forked from Bastion/Bastion
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608 lines
22 KiB
608 lines
22 KiB
local Tinkr, Bastion = ...
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local OutlawModule = Bastion.Module:New('outlaw')
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local Evaluator = Tinkr.Util.Evaluator
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local Player = Bastion.UnitManager:Get('player')
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local None = Bastion.UnitManager:Get('none')
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local Target = Bastion.UnitManager:Get('target')
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local RollTheBones = Bastion.SpellBook:GetSpell(315508)
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local SliceAndDice = Bastion.SpellBook:GetSpell(315496)
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local BetweenTheEyes = Bastion.SpellBook:GetSpell(315341)
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local BladeRush = Bastion.SpellBook:GetSpell(271877)
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local Vanish = Bastion.SpellBook:GetSpell(1856)
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local Dispatch = Bastion.SpellBook:GetSpell(2098)
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local Ambush = Bastion.SpellBook:GetSpell(8676)
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local Stealth = Bastion.SpellBook:GetSpell(1784)
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local PistolShot = Bastion.SpellBook:GetSpell(185763)
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local Opportunity = Bastion.SpellBook:GetSpell(195627)
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local SinisterStrike = Bastion.SpellBook:GetSpell(193315)
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local GrandMelee = Bastion.SpellBook:GetSpell(193358)
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local Broadside = Bastion.SpellBook:GetSpell(193356)
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local TrueBearing = Bastion.SpellBook:GetSpell(193359)
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local RuthlessPrecision = Bastion.SpellBook:GetSpell(193357)
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local SkullAndCrossbones = Bastion.SpellBook:GetSpell(199603)
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local BuriedTreasure = Bastion.SpellBook:GetSpell(199600)
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local AdrenalineRush = Bastion.SpellBook:GetSpell(13750)
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local ShadowDance = Bastion.SpellBook:GetSpell(185313)
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local Audacity = Bastion.SpellBook:GetSpell(381845)
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local Flagellation = Bastion.SpellBook:GetSpell(323654)
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local Dreadblades = Bastion.SpellBook:GetSpell(343142)
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local JollyRoger = Bastion.SpellBook:GetSpell(199603)
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local BladeFlurry = Bastion.SpellBook:GetSpell(13877)
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local Kick = Bastion.SpellBook:GetSpell(1766)
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local MarkedForDeath = Bastion.SpellBook:GetSpell(137619)
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local CrimsonVial = Bastion.SpellBook:GetSpell(185311)
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local Shiv = Bastion.SpellBook:GetSpell(5938)
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local KidneyShot = Bastion.SpellBook:GetSpell(408)
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local InstantPoison = Bastion.SpellBook:GetSpell(315584)
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local AtrophicPosion = Bastion.SpellBook:GetSpell(381637)
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local Evasion = Bastion.SpellBook:GetSpell(5277)
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local TricksOfTheTrade = Bastion.SpellBook:GetSpell(57934)
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local CheapShot = Bastion.SpellBook:GetSpell(1833)
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local BagOfTricks = Bastion.SpellBook:GetSpell(312411)
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local AutoAttack = Bastion.SpellBook:GetSpell(6603)
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local IrideusFragment = Bastion.ItemBook:GetItem(193743)
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local Healthstone = Bastion.ItemBook:GetItem(5512)
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local WindscarWhetstone = Bastion.ItemBook:GetItem(137486)
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local PurgeTarget = Bastion.UnitManager:CreateCustomUnit('purge', function(unit)
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local purge = nil
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Bastion.UnitManager:EnumEnemies(function(unit)
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if unit:IsDead() then
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return false
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end
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if not Player:CanSee(unit) then
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return false
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end
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if Player:GetDistance(unit) > 40 then
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return false
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end
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if unit:GetAuras():HasAnyStealableAura() then
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purge = unit
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return true
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end
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end)
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if purge == nil then
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purge = None
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end
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return purge
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end)
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local KickTarget = Bastion.UnitManager:CreateCustomUnit('kick', function(unit)
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local purge = nil
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Bastion.UnitManager:EnumEnemies(function(unit)
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if unit:IsDead() then
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return false
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end
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if not Player:CanSee(unit) then
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return false
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end
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if Player:GetDistance(unit) > 40 then
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return false
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end
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if Player:InMelee(unit) and unit:IsInterruptible(5) and Player:IsFacing(unit) then
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purge = unit
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return true
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end
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end)
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if purge == nil then
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purge = None
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end
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return purge
