forked from Bastion/Bastion
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54 lines
1.1 KiB
54 lines
1.1 KiB
local
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Tinkr,
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---@type Bastion
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Bastion = ...
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local FireModule = Bastion.Module:New('fire')
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local Player = Bastion.UnitManager:Get('player')
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local Target = Bastion.UnitManager:Get('target')
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local None = Bastion.UnitManager:Get('none')
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local AutoAttack = Bastion.SpellBook:GetSpell(6603)
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local CDsEnabled = false
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local Command = Bastion.Command:New('fire')
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Command:Register('cooldowns', 'Toggle Fire CDs', function()
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CDsEnabled = not CDsEnabled
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Bastion:Print('Fire Cooldowns ' .. (CDsEnabled and 'enabled' or 'disabled'))
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end)
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---@return boolean
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local function CombatRotation()
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return false
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end
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---@return boolean
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local function OutOfCombatRotation()
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return false
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end
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local isRunning = false
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FireModule:Sync(function()
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if not isRunning then
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Bastion:Print('Fire Started')
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isRunning = true
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end
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if not Player:IsAlive() or Player:IsMounted() then
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return false
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end
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if Player:IsAffectingCombat() or IsCurrentSpell(AutoAttack:GetID()) then
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-- Combat Rotation
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return CombatRotation()
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else
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-- Out Of Combat Rotation
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return OutOfCombatRotation()
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end
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end)
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Bastion:Register(FireModule) |