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bastion/scripts/restodruid.lua

677 lines
27 KiB

local Tinkr, Bastion = ...
local RestoModule = Bastion.Module:New('resto')
local Evaluator = Tinkr.Util.Evaluator
local Player = Bastion.UnitManager:Get('player')
local None = Bastion.UnitManager:Get('none')
local Target = Bastion.UnitManager:Get('target')
local myconf = Tinkr.Util.Config:New('resto_druid') -- for saving variables
-- Spellbook spells
local AutoAttack = Bastion.SpellBook:GetSpell(6603)
local CenarionWard = Bastion.SpellBook:GetSpell(102351)
local Barkskin = Bastion.SpellBook:GetSpell(22812)
local BearForm = Bastion.SpellBook:GetSpell(5487)
local CatForm = Bastion.SpellBook:GetSpell(768)
local Cyclone = Bastion.SpellBook:GetSpell(33786)
local EntanglingRoots = Bastion.SpellBook:GetSpell(339)
local FerociousBite = Bastion.SpellBook:GetSpell(22568)
local FrenziedRegeneration = Bastion.SpellBook:GetSpell(22842)
local Growl = Bastion.SpellBook:GetSpell(6795)
local Innervate = Bastion.SpellBook:GetSpell(29166)
local Mangle = Bastion.SpellBook:GetSpell(33917)
local MarkoftheWild = Bastion.SpellBook:GetSpell(1126)
local Moonfire = Bastion.SpellBook:GetSpell(8921)
local MoonfireDebuff = Bastion.SpellBook:GetSpell(164812)
local Prowl = Bastion.SpellBook:GetSpell(5215)
local Rebirth = Bastion.SpellBook:GetSpell(20484)
local Regrowth = Bastion.SpellBook:GetSpell(8936)
local Rejuvenation = Bastion.SpellBook:GetSpell(774)
local RejuvenationBuff = Bastion.SpellBook:GetSpell(25299)
local Revive = Bastion.SpellBook:GetSpell(50769)
local Rip = Bastion.SpellBook:GetSpell(1079)
local Shred = Bastion.SpellBook:GetSpell(5221)
local Soothe = Bastion.SpellBook:GetSpell(2908)
local StampedingRoar = Bastion.SpellBook:GetSpell(106898)
local Sunfire = Bastion.SpellBook:GetSpell(93402)
local SunfireDebuff = Bastion.SpellBook:GetSpell(164815)
local Swiftmend = Bastion.SpellBook:GetSpell(18562)
local TeleportMoonglade = Bastion.SpellBook:GetSpell(18960)
local Thrash = Bastion.SpellBook:GetSpell(106832)
local TigerDash = Bastion.SpellBook:GetSpell(252216)
local TravelForm = Bastion.SpellBook:GetSpell(783)
local UrsolsVortex = Bastion.SpellBook:GetSpell(102793)
local WildGrowth = Bastion.SpellBook:GetSpell(48438)
local Wrath = Bastion.SpellBook:GetSpell(5176)
local AquaticForm = Bastion.SpellBook:GetSpell(276012)
local FlightForm = Bastion.SpellBook:GetSpell(276029)
local Efflorescence = Bastion.SpellBook:GetSpell(145205)
local IncarnationTreeofLife = Bastion.SpellBook:GetSpell(33891)
local Ironbark = Bastion.SpellBook:GetSpell(102342)
local Lifebloom = Bastion.SpellBook:GetSpell(33763)
local LifebloomBuff = Bastion.SpellBook:GetSpell(188550)
local NaturesCure = Bastion.SpellBook:GetSpell(88423)
local NaturesSwiftness = Bastion.SpellBook:GetSpell(132158)
local Revitalize = Bastion.SpellBook:GetSpell(212040)
local Tranquility = Bastion.SpellBook:GetSpell(740)
local AdaptiveSwarm = Bastion.SpellBook:GetSpell(391888)
local AdaptiveSwarmBuff = Bastion.SpellBook:GetSpell(391891)
local ClearCasting = Bastion.SpellBook:GetSpell(16870)
local ConvokeTheSpirits = Bastion.SpellBook:GetSpell(391528)
local Flourish = Bastion.SpellBook:GetSpell(197721)
local SoulOfTheForest = Bastion.SpellBook:GetSpell(114108)
local Rake = Bastion.SpellBook:GetSpell(1822)
local RakeDebuff = Bastion.SpellBook:GetSpell(155722)
local Starsurge = Bastion.SpellBook:GetSpell(197626)
local NaturesVigil = Bastion.SpellBook:GetSpell(124974)
local SpringBlossoms = Bastion.SpellBook:GetSpell(207386)
-- Define Units
local Lowest = Bastion.UnitManager:CreateCustomUnit('lowest', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then return false end