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end)
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local Tank = Bastion.UnitManager:CreateCustomUnit('tank', function(unit)
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local tank = nil
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Bastion.UnitManager:EnumFriends(function(unit)
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if Player:GetDistance(unit) > 40 then
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return false
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end
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if not Player:CanSee(unit) then
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return false
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end
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if unit:IsDead() then
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return false
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end
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if unit:IsTank() then
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tank = unit
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return true
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end
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return false
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end)
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if tank == nil then
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tank = None
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end
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return tank
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end)
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local Explosive = Bastion.UnitManager:CreateCustomUnit('explosive', function(unit)
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local explosive = nil
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Bastion.UnitManager:EnumEnemies(function(unit)
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if unit:IsDead() then
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return false
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end
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if not Player:CanSee(unit) then
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return false
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end
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if Player:GetDistance(unit) > 40 then
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return false
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end
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if Player:InMelee(unit) and unit:GetID() == 120651 and Player:IsFacing(unit) then
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explosive = unit
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return true
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end
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end)
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if explosive == nil then
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explosive = None
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end
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return explosive
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end)
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local DefaultAPL = Bastion.APL:New('default')
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local AOEAPL = Bastion.APL:New('aoe')
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local SpecialAPL = Bastion.APL:New('special')
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SpecialAPL:AddSpell(
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Kick:CastableIf(function(self)
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return KickTarget:Exists() and Player:InMelee(KickTarget) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling()
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end):SetTarget(KickTarget)
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)
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SpecialAPL:AddSpell(
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SinisterStrike:CastableIf(function(self)
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return Explosive:Exists() and not Player:IsCastingOrChanneling()
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end):SetTarget(Explosive)
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)
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SpecialAPL:AddSpell(
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KidneyShot:CastableIf(function(self)
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return KickTarget:Exists() and Player:InMelee(KickTarget) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
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(Player:GetComboPoints(Target) >= 5 or
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(
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Player:GetComboPoints(Target) >= 4 and
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(Player:GetAuras():FindMy(Broadside):IsUp() or Player:GetAuras():FindMy(Opportunity):IsUp())))
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end):SetTarget(KickTarget)
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)
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SpecialAPL:AddSpell(
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CheapShot:CastableIf(function(self)
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return KickTarget:Exists() and Player:InMelee(KickTarget) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and Player:GetAuras():FindMy(Stealth):IsUp()
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end):SetTarget(KickTarget)
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)
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SpecialAPL:AddSpell(
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Stealth:CastableIf(function(self)
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return self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and not Player:IsAffectingCombat() and
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not Player:GetAuras():FindMy(Stealth):IsUp() and not IsMounted()
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end):SetTarget(Player)
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)
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SpecialAPL:AddSpell(
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CrimsonVial:CastableIf(function(self)
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return self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
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Player:GetHealthPercent() < 70
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end):SetTarget(Player)
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)
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SpecialAPL:AddSpell(
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Shiv:CastableIf(function(self)
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return PurgeTarget:Exists() and Player:InMelee(PurgeTarget) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and PurgeTarget:GetAuras():HasAnyStealableAura()
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end):SetTarget(PurgeTarget)
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)
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SpecialAPL:AddSpell(
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InstantPoison:CastableIf(function(self)
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return self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
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not Player:GetAuras():FindMy(InstantPoison):IsUp() and not Player:IsMoving()
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end):SetTarget(Player)
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)
