simming interactions with that -- actions+=/kick DefaultAPL:AddSpell( Kick:CastableIf(function(self) return self:IsKnownAndUsable() and KickTarget:Exists() and self:IsInRange(KickTarget) and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and Player:IsFacing(Target) end):SetTarget(KickTarget) ) -- # Checks if we are in an appropriate Stealth state for triggering the Count the Odds bonus -- actions+=/variable,name=stealthed_cto,value=talent.count_the_odds&(stealthed.basic|buff.shadowmeld.up|buff.shadow_dance.up) DefaultAPL:AddVariable( 'stealthed_cto', function() return CountTheOdds:IsKnown() and (Player:GetAuras():FindMy(Stealth):IsUp() or Player:GetAuras():FindMy(Shadowmeld):IsUp() or Player:GetAuras():FindMy(ShadowDanceAura):IsUp()) end ) local function GetRTBCount() local count = 0 if Player:GetAuras():FindMy(Broadside):IsUp() then count = count + 1 end if Player:GetAuras():FindMy(GrandMelee):IsUp() then count = count + 1 end if Player:GetAuras():FindMy(SkullAndCrossbones):IsUp() then count = count + 1 end if Player:GetAuras():FindMy(TrueBearing):IsUp() then count = count + 1 end if Player:GetAuras():FindMy(LoadedDice):IsUp() then count = count + 1 end if Player:GetAuras():FindMy(BuriedTreasure):IsUp() then count = count + 1 end if Player:GetAuras():FindMy(RuthlessPrecision):IsUp() then count = count + 1 end return count end -- # Roll the Bones Reroll Conditions -- actions+=/variable,name=rtb_reroll,if=!talent.hidden_opportunity,value=rtb_buffs<2&(!buff.broadside.up&(!talent.fan_the_hammer|!buff.skull_and_crossbones.up)&!buff.true_bearing.up|buff.loaded_dice.up)|rtb_buffs=2&(buff.buried_treasure.up&buff.grand_melee.up|!buff.broadside.up&!buff.true_bearing.up&buff.loaded_dice.up) DefaultAPL:AddVariable( 'rtb_reroll', function() if not HiddenOpportunity:IsKnown() then return GetRTBCount() < 2 and (not Player:GetAuras():FindMy(Broadside):IsUp() and (not FanTheHammer:IsKnown() or not Player:GetAuras():FindMy(SkullAndCrossbones):IsUp()) and not Player:GetAuras():FindMy(TrueBearing):IsUp() or Player:GetAuras():FindMy(LoadedDice):IsUp()) or GetRTBCount() == 2 and (Player:GetAuras():FindMy(BuriedTreasure):IsUp() and Player:GetAuras():FindMy(GrandMelee):IsUp() or not Player:GetAuras():FindMy(Broadside):IsUp() and not Player:GetAuras():FindMy(TrueBearing):IsUp() and Player:GetAuras():FindMy(LoadedDice):IsUp()) end end ) -- # Additional Reroll Conditions for Keep it Rolling or Count the Odds -- actions+=/variable,name=rtb_reroll,if=!talent.hidden_opportunity&(talent.keep_it_rolling|talent.count_the_odds),value=variable.rtb_reroll|((rtb_buffs.normal=0&rtb_buffs.longer>=1)&!(buff.broadside.up&buff.true_bearing.up&buff.skull_and_crossbones.up)&!(buff.broadside.remains>39|buff.true_bearing.remains>39|buff.ruthless_precision.remains>39|buff.skull_and_crossbones.remains>39)) DefaultAPL:AddVariable( 'rtb_reroll', function() if not HiddenOpportunity:IsKnown() then return GetRTBCount() < 2 and (not Player:GetAuras():FindMy(Broadside):IsUp() and (not FanTheHammer:IsKnown() or not Player:GetAuras():FindMy(SkullAndCrossbones):IsUp()) and not Player:GetAuras():FindMy(TrueBearing):IsUp() or Player:GetAuras():FindMy(LoadedDice):IsUp()) or GetRTBCount() == 2 and (Player:GetAuras():FindMy(BuriedTreasure):IsUp() and Player:GetAuras():FindMy(GrandMelee):IsUp() or not Player:GetAuras():FindMy(Broadside):IsUp() and not Player:GetAuras():FindMy(TrueBearing):IsUp() and Player:GetAuras():FindMy(LoadedDice):IsUp()) end