if Player:GetDistance(unit) > 40 then return false end
if not Player:CanSee(unit) then return false end
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
if not lowest then
lowest = Player
end
end)
return lowest
end)
local InterruptTarget = Bastion.UnitManager:CreateCustomUnit('skullbash', function(unit)
local interrupt = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then return false end
if not Player:CanSee(unit) then return false end
if Player:GetDistance(unit) > 40 then return false end
if Player:InMelee(unit) and unit:IsInterruptible(5) and Player:IsFacing(unit) then
interrupt = unit
return true
end
end)
if interrupt == nil then
interrupt = None
end
return interrupt
end)
local Tank = Bastion.UnitManager:CreateCustomUnit('tank', function(unit)
local tank = nil
Bastion.UnitManager:EnumFriends(function(unit)
if Player:GetDistance(unit) > 40 then return false end
if not Player:CanSee(unit) then return false end
if unit:IsDead() then return false end
if unit:IsTank() then
tank = unit
return true
end
return false
end)
if tank == nil then
tank = None
end
return tank
end)
local DispelTarget = Bastion.UnitManager:CreateCustomUnit('dispel', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then return false end
if not Player:CanSee(unit) then return false end
if Player:GetDistance(unit) > 40 then return false end
if not unit:IsDead() and Player:CanSee(unit) and unit:GetAuras():HasAnyDispelableAura(NaturesCure) then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end)
if lowest == nil then
lowest = None
end
return lowest
end)
local PurgeTarget = Bastion.UnitManager:CreateCustomUnit('purge', function(unit)
local purge = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then return false end
if not Player:CanSee(unit) then return false end
if Player:GetDistance(unit) > 40 then return false end
if not unit:IsDead() and Player:CanSee(unit) and unit:GetAuras():HasAnyStealableAura() then
purge = unit
return true
end
end)
if purge == nil then
purge = None
end
return purge
end)
local Explosive = Bastion.UnitManager:CreateCustomUnit('explosive', function(unit)
local explosive = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then return false end
if not Player:CanSee(unit) then return false end
if Player:GetDistance(unit) > 40 then return false end
if Player:InMelee(unit) and unit:GetID() == 120651 and Player:IsFacing(unit) then
explosive = unit
return true
end
end)
if explosive == nil then
explosive = None
end
return explosive
end)
local RejuvUnit = Bastion.UnitManager:CreateCustomUnit('rejuv', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then return false end
if not Player:CanSee(unit) then return false end
if Player:GetDistance(unit) > 40 then return false end
if not unit:IsDead() and Player:CanSee(unit) and (not unit:GetAuras():FindMy(Rejuvenation):IsUp() or unit:GetAuras():FindMy(Rejuvenation):GetRemainingTime() <= 3.6) then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end)
if lowest == nil then
lowest = Player
end
return lowest
end)
local SwiftmendUnit = Bastion.UnitManager:CreateCustomUnit('swiftmend', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then return false end
if not Player:CanSee(unit) then return false end
if Player:GetDistance(unit) > 40 then return false end
if (Player:CanSee(unit) and ((unit:GetAuras():FindMy(Regrowth):IsUp()) or (unit:GetAuras():FindMy(Rejuvenation):IsUp() and not unit:GetAuras():FindMy(WildGrowth):IsUp()))) then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end)
if lowest == nil then
lowest = None
end
return lowest
end)
