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local
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Tinkr,
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---@type Bastion
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Bastion = ...
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local FrostModule = Bastion.Module:New('frost')
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local Player = Bastion.UnitManager:Get('player')
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local Target = Bastion.UnitManager:Get('target')
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local None = Bastion.UnitManager:Get('none')
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local AutoAttack = Bastion.SpellBook:GetSpell(6603)
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local Frostbolt = Bastion.SpellBook:GetSpell(116)
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local IceLance = Bastion.SpellBook:GetSpell(30455)
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local Flurry = Bastion.SpellBook:GetSpell(44614)
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local BrainFreeze = Bastion.SpellBook:GetSpell(190446)
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local FingersOfFrost = Bastion.SpellBook:GetSpell(44544)
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local WintersChill = Bastion.SpellBook:GetSpell(228358)
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local FrostNova = Bastion.SpellBook:GetSpell(122)
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local IceNova = Bastion.SpellBook:GetSpell(157997)
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local IcyVeins = Bastion.SpellBook:GetSpell(12472)
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local RuneOfPower = Bastion.SpellBook:GetSpell(116011)
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local CDsEnabled = false
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local Command = Bastion.Command:New('frost')
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Command:Register('cooldowns', 'Toggle Frost CDs', function()
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CDsEnabled = not CDsEnabled
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Bastion:Print('Frost Cooldowns ' .. (CDsEnabled and 'enabled' or 'disabled'))
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end)
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---@type GetRangedTargetCount
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local GetRangedTargetCount = Tinkr:require("scripts/bastion/scripts/shared/get-ranged-target-count", Bastion)
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local EnableDrawROP = Tinkr:require("scripts/bastion/scripts/shared/draw-rop", Bastion)
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---@param unit Unit
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local function isUnitFrozen(unit)
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if not unit:Exists() then return false end
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if unit:GetAuras():FindMy(IceNova):IsUp() or unit:GetAuras():FindMy(FrostNova):IsUp() or unit:GetAuras():FindMy(WintersChill):IsUp() then
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return true
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end
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return false
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end
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local IceLanceTarget = Bastion.UnitManager:CreateCustomUnit('icelance', function()
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if not IceLance:IsKnownAndUsable() then return None end
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local icelance_target = nil
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Bastion.UnitManager:EnumEnemies(function(unit)
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if unit:IsDead() then
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return false
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end
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if not Player:CanSee(unit) then
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return false
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end
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if not IceLance:IsInRange(unit) then
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return false
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end
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if not Player:IsFacing(unit) then
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return false
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end
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if IceLance:IsInFlightToUnit(unit) then
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return false
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end
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if isUnitFrozen(unit) then
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icelance_target = unit
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return true
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end
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return false
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end)
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if icelance_target == nil then
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icelance_target = None
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end
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return icelance_target
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end)
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---@return boolean
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local function CombatRotation()
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local targetCount = GetRangedTargetCount(40)
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if CDsEnabled and IcyVeins:IsKnownAndUsable() and not Player:IsCastingOrChanneling() then
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IcyVeins:Cast(Player)
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end
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if CDsEnabled and not Player:IsMoving() then
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end
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if IceLance:IsKnownAndUsable() and IceLanceTarget:Exists() then
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return IceLance:Cast(IceLanceTarget)
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end
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if Target:Exists() and Player:CanSee(Target) and IceLance:IsKnownAndUsable() and IceLance:IsInRange(Target) and (isUnitFrozen(Target) or Player:GetAuras():FindMy(FingersOfFrost):IsUp()) then
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return IceLance:Cast(Target)
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end
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if Target:Exists() and Player:CanSee(Target) and Flurry:IsKnownAndUsable() and Player:GetAuras():FindMy(BrainFreeze):IsUp() then
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local CastingSpell = Player:GetCastingOrChannelingSpell()
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if Player:IsMoving() or (CastingSpell ~= nil and CastingSpell:GetID() == Frostbolt:GetID()) then
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return Flurry:Cast(Target)
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end
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end
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if Target:Exists() and Player:CanSee(Target) and not Player:IsMoving() and Frostbolt:IsKnownAndUsable() and Frostbolt:IsInRange(Target) then
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return Frostbolt:Cast(Target)
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end
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return false
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end
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---@return boolean
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local function OutOfCombatRotation()
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return false
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end
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local isRunning = false
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FrostModule:Sync(function()
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if not isRunning then
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Bastion:Print('Frost Started')
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isRunning = true
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end
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EnableDrawROP()
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if not Player:IsAlive() or Player:IsMounted() then
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return false
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end
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if Player:IsAffectingCombat() or IsCurrentSpell(AutoAttack:GetID()) then
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-- Combat Rotation
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return CombatRotation()
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else
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-- Out Of Combat Rotation
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return OutOfCombatRotation()
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end
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end)
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Bastion:Register(FrostModule)
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