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1 year ago
---@type Diesal.GUI
local DiesalGUI = LibStub("DiesalGUI-2.0")
---@type Diesal.Tools
local DiesalTools = LibStub("DiesalTools-2.0")
---@type Diesal.Style
local DiesalStyle = LibStub("DiesalStyle-2.0")
-- ~~| Lua Upvalues |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
local type, tonumber, select = type, tonumber, select
local pairs, ipairs, next = pairs, ipairs, next
local min, max = math.min, math.max
-- ~~| WoW Upvalues |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
local CreateFrame, UIParent, GetCursorPosition = CreateFrame, UIParent, GetCursorPosition
local GetScreenWidth, GetScreenHeight = GetScreenWidth, GetScreenHeight
local GetCombatRatingBonus = GetCombatRatingBonus
-- ~~| Button |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
local Type = "DiesalButton"
local Version = 5
-- ~~| Button Stylesheets |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
local Stylesheet = {
["text-color"] = {
type = "Font",
color = "b8c2cc",
},
}
local wireFrame = {
["frame-white"] = {
type = "outline",
layer = "OVERLAY",
color = "ffffff",
},
}
-- ~~| Button Methods |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---@class Diesal.GUI.Button.Methods
---@field OnAcquire fun(self: Diesal.GUI.Object.Button)
---@field OnRelease fun(self: Diesal.GUI.Object.Button)
---@field ApplySettings fun(self: Diesal.GUI.Object.Button): boolean | nil
---@field SetText fun(self: Diesal.GUI.Object.Button, text: string)
---@field Disable fun(self: Diesal.GUI.Object.Button)
---@field Enable fun(self: Diesal.GUI.Object.Button)
---@field RegisterForClicks fun(self: Diesal.GUI.Object.Button, ...)
local methods = {
["OnAcquire"] = function(self)
self:ApplySettings()
self:SetStylesheet(Stylesheet)
self:Enable()
-- self:SetStylesheet(wireFrameSheet)
self:Show()
end,
["OnRelease"] = function(self) end,
["ApplySettings"] = function(self)
local settings = self.settings
local frame = self.frame
self:SetWidth(settings.width)
self:SetHeight(settings.height)
end,
["SetText"] = function(self, text)
self.text:SetText(text)
end,
["Disable"] = function(self)
self.settings.disabled = true
self.frame:Disable()
end,
["Enable"] = function(self)
self.settings.disabled = false
self.frame:Enable()
end,
["RegisterForClicks"] = function(self, ...)
self.frame:RegisterForClicks(...)
end,
}
---@class DiesalButton : Diesal.GUI.Object.Button
-- ~~| Button Constructor |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
local function Constructor(name)
---@class Diesal.GUI.Object.Button : Diesal.GUI.ObjectBase, Diesal.GUI.Button.Methods
---@field text Diesal.GUI.Region.FontString
---@field settings { disabled: boolean, height: number, width: number }
local self = DiesalGUI:Create(Type, true)
local frame = CreateFrame("Button", name, DiesalGUI.UIParent)
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self.frame = frame
self.defaults = {
height = 32,
width = 32,
}
-- ~~ Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- OnAcquire, OnRelease, OnHeightSet, OnWidthSet
-- OnClick, OnEnter, OnLeave, OnDisable, OnEnable
-- ~~ Construct ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
local text = self:CreateRegion("FontString", "text", frame)
text:SetPoint("TOPLEFT", 4, -1) -- sits below center when rendered off by 1 pixel, fuck you blizzard
text:SetPoint("BOTTOMRIGHT", -4, 0)
text:SetJustifyV("MIDDLE")
text:SetJustifyH("CENTER")
frame:SetFontString(text)
---@param this Button
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---@param button mouseButton
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frame:SetScript("OnClick", function(this, button, ...)
DiesalGUI:OnMouse(this, button)
self:FireEvent("OnClick", button, ...)
end)
frame:SetScript("OnEnter", function(this)
self:FireEvent("OnEnter")
end)
frame:SetScript("OnLeave", function(this)
self:FireEvent("OnLeave")
end)
frame:SetScript("OnDisable", function(this)
self:FireEvent("OnDisable")
end)
frame:SetScript("OnEnable", function(this)
self:FireEvent("OnEnable")
end)
-- ~~ Methods ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
self:SetMethods(methods)
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self:SetObj(self.frame)
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--[[ for method, func in pairs(methods) do
self[method] = func
end ]]
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
return self
end
DiesalGUI:RegisterObjectConstructor(Type, Constructor, Version)