Bastion aims to serve as a highly performant, simplisitic, and expandable World of Warcraft data visualization framework.
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Bastion/scripts/frost/frost.lua

206 lines
5.6 KiB

local
Tinkr,
---@type Bastion
Bastion = ...
local FrostModule = Bastion.Module:New('frost')
local Player = Bastion.UnitManager:Get('player')
local Target = Bastion.UnitManager:Get('target')
local None = Bastion.UnitManager:Get('none')
local AutoAttack = Bastion.SpellBook:GetSpell(6603)
local Frostbolt = Bastion.SpellBook:GetSpell(116)
local IceLance = Bastion.SpellBook:GetSpell(30455)
local Flurry = Bastion.SpellBook:GetSpell(44614)
local BrainFreeze = Bastion.SpellBook:GetSpell(190446)
local FingersOfFrost = Bastion.SpellBook:GetSpell(44544)
local WintersChill = Bastion.SpellBook:GetSpell(228358)
local FrostNova = Bastion.SpellBook:GetSpell(122)
local IceNova = Bastion.SpellBook:GetSpell(157997)
local IcyVeins = Bastion.SpellBook:GetSpell(12472)
local FrozenOrb = Bastion.SpellBook:GetSpell(84714)
local Blizzard = Bastion.SpellBook:GetSpell(190356)
local RuneOfPower = Bastion.SpellBook:GetSpell(116011)
---@type GetRangedTargetCount
local GetRangedTargetCount = Tinkr:require("scripts/bastion/scripts/shared/get-ranged-target-count", Bastion)
local EnableDrawROP = Tinkr:require("scripts/bastion/scripts/shared/draw-rop", Bastion)
---@type GetFrostOption
local GetFrostOption = Tinkr:require("scripts/bastion/scripts/frost/frost-gui", Bastion)
---@param unit Unit
local function isUnitFrozen(unit)
if not unit:Exists() then return false end
if unit:GetAuras():FindMy(IceNova):IsUp() or unit:GetAuras():FindMy(FrostNova):IsUp() then
return true
end
return false
end
local IceLanceTarget = Bastion.UnitManager:CreateCustomUnit('icelance', function()
if not IceLance:IsKnownAndUsable() then return None end
local icelance_target = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if not IceLance:IsInRange(unit) then
return false
end
if not Player:IsFacing(unit) then
return false
end
if IceLance:IsInFlightToUnit(unit) then
return false
end
if isUnitFrozen(unit) then
icelance_target = unit
return true
end
return false
end)
if icelance_target == nil then
icelance_target = None
end
return icelance_target
end)
local FrozenOrbTarget = Bastion.UnitManager:CreateCustomUnit('frozen_orb', function()
local unit = Bastion.UnitManager:GetEnemyWithMostEnemies(40, 10)
if not unit then
if Target:Exists() and Target:GetDistance(Player) <= 40 then
unit = Target
else
unit = None
end
end
return unit
end)
local HasRotatedForOrb = false
FrozenOrb:OnCast(function()
HasRotatedForOrb = false
end)
---@return boolean
local function CombatRotation()
local targetCount = GetRangedTargetCount(40)
if GetFrostOption("CdsEnabled") and IcyVeins:IsKnownAndUsable() and not Player:IsMoving() and Target:Exists() then
return IcyVeins:Cast(Player)
end
if GetFrostOption("CdsEnabled") and RuneOfPower:IsKnownAndUsable() and not Player:GetAuras():FindMy(RuneOfPower):IsUp() and not Player:IsMoving() and Target:Exists() and IcyVeins:GetLastCastTime() ~= false and GetTime() - IcyVeins:GetLastCastTime() > 5 then
return RuneOfPower:Cast(Player)
end
if FrozenOrb:IsKnownAndUsable() and GetFrostOption("FrozenOrbEnabled") and FrozenOrbTarget:Exists() then
if not HasRotatedForOrb then
print("TURNING TO ORB TARGET")
FaceObject(FrozenOrbTarget:GetGUID())
SendMovementHeartbeat()
HasRotatedForOrb = true
else
return FrozenOrb:Cast(Player)
end
end
if IceLanceTarget:Exists() then
return IceLance:Cast(IceLanceTarget)
end
if Target:Exists() and Player:CanSee(Target) and IceLance:IsKnownAndUsable() and IceLance:IsInRange(Target) then
-- Winters Chill
if Target:GetAuras():FindMy(WintersChill):IsUp() then
local winters_chill_stacks = Target:GetAuras():FindMy(WintersChill):GetCount()
print("WC STACKS: ", winters_chill_stacks)
if winters_chill_stacks == 1 and not IceLance:IsInFlightToUnit(Target) then
return IceLance:Cast(Target)
end
if winters_chill_stacks > 1 then
return IceLance:Cast(Target)
end
end
-- Fingers of Frost
if Player:GetAuras():FindMy(FingersOfFrost):IsUp() then
local fof_stacks = Player:GetAuras():FindMy(FingersOfFrost):GetCount()
print("FOF STACKS: ", fof_stacks)
if fof_stacks == 1 and not IceLance:IsInFlightToUnit(Target) then
return IceLance:Cast(Target)
end
if fof_stacks > 1 then
return IceLance:Cast(Target)
end
end
end
if Target:Exists() and Player:CanSee(Target) and Flurry:IsKnownAndUsable() and Player:GetAuras():FindMy(BrainFreeze):IsUp() then
local CastingSpell = Player:GetCastingOrChannelingSpell()
if Player:IsMoving() or (CastingSpell ~= nil and CastingSpell:GetID() == Frostbolt:GetID()) then
return Flurry:Cast(Target)
end
end
if Target:Exists() and Player:CanSee(Target) and not Player:IsMoving() and Frostbolt:IsKnownAndUsable() and Frostbolt:IsInRange(Target) then
return Frostbolt:Cast(Target)
end
return false
end
---@return boolean
local function OutOfCombatRotation()
return false
end
local isRunning = false
FrostModule:Sync(function()
if not isRunning then
Bastion:Print('Frost Started')
isRunning = true
end
EnableDrawROP()
if not Player:IsAlive() or Player:IsMounted() then
return false
end
if Player:IsAffectingCombat() or IsCurrentSpell(AutoAttack:GetID()) then
-- Combat Rotation
return CombatRotation()
else
-- Out Of Combat Rotation
return OutOfCombatRotation()
end
end)
Bastion:Register(FrostModule)