end ) -- # With Hidden Opportunity, prioritize rerolling for Skull and Crossbones over everything else -- actions+=/variable,name=rtb_reroll,if=talent.hidden_opportunity,value=!rtb_buffs.will_lose.skull_and_crossbones&(rtb_buffs.will_lose-rtb_buffs.will_lose.grand_melee)<2+buff.loaded_dice.up DefaultAPL:AddVariable( 'rtb_reroll', function() if HiddenOpportunity:IsKnown() then return not Player:GetAuras():FindMy(SkullAndCrossbones):IsUp() and ((Player:GetAuras():FindMy(SkullAndCrossbones):IsUp() and 1 or 0) - (Player:GetAuras():FindMy(GrandMelee):IsUp() and 1 or 0)) < 2 + (Player:GetAuras():FindMy(LoadedDice):IsUp() and 1 or 0) end end ) -- # Avoid rerolls when we will not have time remaining on the fight or add wave to recoup the opportunity cost of the global -- actions+=/variable,name=rtb_reroll,op=reset,if=!(raid_event.adds.remains>12|raid_event.adds.up&(raid_event.adds.in-raid_event.adds.remains)<6|target.time_to_die>12)|fight_remains<12 DefaultAPL:AddVariable( 'rtb_reroll', function() if not HiddenOpportunity:IsKnown() then return GetRTBCount() < 2 and (not Player:GetAuras():FindMy(Broadside):IsUp() and (not FanTheHammer:IsKnown() or not Player:GetAuras():FindMy(SkullAndCrossbones):IsUp()) and not Player:GetAuras():FindMy(TrueBearing):IsUp() or Player:GetAuras():FindMy(LoadedDice):IsUp()) or GetRTBCount() == 2 and (Player:GetAuras():FindMy(BuriedTreasure):IsUp() and Player:GetAuras():FindMy(GrandMelee):IsUp() or not Player:GetAuras():FindMy(Broadside):IsUp() and not Player:GetAuras():FindMy(TrueBearing):IsUp() and Player:GetAuras():FindMy(LoadedDice):IsUp()) end end ) -- # Ensure we get full Ambush CP gains and aren't rerolling Count the Odds buffs away -- actions+=/variable,name=ambush_condition,value=combo_points.deficit>=2+talent.improved_ambush+buff.broadside.up&energy>=50&(!talent.count_the_odds|buff.roll_the_bones.remains>=10) DefaultAPL:AddVariable( 'ambush_condition', function() return Player:GetComboPointsDeficit() >= 2 + (ImprovedAmbush:IsKnown() and 1 or 0) + (Player:GetAuras():FindMy(Broadside):IsUp() and 1 or 0) and Player:GetPower() >= 50 and (not CountTheOdds:IsKnown() or Player:GetAuras():FindMy(RollTheBones):GetRemainingTime() >= 10) end ) -- # Finish at 6 (5 with Summarily Dispatched talented) CP or CP Max-1, whichever is greater of the two -- actions+=/variable,name=finish_condition,value=combo_points>=((cp_max_spend-1)=cp_max_spend DefaultAPL:AddVariable( 'finish_condition', function() return Player:GetComboPoints() >= math.min(Player:GetComboPointsMax() - 1, 6 - (SummarilyDispatched:IsKnown() and 1 or 0)) or Player:GetComboPoints() >= Player:GetComboPointsMax() end ) -- # With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry -- actions+=/variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.remains>1+talent.killing_spree.enabled DefaultAPL:AddVariable( 'blade_flurry_sync', function() return Player:GetMeleeAttackers() < 2 and (not Player:GetAuras():FindMy(BladeFlurry):IsUp() or Player:GetAuras():FindMy(BladeFlurry):GetRemainingTime() > 1 + (KillingSpree:IsKnown() and 1 or 0)) end ) -- # Higher priority Stealth list for Count the Odds or true Stealth/Vanish that will break in a single global -- actions+=/call_action_list,name=stealth,if=stealthed.basic|buff.shadowmeld.up DefaultAPL:AddAPL( StealthAPL, function() return Player:IsStealthed() or Player:GetAuras():FindMy(Shadowmeld):IsUp() end ) -- actions+=/call_action_list,name=cds