All credit to 4n0n for creating the Bastion framework! Bastion aims to be a highly performant and complete World of Warcraft data visualization layer, as such developers may leverage it to create combat rotations, gathering bots, quest bots, and much more! Feel free to browse around the [Wiki](https://git.tinkr.site/4n0n/bastion/wiki) or just start by reading the code! ## Quick Start - [Download](https://git.tinkr.site/RexUK/bastion/archive/main.zip) or clone the repository. - Move the bastion folder to your `Tinkr/scripts` folder. - Once in-game type `/bastion interface` to open the main menu. ## Latest changes - Added Unit:IsIndoors() to Unit.lua - Changed _bastion.lua to not automatically load all modules - Added class/spec checks to _bastion.lua to only load the class/spec you're in game with - Implemented GUI though Gui.lua based on Kaminaris StdUI - https://github.com/kaminaris/StdUi