local WildGrowthUnit = Bastion.UnitManager:CreateCustomUnit('wildgrowth', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then return false end
if not Player:CanSee(unit) then return false end
if Player:GetDistance(unit) > 40 then return false end
if Player:CanSee(unit) and ((Player:GetAuras():FindMy(SoulOfTheForest):IsUp() and (Player:GetAuras():FindMy(SoulOfTheForest):GetRemainingTime() <= 5 or unit:GetPartyHPAround(30, 90) >= 2)) or
(unit:GetPartyHPAround(30, 90) >= 3 or unit:GetPartyHPAround(30, 85) >= 2)) then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end)
if lowest == nil then
lowest = None
end
return lowest
end)
-- Rotation code here
local function Buffs()
-- Mark of the Wild
local motw = myconf:Read('motw')
MarkoftheWild:Condition('Mark of the Wild', function()
return motw and MarkoftheWild:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and not Player:GetAuras():FindMy(MarkoftheWild):IsUp()
and not Player:IsMounted()
end)
MarkoftheWild:Cast(Player, 'Mark of the Wild')
end
local function DruidProwl()
-- Prowl
Prowl:Condition('Prowl', function()
return Prowl:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and not Player:GetAuras():FindMy(Prowl):IsUp()
and Player:GetDistance(Target) <= 25 and not Player:IsMounted() and Target:IsHostile() and not Target:IsDead()
end)
Prowl:Cast(Player, 'Prowl')
end
local function Opener()
--Efflorescence
Efflorescence:Condition('Efflorescence', function()
return IsShiftKeyDown() and Player:Exists() and Efflorescence:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
end)
Efflorescence:Cast(None, 'Efflorescence')
local mx, my, mz = Tinkr.Common.ScreenToWorld(GetCursorPosition())
Efflorescence:OnCast(function(self)
Bastion:Print(mx,my,mz)
self:Click(mx, my, mz)
end)
end
local function Interrupt()
-- Skull Bash
SkullBash:Condition('SkullBash', function()
return SkullBash:IsKnownAndUsable() and InterruptTarget:Exists() and not Player:IsCastingOrChanneling()
end)
SkullBash:Cast(Target, 'SkullBash')
end
local function Healing()
DefaultAPL:AddSpell(
Efflorescence:CastableIf(function(self)
return PLACE_EFFLO and Player:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
end):SetTarget(None):OnCast(function(self)
local loc = Bastion.UnitManager:FindFriendsCentroid(10, 40)
PLACE_EFFLO = false
self:Click(loc)
end)
)
CatForm:OnCast(function(self)
if not Player:GetAuras():FindMy(Prowl):IsUp() and not Player:IsAffectingCombat() then
Prowl:Cast(Player)
end
end)
DefaultAPL:AddAction(
'cat_form_shift',
function()
if (IsShiftKeyDown() or not Player:IsAffectingCombat()) and not Player:IsMounted() and
not Player:GetAuras():FindMy(CatForm):IsUp() and
not Player:IsCastingOrChanneling() then
CatForm:Cast(Player)
elseif (not IsShiftKeyDown() and Player:IsAffectingCombat()) and Player:GetAuras():FindMy(CatForm):IsUp() then
CancelShapeshiftForm()
end
end
)
DefaultAPL:AddSpell(
NaturesCure:CastableIf(function(self)
return DispelTarget:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
self:IsInRange(DispelTarget) and DispelTarget:GetAuras():HasAnyDispelableAura(NaturesCure)
end):SetTarget(DispelTarget)
)
DefaultAPL:AddSpell(
Soothe:CastableIf(function(self)
return PurgeTarget:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
self:IsInRange(PurgeTarget) and PurgeTarget:GetAuras():HasAnyStealableAura()
end):SetTarget(PurgeTarget)
)
DefaultAPL:AddSpell(
NaturesSwiftness:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and Lowest:GetHP() < 70
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
ConvokeTheSpirits:CastableIf(function(self)
return Player:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
self:IsInRange(Player) and (Player:GetPartyHPAround(40, 70) >= 2 or Player:GetPartyHPAround(40, 75) >= 3)