DefaultAPL:AddAPL( CDsAPL, function() return true end ) -- # Lower priority Stealth list for Shadow Dance -- actions+=/call_action_list,name=stealth,if=variable.stealthed_cto DefaultAPL:AddAPL( StealthAPL, function() return DefaultAPL:GetVariable('stealthed_cto') end ) -- actions+=/run_action_list,name=finish,if=variable.finish_condition DefaultAPL:AddAPL( FinishAPL, function() return DefaultAPL:GetVariable('finish_condition') end ) -- actions+=/call_action_list,name=build DefaultAPL:AddAPL( BuildAPL, function() return true end ) -- actions+=/arcane_torrent,if=energy.base_deficit>=15+energy.regen DefaultAPL:AddSpell( ArcaneTorrent:CastableIf( function(self) return self:IsKnownAndUsable() and Player:GetPowerDeficit() >= 15 + Player:GetPowerRegen() end ):SetTarget(Target) ) -- actions+=/arcane_pulse DefaultAPL:AddSpell( ArcanePulse:CastableIf( function(self) return self:IsKnownAndUsable() and true end ):SetTarget(Target) ) -- actions+=/lights_judgment DefaultAPL:AddSpell( LightsJudgment:CastableIf( function(self) return self:IsKnownAndUsable() and true end ):SetTarget(Target) ) -- actions+=/bag_of_tricks DefaultAPL:AddSpell( BagOfTricks:CastableIf( function(self) return self:IsKnownAndUsable() and true end ):SetTarget(Target) ) -- # Builders -- actions.build=sepsis,target_if=max:target.time_to_die*debuff.between_the_eyes.up,if=target.time_to_die>11&debuff.between_the_eyes.up|fight_remains<11 BuildAPL:AddSpell( Sepsis:CastableIf( function(self) return self:IsKnownAndUsable() and ((Target:TimeToDie() > 11 and Target:GetAuras():FindMy(BetweenTheEyes):IsUp()) or Player:TimeToDie() < 11) end ):SetTarget(Target) ) -- actions.build+=/ghostly_strike,if=debuff.ghostly_strike.remains<=3&(spell_targets.blade_flurry<=2|buff.dreadblades.up)&!buff.subterfuge.up&target.time_to_die>=5 BuildAPL:AddSpell( GhostlyStrike:CastableIf( function(self) return self:IsKnownAndUsable() and Target:GetAuras():FindMy(GhostlyStrike):GetRemainingTime() <= 3 and (Player:GetMeleeAttackers() <= 2 or Player:GetAuras():FindMy(Dreadblades):IsUp()) and not Player:GetAuras():FindMy(Subterfuge):IsUp() and Target:TimeToDie() >= 5 end ):SetTarget(Target) ) -- actions.build+=/echoing_reprimand,if=!buff.dreadblades.up BuildAPL:AddSpell( EchoingReprimand:CastableIf( function(self) return self:IsKnownAndUsable() and not Player:GetAuras():FindMy(Dreadblades):IsUp() end ):SetTarget(Target) ) -- # High priority Ambush line to apply Find Weakness or consume Audacity/Sepsis buff before Pistol Shot -- actions.build+=/ambush,if=(talent.hidden_opportunity|talent.keep_it_rolling)&(buff.audacity.up|buff.sepsis_buff.up|buff.subterfuge.up&cooldown.keep_it_rolling.ready)|talent.find_weakness&debuff.find_weakness.down BuildAPL:AddSpell( Ambush:CastableIf( function(self) return self:IsKnownAndUsable() and ((HiddenOpportunity:IsKnown() or KeepItRolling:IsKnown()) and (Player:GetAuras():FindMy(Audacity):IsUp() or Player:GetAuras():FindMy(Sepsis):IsUp() or (Player:GetAuras():FindMy(Subterfuge):IsUp() and KeepItRolling:OnCooldown())) or (FindWeakness:IsKnown() and Target:GetAuras():FindMy(FindWeakness):IsDown())) end ):SetTarget(Target) ) -- # With Audacity + Hidden Opportunity + Fan the Hammer, use Pistol Shot to proc Audacity any time Ambush is not available -- actions.build+=/pistol_shot,if=talent.fan_the_hammer&talent.audacity&talent.hidden_opportunity&buff.opportunity.up&!buff.audacity.up&!buff.subterfuge.up&!buff.shadow_dance.up