forked from Bastion/Bastion
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164 lines
5.7 KiB
164 lines
5.7 KiB
local Tinkr, _Bastion = ...
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---@type Bastion
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local Bastion = _Bastion
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local ProtModule = Bastion.Module:New('paladin_protection')
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local Player = Bastion.UnitManager:Get('player')
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local Target = Bastion.UnitManager:Get('target')
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local None = Bastion.UnitManager:Get('none')
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local CrusaderAura = Bastion.SpellBook:GetSpell(32223)
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local DevoAura = Bastion.SpellBook:GetSpell(465)
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local Consecrate = Bastion.SpellBook:GetSpell(26573)
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local ConsecrateAura = Bastion.SpellBook:GetSpell(188370)
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local Judgement = Bastion.SpellBook:GetSpell(275779)
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local AvengersShield = Bastion.SpellBook:GetSpell(31935)
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local OfDuskAndDawn = Bastion.SpellBook:GetSpell(385125)
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local BlessingOfTheDawn = Bastion.SpellBook:GetSpell(385127)
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local ShieldOfTheRighteous = Bastion.SpellBook:GetSpell(53600)
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local BlessedHammer = Bastion.SpellBook:GetSpell(204019)
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local AutoAttack = Bastion.SpellBook:GetSpell(6603)
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---@type Rebuke
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local Rebuke = Tinkr:require("scripts/bastion/scripts/paladin/shared/rebuke", Bastion)
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---@type HammerOfWrath
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local HammerOfWrath = Tinkr:require("scripts/bastion/scripts/paladin/shared/hammer-of-wrath", Bastion)
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local AvengersShieldTarget = Bastion.UnitManager:CreateCustomUnit('avengers_shield', function()
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local target = nil
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Bastion.UnitManager:EnumEnemies(function(unit)
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if unit:IsDead() then
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return false
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end
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if not Player:CanSee(unit) then
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return false
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end
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if not AvengersShield:IsInRange(unit) then
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return false
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end
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if unit:IsCasting() and unit:IsInterruptible() then
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target = unit
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return true
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end
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return false
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end)
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if target == nil then
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if Target:Exists() then
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target = Target
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else
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target = None
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end
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end
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return target
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end)
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---@return boolean
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local function CombatRotation()
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-- Attack the target is auto attack isnt active.
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if AutoAttack:IsKnownAndUsable() and not IsCurrentSpell(AutoAttack:GetID()) and Player:InMelee(Target) and not Target:IsDead() then
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AutoAttack:Cast(Target)
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end
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-- Kick
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if Rebuke() then return true end
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-- Cast Consecrate if an enemy is in range, and the player isnt moving.
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if Consecrate:IsKnownAndUsable() and not Player:IsMoving() and not Player:GetAuras():FindMy(ConsecrateAura):IsUp() and Player:GetEnemies(10) >= 1 then
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return Consecrate:Cast(Player)
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end
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-- Handle SoR specially if DuskAndDawn is known.
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if OfDuskAndDawn:IsKnown() then
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-- If Blessing of Dawn isnt up, or will expire soon then wait for 5 HP to cast it.
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if not Player:GetAuras():FindMy(BlessingOfTheDawn):IsUp() or Player:GetAuras():FindMy(BlessingOfTheDawn):GetRemainingTime() < 7 then
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if Player:GetPower(Enum.PowerType.HolyPower) > 4 and ShieldOfTheRighteous:IsKnownAndUsable() and ShieldOfTheRighteous:IsInRange(Target) then
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return ShieldOfTheRighteous:Cast(Target)
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end
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-- If Blessing of Dawn is up, cast SoR at 3 or more HP
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elseif Player:GetPower(Enum.PowerType.HolyPower) >= 3 and ShieldOfTheRighteous:IsKnownAndUsable() and ShieldOfTheRighteous:IsInRange(Target) then
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return ShieldOfTheRighteous:Cast(Target)
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end
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else
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-- If Dusk And Dawn isnt known, rip SoR normally.
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if ShieldOfTheRighteous:IsKnownAndUsable() and ShieldOfTheRighteous:IsInRange(Target) then
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return ShieldOfTheRighteous:Cast(Target)
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end
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end
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-- Avengers shield with higher prio than Judgement in AOE. Prefer targets that are casting.
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if Player:GetEnemies(10) > 1 and AvengersShield:IsKnownAndUsable() and AvengersShieldTarget:Exists() then
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return AvengersShield:Cast(AvengersShieldTarget)
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end
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-- Judgement
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if Judgement:IsKnownAndUsable() and Target:Exists() and not Player:IsCastingOrChanneling() and Judgement:IsInRange(Target) then
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return Judgement:Cast(Target)
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end
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-- Hammer of Wrath
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if HammerOfWrath() then return true end
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-- Avengers shield with lower prio than Judgement in ST. Prefer targets that are casting.
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if Player:GetEnemies(10) == 1 and AvengersShield:IsKnownAndUsable() and AvengersShieldTarget:Exists() then
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return AvengersShield:Cast(AvengersShieldTarget)
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end
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-- Blessed Hammer if there are more than 1 enemy in 10 yds.
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if BlessedHammer:IsKnownAndUsable() and Player:GetEnemies(10) >= 1 then
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return BlessedHammer:Cast(Player)
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end
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-- Refresh Consecrate if we've got nothing else to cast.
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if Consecrate:IsKnownAndUsable() and Player:GetEnemies(10) >= 1 and not Player:IsMoving() then
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return Consecrate:Cast(Player)
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end
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return false
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end
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---@return boolean
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local function OutOfCombatRotation()
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return false
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end
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local isRunning = false
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ProtModule:Sync(function()
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if not isRunning then
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Bastion:Print('Prot Paladin Started')
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isRunning = true
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end
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if not Player:IsAlive() then
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return false
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end
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-- Cast Crusader Aura if talented and the player is mounted.
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if Player:IsMounted() and CrusaderAura:IsKnownAndUsable() and not Player:GetAuras():FindMy(CrusaderAura):IsUp() and not Player:IsCastingOrChanneling() then
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return CrusaderAura:Cast(Player)
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end
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-- Cast Devo Aura if the player is not mounted.
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if not Player:IsMounted() and DevoAura:IsKnownAndUsable() and not Player:GetAuras():FindMy(DevoAura):IsUp() and not Player:IsCastingOrChanneling() then
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return DevoAura:Cast(Player)
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end
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if Player:IsAffectingCombat() then
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-- Combat Rotation
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return CombatRotation()
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else
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-- Out Of Combat Rotation
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return OutOfCombatRotation()
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end
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end)
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Bastion:Register(ProtModule)
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