Merge pull request 'main' (#1) from Bastion/Bastion:main into main

Reviewed-on: #1
4n0n-patch-1
CiscOH 2 years ago
commit 72c4c8b87b
  1. 1908
      scripts/outlaw.lua
  2. 559
      scripts/restodruid.lua
  3. 3207
      scripts/subtlety.lua
  4. 40
      src/APL/APL.lua
  5. 470
      src/MythicPlusUtils/MythicPlusUtils.lua
  6. 4
      src/ObjectManager/ObjectManager.lua
  7. 87
      src/Sequencer/Sequencer.lua
  8. 75
      src/Spell/Spell.lua
  9. 98
      src/Unit/Unit.lua
  10. 64
      src/_bastion.lua

File diff suppressed because it is too large Load Diff

@ -111,380 +111,371 @@ local RakeDebuff = Bastion.SpellBook:GetSpell(155722)
local Lowest = Bastion.UnitManager:CreateCustomUnit('lowest', function(unit)
local lowest = nil
local lowestHP = math.huge
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not Player:CanSee(unit) then
return false
end
if not Player:CanSee(unit) then
return false
end
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end)
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end)
if not lowest then
lowest = Player
end
if not lowest then
lowest = Player
end
return lowest
end)
return lowest
end)
local DispelTarget = Bastion.UnitManager:CreateCustomUnit('dispel', function(unit)
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
local lowest = nil
local lowestHP = math.huge
if not Player:CanSee(unit) then
return false
end
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not Player:CanSee(unit) then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and
unit:GetAuras():HasAnyDispelableAura(NaturesCure) then
if Player:GetDistance(unit) > 40 then
return false
end
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
if not unit:IsDead() and Player:CanSee(unit) and
unit:GetAuras():HasAnyDispelableAura(NaturesCure) then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end)
if lowest == nil then
lowest = None
end
return lowest
end)
if lowest == nil then
lowest = None
end
local PurgeTarget = Bastion.UnitManager:CreateCustomUnit('purge', function(unit)
local purge = nil
return lowest
end)
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
local PurgeTarget = Bastion.UnitManager:CreateCustomUnit('purge', function(unit)
local purge = nil
if not Player:CanSee(unit) then
return false
end
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not Player:CanSee(unit) then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and
unit:GetAuras():HasAnyStealableAura() then
purge = unit
return true
end
end)
if Player:GetDistance(unit) > 40 then
return false
if purge == nil then
purge = None
end
if not unit:IsDead() and Player:CanSee(unit) and
unit:GetAuras():HasAnyStealableAura() then
purge = unit
return true
end
return purge
end)
if purge == nil then
purge = None
end
local Tank = Bastion.UnitManager:CreateCustomUnit('tank', function(unit)
local tank = nil
return purge
end)
Bastion.UnitManager:EnumFriends(function(unit)
if Player:GetDistance(unit) > 40 then
return false
end
local Tank = Bastion.UnitManager:CreateCustomUnit('tank', function(unit)
local tank = nil
if not Player:CanSee(unit) then
return false
end
Bastion.UnitManager:EnumFriends(function(unit)
if Player:GetDistance(unit) > 40 then
return false
end
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if unit:IsTank() then
tank = unit
return true
end
if unit:IsDead() then
return false
end
end)
if unit:IsTank() then
tank = unit
return true
if tank == nil then
tank = Player
end
return false
return tank
end)
if tank == nil then
tank = Player
end
return tank
end)
local RejuvUnit = Bastion.UnitManager:CreateCustomUnit('rejuv', function(unit)
local lowest = nil
local lowestHP = math.huge
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and
(
not unit:GetAuras():FindMy(Rejuvenation):IsUp() or
if not unit:IsDead() and Player:CanSee(unit) and
(
not unit:GetAuras():FindMy(Rejuvenation):IsUp() or
unit:GetAuras():FindMy(Rejuvenation):GetRemainingTime() <= 3.6) then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end
end)
end)
if lowest == nil then
lowest = Player
end
if lowest == nil then
lowest = Player
end
return lowest
end)
return lowest
end)
local SwiftmendUnit = Bastion.UnitManager:CreateCustomUnit('swiftmend', function(unit)
local lowest = nil
local lowestHP = math.huge
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if (
Player:CanSee(unit) and (
if (
Player:CanSee(unit) and (
(unit:GetAuras():FindMy(Regrowth):IsUp())
or
(
unit:GetAuras():FindMy(Rejuvenation):IsUp() and
not unit:GetAuras():FindMy(WildGrowth):IsUp())
or
(
unit:GetAuras():FindMy(Rejuvenation):IsUp() and
not unit:GetAuras():FindMy(WildGrowth):IsUp())