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SpecialAPL:AddSpell(
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AtrophicPosion:CastableIf(function(self)
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return self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
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not Player:GetAuras():FindMy(AtrophicPosion):IsUp() and not Player:IsMoving()
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end):SetTarget(Player)
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)
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SpecialAPL:AddItem(
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Healthstone:UsableIf(function(self)
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return self:IsEquippedAndUsable() and
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not Player:IsCastingOrChanneling() and
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Player:GetHealthPercent() < 40
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end):SetTarget(Player)
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)
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SpecialAPL:AddSpell(
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TricksOfTheTrade:CastableIf(function(self)
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return Tank:Exists() and self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
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Player:IsTanking(Target)
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end):SetTarget(Tank)
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)
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SpecialAPL:AddSpell(
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Evasion:CastableIf(function(self)
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return self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
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Player:GetHealthPercent() < 40
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end):SetTarget(Player)
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)
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SpecialAPL:AddItem(
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IrideusFragment:UsableIf(function(self)
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return self:IsEquippedAndUsable() and
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not Player:IsCastingOrChanneling() and (Player:GetMeleeAttackers() > 2 or Target:IsBoss())
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end):SetTarget(Player)
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)
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SpecialAPL:AddItem(
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WindscarWhetstone:UsableIf(function(self)
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return self:IsEquippedAndUsable() and
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not Player:IsCastingOrChanneling() and (Player:GetMeleeAttackers() > 2 or Target:IsBoss())
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end):SetTarget(Player)
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)
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SpecialAPL:AddSpell(
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BagOfTricks:CastableIf(function(self)
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return Target:Exists() and Player:InMelee(Target) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling()
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end):SetTarget(Target)
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)
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-- Adrenaline Rush on cooldown.
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DefaultAPL:AddSpell(
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AdrenalineRush:CastableIf(function(self)
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return Target:Exists() and Player:InMelee(Target) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling()
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end):SetTarget(Player)
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)
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-- Roll the Bones if you have no combat enhancements active.
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DefaultAPL:AddSpell(
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RollTheBones:CastableIf(function(self)
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local numBuffs = 0
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if Player:GetAuras():FindMy(Broadside):IsUp() then
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numBuffs = numBuffs + 1
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end
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if Player:GetAuras():FindMy(BuriedTreasure):IsUp() then
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numBuffs = numBuffs + 1
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end
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if Player:GetAuras():FindMy(GrandMelee):IsUp() then
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numBuffs = numBuffs + 1
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end
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if Player:GetAuras():FindMy(RuthlessPrecision):IsUp() then
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numBuffs = numBuffs + 1
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end
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if Player:GetAuras():FindMy(SkullAndCrossbones):IsUp() then
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numBuffs = numBuffs + 1
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end
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if Player:GetAuras():FindMy(TrueBearing):IsUp() then
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numBuffs = numBuffs + 1
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end
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return self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
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((not Player:GetAuras():FindMy(Broadside):IsUp() and
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not Player:GetAuras():FindMy(TrueBearing):IsUp()) or numBuffs < 2)
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end):SetTarget(Player)
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)
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-- Slice and Dice if at max, or -1 from maximum combo points with Broadside or Opportunity active, if missing or has has 12 or less seconds remaining.
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DefaultAPL:AddSpell(
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SliceAndDice:CastableIf(function(self)
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return Target:Exists() and Player:InMelee(Target) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
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(Player:GetComboPoints(Target) >= 5 or
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(
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Player:GetComboPoints(Target) >= 4 and
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(Player:GetAuras():FindMy(Broadside):IsUp() or Player:GetAuras():FindMy(Opportunity):IsUp()))) and
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(
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not Player:GetAuras():FindMy(SliceAndDice):IsUp() or
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Player:GetAuras():FindMy(SliceAndDice):GetRemainingTime() <= 12
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)
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end):SetTarget(Target)
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)
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-- Between the Eyes on cooldown if at max, or -1 from maximum combo points with Broadside or Opportunity active.
