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local Tinkr, Bastion = ...
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-- Create a new AuraTable class
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---@class AuraTable
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local AuraTable = {}
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AuraTable.__index = AuraTable
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local function tsize(t)
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local keys = {}
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for k, v in pairs(t) do
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table.insert(keys, k)
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end
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return keys[#keys]
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end
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-- Constructor
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function AuraTable:New(unit)
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local self = setmetatable({}, AuraTable)
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self.unit = unit
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self.auras = {}
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self.playerAuras = {}
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self.guid = unit:GetGUID()
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self.instanceIDLookup = {}
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return self
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end
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function AuraTable:OnUpdate(auras)
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local isFullUpdate = auras.isFullUpdate
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if isFullUpdate then
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self:Update()
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return
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end
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local removedAuras = auras.removedAuraInstanceIDs
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local addedAuras = auras.addedAuras
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local updatedAuras = auras.updatedAuraInstanceIDs
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-- Add auras
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if addedAuras and #addedAuras > 0 then
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for i = 1, #addedAuras do
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local aura = Bastion.Aura:CreateFromUnitAuraInfo(addedAuras[i])
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self:AddOrUpdateAuraInstanceID(aura:GetAuraInstanceID(), aura)
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end
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end
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-- DevTools_Dump(addedAuras)
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if updatedAuras and #updatedAuras > 0 then
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for i = 1, #updatedAuras do
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local id = updatedAuras[i]
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local newAura = C_UnitAuras_GetAuraDataByAuraInstanceID(self.unit.unit, id);
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if newAura then
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local aura = Bastion.Aura:CreateFromUnitAuraInfo(newAura)
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self:AddOrUpdateAuraInstanceID(aura:GetAuraInstanceID(), aura)
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end
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end
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end
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-- Remove auras
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if removedAuras and #removedAuras > 0 then
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for i = 1, #removedAuras do
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self:RemoveInstanceID(removedAuras[i])
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end
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end
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end
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function AuraTable:RemoveInstanceID(instanceID)
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if not self.instanceIDLookup[instanceID] then
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return
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end
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local id = self.instanceIDLookup[instanceID]
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if self.playerAuras[id] and self.playerAuras[id][instanceID] then
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self.playerAuras[id][instanceID] = nil
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self.instanceIDLookup[instanceID] = nil
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return
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end
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if self.auras[id] and self.auras[id][instanceID] then
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self.auras[id][instanceID] = nil
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self.instanceIDLookup[instanceID] = nil
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return
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end
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end
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function AuraTable:AddOrUpdateAuraInstanceID(instanceID, aura)
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local spellId = aura:GetSpell():GetID()
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self.instanceIDLookup[instanceID] = spellId
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if Bastion.UnitManager['player']:IsUnit(aura:GetSource()) then
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if not self.playerAuras[spellId] then
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self.playerAuras[spellId] = {}
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end
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self.playerAuras[spellId][instanceID] = aura
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else
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if not self.auras[spellId] then
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self.auras[spellId] = {}
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end
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self.auras[spellId][instanceID] = aura
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end
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end
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-- Get a units buffs
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function AuraTable:GetUnitBuffs()
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AuraUtil_ForEachAura(self.unit.unit, 'HELPFUL', nil, function(a)
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local aura = Bastion.Aura:CreateFromUnitAuraInfo(a)
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if aura:IsValid() then
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self:AddOrUpdateAuraInstanceID(aura:GetAuraInstanceID(), aura)
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end
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end, true)
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end
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-- Get a units debuffs
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function AuraTable:GetUnitDebuffs()
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AuraUtil_ForEachAura(self.unit.unit, 'HARMFUL', nil, function(a)
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local aura = Bastion.Aura:CreateFromUnitAuraInfo(a)
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if aura:IsValid() then
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self:AddOrUpdateAuraInstanceID(aura:GetAuraInstanceID(), aura)
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end
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end, true)
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end
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-- Update auras
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function AuraTable:Update()
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-- print("Updating auras for " .. tostring(self.unit))
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self:Clear()
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-- self.lastUpdate = GetTime()
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self:GetUnitBuffs()
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self:GetUnitDebuffs()
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-- self.auras = self.auras
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-- self.playerAuras = self.playerAuras
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end
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-- Get a units auras
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function AuraTable:GetUnitAuras()
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if not self.did then
