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---@type Diesal.GUI
local DiesalGUI = LibStub("DiesalGUI-2.0")
---@type Diesal.Tools
local DiesalTools = LibStub("DiesalTools-2.0")
---@type Diesal.Style
local DiesalStyle = LibStub("DiesalStyle-2.0")
-- ~~| Diesal Upvalues |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
local Colors = DiesalStyle.Colors
local HSL, ShadeColor, TintColor = DiesalTools.HSL, DiesalTools.ShadeColor, DiesalTools.TintColor
-- ~~| Lua Upvalues |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
local type, tonumber, select = type, tonumber, select
local pairs, ipairs, next = pairs, ipairs, next
local min, max = math.min, math.max
-- ~~| WoW Upvalues |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
local CreateFrame, UIParent, GetCursorPosition = CreateFrame, UIParent, GetCursorPosition
local GetScreenWidth, GetScreenHeight = GetScreenWidth, GetScreenHeight
local GetCombatRatingBonus = GetCombatRatingBonus
-- ~~| Button |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
local Type = "DiesalCheckBox"
local Version = 1
-- ~~| Button Stylesheets |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
local Stylesheet = {
["frame-background"] = {
type = "texture",
layer = "BACKGROUND",
color = "000000",
alpha = 0.60,
position = -2,
},
["frame-inline"] = {
type = "outline",
layer = "BORDER",
color = "000000",
alpha = 0.6,
position = -2,
},
["frame-outline"] = {
type = "outline",
layer = "BORDER",
color = "FFFFFF",
alpha = 0.02,
position = -1,
},
}
local checkBoxStyle = {
base = {
type = "texture",
layer = "ARTWORK",
color = Colors.UI_A400,
position = -3,
},
disabled = {
type = "texture",
color = HSL(Colors.UI_Hue, Colors.UI_Saturation, 0.35),
},
enabled = {
type = "texture",
color = Colors.UI_A400,
},
}
local wireFrame = {
["frame-white"] = {
type = "outline",
layer = "OVERLAY",
color = "ffffff",
},
}
-- ~~| Button Methods |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---@class Diesal.GUI.CheckBox.Settings
---@field height number
---@field width number
---@field checked boolean
---@field disabled boolean
---@class Diesal.GUI.CheckBox.Methods
local methods = {
---@param self Diesal.GUI.Object.CheckBox
["OnAcquire"] = function(self)
self:ApplySettings()
self:SetStylesheet(Stylesheet)
self:Enable()
-- self:SetStylesheet(wireFrameSheet)
self:Show()
end,
---@param self Diesal.GUI.Object.CheckBox
["OnRelease"] = function(self) end,
---@param self Diesal.GUI.Object.CheckBox
["ApplySettings"] = function(self)
local settings = self.settings
local frame = self.frame
self:SetWidth(settings.width)
self:SetHeight(settings.height)
end,
---@param self Diesal.GUI.Object.CheckBox
---@param value boolean
["SetChecked"] = function(self, value)
self.settings.checked = value
self.frame:SetChecked(value)
self.value = self.settings.checked
self[self.settings.disabled and "Disable" or "Enable"](self)
end,
["GetChecked"] = function(self)
return self.settings.checked
end,
["Disable"] = function(self)
self.settings.disabled = true
DiesalStyle:StyleTexture(self.check, checkBoxStyle.disabled)
self.frame:Disable()
end,
["Enable"] = function(self)
self.settings.disabled = false
DiesalStyle:StyleTexture(self.check, checkBoxStyle.enabled)
self.frame:Enable()
end,
["RegisterForClicks"] = function(self, ...)
self.frame:RegisterForClicks(...)
end,
}
---@class DiesalCheckBox : Diesal.GUI.Object.CheckBox
-- ~~| Button Constructor |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
local function Constructor()
---@class Diesal.GUI.Object.CheckBox : Diesal.GUI.ObjectBase, Diesal.GUI.CheckBox.Methods
---@field check Texture
---@field settings Diesal.GUI.CheckBox.Settings
---@field value boolean
local self = DiesalGUI:Create(Type, true)
local frame = CreateFrame("CheckButton", nil, DiesalGUI.UIParent)
self.frame = frame
-- ~~ Default Settings ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
self.defaults = {
height = 11,
width = 11,
}
-- ~~ Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- OnAcquire, OnRelease, OnHeightSet, OnWidthSet
-- OnValueChanged, OnEnter, OnLeave, OnDisable, OnEnable
-- ~~ Construct ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
local check = self:CreateRegion("Texture", "check", frame)
DiesalStyle:StyleTexture(check, checkBoxStyle.base)
frame:SetCheckedTexture(check)
frame:SetScript("OnClick", function(this, button, ...)
DiesalGUI:OnMouse(this, button)
if not self.settings.disabled then
self:SetChecked(not self.settings.checked)
if self.settings.checked then
PlaySound(856)
else
PlaySound(857)
end
self:FireEvent("OnValueChanged", self.settings.checked)
end
end)
frame:SetScript("OnEnter", function(this)
self:FireEvent("OnEnter")
end)
frame:SetScript("OnLeave", function(this)
self:FireEvent("OnLeave")
end)
frame:SetScript("OnDisable", function(this)
self:FireEvent("OnDisable")
end)
frame:SetScript("OnEnable", function(this)
self:FireEvent("OnEnable")
end)
-- ~~ Methods ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
self:SetMethods(methods)
self:SetObj(self.frame)
--[[ for method, func in pairs(methods) do
self[method] = func
end ]]
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
return self
end
DiesalGUI:RegisterObjectConstructor(Type, Constructor, Version)