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DefaultAPL:AddSpell(
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BetweenTheEyes:CastableIf(function(self)
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return Target:Exists() and Player:InMelee(Target) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
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(Player:GetComboPoints(Target) >= 5 or
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(
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Player:GetComboPoints(Target) >= 4 and
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(Player:GetAuras():FindMy(Broadside):IsUp() or Player:GetAuras():FindMy(Opportunity):IsUp())))
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end):SetTarget(Target)
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)
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-- Dispatch if at max, or -1 from maximum combo points with Broadside or Opportunity active.
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DefaultAPL:AddSpell(
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Dispatch:CastableIf(function(self)
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return Target:Exists() and Player:InMelee(Target) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
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(Player:GetComboPoints(Target) >= 5 or
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(
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Player:GetComboPoints(Target) >= 4 and
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(Player:GetAuras():FindMy(Broadside):IsUp() or Player:GetAuras():FindMy(Opportunity):IsUp())))
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end):SetTarget(Target)
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)
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-- Shadow Dance at or below 3 combo points, and do not have Audacity or Opportunity active and wait until you have at least 80 energy. While active Ambush becomes your highest priority builder.
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DefaultAPL:AddSpell(
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ShadowDance:CastableIf(function(self)
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return Target:Exists() and Player:InMelee(Target) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
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Player:GetComboPoints(Target) <= 3 and
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not Player:GetAuras():FindMy(Audacity):IsUp() and
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not Player:GetAuras():FindMy(Opportunity):IsUp() and
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Player:GetPower() >= 80
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end):SetTarget(Player)
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)
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-- Blade Rush if missing 50 or more energy and do not have Flagellation, Dreadblades or Shadow Dance active.
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DefaultAPL:AddSpell(
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BladeRush:CastableIf(function(self)
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return Target:Exists() and Player:InMelee(Target) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
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Player:GetPower() <= 50 and
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not Player:GetAuras():FindMy(Flagellation):IsUp() and
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not Player:GetAuras():FindMy(Dreadblades):IsUp() and
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not Player:GetAuras():FindMy(ShadowDance):IsUp()
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end):SetTarget(Player)
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)
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-- Vanish followed by Ambush if you won't overcap combo points and wait until you have at least 50 energy.
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DefaultAPL:AddSpell(
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Vanish:CastableIf(function(self)
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return Tank:Exists() and Target:Exists() and Player:InMelee(Target) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
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Player:GetComboPoints(Target) <= 4 and
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Player:GetPower() >= 50 and not Player:GetAuras():FindMy(Stealth):IsUp()
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end):SetTarget(Player)
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)
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-- Pistol Shot if you have an Opportunity proc and won't overcap combo points.
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DefaultAPL:AddSpell(
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PistolShot:CastableIf(function(self)
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return Target:Exists() and Player:InMelee(Target) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
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Player:GetAuras():FindMy(Opportunity):IsUp() and
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Player:GetComboPoints(Target) <= 4
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end):SetTarget(Target)
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)
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-- Use Ambush Icon Ambush instead of Sinister Strike Icon Sinister Strike whenever it is available to cast from any of the procs or cooldowns.
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DefaultAPL:AddSpell(
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Ambush:CastableIf(function(self)
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return Target:Exists() and Player:InMelee(Target) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling()
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end):SetTarget(Target)
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)
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-- Sinister Strike if you won't overcap combo points.
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DefaultAPL:AddSpell(
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SinisterStrike:CastableIf(function(self)
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return Target:Exists() and Player:InMelee(Target) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
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Player:GetComboPoints(Target) < 5
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end):SetTarget(Target)
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)
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-- AOE APL
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-- Adrenaline Rush on cooldown.
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AOEAPL:AddSpell(
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AdrenalineRush:CastableIf(function(self)
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return Target:Exists() and Player:InMelee(Target) and
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self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling()
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end):SetTarget(Player)
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)
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-- Roll the Bones if you have no combat enhancements active.
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-- Roll the Bones has a large outcome of buffs which include; Broadside, Buried Treasure, Grand Melee, Ruthless Precision, Skull and Crossbones, and True Bearing. The buffs you want to keep this tier are going to be Broadside and True Bearing as single buffs or any combination of 2 or more buffs. Any of the other 4 buffs as a single means it's worth recasting Roll the Bones as soon as you are able to.