)
) then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
) then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end
end)
end)
if lowest == nil then
lowest = None
end
if lowest == nil then
lowest = None
end
return lowest
end)
return lowest
end)
local WildGrowthUnit = Bastion.UnitManager:CreateCustomUnit('wildgrowth', function(unit)
local lowest = nil
local lowestHP = math.huge
local lowest = nil
local lowestHP = math.huge
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
Bastion.UnitManager:EnumFriends(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if Player:CanSee(unit) and (
(
if Player:CanSee(unit) and (
(
Player:GetAuras():FindMy(SoulOfTheForest):IsUp() and
(
Player:GetAuras():FindMy(SoulOfTheForest):GetRemainingTime() <= 5 or
unit:GetPartyHPAround(30, 90) >= 2)) or
(
Player:GetAuras():FindMy(SoulOfTheForest):GetRemainingTime() <= 5 or
unit:GetPartyHPAround(30, 90) >= 2)) or
(unit:GetPartyHPAround(30, 90) >= 3 or unit:GetPartyHPAround(30, 85) >= 2))
then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
then
local hp = unit:GetHP()
if hp < lowestHP then
lowest = unit
lowestHP = hp
end
end
end)
if lowest == nil then
lowest = None
end
return lowest
end)
local Explosive = Bastion.UnitManager:CreateCustomUnit('explosive', function(unit)
local explosive = nil
if lowest == nil then
lowest = None
end
return lowest
end)
Bastion.ObjectManager.explosives:each(function(unit)
if unit:IsDead() then
return false
end
local Explosive = Bastion.UnitManager:CreateCustomUnit('explosive', function(unit)
local explosive = nil
if not Player:CanSee(unit) then
return false
end
Bastion.ObjectManager.explosives:each(function(unit)
if unit:IsDead() then
return false
end
if Player:GetDistance(unit) <= 40 then
explosive = unit
return true
end
end)
if not Player:CanSee(unit) then
return false
if explosive == nil then
explosive = None
end
if Player:GetDistance(unit) <= 40 then
explosive = unit
return true
end
return explosive
end)
if explosive == nil then
explosive = None
end
return explosive
end)
local RakeTarget = Bastion.UnitManager:CreateCustomUnit('rake', function(unit)
local rakeTarget = nil
local rakeTarget = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and unit:InCombatOdds() > 80 and unit:InMelee(Player) and
Player:IsFacing(unit) and
(
not unit:GetAuras():FindMy(RakeDebuff):IsUp() or
if not unit:IsDead() and Player:CanSee(unit) and unit:InCombatOdds() > 80 and unit:InMelee(Player) and
Player:IsFacing(unit) and
(
not unit:GetAuras():FindMy(RakeDebuff):IsUp() or
unit:GetAuras():FindMy(RakeDebuff):GetRemainingTime() <= 3.6) then
rakeTarget = unit
end
end)
rakeTarget = unit
end
end)
if rakeTarget == nil then
rakeTarget = None
end
if rakeTarget == nil then
rakeTarget = None
end
return rakeTarget
end)
return rakeTarget
end)
local MoonfireTarget = Bastion.UnitManager:CreateCustomUnit('moonfire', function(unit)
local moonfireTarget = nil
local moonfireTarget = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and unit:InCombatOdds() > 80 and
(
not unit:GetAuras():FindMy(MoonfireAura):IsUp() or
if not unit:IsDead() and Player:CanSee(unit) and unit:InCombatOdds() > 80 and
(
not unit:GetAuras():FindMy(MoonfireAura):IsUp() or
unit:GetAuras():FindMy(MoonfireAura):GetRemainingTime() <= 3.6) then
moonfireTarget = unit
moonfireTarget = unit
end
end)
if moonfireTarget == nil then
moonfireTarget = None
end
return moonfireTarget
end)
if moonfireTarget == nil then
moonfireTarget = None
end
return moonfireTarget
end)
local SunfireTarget = Bastion.UnitManager:CreateCustomUnit('sunfire', function(unit)
local sunfireTarget = nil
local sunfireTarget = nil
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
Bastion.UnitManager:EnumEnemies(function(unit)
if unit:IsDead() then
return false
end
if not Player:CanSee(unit) then
return false
end
if not Player:CanSee(unit) then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if Player:GetDistance(unit) > 40 then
return false
end
if not unit:IsDead() and Player:CanSee(unit) and unit:InCombatOdds() > 80 and
(
not unit:GetAuras():FindMy(SunfireAura):IsUp() or
if not unit:IsDead() and Player:CanSee(unit) and unit:InCombatOdds() > 80 and
(
not unit:GetAuras():FindMy(SunfireAura):IsUp() or
unit:GetAuras():FindMy(SunfireAura):GetRemainingTime() <= 3.6) then
sunfireTarget = unit
sunfireTarget = unit
end
end)
if sunfireTarget == nil then
sunfireTarget = None
end
return sunfireTarget
end)
if sunfireTarget == nil then
sunfireTarget = None
end
return sunfireTarget
end)
local RestoCommands = Bastion.Command:New('resto')
local PLACE_EFFLO = false
@ -502,7 +493,7 @@ DamageAPL:AddSpell(
