forked from Bastion/Bastion
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49 lines
1.1 KiB
49 lines
1.1 KiB
local Tinkr, _Bastion = ...
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---@type Bastion
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local Bastion = _Bastion
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local BrewModule = Bastion.Module:New('brewmaster')
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local Player = Bastion.UnitManager:Get('player')
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local Target = Bastion.UnitManager:Get('target')
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local None = Bastion.UnitManager:Get('none')
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local AutoAttack = Bastion.SpellBook:GetSpell(6603)
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---@return boolean
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local function CombatRotation()
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-- Attack the target is auto attack isnt active.
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if AutoAttack:IsKnownAndUsable() and not IsCurrentSpell(AutoAttack:GetID()) and Player:InMelee(Target) and not Target:IsDead() then
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AutoAttack:Cast(Target)
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end
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return false
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end
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---@return boolean
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local function OutOfCombatRotation()
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return false
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end
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local isRunning = false
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BrewModule:Sync(function()
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if not isRunning then
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Bastion:Print('Brewmaster Started')
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isRunning = true
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end
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if not Player:IsAlive() or Player:IsMounted() then
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return false
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end
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if Player:IsAffectingCombat() then
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-- Combat Rotation
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return CombatRotation()
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else
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-- Out Of Combat Rotation
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return OutOfCombatRotation()
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end
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end)
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Bastion:Register(BrewModule)
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