and (Flourish:IsKnownAndUsable() or Flourish:GetTimeSinceLastCast() > 10)
end):SetTarget(Player)
)
DefaultAPL:AddSpell(
Flourish:CastableIf(function(self)
return Player:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
self:IsInRange(Player) and (Player:GetPartyHPAround(40, 70) >= 2 or Player:GetPartyHPAround(40, 75) >= 3) and
(not ConvokeTheSpirits:IsKnownAndUsable() and ConvokeTheSpirits:GetTimeSinceLastCast() > 10) and
WildGrowth:GetTimeSinceLastCast() <= 6
end):SetTarget(Player)
)
DefaultAPL:AddSpell(
NaturesVigil:CastableIf(function(self)
return Player:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
self:IsInRange(Player) and Flourish:GetTimeSinceLastCast() <= 5
end):SetTarget(Player)
)
DefaultAPL:AddSpell(
AdaptiveSwarm:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest)
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
Swiftmend:CastableIf(function(self)
return SwiftmendUnit:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(SwiftmendUnit) and
(
SwiftmendUnit:GetHP() <= 60 or
(
Lowest:GetPartyHPAround(30, 90) >= 3 or Lowest:GetPartyHPAround(30, 85) >= 2
)
)
end):SetTarget(SwiftmendUnit)
)
DefaultAPL:AddSpell(
WildGrowth:CastableIf(function(self)
return WildGrowthUnit:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(WildGrowthUnit) and
(
Player:GetAuras():FindMy(SoulOfTheForest):IsUp()
or
(WildGrowthUnit:GetPartyHPAround(30, 90) >= 3 or WildGrowthUnit:GetPartyHPAround(30, 85) >= 2)
) and
not Player:IsMoving()
end):SetTarget(WildGrowthUnit)
)
DefaultAPL:AddSpell(
Regrowth:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and Lowest:GetHP() < 65 and
Player:GetAuras():FindMy(SoulOfTheForest):IsUp() and not Player:IsMoving()
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
Regrowth:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and Lowest:GetHP() < 70 and
(
NaturesSwiftness:GetTimeSinceLastCast() < 2 or Player:GetAuras():FindMy(NaturesSwiftness):IsUp() or
NaturesSwiftness:IsKnownAndUsable()) and not Player:IsMoving() and
not Player:GetAuras():FindMy(SoulOfTheForest):IsUp()
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
CenarionWard:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and Lowest:GetHP() <= 90
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
Ironbark:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and Lowest:GetHP() <= 70 and not Lowest:GetAuras():FindMy(CenarionWard):IsUp()
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
Rejuvenation:CastableIf(function(self)
return RejuvUnit:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(RejuvUnit) and (RejuvUnit:GetHP() <= 94) and
not Player:GetAuras():FindMy(SoulOfTheForest):IsUp()
end):SetTarget(RejuvUnit)
)
DefaultAPL:AddSpell(
Lifebloom:CastableIf(function(self)
return Player:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and
(
not Player:GetAuras():FindMy(LifebloomAura):IsUp() or
Player:GetAuras():FindMy(LifebloomAura):GetRemainingTime() <= 4.5) and Player:IsAffectingCombat()
end):SetTarget(Player)
)
DefaultAPL:AddSpell(
Lifebloom:CastableIf(function(self)
return Tank:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and
(
not Tank:GetAuras():FindMy(LifebloomAura):IsUp() or
Tank:GetAuras():FindMy(LifebloomAura):GetRemainingTime() <= 4.5) and Tank:IsAffectingCombat()
end):SetTarget(Tank)
)
DefaultAPL:AddSpell(
Regrowth:CastableIf(function(self)
return Lowest:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(Lowest) and
(
not Player:GetAuras():FindMy(Regrowth):IsUp() and Lowest:GetHP() < 70 or
(Lowest:GetHP() <= 85 and Player:GetAuras():FindMy(ClearCasting):IsUp())) and
not Player:GetAuras():FindMy(SoulOfTheForest):IsUp() and