return RakeTarget:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling() and
(
not RakeTarget:GetAuras():FindMy(RakeDebuff):IsUp() or
RakeTarget:GetAuras():FindMy(RakeDebuff):GetRemainingTime() <= 3.6)
RakeTarget:GetAuras():FindMy(RakeDebuff):GetRemainingTime() <= 3.6)
end):SetTarget(RakeTarget)
)
@ -520,11 +511,6 @@ DamageAPL:AddSpell(
end):SetTarget(Target)
)
DefaultAPL:AddSpell(
Moonfire:CastableIf(function(self)
return Explosive:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
end):SetTarget(Explosive)
)
DefaultAPL:AddSpell(
Efflorescence:CastableIf(function(self)
@ -545,7 +531,7 @@ end)
DefaultAPL:AddAction(
'cat_form_shift',
function()
if (IsShiftKeyDown() or not Player:IsAffectingCombat()) and not Player:IsMounted() and
if (IsShiftKeyDown()) and not Player:IsMounted() and
not Player:GetAuras():FindMy(CatForm):IsUp() and
not Player:IsCastingOrChanneling() then
CatForm:Cast(Player)
@ -613,9 +599,9 @@ DefaultAPL:AddSpell(
and Player:CanSee(SwiftmendUnit) and
(
SwiftmendUnit:GetHP() <= 60 or
(
Lowest:GetPartyHPAround(30, 90) >= 3 or Lowest:GetPartyHPAround(30, 85) >= 2
)
(
Lowest:GetPartyHPAround(30, 90) >= 3 or Lowest:GetPartyHPAround(30, 85) >= 2
)
)
end):SetTarget(SwiftmendUnit)
)
@ -626,8 +612,8 @@ DefaultAPL:AddSpell(
and Player:CanSee(WildGrowthUnit) and
(
Player:GetAuras():FindMy(SoulOfTheForest):IsUp()
or
(WildGrowthUnit:GetPartyHPAround(30, 90) >= 3 or WildGrowthUnit:GetPartyHPAround(30, 85) >= 2)
or
(WildGrowthUnit:GetPartyHPAround(30, 90) >= 3 or WildGrowthUnit:GetPartyHPAround(30, 85) >= 2)
) and
not Player:IsMoving()
end):SetTarget(WildGrowthUnit)
@ -647,7 +633,7 @@ DefaultAPL:AddSpell(
and Player:CanSee(Lowest) and Lowest:GetHP() < 70 and
(
NaturesSwiftness:GetTimeSinceLastCast() < 2 or Player:GetAuras():FindMy(NaturesSwiftness):IsUp() or
NaturesSwiftness:IsKnownAndUsable()) and not Player:IsMoving() and
NaturesSwiftness:IsKnownAndUsable()) and not Player:IsMoving() and
not Player:GetAuras():FindMy(SoulOfTheForest):IsUp()
end):SetTarget(Lowest)
)
@ -680,7 +666,7 @@ DefaultAPL:AddSpell(
and
(
not Player:GetAuras():FindMy(LifebloomAura):IsUp() or
Player:GetAuras():FindMy(LifebloomAura):GetRemainingTime() <= 4.5) and Player:IsAffectingCombat()
Player:GetAuras():FindMy(LifebloomAura):GetRemainingTime() <= 4.5) and Player:IsAffectingCombat()
end):SetTarget(Player)
)
@ -690,7 +676,7 @@ DefaultAPL:AddSpell(
and
(
not Tank:GetAuras():FindMy(LifebloomAura):IsUp() or
Tank:GetAuras():FindMy(LifebloomAura):GetRemainingTime() <= 4.5) and Tank:IsAffectingCombat()
Tank:GetAuras():FindMy(LifebloomAura):GetRemainingTime() <= 4.5) and Tank:IsAffectingCombat()
end):SetTarget(Tank)
)
@ -700,7 +686,7 @@ DefaultAPL:AddSpell(
and Player:CanSee(Lowest) and
(
not Player:GetAuras():FindMy(Regrowth):IsUp() and Lowest:GetHP() < 70 or
(Lowest:GetHP() <= 85 and Player:GetAuras():FindMy(ClearCasting):IsUp())) and
(Lowest:GetHP() <= 85 and Player:GetAuras():FindMy(ClearCasting):IsUp())) and
not Player:GetAuras():FindMy(SoulOfTheForest):IsUp() and
not Player:IsMoving()
end):SetTarget(Lowest)
@ -714,13 +700,20 @@ DefaultAPL:AddSpell(
end):SetTarget(RejuvUnit)
)
DefaultAPL:AddSpell(
Moonfire:CastableIf(function(self)
return Explosive:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
end):SetTarget(Explosive)
)
DefaultAPL:AddSpell(
Sunfire:CastableIf(function(self)
return SunfireTarget:Exists() and self:IsKnownAndUsable() and not Player:IsCastingOrChanneling()
and Player:CanSee(SunfireTarget) and
(
not SunfireTarget:GetAuras():FindMy(SunfireAura):IsUp() or
SunfireTarget:GetAuras():FindMy(SunfireAura):GetRemainingTime() <= 5.4) and
SunfireTarget:GetAuras():FindMy(SunfireAura):GetRemainingTime() <= 5.4) and
SunfireTarget:IsHostile() and
SunfireTarget:IsAffectingCombat() and Player:GetPP() >= 25
end):SetTarget(SunfireTarget)
@ -732,7 +725,7 @@ DefaultAPL:AddSpell(
and Player:CanSee(MoonfireTarget) and
(
not MoonfireTarget:GetAuras():FindMy(MoonfireAura):IsUp() or
MoonfireTarget:GetAuras():FindMy(MoonfireAura):GetRemainingTime() <= 5.4) and
MoonfireTarget:GetAuras():FindMy(MoonfireAura):GetRemainingTime() <= 5.4) and
MoonfireTarget:IsHostile() and
MoonfireTarget:IsAffectingCombat() and Player:GetPP() >= 25
end):SetTarget(MoonfireTarget)

File diff suppressed because it is too large Load Diff

@ -82,6 +82,25 @@ end
-- Execute
function APLActor:Execute()
-- If the actor is a sequencer we don't want to continue executing the APL if the sequencer is not finished
if self:GetActor().sequencer then
if self:GetActor().condition and self:GetActor().condition() and not self:GetActor().sequencer:Finished() then
print("Execute?")