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AOEAPL:AddSpell(
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RollTheBones:CastableIf(function(self)
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local numBuffs = 0
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if Player:GetAuras():FindMy(Broadside):IsUp() then
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numBuffs = numBuffs + 1
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end
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if Player:GetAuras():FindMy(BuriedTreasure):IsUp() then
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numBuffs = numBuffs + 1
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end
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if Player:GetAuras():FindMy(GrandMelee):IsUp() then
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numBuffs = numBuffs + 1
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end
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if Player:GetAuras():FindMy(RuthlessPrecision):IsUp() then
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numBuffs = numBuffs + 1
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end
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if Player:GetAuras():FindMy(SkullAndCrossbones):IsUp() then
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numBuffs = numBuffs + 1
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end
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if Player:GetAuras():FindMy(TrueBearing):IsUp() then
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numBuffs = numBuffs + 1
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end
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return self:IsKnownAndUsable() and
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not Player:IsCastingOrChanneling() and
|
|
((not Player:GetAuras():FindMy(Broadside):IsUp() and
|
|
not Player:GetAuras():FindMy(TrueBearing):IsUp()) or numBuffs < 2)
|
|
end):SetTarget(Player)
|
|
)
|
|
|
|
-- Blade Flurry when missing.
|
|
AOEAPL:AddSpell(
|
|
BladeFlurry:CastableIf(function(self)
|
|
return self:IsKnownAndUsable() and
|
|
not Player:IsCastingOrChanneling() and
|
|
(not Player:GetAuras():FindMy(self):IsUp() or Player:GetAuras():FindMy(self):GetRemainingTime() <= 2)
|
|
end):SetTarget(Player)
|
|
)
|
|
|
|
-- Slice and Dice if at max, or -1 from maximum combo points with Broadside or Opportunity active, if missing or has has 12 or less seconds remaining.
|
|
AOEAPL:AddSpell(
|
|
SliceAndDice:CastableIf(function(self)
|
|
return Target:Exists() and Player:InMelee(Target) and
|
|
self:IsKnownAndUsable() and
|
|
not Player:IsCastingOrChanneling() and
|
|
(Player:GetComboPoints(Target) >= 5 or
|
|
(Player:GetComboPoints(Target) >= 4 and
|
|
(Player:GetAuras():FindMy(Broadside):IsUp() or
|
|
Player:GetAuras():FindMy(Opportunity):IsUp()))) and
|
|
(not Player:GetAuras():FindMy(self):IsUp() or
|
|
Player:GetAuras():FindMy(self):GetRemainingTime() <= 12)
|
|
end):SetTarget(Player)
|
|
)
|
|
|
|
-- Between the Eyes on cooldown if at max, or -1 from maximum combo points with Broadside or Opportunity active.
|
|
AOEAPL:AddSpell(
|
|
BetweenTheEyes:CastableIf(function(self)
|
|
return Target:Exists() and Player:InMelee(Target) and
|
|
self:IsKnownAndUsable() and
|
|
not Player:IsCastingOrChanneling() and
|
|
(Player:GetComboPoints(Target) >= 5 or
|
|
(Player:GetComboPoints(Target) >= 4 and
|
|
(Player:GetAuras():FindMy(Broadside):IsUp() or
|
|
Player:GetAuras():FindMy(Opportunity):IsUp())))
|
|
end):SetTarget(Target)
|
|
)
|
|
|
|
-- Dispatch if at max, or -1 from maximum combo points with Broadside or Opportunity active.
|
|
AOEAPL:AddSpell(
|
|
Dispatch:CastableIf(function(self)
|
|
return Target:Exists() and Player:InMelee(Target) and
|
|
self:IsKnownAndUsable() and
|
|
not Player:IsCastingOrChanneling() and
|
|
(Player:GetComboPoints(Target) >= 5 or
|
|
(Player:GetComboPoints(Target) >= 4 and
|
|
(Player:GetAuras():FindMy(Broadside):IsUp() or
|
|
Player:GetAuras():FindMy(Opportunity):IsUp())))
|
|
end):SetTarget(Target)
|
|
)
|
|
|
|
-- Shadow Dance at or below 3 combo points, and do not have Audacity or Opportunity active and wait until you have at least 80 energy. While active Ambush becomes your highest priority builder.