not Player:IsMoving()
end):SetTarget(Lowest)
)
DefaultAPL:AddSpell(
Rejuvenation:CastableIf(function(self)
return RejuvUnit:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(RejuvUnit) and (RejuvUnit:GetHP() <= 94 or Player:GetPartyHPAround(40, 90) >= 2) and
not Player:GetAuras():FindMy(SoulOfTheForest):IsUp()
end):SetTarget(RejuvUnit)
)
end
local function Damage()
-- Cat Form
CatForm:Condition('Cat Form', function()
return CatForm:IsKnownAndUsable() and not Player:GetAuras():FindMy(CatForm):IsUp()
end)
CatForm:Cast(Player, 'Cat Form')
-- Tiger's Fury
TigersFury:Condition('Tigers Fury', function()
return TigersFury:IsKnownAndUsable() and not Player:GetAuras():FindMy(TigersFury):IsUp()
end)
TigersFury:Cast(Player, 'Tigers Fury')
-- Primal Wrath
PrimalWrath:Condition('Primal Wrath', function()
return PrimalWrath:IsKnownAndUsable() and Player:InMelee(Target) and Player:GetComboPoints(Target) >= 4
and not Target:GetAuras():FindMy(Rip):IsUp()
end)
PrimalWrath:Cast(Target, 'Primal Wrath')
-- Ferocious Bite
FerociousBite:Condition('Ferocious Bite', function()
return FerociousBite:IsKnownAndUsable() and Player:InMelee(Target) and Player:GetComboPoints(Target) >= 4
end)
FerociousBite:Cast(Target, 'Ferocious Bite')
-- Thrash
Thrash:Condition('Thrash', function()
return Thrash:IsKnownAndUsable() and not Target:GetAuras():FindMy(ThrashDebuff):IsUp() and Player:InMelee(Target)
and Player:GetEnemies(8) >= 2
end)
Thrash:Cast(Target, 'Thrash')
-- Rake
Rake:Condition('Rake', function()
return Rake:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and Player:InMelee(Target)
and not Target:GetAuras():FindMy(RakeDebuff):IsUp()
end)
Rake:Cast(Target, 'Rake')
-- Swipe
Swipe:Condition('Swipe', function()
return Swipe:IsKnownAndUsable() and Player:InMelee(Target) and Player:GetEnemies(8) >= 2
end)
Swipe:Cast(Target, 'Swipe')
-- Shred
Shred:Condition('Shred', function()
return Shred:IsKnownAndUsable() and Player:InMelee(Target)
end)
Shred:Cast(Target, 'Shred')
end
-- Module that dictates workflow
RestoModule:Sync(function()
if not Player:IsAffectingCombat() then
if Buffs() then return end
if DruidProwl() then return end
if Opener() then return end
end
if Player:IsAffectingCombat() and Target:Exists() and Target:IsHostile() and not Target:IsDead() then
if Interrupt() then return end
if Damage() then return end
end
end)
Bastion:Register(RestoModule)
local tab1 =
{
layoutConfig = { padding = { top = 40 } },
rows = {
[1] = { shadpr = { type = 'label', label = 'Open Combat' } },
[2] = { opener = { type = 'dropdown', label = 'Opener', column = 6, order = 1,
options = {
{ text = 'Moonfire', value = 'moonfire'},
{ text = 'None', value = 'none'},
},
initialValue = myconf:Read('opener', 'moonfire'),
onValueChanged = function(_, value) myconf:Write('opener', value) end }, },
[3] = { shadpr = { type = 'label', label = 'Buffs' } },
[4] = { motw = { type = 'checkbox', label = 'Mark of the Wild', column = 12, order = 1,
initialValue = myconf:Read('motw', false),
onValueChanged = function(_, flag) myconf:Write('motw', flag) end }, },
[5] = { shadpr = { type = 'label', label = 'Defensives' } },
[6] = { shield1 = { type = 'checkbox', label = 'Ironfur', column = 6, order = 1,
initialValue = myconf:Read('ironfur', false),
onValueChanged = function(_, flag) myconf:Write('ironfur', flag) end },
shield2 = { type = 'slider', label = 'Player Health', column = 6, order = 2,
min = 1, max = 100, precision = 0,
initialValue = myconf:Read('ironfurpercent', 35),
onValueChanged = function(_, value) myconf:Write('ironfurpercent', value) end }, },
[7] = { dispersion1 = { type = 'checkbox', label = 'Frenzied Regeneration', column = 6, order = 1,