self:GetActor().sequencer:Execute()
return true
end
if not self:GetActor().condition and not self:GetActor().sequencer:Finished() then
print("Execute?")
self:GetActor().sequencer:Execute()
return true
end
-- Check if the sequencer can be reset and reset it if it can
if self:GetActor().sequencer:ShouldReset() then
self:GetActor().sequencer:Reset()
end
end
if self:GetActor().apl then
if self:GetActor().condition and self:GetActor().condition() then
-- print("Bastion: APL:Execute: Executing sub APL " .. self:GetActor().apl.name)
@ -116,6 +135,7 @@ function APLActor:Execute()
-- print("Bastion: APL:Execute: Setting variable " .. self:GetActor().variable)
self:GetActor()._apl.variables[self:GetActor().variable] = self:GetActor().cb(self:GetActor()._apl)
end
return false
end
-- has traits
@ -229,13 +249,29 @@ end
function APL:Execute()
for _, actor in ipairs(self.apl) do
if actor:HasTraits() and actor:Evaluate() then
actor:Execute()
if actor:Execute() then
print("BREAQK", actor)
break
end
else
actor:Execute()
if actor:Execute() then
print("BREAQK", actor)
break
end
end
end
end
-- Add a Sequencer to the APL
---@param sequencer Sequencer
---@param condition fun(...):boolean
---@return APLActor
function APL:AddSequence(sequencer, condition)
local actor = APLActor:New({ sequencer = sequencer, condition = condition })
table.insert(self.apl, actor)
return actor
end
-- tostring
---@return string
function APL:__tostring()

@ -18,71 +18,365 @@ function MythicPlusUtils:New()
self.random = math.random(1000000, 9999999)
self.kickList = {
-- Algeth'ar Academy
[396812] = true, -- https://www.wowhead.com/spell=396812/mystic-blast
[388392] = true, -- https://www.wowhead.com/spell=388392/monotonous-lecture
[388863] = true, -- https://www.wowhead.com/spell=388863/mana-void
[388862] = true, -- https://www.wowhead.com/spell=388862/surge
[377389] = true, -- https://www.wowhead.com/spell=377389/call-of-the-flock
[388623] = true, -- https://www.wowhead.com/spell=388623/branch-out
[396640] = true, -- https://www.wowhead.com/spell=396640/healing-touch
[387975] = true, -- https://www.wowhead.com/spell=387975/arcane-missiles
[387843] = true, -- https://www.wowhead.com/spell=387843/astral-bomb
-- Court of Stars
[211401] = true, -- https://wowhead.com/spell=211401
[207980] = true, -- https://wowhead.com/spell=207980
[208165] = true, -- https://wowhead.com/spell=208165
[207881] = true, -- https://wowhead.com/spell=207881
[209413] = true, -- https://wowhead.com/spell=209413
-- Halls of Valor
[198595] = true, -- https://wowhead.com/spell=198595
[198959] = true, -- https://wowhead.com/spell=198959
[215433] = true, -- https://wowhead.com/spell=215433
[192288] = true, -- https://wowhead.com/spell=192288
[199726] = true, -- https://wowhead.com/spell=199726
[198750] = true, -- https://wowhead.com/spell=198750
-- Ruby Life Pools
[372749] = true, -- https://wowhead.com/spell=372749
[373803] = true, -- https://wowhead.com/spell=373803
[373017] = true, -- https://wowhead.com/spell=373017
[392398] = true, -- https://wowhead.com/spell=392398
[392451] = true, -- https://wowhead.com/spell=392451
[385310] = true, -- https://wowhead.com/spell=385310
-- Shadowmoon Burial Grounds
[152818] = true, -- https://wowhead.com/spell=152818
[156776] = true, -- https://wowhead.com/spell=156776
[156722] = true, -- https://wowhead.com/spell=156722
[398206] = true, -- https://wowhead.com/spell=398206
[153524] = true, -- https://wowhead.com/spell=153524
[156718] = true, -- https://wowhead.com/spell=156718
-- Temple of the Jade Serpent
[397888] = true, -- https://wowhead.com/spell=397888
[395859] = true, -- https://wowhead.com/spell=395859
[396073] = true, -- https://wowhead.com/spell=396073
[397914] = true, -- https://wowhead.com/spell=397914
-- The Azure Vault
[375602] = true, -- https://wowhead.com/spell=375602
[387564] = true, -- https://wowhead.com/spell=387564
[373932] = true, -- https://wowhead.com/spell=373932
[386546] = true, -- https://wowhead.com/spell=386546
[389804] = true, -- https://wowhead.com/spell=389804
[377488] = true, -- https://wowhead.com/spell=377488
[377503] = true, -- https://wowhead.com/spell=377503
-- NO
[384365] = true, -- https://wowhead.com/spell=384365
[386012] = true, -- https://wowhead.com/spell=386012
[386024] = true, -- https://wowhead.com/spell=386024
[387411] = true, -- https://wowhead.com/spell=387411
[387606] = true, -- https://wowhead.com/spell=387606
[373395] = true, -- https://wowhead.com/spell=373395
[376725] = true, -- https://wowhead.com/spell=376725
-- Ruby life pools
[372735] = { -- Techtonic Slam
[187969] = {
false, true, true -- Kick, Stun, Disorient
}
},
[384933] = { -- Ice Shield