BuildAPL:AddSpell( PistolShot:CastableIf( function(self) return self:IsKnownAndUsable() and FanTheHammer:IsKnown() and Audacity:IsKnown() and HiddenOpportunity:IsKnown() and Player:GetAuras():FindMy(OpportunityAura):IsUp() and not Player:GetAuras():FindMy(Audacity):IsUp() and not Player:GetAuras():FindMy(Subterfuge):IsUp() and not Player:GetAuras():FindMy(ShadowDance):IsUp() end ):SetTarget(Target) ) -- # Use Greenskins Wickers buff immediately with Opportunity unless running Fan the Hammer -- actions.build+=/pistol_shot,if=buff.greenskins_wickers.up&(!talent.fan_the_hammer&buff.opportunity.up|buff.greenskins_wickers.remains<1.5) BuildAPL:AddSpell( PistolShot:CastableIf( function(self) return self:IsKnownAndUsable() and Player:GetAuras():FindMy(GreenskinsWickers):IsUp() and (not FanTheHammer:IsKnown() and Player:GetAuras():FindMy(OpportunityAura):IsUp() or Player:GetAuras():FindMy(GreenskinsWickers):GetRemainingTime() < 1.5) end ):SetTarget(Target) ) -- const int stacks = 1 + as( p()->talent.outlaw.fan_the_hammer->effectN( 1 ).base_value() ); local function MaxOpportunity() return 1 + (FanTheHammer:IsKnown() and 1 or 0) end -- # With Fan the Hammer, consume Opportunity at max stacks or if we will get max 4+ CP and Dreadblades is not up -- actions.build+=/pistol_shot,if=talent.fan_the_hammer&buff.opportunity.up&(buff.opportunity.stack>=buff.opportunity.max_stack|buff.opportunity.remains<2) BuildAPL:AddSpell( PistolShot:CastableIf( function(self) return self:IsKnownAndUsable() and FanTheHammer:IsKnown() and Player:GetAuras():FindMy(OpportunityAura):IsUp() and ( Player:GetAuras():FindMy(OpportunityAura):GetCount() >= MaxOpportunity() or Player:GetAuras():FindMy(OpportunityAura):GetRemainingTime() < 2) end ):SetTarget(Target) ) -- actions.build+=/pistol_shot,if=talent.fan_the_hammer&buff.opportunity.up&combo_points.deficit>((1+talent.quick_draw)*talent.fan_the_hammer.rank)&!buff.dreadblades.up&(!talent.hidden_opportunity|!buff.subterfuge.up&!buff.shadow_dance.up) BuildAPL:AddSpell( PistolShot:CastableIf( function(self) return self:IsKnownAndUsable() and FanTheHammer:IsKnown() and Player:GetAuras():FindMy(OpportunityAura):IsUp() and Player:GetComboPointsDeficit() > ((1 + (QuickDraw:IsKnown() and 1 or 0)) * 1) and not Player:GetAuras():FindMy(Dreadblades):IsUp() and (not HiddenOpportunity:IsKnown() or not Player:GetAuras():FindMy(Subterfuge):IsUp() and not Player:GetAuras():FindMy(ShadowDance):IsUp()) end ):SetTarget(Target) ) -- actions.build+=/pool_resource,for_next=1 -- actions.build+=/ambush,if=talent.hidden_opportunity|talent.find_weakness&debuff.find_weakness.down BuildAPL:AddSpell( Ambush:CastableIf( function(self) return self:IsKnownAndUsable() and (HiddenOpportunity:IsKnown() or (FindWeakness:IsKnown() and Target:GetAuras():FindMy(FindWeakness):IsDown())) end ):SetTarget(Target) ) -- # Use Pistol Shot with Opportunity if Combat Potency won't overcap energy, when it will exactly cap CP, or when using Quick Draw -- actions.build+=/pistol_shot,if=!talent.fan_the_hammer&buff.opportunity.up&(energy.base_deficit>energy.regen*1.5|!talent.weaponmaster&combo_points.deficit<=1+buff.broadside.up|talent.quick_draw.enabled|talent.audacity.enabled&!buff.audacity.up) BuildAPL:AddSpell( PistolShot:CastableIf( function(self) return self:IsKnownAndUsable() and not FanTheHammer:IsKnown() and Player:GetAuras():FindMy(OpportunityAura):IsUp() and (Player:GetPowerDeficit() > Player:GetPowerRegen() * 1.5 or (not Weaponmaster:IsKnown() and