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self.did = true
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self:Update()
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end
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-- For token units, we need to check if the GUID has changed
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if self.unit:GetGUID() ~= self.guid then
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self.guid = self.unit:GetGUID()
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self:Update()
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return self.auras
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end
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-- -- Cache the auras for the unit so we don't have to query the API every time we want to check if the unit has a specific aura or not
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-- -- If it's less than .4 seconds since the last time we queried the API, return the cached auras
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-- if self.lastUpdate and GetTime() - self.lastUpdate < 0.5 then
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-- return self.auras
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-- end
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-- self:Update()
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return self.auras
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end
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-- Get a units auras
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function AuraTable:GetMyUnitAuras()
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if not self.did then
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self.did = true
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self:Update()
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end
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-- For token units, we need to check if the GUID has changed
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if self.unit:GetGUID() ~= self.guid then
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self.guid = self.unit:GetGUID()
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self:Update()
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return self.playerAuras
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end
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-- -- Cache the auras for the unit so we don't have to query the API every time we want to check if the unit has a specific aura or not
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-- -- If it's less than .4 seconds since the last time we queried the API, return the cached auras
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-- if self.lastUpdate and GetTime() - self.lastUpdate < 0.5 then
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-- return self.playerAuras
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-- end
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-- self:Update()
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return self.playerAuras
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end
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-- Clear the aura table
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function AuraTable:Clear()
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self.auras = {}
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self.playerAuras = {}
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self.instanceIDLookup = {}
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end
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-- Check if the unit has a specific aura
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---@return Aura
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function AuraTable:Find(spell)
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local auras = self:GetUnitAuras()
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local aurasub = auras[spell:GetID()]
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if not aurasub then
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return Bastion.Aura:New()
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end
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for k, a in pairs(aurasub) do
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if a ~= nil then
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if a:IsUp() then -- Handle expired and non refreshed dropoffs not coming in UNIT_AURA
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return a
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else
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self:RemoveInstanceID(a:GetAuraInstanceID())
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end
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end
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end
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return Bastion.Aura:New()
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end
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---@return Aura
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function AuraTable:FindMy(spell)
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local aurasub = self.playerAuras[spell:GetID()]
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if not aurasub then
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return Bastion.Aura:New()
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end
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for k, a in pairs(aurasub) do
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if a ~= nil then
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if a:IsUp() then -- Handle expired and non refreshed dropoffs not coming in UNIT_AURA
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return a
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else
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self:RemoveInstanceID(a:GetAuraInstanceID())
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end
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end
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end
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return Bastion.Aura:New()
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end
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-- Find any
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---@return Aura
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function AuraTable:FindAny(spell)
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local a = self:Find(spell)
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if a:IsValid() then
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return a
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end
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return self:FindMy(spell)
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end
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-- Has any stealable aura
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function AuraTable:HasAnyStealableAura()
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for _, auras in pairs(self:GetUnitAuras()) do
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for _, aura in pairs(auras) do
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if aura:IsUp() then -- Handle expired and non refreshed dropoffs not coming in UNIT_AURA
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if aura:GetIsStealable() then
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return true
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end
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else
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self:RemoveInstanceID(aura:GetAuraInstanceID())
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end
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end
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end
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return false
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end
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-- Has any dispelable aura
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function AuraTable:HasAnyDispelableAura(spell)
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for _, auras in pairs(self:GetUnitAuras()) do
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for _, aura in pairs(auras) do
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if aura:IsUp() then -- Handle expired and non refreshed dropoffs not coming in UNIT_AURA
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if aura:IsDebuff() and aura:IsDispelableBySpell(spell) then
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return true
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end
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else
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self:RemoveInstanceID(aura:GetAuraInstanceID())
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end
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end
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end
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return false
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end
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return AuraTable
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