[188067] = {
true, true, true
}
},
[372749] = { -- Ice Shield
[188067] = {
true, true, true
}
},
[372743] = { -- Ice Shield
[188067] = {
true, true, true
}
},
[371984] = {
[188067] = {
true, true, true
}
},
[373680] = {
[188252] = {
true, false, false
}
},
[373688] = {
[188252] = {
true, false, false
}
},
[385310] = {
[195119] = {
true, false, false
}
},
[384194] = {
[190207] = {
true, true, true
}
},
[384197] = {
[190207] = {
true, true, true
}
},
[373017] = {
[189886] = {
true, false, false
}
},
[392576] = {
[198047] = {
true, false, false
}
},
[392451] = {
[197985] = {
true, true, false,
}
},
[392452] = {
[197985] = {
true, true, false,
}
},
-- Nokhud
[383823] = {
[192796] = {
false, true, true
}
},
[384492] = {
[192794] = {
false, true, true
}
},
[384365] = {
[192800] = {
true, false, false
},
[191847] = {
true, false, false
}
},
[386012] = {
[194317] = {
true, false, false
},
[195265] = {
true, false, false
},
[194315] = {
true, false, false
},
[194316] = {
true, false, false
}
},
[386028] = {
[195696] = {
true, false, false
}
},
[386024] = {
[194894] = {
true, true, true
}
},
[386025] = {
[194894] = {
true, true, true
}
},
[387629] = {
[195876] = {
false, true, true
}
},
[387608] = {
[195842] = {
false, true, true
}
},
[387611] = {
[195842] = {
false, true, true
}
},
[387440] = {
[195878] = {
false, true, true
}
},
[373395] = {
[199717] = {
true, false, false
}
},
[376725] = {
[190294] = {
true, true, true
},
},
[370764] = {
[187160] = {
false, true, true
},
[196116] = {
false, true, true
},
},
[387564] = {
[196102] = {
true, true, true
}
},
[375596] = {
[196115] = {
true, false, false
},
[191164] = {
true, false, false
},
},
[386549] = {
[186741] = {
true, true, true
}
},
[386546] = {
[186741] = {
true, true, true
}
},
[389804] = {
[187154] = {
true, false, false
}
},
[377488] = {
[187155] = {
true, true, true
}
},
[377105] = {
[190510] = {
false, true, true
}
},
[373932] = {
[190187] = {
true, false, false
}
},
-- AA
[387910] = {
[196200] = {
false, true, true
}
},
[387975] = {
[196202] = {
true, true, true
}
},
[388863] = {
[196045] = {
true, true, true
}
},
[388392] = {
[196044] = {
true, true, true
}
},
[396812] = {
[196576] = {
true, true, true
}
},
[377389] = {
[192333] = {
true, false, false
}
},
[397888] = {
[200126] = {
true, true, true
}
},
[397801] = {
[56448] = {
true, false, false
}
},
[395859] = {
[59555] = {
true, true, true
}
},
[395872] = {
[59546] = {
true, false, false
}
},
[396018] = {
[59552] = {
true, false, false
}
},
[396073] = {
[59544] = {
true, true, false
}
},
[397899] = {
[200131] = {
false, true, true
}
},
[397914] = {
[200137] = {
true, true, true
}
},
-- sbg
[152818] = {
[75713] = {
true, true, false
}
},
[398154] = {
[75451] = {
false, true, true
}
},
[156776] = {
[76446] = {
true, true, true
}
},
[156772] = {
[77700] = {
true, false, false
}
},
[153524] = {
[75459] = {
true, true, true
}
},
[156718] = {
[76104] = {
true, false, false
}
},
[225100] = {
[104270] = {
true, false, false
}
},
[210261] = {
[104251] = {
true, true, true
}
},
[209027] = {
[104246] = {
false, true, true
}
},
[212031] = {
[105705] = {
false, true, false
}
},
[212784] = {
[105715] = {
false, true, false
}
},
[198585] = {
[95842] = {
true, true, true
}
},
[198959] = {
[96664] = {
true, true, true
}
},
[215433] = {
[95834] = {
true, true, true
}
},
[199210] = {
[96640] = {
false, true, true
}
},
[199090] = {
[96611] = {
false, true, true
}
},
[185425] = {
[96677] = {
false, true, false
}
},
}
Bastion.EventManager:RegisterWoWEvent('UNIT_AURA', function(unit, auras)
@ -101,7 +395,7 @@ function MythicPlusUtils:New()
WriteFile('bastion-MPlusDebuffs-' .. self.random .. '.lua', [[
AuraName: ]] .. aura:GetName() .. [[
AuraID: ]] .. aura:GetSpell():GetID() .. "\n" .. [[
]] , true)
]], true)
end
end
end
@ -167,7 +461,49 @@ function MythicPlusUtils:CastingCriticalKick(unit, percent)
if castingSpell then
local spellID = castingSpell:GetID()
if self.kickList[spellID] and unit:IsInterruptibleAt(percent) then
local kickEntry = self.kickList[spellID]
if not kickEntry then
return false
end
local npcTraits = kickEntry[unit:GetID()]
if not npcTraits then
return false
end
local isKick, isStun, isDisorient = unpack(npcTraits)
if isKick and unit:IsInterruptibleAt(percent) then
return true
end
end
return false
end
---@param unit Unit
---@param percent number
---@return boolean
function MythicPlusUtils:CastingCriticalStun(unit, percent)
local castingSpell = unit:GetCastingOrChannelingSpell()
if castingSpell then
local spellID = castingSpell:GetID()
local kickEntry = self.kickList[spellID]
if not kickEntry then
return false
end
local npcTraits = kickEntry[unit:GetID()]
if not npcTraits then
