forked from Bastion/Bastion
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61 lines
1.7 KiB
61 lines
1.7 KiB
2 years ago
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local Tinkr, Bastion = ...
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local ProtModule = Bastion.Module:New('prot_paladin')
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local Evaluator = Tinkr.Util.Evaluator
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local Player = Bastion.UnitManager:Get('player')
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local Target = Bastion.UnitManager:Get('target')
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local CrusaderAura = Bastion.SpellBook:GetSpell(32223)
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local DevoAura = Bastion.SpellBook:GetSpell(465)
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local PlayerSelfWOGPercent = 40
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-- local WOGTarget = Bastion.UnitManager:CreateCustomUnit('wogtarget', function(unit)
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-- local lowest = nil
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-- local lowestHP = math.huge
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-- Bastion.UnitManager:EnumFriends(function(unit)
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-- if unit:IsDead() then
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-- return false
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-- end
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-- if Player:GetDistance(unit) > 40 then
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-- return false
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-- end
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-- if not Player:CanSee(unit) then
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-- return false
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-- end
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-- local hp = unit:GetHP()
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-- if hp < lowestHP then
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-- lowest = unit
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-- lowestHP = hp
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-- end
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-- end)
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-- if not lowest or Player:GetHP() < lowest or Player:GetHealthPercent() <= PlayerSelfWOGPercent then
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-- lowest = Player
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-- end
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-- return lowest
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-- end)
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local isRunning = false
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ProtModule:Sync(function()
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if not isRunning then
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Bastion:Print('Running Prot Pally Routine')
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isRunning = true
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end
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if Player:IsMounted() and CrusaderAura:IsKnownAndUsable() and not Player:GetAuras():FindMy(CrusaderAura):IsUp() and not Player:IsCastingOrChanneling() then
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return CrusaderAura:Cast(Player)
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end
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if not Player:IsMounted() and DevoAura:IsKnownAndUsable() and not Player:GetAuras():FindMy(DevoAura):IsUp() and not Player:IsCastingOrChanneling() then
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return DevoAura:Cast(Player)
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end
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end)
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Bastion:Register(ProtModule)
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