|
|
AOEAPL:AddSpell(
|
|
ShadowDance:CastableIf(function(self)
|
|
return Target:Exists() and Player:InMelee(Target) and
|
|
self:IsKnownAndUsable() and
|
|
not Player:IsCastingOrChanneling() and
|
|
Player:GetComboPoints(Target) <= 3 and
|
|
not Player:GetAuras():FindMy(Audacity):IsUp() and
|
|
not Player:GetAuras():FindMy(Opportunity):IsUp() and
|
|
Player:GetPower() >= 80
|
|
end):SetTarget(Player)
|
|
)
|
|
|
|
-- Blade Rush if missing 50 or more energy and do not have Flagellation, Dreadblades or Shadow Dance active.
|
|
AOEAPL:AddSpell(
|
|
BladeRush:CastableIf(function(self)
|
|
return Target:Exists() and Player:InMelee(Target) and
|
|
self:IsKnownAndUsable() and
|
|
not Player:IsCastingOrChanneling() and
|
|
Player:GetPower() >= 50 and
|
|
not Player:GetAuras():FindMy(Flagellation):IsUp() and
|
|
not Player:GetAuras():FindMy(Dreadblades):IsUp() and
|
|
not Player:GetAuras():FindMy(ShadowDance):IsUp()
|
|
end):SetTarget(Player)
|
|
)
|
|
|
|
-- Vanish followed by Ambush if you won't overcap combo points and wait until you have at least 50 energy.
|
|
AOEAPL:AddSpell(
|
|
Vanish:CastableIf(function(self)
|
|
return Tank:Exists() and Target:Exists() and Player:InMelee(Target) and
|
|
self:IsKnownAndUsable() and
|
|
not Player:IsCastingOrChanneling() and
|
|
Player:GetComboPoints(Target) < 5 and
|
|
Player:GetPower() >= 50 and not Player:GetAuras():FindMy(Stealth):IsUp()
|
|
end):SetTarget(Player)
|
|
)
|
|
|
|
-- Pistol Shot if you have an Opportunity proc and won't overcap combo points.
|
|
AOEAPL:AddSpell(
|
|
PistolShot:CastableIf(function(self)
|
|
return Target:Exists() and Player:InMelee(Target) and
|
|
self:IsKnownAndUsable() and
|
|
not Player:IsCastingOrChanneling() and
|
|
Player:GetAuras():FindMy(Opportunity):IsUp() and
|
|
Player:GetComboPoints(Target) < 5
|
|
end):SetTarget(Target)
|
|
)
|
|
|
|
AOEAPL:AddSpell(
|
|
Ambush:CastableIf(function(self)
|
|
return Target:Exists() and Player:InMelee(Target) and
|
|
self:IsKnownAndUsable() and
|
|
not Player:IsCastingOrChanneling()
|
|
end):SetTarget(Target)
|
|
)
|
|
|
|
-- Sinister Strike if you won't overcap combo points.
|
|
AOEAPL:AddSpell(
|
|
SinisterStrike:CastableIf(function(self)
|
|
return Target:Exists() and Player:InMelee(Target) and
|
|
self:IsKnownAndUsable() and
|
|
not Player:IsCastingOrChanneling() and
|
|
Player:GetComboPoints(Target) < 5
|
|
end):SetTarget(Target)
|
|
)
|
|
|
|
OutlawModule:Sync(function()
|
|
SpecialAPL:Execute()
|
|
if Player:GetMeleeAttackers() > 1 then
|
|
AOEAPL:Execute()
|
|
else
|
|
DefaultAPL:Execute()
|
|
end
|
|
end)
|
|
|
|
Bastion:Register(OutlawModule)
|
|
|