return false
end
local isKick, isStun, isDisorient = unpack(npcTraits)
if (isStun or isDisorient) and not isKick and unit:IsInterruptibleAt(percent, true) then
return true
end
end

@ -75,7 +75,7 @@ function ObjectManager:Refresh()
for _, object in pairs(objects) do
self:EnumLists(object)
if ObjectType(object) == 5 or ObjectType(object) == 6 then
if ({ [5] = true,[6] = true,[7] = true })[ObjectType(object)] then
local unit = Bastion.UnitManager:GetObject(ObjectGUID(object))
if not unit then
unit = Bastion.Unit:New(object)
@ -84,7 +84,7 @@ function ObjectManager:Refresh()
if unit:GetID() == 120651 then
self.explosives:push(unit)
elseif unit:IsPlayer() and unit:IsInParty() then
elseif unit:IsPlayer() and (unit:IsInParty() or unit == Bastion.UnitManager['player']) then
self.friends:push(unit)
elseif unit:IsEnemy() then
self.enemies:push(unit)

@ -0,0 +1,87 @@
-- Create a sequencer class that takes a table of actions and executes them in order
---@class Sequencer
local Sequencer = {}
Sequencer.__index = Sequencer
-- Constructor
---@param actions table
---@return Sequencer
function Sequencer:New(actions, resetCondition)
local self = setmetatable({}, Sequencer)
self.actions = actions
self.index = 1
self.resetCondition = resetCondition
return self
end
-- Should we reset the sequencer
---@return boolean
function Sequencer:ShouldReset()
if self.resetCondition then
return self.resetCondition()
end
return false
end
-- Should we abort the sequencer
---@return boolean
function Sequencer:ShouldAbort()
if self.abortCondition then
return self.abortCondition()
end
return false
end
-- Execute the next action in the sequence if it doesn't return true we need to try it again
---@return boolean
function Sequencer:Next()
if self:Finished() then
print("Its finished?")
return false
end
local action = self.actions[self.index]
print("Attempting action: " .. self.index .. "")
if action(self) then
self.index = self.index + 1
return true
end
return false
end
-- Reset the sequencer
---@return nil
function Sequencer:Reset()
self.index = 1
end
function Sequencer:Execute()
if self:Next() then
return true
end
return false
end
function Sequencer:Finished()
return self.index > #self.actions
end
function Sequencer:Abort()
self.index = #self.actions + 1
end
-- tostring
---@return string
function Sequencer:__tostring()
return "Bastion.__Sequencer"
end
return Sequencer

@ -7,8 +7,9 @@ local Spell = {
PreCastFunc = false,
OnCastFunc = false,
PostCastFunc = false,
lastCastAttempt = false,
wasLooking = false,
lastCastAt = 0,
lastCastAt = false,
conditions = {},
target = false,
}
@ -118,6 +119,13 @@ function Spell:OnCooldown()
return self:GetCooldownRemaining() > 0
end
-- Clear castable function
---@return Spell
function Spell:ClearCastableFunction()
self.CastableIfFunc = false
return self
end
-- Cast the spell
---@param unit Unit
---@param condition string
@ -162,6 +170,42 @@ function Spell:Cast(unit, condition)
return true
end
-- ForceCast the spell
---@param unit Unit
---@param condition string
---@return boolean
function Spell:ForceCast(unit)
-- Call pre cast function
-- if self:GetPreCastFunction() then
-- self:GetPreCastFunction()(self)
-- end
-- Check if the mouse was looking
self.wasLooking = IsMouselooking()
-- if unit:GetOMToken() contains 'nameplate' then we need to use Object wrapper to cast
local u = unit:GetOMToken()
if type(u) == "string" and string.find(u, 'nameplate') then
u = Object(u)
end
-- Cast the spell
CastSpellByName(self:GetName(), u)
SpellCancelQueuedSpell()
Bastion:Debug("Casting", self)
-- Set the last cast time
self.lastCastAttempt = GetTime()
-- -- Call post cast function
-- if self:GetOnCastFunction() then
-- self:GetOnCastFunction()(self)
-- end
return true
end
-- Get post cast func
---@return fun(self:Spell)
function Spell:GetPostCastFunction()
@ -186,7 +230,7 @@ end
---@return boolean
function Spell:IsUsable()
local usable, noMana = IsUsableSpell(self:GetID())
return usable or usableExcludes[self:GetID()]
return usable or usableExcludes[self:GetID()] and not noMana
end
-- Check if the spell is castable
@ -305,12 +349,25 @@ function Spell:GetTimeSinceLastCast()
return GetTime() - self:GetLastCastTime()
end
-- Get the time since the last cast attempt
---@return number
function Spell:GetTimeSinceLastCastAttempt()
if not self.lastCastAttempt then
return math.huge
end
return GetTime() - self.lastCastAttempt
end
-- Get the spells charges
---@return number
function Spell:GetCharges()
return GetSpellCharges(self:GetID())
end
function Spell:GetMaxCharges()
return select(2, GetSpellCharges(self:GetID()))
end
-- Get the spells charges
---@return number
function Spell:GetChargesFractional()