Player:GetComboPointsDeficit() <= 1 + (Player:GetAuras():FindMy(Broadside):IsUp() and 1 or 0)) or QuickDraw:IsKnown() or (Audacity:IsKnown() and not Player:GetAuras():FindMy(Audacity):IsUp())) end ):SetTarget(Target) ) -- actions.build+=/sinister_strike BuildAPL:AddSpell( SinisterStrike:CastableIf( function(self) return self:IsKnownAndUsable() and true end ):SetTarget(Target) ) -- # Cooldowns -- actions.cds=adrenaline_rush,if=!buff.adrenaline_rush.up&(!talent.improved_adrenaline_rush|combo_points<=2) CDsAPL:AddSpell( AdrenalineRush:CastableIf( function(self) return self:IsKnownAndUsable() and not Player:GetAuras():FindMy(AdrenalineRush):IsUp() and (not ImprovedAdrenalineRush:IsKnown() or Player:GetComboPoints() <= 2) end ):SetTarget(Target) ) -- actions.cds+=/blade_flurry,if=spell_targets>=2&buff.blade_flurry.remains= 2 and Player:GetAuras():FindMy(BladeFlurry):GetRemainingTime() < Player:GetGCD() end ):SetTarget(Target) ) -- actions.cds+=/roll_the_bones,if=buff.dreadblades.down&(rtb_buffs.total=0|variable.rtb_reroll) CDsAPL:AddSpell( RollTheBones:CastableIf( function(self) return self:IsKnownAndUsable() and Player:GetAuras():FindMy(Dreadblades):IsDown() and (GetRTBCount() == 0 or DefaultAPL:GetVariable("rtb_reroll")) end ):SetTarget(Target) ) -- actions.cds+=/keep_it_rolling,if=!variable.rtb_reroll&(buff.broadside.up+buff.true_bearing.up+buff.skull_and_crossbones.up+buff.ruthless_precision.up)>2&(buff.shadow_dance.down|rtb_buffs>=6) CDsAPL:AddSpell( RollTheBones:CastableIf( function(self) return self:IsKnownAndUsable() and not DefaultAPL:GetVariable("rtb_reroll") and ((Player:GetAuras():FindMy(Broadside):IsUp() and 1 or 0) + (Player:GetAuras():FindMy(TrueBearing):IsUp() and 1 or 0) + (Player:GetAuras():FindMy(SkullAndCrossbones):IsUp() and 1 or 0) + (Player:GetAuras():FindMy(RuthlessPrecision):IsUp() and 1 or 0)) > 2 and (Player:GetAuras():FindMy(ShadowDance):IsDown() or GetRTBCount() >= 6) end ):SetTarget(Target) ) -- actions.cds+=/blade_rush,if=variable.blade_flurry_sync&!buff.dreadblades.up&(energy.base_time_to_max>4+stealthed.rogue-spell_targets%3) CDsAPL:AddSpell( BladeRush:CastableIf( function(self) return self:IsKnownAndUsable() and DefaultAPL:GetVariable("blade_flurry_sync") and not Player:GetAuras():FindMy(Dreadblades):IsUp() and (Player:GetTimeToPowerPercent() > 4 + (Player:GetAuras():FindMy(Subterfuge):IsUp() and 1 or 0) + (Player:GetAuras():FindMy(ShadowDance):IsUp() and 1 or 0) - Target:GetMeleeAttackers() % 3) end ):SetTarget(Target) ) -- actions.cds+=/call_action_list,name=stealth_cds,if=!stealthed.all|talent.count_the_odds&!variable.stealthed_cto CDsAPL:AddAPL( StealthCDsAPL, function() return not Player:GetAuras():FindMy(Stealth):IsUp() or (CountTheOdds:IsKnown() and not DefaultAPL:GetVariable("stealthed_cto")) end ) -- actions.cds+=/dreadblades,if=!(variable.stealthed_cto|stealthed.basic|talent.hidden_opportunity&stealthed.rogue)&combo_points<=2&(!talent.marked_for_death|!cooldown.marked_for_death.ready)&target.time_to_die>=10 CDsAPL:AddSpell( Dreadblades:CastableIf( function(self) return self:IsKnownAndUsable() and not (DefaultAPL:GetVariable("stealthed_cto") or Player:GetAuras():FindMy(Stealth):IsUp() or (HiddenOpportunity:IsKnown() and Player:GetAuras():FindMy(Subterfuge):IsUp())) and Player:GetComboPoints() <= 2 and (not MarkedForDeath:IsKnown() or not MarkedForDeath:CooldownUp()) and Target:TimeToDie() >= 10 end ):SetTarget(Target) ) -- # If adds are up, snipe