forked from Bastion/Bastion
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66 lines
2.0 KiB
66 lines
2.0 KiB
local Tinkr, _Bastion = ...
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---@type Bastion
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local Bastion = _Bastion
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local ProtModule = Bastion.Module:New('paladin_protection')
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local Player = Bastion.UnitManager:Get('player')
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local Target = Bastion.UnitManager:Get('target')
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local CrusaderAura = Bastion.SpellBook:GetSpell(32223)
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local DevoAura = Bastion.SpellBook:GetSpell(465)
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local Consecrate = Bastion.SpellBook:GetSpell(26573)
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local ConsecrateAura = Bastion.SpellBook:GetSpell(188370)
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local Judgement = Bastion.SpellBook:GetSpell(275779)
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---@return boolean
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local function CombatRotation()
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-- Cast Consecrate if an enemy is in range, and the player isnt moving.
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if Consecrate:IsKnownAndUsable() and not Player:IsMoving() and not Player:GetAuras():FindMy(ConsecrateAura):IsUp() and Player:GetEnemies(10) >= 1 then
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return Consecrate:Cast(Player)
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end
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if Judgement:IsKnownAndUsable() and Target:Exists() and not Player:IsCastingOrChanneling() and Judgement:IsInRange(Target) then
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return Judgement:Cast(Target)
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end
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return false
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end
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---@return boolean
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local function OutOfCombatRotation()
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return false
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end
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local isRunning = false
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ProtModule:Sync(function()
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if not isRunning then
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Bastion:Print('Prot Paladin Started')
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isRunning = true
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end
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if not Player:IsAlive() then
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return false
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end
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-- Cast Crusader Aura if talented and the player is mounted.
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if Player:IsMounted() and CrusaderAura:IsKnownAndUsable() and not Player:GetAuras():FindMy(CrusaderAura):IsUp() and not Player:IsCastingOrChanneling() then
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return CrusaderAura:Cast(Player)
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end
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-- Cast Devo Aura if the player is not mounted.
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if not Player:IsMounted() and DevoAura:IsKnownAndUsable() and not Player:GetAuras():FindMy(DevoAura):IsUp() and not Player:IsCastingOrChanneling() then
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return DevoAura:Cast(Player)
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end
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if Player:IsAffectingCombat() then
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-- Combat Rotation
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return CombatRotation()
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else
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-- Out Of Combat Rotation
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return OutOfCombatRotation()
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end
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end)
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Bastion:Register(ProtModule)
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