initialValue = myconf:Read('fregen', false),
onValueChanged = function(_, flag) myconf:Write('fregen', flag) end },
dispersion2 = { type = 'slider', label = 'Player Health', column = 6, order = 2,
min = 1, max = 100, precision = 0,
initialValue = myconf:Read('fregenpercent', 35),
onValueChanged = function(_, value) myconf:Write('fregenpercent', value) end }, },
[8] = { shadpr = { type = 'label', label = 'Interrupts' } },
[9] = { silence = { type = 'checkbox', label = 'Skull Bash on CD', column = 12, order = 1,
initialValue = myconf:Read('skullbash', false),
onValueChanged = function(_, flag) myconf:Write('skullbash', flag) end }, },
[10] = { shadpr = { type = 'header', label = 'Purify Disease' } },
[11] = { incombat = { type = 'checkbox', label = 'In Combat', column = 6, order = 1,
initialValue = myconf:Read('purifyic', false),
onValueChanged = function(_, flag) myconf:Write('purifyic', flag) end },
outcombat = { type = 'checkbox', label = 'Out of Combat', column = 6, order = 2,
initialValue = myconf:Read('purifyooc', false),
onValueChanged = function(_, flag) myconf:Write('purifyooc', flag) end }, },
[12] = { shadpr = { type = 'header', label = 'Dispel Magic' } },
[13] = { incombat = { type = 'checkbox', label = 'In Combat', column = 12, order = 1,
initialValue = myconf:Read('dispelic', false),
onValueChanged = function(_, flag) myconf:Write('dispelic', flag) end }, },
[14] = { shadpr = { type = 'header', label = 'Dispel Delay Time' } },
[15] = { delay = { type = 'slider', label = 'In seconds', column = 6, order = 1,
min = 0.5, max = 2, precision = 1,
initialValue = myconf:Read('dispeldelay', 1),
onValueChanged = function(_, value) myconf:Write('dispeldelay', value) end }, },
},
}
local tab2 =
{
layoutConfig = { padding = { top = 40 } },
rows = {
[1] = { shadpr = { type = 'header', label = 'Player Healing' } },
[2] = { incombat = { type = 'checkbox', label = 'In Combat Healing', column = 6, order = 1,
initialValue = myconf:Read('playericheal', false),
onValueChanged = function(_, flag) myconf:Write('playericheal', flag) end },
outcombat = { type = 'checkbox', label = 'Out of Combat Healing', column = 6, order = 2,
initialValue = myconf:Read('playeroocheal', false),
onValueChanged = function(_, flag) myconf:Write('playeroocheal', flag) end }, },
[3] = { shadowmend1 = { type = 'checkbox', label = 'Shadow Mend', column = 6, order = 1,
initialValue = myconf:Read('shadowmend', false),
onValueChanged = function(_, flag) myconf:Write('shadowmend', flag) end },
shadowmend2 = { type = 'slider', label = 'Player Health', column = 6, order = 2,
min = 1, max = 100, precision = 0,
initialValue = myconf:Read('shadowmendpercent', 35),
onValueChanged = function(_, value) myconf:Write('shadowmendpercent', value) end }, },
},
}
local restoconfig = {
layoutConfig = { padding = { top = 30 } },
rows = {
[1] = {
container = {
type = 'tab',
fullSize = true,
tabs = {
{
name = 'player',
title = 'Player Settings',
layout = tab1
},
{
name = 'group',
title = 'Placeholder',
layout = tab2
}
},
}
},
},
}
Bastion.settingstemplate(restoconfig, 'Resto Druid', 400, 600, 1.00, 0.49, 0.04) -- config, Title of Settings Frame, Width, Height, ClassRGB
-- Class colours
-- Death Knight 0.77 0.12 0.23 Red
-- Demon Hunter 0.64 0.19 0.79 Dark Magenta
-- Druid 1.00 0.49 0.04 Orange
-- Evoker 0.20 0.58 0.50 Dark Emerald
-- Hunter 0.67 0.83 0.45 Green
-- Mage 0.25 0.78 0.92 Light Blue
-- Monk 0.00 1.00 0.60 Spring Green
-- Paladin 0.96 0.55 0.73 Pink
-- Priest 1.00 1.00 1.00 White
-- Rogue 1.00 0.96 0.41 Yellow
-- Shaman 0.00 0.44 0.87 Blue
-- Warlock 0.53 0.53 0.93 Purple
-- Warrior 0.78 0.61 0.43 Tan