the one with lowest TTD. Use when dying faster than CP deficit or without any CP. -- actions.cds+=/marked_for_death,line_cd=1.5,target_if=min:target.time_to_die,if=raid_event.adds.up&(target.time_to_die=cp_max_spend-1)&!buff.dreadblades.up -- # If no adds will die within the next 30s, use MfD on boss without any CP. -- actions.cds+=/marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&combo_points.deficit>=cp_max_spend-1&!buff.dreadblades.up -- actions.cds+=/thistle_tea,if=!buff.thistle_tea.up&(energy.base_deficit>=100|fight_remains= 100 or Target:TimeToDie() < ThistleTea:Charges() * 6) end ):SetTarget(Target) ) -- actions.cds+=/killing_spree,if=variable.blade_flurry_sync&!stealthed.rogue&debuff.between_the_eyes.up&energy.base_time_to_max>4 CDsAPL:AddSpell( KillingSpree:CastableIf( function(self) return self:IsKnownAndUsable() and DefaultAPL:GetVariable("blade_flurry_sync") and not Player:GetAuras():FindMy(Subterfuge):IsUp() and Target:GetAuras():FindMy(BetweenTheEyes):IsUp() and Player:GetTimeToPowerPercent() > 4 end ):SetTarget(Target) ) -- actions.cds+=/shadowmeld,if=!stealthed.all&(talent.count_the_odds&variable.finish_condition|!talent.weaponmaster.enabled&variable.ambush_condition) CDsAPL:AddSpell( Shadowmeld:CastableIf( function(self) return self:IsKnownAndUsable() and not Player:GetAuras():FindMy(Stealth):IsUp() and (CountTheOdds:IsKnown() and DefaultAPL:GetVariable("finish_condition") or not Weaponmaster:IsKnown() and DefaultAPL:GetVariable("ambush_condition")) end ):SetTarget(Target) ) -- actions.cds+=/potion,if=buff.bloodlust.react|fight_remains<30|buff.adrenaline_rush.up -- CDsAPL:AddItem( -- PotionOfUnbridledFury:CastableIf( -- function(self) -- return self:IsKnownAndUsable() and Player:GetAuras():FindMy(Bloodlust):IsUp() or Target:TimeToDie() < 30 or -- Player:GetAuras():FindMy(AdrenalineRush):IsUp() -- end -- ):SetTarget(Target) -- ) -- actions.cds+=/blood_fury CDsAPL:AddSpell( BloodFury:CastableIf( function(self) return self:IsKnownAndUsable() and true end ):SetTarget(Target) ) -- actions.cds+=/berserking CDsAPL:AddSpell( Berserking:CastableIf( function(self) return self:IsKnownAndUsable() and true end ):SetTarget(Target) ) -- actions.cds+=/fireblood CDsAPL:AddSpell( Fireblood:CastableIf( function(self) return self:IsKnownAndUsable() and true end ):SetTarget(Target) ) -- actions.cds+=/ancestral_call CDsAPL:AddSpell( AncestralCall:CastableIf( function(self) return self:IsKnownAndUsable() and true end ):SetTarget(Target) ) -- # Default conditions for usable items. -- actions.cds+=/use_item,name=manic_grieftorch,if=!stealthed.all&!buff.adrenaline_rush.up|fight_remains<5 -- actions.cds+=/use_item,name=stormeaters_boon,if=spell_targets.blade_flurry>desired_targets|raid_event.adds.in>60|fight_remains<10 -- actions.cds+=/use_item,name=windscar_whetstone,if=spell_targets.blade_flurry>desired_targets|raid_event.adds.in>60|fight_remains<7 -- actions.cds+=/use_items,slots=trinket1,if=debuff.between_the_eyes.up|trinket.1.has_stat.any_dps|fight_remains<=20 -- actions.cds+=/use_items,slots=trinket2,if=debuff.between_the_eyes.up|trinket.2.has_stat.any_dps|fight_remains<=20 -- # Finishers BtE to keep the Crit debuff up, if RP is up, or for Greenskins, unless the target is about to die. -- actions.finish=between_the_eyes,if=target.time_to_die>3&(debuff.between_the_eyes.remains<4|talent.greenskins_wickers&!buff.greenskins_wickers.up|!talent.greenskins_wickers&buff.ruthless_precision.up) FinishAPL:AddSpell( BetweenTheEyes:CastableIf( function(self) return