@ -404,24 +461,24 @@ end
---@return boolean
function Spell:IsMagicDispel()
return ({
[88423] = true
})[self:GetID()]
[88423] = true
})[self:GetID()]
end
-- IsCurseDispel
---@return boolean
function Spell:IsCurseDispel()
return ({
[88423] = true
})[self:GetID()]
[88423] = true
})[self:GetID()]
end
-- IsPoisonDispel
---@return boolean
function Spell:IsPoisonDispel()
return ({
[88423] = true
})[self:GetID()]
[88423] = true
})[self:GetID()]
end
-- IsDiseaseDispel
@ -429,7 +486,7 @@ end
function Spell:IsDiseaseDispel()
return ({
})[self:GetID()]
})[self:GetID()]
end
-- IsSpell

@ -13,6 +13,9 @@ local Unit = {
last_off_attack = 0,
last_main_attack = 0,
last_combat_time = 0,
ttd_ticker = 0,
ttd = 0,
id = false,
}
function Unit:__index(k)
@ -372,8 +375,9 @@ end
-- Get Casting or channeling spell
---@return Spell | nil
function Unit:GetCastingOrChannelingSpell()
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(self
.unit)
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(
self
.unit)
if not name then
name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self.unit
@ -408,8 +412,9 @@ end
---@return number
function Unit:GetChannelOrCastPercentComplete()
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(self
.unit)
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(
self
.unit)
if not name then
name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self.unit
@ -429,8 +434,9 @@ end
-- Check if unit is interruptible
---@return boolean
function Unit:IsInterruptible()
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(self
.unit)
local name, text, texture, startTimeMS, endTimeMS, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(
self
.unit)
if not name then
name, text, texture, startTimeMS, endTimeMS, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(self.unit
@ -446,9 +452,10 @@ end
-- Check if unit is interruptible
---@param percent number
---@param ignoreInterruptible boolean
---@return boolean
function Unit:IsInterruptibleAt(percent)
if not self:IsInterruptible() then
function Unit:IsInterruptibleAt(percent, ignoreInterruptible)
if not ignoreInterruptible and not self:IsInterruptible() then
return false
end
@ -575,7 +582,7 @@ end
---@return boolean
function Unit:IsTanking(unit)
local isTanking, status, threatpct, rawthreatpct, threatvalue = UnitDetailedThreatSituation(self:GetOMToken(),
unit:GetOMToken())
unit:GetOMToken())
return isTanking
end
@ -623,6 +630,13 @@ function Unit:IsBehind(unit)
return math.abs(angle) > 90
end
-- IsInfront
---@param unit Unit
---@return boolean
function Unit:IsInfront(unit)
return not self:IsBehind(unit)
end
---@return number
function Unit:GetMeleeBoost()
if IsPlayerSpell(196924) then
@ -642,15 +656,22 @@ end
---@param unit Unit
---@return boolean
function Unit:InMelee(unit)
local x, y, z = ObjectPosition(self:GetOMToken())
local x2, y2, z2 = ObjectPosition(unit:GetOMToken())
local x, y, z = ObjectPosition(self.unit)
local x2, y2, z2 = ObjectPosition(unit.unit)
if not x or not x2 then
return false
end
local scr = ObjectCombatReach(self.unit)
local ucr = ObjectCombatReach(unit.unit)
if not scr or not ucr then
return false
end
local dist = math.sqrt((x - x2) ^ 2 + (y - y2) ^ 2 + (z - z2) ^ 2)
local maxDist = math.max((ObjectCombatReach(self:GetOMToken()) + 1.3333) + ObjectCombatReach(unit:GetOMToken()), 5.0)
local maxDist = math.max((scr + 1.3333) + ucr, 5.0)
maxDist = maxDist + 1.0 + self:GetMeleeBoost()
return dist <= maxDist
@ -659,7 +680,9 @@ end
-- Get object id
---@return number
function Unit:GetID()
return ObjectID(self:GetOMToken())
if self.id then return self.id end
self.id = ObjectID(self:GetOMToken())
return self.id
end
-- In party
@ -704,7 +727,7 @@ function Unit:PredictHealth(time)
local x = {}
local y = {}
if #self.regression_history > 20 then
if #self.regression_history > 60 then
table.remove(self.regression_history, 1)
end
@ -727,7 +750,7 @@ function Unit:PredictTime(percent)
local x = {}
local y = {}
if #self.regression_history > 20 then
if #self.regression_history > 60 then
table.remove(self.regression_history, 1)
end
@ -743,21 +766,50 @@ function Unit:PredictTime(percent)
return (percent - intercept) / slope
end
-- Start time to die ticker
function Unit:StartTTDTicker()
if self.ttd_ticker then
return
end
self.ttd_ticker = C_Timer.NewTicker(0.5, function()
local timeto = self:PredictTime(0) - GetTime()
self.ttd = timeto
end)
end
-- Time until death
---@return number
function Unit:TimeToDie()
if self:IsDead() then
self.regression_history = {}
if self.ttd_ticker then
self.ttd_ticker:Cancel()
self.ttd_ticker = nil
end
return 0
end
local timeto = self:PredictTime(0) - GetTime()
if not self.ttd_ticker then
self:StartTTDTicker()
end
if timeto ~= timeto or timeto < 0 or timeto == math.huge then
-- If there's not enough data to make a prediction return 0 unless the unit has more than 5 million health
if #self.regression_history < 5 and self:GetMaxHealth() < 5000000 then
return 0
end
return timeto
-- if the unit has more than 5 million health but there's not enough data to make a prediction we can assume there's roughly 250000 damage per second and estimate the time to die
if #self.regression_history < 5 and self:GetMaxHealth() > 5000000 then
return self:GetMaxHealth() /
250000 -- 250000 is an estimate of the average damage per second a well geared group will average
end
if self.ttd ~= self.ttd or self.ttd < 0 or self.ttd == math.huge then
return 0
end
return self.ttd
end
-- Set combat time if affecting combat and return the difference between now and the last time
@ -810,7 +862,12 @@ function Unit:GetMaxGCD()
haste = 50
end
return 1.5 / (1 + haste / 100)
-- if the unit uses focus their gcd is 1.0 seconds not 1.5
local base = 1.5
if self:GetPowerType() == 3 then
base = 1.0
end
return base / (1 + haste / 100)
end
-- IsStealthed
@ -851,7 +908,8 @@ end
---@return nil
function Unit:WatchForSwings()
Bastion.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function()
local _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName, _, amount, interrupt, a, b, c, d, offhand, multistrike = CombatLogGetCurrentEventInfo()
local _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName, _, amount, interrupt, a, b, c, d, offhand, multistrike =
CombatLogGetCurrentEventInfo()
if sourceGUID == self:GetGUID() then
if subtype == "SPELL_ENERGIZE" and spellID == 196911 then

@ -18,6 +18,8 @@ Bastion.List = Bastion.require("List")
Bastion.NotificationsList, Bastion.Notification = Bastion.require("NotificationsList")
---@type Vector3
Bastion.Vector3 = Bastion.require("Vector3")
---@type Sequencer
Bastion.Sequencer = Bastion.require("Sequencer")
---@type Command
Bastion.Command = Bastion.require("Command")
---@type Cache
@ -85,8 +87,24 @@ Bastion.EventManager:RegisterWoWEvent("UNIT_SPELLCAST_SUCCEEDED", function(...)
end
end)
local pguid = UnitGUID("player")
local missed = {}
Bastion.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function()
local _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName, _, amount, interrupt, a, b, c, d, offhand, multistrike = CombatLogGetCurrentEventInfo()
local args = { CombatLogGetCurrentEventInfo() }
local subEvent = args[2]
local sourceGUID = args[4]
local destGUID = args[8]
local spellID = args[12]
-- if sourceGUID == pguid then
-- local args = { CombatLogGetCurrentEventInfo() }
-- for i = 1, #args do
-- Log(tostring(args[i]))
-- end
-- end
local u = Bastion.UnitManager[sourceGUID]
local u2 = Bastion.UnitManager[destGUID]
@ -99,23 +117,37 @@ Bastion.EventManager:RegisterWoWEvent("COMBAT_LOG_EVENT_UNFILTERED", function()
if u2 then
u2:SetLastCombatTime(t)
if subEvent == "SPELL_MISSED" and sourceGUID == pguid and spellID == 408 then
local missType = args[15]
if missType == "IMMUNE" then
local castingSpell = u:GetCastingOrChannelingSpell()
if castingSpell then
if not missed[castingSpell:GetID()] then
missed[castingSpell:GetID()] = true
end
end
end
end
end
end)
Bastion.Ticker = C_Timer.NewTicker(0.1, function()
if not Bastion.CombatTimer:IsRunning() and UnitAffectingCombat("player") then
Bastion.CombatTimer:Start()
elseif Bastion.CombatTimer:IsRunning() and not UnitAffectingCombat("player") then
Bastion.CombatTimer:Reset()
end
if not Bastion.CombatTimer:IsRunning() and UnitAffectingCombat("player") then
Bastion.CombatTimer:Start()
elseif Bastion.CombatTimer:IsRunning() and not UnitAffectingCombat("player") then
Bastion.CombatTimer:Reset()
end
if Bastion.Enabled then
Bastion.ObjectManager:Refresh()
for i = 1, #Bastion.modules do
Bastion.modules[i]:Tick()
if Bastion.Enabled then
Bastion.ObjectManager:Refresh()
for i = 1, #Bastion.modules do
Bastion.modules[i]:Tick()
end
end
end
end)
end)
function Bastion:Register(module)
table.insert(Bastion.modules, module)
@ -228,11 +260,17 @@ Command:Register('mplus', 'Toggle m+ module on/off', function(args)
Bastion:Print("casts")
end)
Command:Register('missed', 'Dump the list of immune kidney shot spells', function()
for k, v in pairs(missed) do
Bastion:Print(k)
end
end)
local files = ListFiles("scripts/bastion/scripts")
for i = 1, #files do
local file = files[i]
if file:sub(-4) == ".lua" or file:sub(-5) == '.luac' then
if file:sub( -4) == ".lua" or file:sub( -5) == '.luac' then
Tinkr:require("scripts/bastion/scripts/" .. file:sub(1, -5), Bastion)
end
end

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