self:IsKnownAndUsable() and Target:TimeToDie() > 3 and (Target:GetAuras():FindMy(BetweenTheEyes):GetRemainingTime() < 4 or GreenskinsWickers:IsKnown() and Player:GetAuras():FindMy(GreenskinsWickers):IsDown() or not GreenskinsWickers:IsKnown() and Player:GetAuras():FindMy(RuthlessPrecision):IsUp()) end ):SetTarget(Target) ) -- actions.finish+=/slice_and_dice,if=buff.slice_and_dice.remains=cp_max_spend) FinishAPL:AddSpell( SliceAndDice:CastableIf( function(self) return self:IsKnownAndUsable() and Player:GetAuras():FindMy(SliceAndDice):GetRemainingTime() < Target:TimeToDie() and Player:GetAuras():FindMy(SliceAndDice):GetRemainingTime() < 6 and (not SwiftSlasher:IsKnown() or Player:GetComboPoints() >= Player:GetComboPointsMax()) end ):SetTarget(Target) ) -- actions.finish+=/cold_blood FinishAPL:AddSpell( ColdBlood:CastableIf( function(self) return self:IsKnownAndUsable() and true end ):SetTarget(Target) ) -- actions.finish+=/dispatch FinishAPL:AddSpell( Dispatch:CastableIf( function(self) return self:IsKnownAndUsable() and true end ):SetTarget(Target) ) -- # Stealth -- actions.stealth=blade_flurry,if=talent.subterfuge&talent.hidden_opportunity&spell_targets>=2&!buff.blade_flurry.up StealthAPL:AddSpell( BladeFlurry:CastableIf( function(self) return self:IsKnownAndUsable() and Subterfuge:IsKnown() and HiddenOpportunity:IsKnown() and Target:GetMeleeAttackers() >= 2 and not Player:GetAuras():FindMy(BladeFlurry):IsUp() end ):SetTarget(Target) ) -- actions.stealth+=/cold_blood,if=variable.finish_condition StealthAPL:AddSpell( ColdBlood:CastableIf( function(self) return self:IsKnownAndUsable() and DefaultAPL:GetVariable('finish_condition') end ):SetTarget(Target) ) -- actions.stealth+=/dispatch,if=variable.finish_condition StealthAPL:AddSpell( Dispatch:CastableIf( function(self) return self:IsKnownAndUsable() and DefaultAPL:GetVariable('finish_condition') end ):SetTarget(Target) ) -- actions.stealth+=/ambush,if=variable.stealthed_cto|stealthed.basic&talent.find_weakness&!debuff.find_weakness.up|talent.hidden_opportunity StealthAPL:AddSpell( Ambush:CastableIf( function(self) return self:IsKnownAndUsable() and (DefaultAPL:GetVariable('stealthed_cto') or Player:IsStealthed() and FindWeakness:IsKnown() and not Target:GetAuras():FindMy(FindWeakness):IsUp() or HiddenOpportunity:IsKnown()) end ):SetTarget(Target) ) -- # Stealth Cooldowns -- actions.stealth_cds=variable,name=vanish_condition,value=talent.hidden_opportunity|!talent.shadow_dance|!cooldown.shadow_dance.ready StealthAPL:AddVariable( 'vanish_condition', function() return HiddenOpportunity:IsKnown() or not ShadowDance:IsKnown() or not ShadowDance:CooldownUp() end ) -- actions.stealth_cds+=/variable,name=vanish_opportunity_condition,value=!talent.shadow_dance&talent.fan_the_hammer.rank+talent.quick_draw+talent.audacity120&(variable.finish_condition|talent.hidden_opportunity)) StealthAPL:AddSpell( ShadowDance:CastableIf( function(self) return self:IsKnownAndUsable() and KeepItRolling:IsKnown() and StealthAPL:GetVariable('shadow_dance_condition') and (KeepItRolling:GetCooldownRemaining() <= 30 or KeepItRolling:GetCooldownRemaining() > 120 and (DefaultAPL:GetVariable('finish_condition') or HiddenOpportunity:IsKnown())) end ):SetTarget(Target) ) OutlawModule:Sync(function() print(BetweenTheEyes:IsKnownAndUsable()) DefaultAPL:Execute() end) Bastion:Register(OutlawModule)